SonicRemedy

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  1. Just think though, if we did have to start from scratch though, perhaps the new powers that be would allow us to have a "returning players bonus". Give everyone a boost to help get back to where they were ya know.
  2. Quote:
    Originally Posted by OneFrigidWitch View Post
    Probably. Its kind of lackluster by itself.

    OOOOOOH. Has anyone tested it with the new +absorb proc in the heal set? Does it give absorb to people below 31% health or randomly proc?
    I did test it but wasn't sure if I could mention it outside of the VIP beta forums. The way it works is it will proc on you but not on other players regardless of their health. I tested this by having me fall from an extreme high and then a friends account from an extreme. Only my hp resulted in getting the absorb proc. Also, I did account for the 90 second lockout.
  3. Just tested this on beta and here are the results:

    Works for me and other players:
    Panecea +HP/+End Proc
    Performance Shifter +End

    Doesn't work for anybody but me while its toggled:
    Numina's +Regen/+Recovery
    Miracle +Recovery
    Regenerative Tissue +Regen
  4. Quote:
    Originally Posted by Doomguide View Post
    Definitely a very solid and less expensive build (and or less time consuming to get all the IO's). Few small things I'd tweak.

    Kismet's bonus is based on the assumption the power it's in is active. Therefore I'd move it and its slot to Maneuvers since there's room there.

    I'd really like to see a 6th slot in Aqua Bolt for an Achilles -resist. Every time it goes off it not only boosts your Emp's damage but every attack by the entire team/league that connects while the debuff lasts.

    I'd also adjust the level of a number of the special IO's if I plan on doing much exemplar work. (The knockback IOs, the LotG +recharge, the Winter's Gift)

    Doomguide
    Most def dude, will move those around tomorrow after work for the OP
  5. Doom, I like your builds however I went a cheaper route with the one I am presenting with mid ground S/L Defense with high enough recharge. However, I did go with Agility over spiritual so your greens are going to be brighter however.

    Having said that the purpose of this build for a good mix of affordability along with decent mixure of performance. You have perma-hasten which is good enough IMO and any extra recharge is gravy. Additionally since this is running Agility your buffs on Defense and your Maneuvers will be tastier to your teamies. Not much more but still. Lastly, you have lots a good amount of To-Hit with some nice bonuses to assist you including increased perception, stealth, KB protection.
    -----------------|[/code]

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Emp_Water: Level 50 Natural Defender
    Primary Power Set: Empathy
    Secondary Power Set: Water Blast
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
    Level 1: Aqua Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
    Level 2: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
    Level 4: Water Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21)
    Level 6: Resurrect -- RechRdx-I(A)
    Level 8: Clear Mind -- EndRdx-I(A)
    Level 10: Whirlpool -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(23), SDefendersB-Dmg/Rchg(23), SDefendersB-Dmg/EndRdx/Rchg(25)
    Level 12: Fortitude -- LkGmblr-Rchg+(A), HO:Membr(25), HO:Membr(27), HO:Membr(27)
    Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(29), GftotA-Def/EndRdx(29), GftotA-Def(31)
    Level 16: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(33), Rec'dRet-Pcptn(33)
    Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
    Level 20: Dehydrate -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(34), Thundr-Acc/Dmg/Rchg(36), Thundr-Dmg/EndRdx(36), Heal-I(36)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
    Level 24: Recall Friend -- Winter-ResSlow(A)
    Level 26: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal/EndRdx(39), Dct'dW-Heal/Rchg(39)
    Level 28: Water Jet -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(42)
    Level 30: Super Speed -- EndRdx-I(A)
    Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(42), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43)
    Level 35: Steam Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45)
    Level 38: Geyser -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(50)
    Level 44: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50), Zephyr-ResKB(50)
    Level 47: Vengeance -- LkGmblr-Rchg+(A)
    Level 49: Tidal Forces -- GSFC-Build%(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc(17)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 50: Agility Core Paragon
    ------------



    Code:
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  6. Quote:
    Originally Posted by SinisterDirge View Post
    Infinity loop!

    Trip mine is great, time bomb is an awesome opportunity to pick something else from your primary. Or secondary. ...or pool power.
    I am so dumb.... I clicked the link like three times ~.~
  7. Quote:
    Originally Posted by insomniac View Post
    (What the heck is up with the train whistle? "My super power is I swallowed a train whistle!".
    Not just any train whistle, a radioactive soaked whistle that was made of unobtainum forged by Zues and tempered in fire of Hades and then cooled in the well of the furies.
  8. Quote:
    Originally Posted by StratoNexus View Post
    They already took the joy of managing Speed Boost away from me, might as well kick my Empathy joy into the dirt as well.

    Managing the buff cycles is why I play Empathy (and I miss it on my kins and bubblers). YOU may not find it fun, but I do.
    Well these are all suggestions at this point. Things that players would feel would be nice QoL changes is all. I too am fond of managing the buff cycle cause I am so used to doing it in other games.

    However, I must admit that if it was a PBAoE buff it would be nice to be able to benefit personally from my own fort Actually, a nice medium ground would be to be able to target yourself and fort yourself. That or a small scaling buff each time you cast fortitude. This way it further rewards you for casting it, however that is not as solo friendly. A neat idea I think though.
  9. Really, to be honest I would just be happy if I could perma my Auras. Those two powers are just so dang tasty

    As for Empathy, as a whole, I love the set. Sure its not "teh uberest omg droolz" but that doesn't make it bad either. I mean, if you see a well played one it is a true work of defender art. Now, that doesn't mean it couldn't be tweaked but it should stay as a purely buff set as it is now. Its just what makes it feel right I think.
  10. Quote:
    Originally Posted by The_Laughing_Man View Post
    'aint no recharge in Membranes.

    -H
    Dude... Membrane is Defese, ToHit, Recharge....
  11. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Membrane Exposures FTW!
    Fo Sho! *Free Frame High Five*


    Quote:
    Originally Posted by Biospark View Post
    On the other Hand, I would not like to see the absorb mechanic get slapped on older sets in any way. Its a cool new feature, that is fine on new things, but lets not go crazy and over-do it.

    Empathy does need something, but I would prefer that they address the fact that only 3 powers are useful solo. All three powers are Dynamite!, but just not enough.

    Before Time Manipulation, I would have been against a PBAoE version of Fortitude, and actually was lobbying for a PBAoE Clear Mind. But now.... Fortitude does not seem all that outrageous next to Farsight, which is perma-able AND nearly as good. So, my current belief is PBAoE Fortitude plus a slight reduction in the recharge of the Auras and Empathy is fixed.
    Thats fair, I just really like the new absorb mechanic but I can live with the new ATO version. The PBAoE Fort sounds nice, I really enjoy that idea. Also like the idea of the Aura's recharge reduction under the guise that they cannot stack. However, I don't know if getting both would be fair. I mean, on my own I get sooo much regen and recover with the RA's. Now, mix that with a PBAoE Fort (24% def and 29% roughly) and OMG! Not that I am ever against getting more power but... well.. OHMYGOD THE POWAH!!!! Sadly, there would have to be some reduction in effect to one or the other me thinks.

    Now, I am no numbers expert but what are your feelings on if fort were to be a pbaoe power? What would you make the defender base for it. (I know this is sidetracked from the OP and if you all like we can make another thread for this.)
  12. Quote:
    Originally Posted by The_Laughing_Man View Post
    The changes to my Emp/Psi are rather extreme, and dare I say it - exciting.

    I've switched things around with Fortitude - slotting for ToHit now, which means that any Blaster touched by the red-head will have +28% to hit....
    This surprises me, you didn't have it slotted for Defense, Recharge, and ToHit?!

    Quote:
    Originally Posted by The_Laughing_Man View Post

    I'll be a happy camper if things go the way they look like they'll be going. If there's a look at some of the more redundant Empath powers (CM, Rez and the over-abundance of "heals") as part of other i24 fixes, I'll be ecstatic!

    -H
    This, so much this. I would love too see some kind of secondary effect added to the heals. Like a small absorb shield, slotting would be easier, or even some Psi resistance added to CM as long as the Mez Protection can still stack.
  13. Persoanlly on my main MM (Beast/Time) I really prefer the Rebirth with the Regen Attached to it. Main reason is with their defense the regen is a nice way for them to repair their own HP in-between my own heals. Also, spirital is supposed to buff that but I believe the regen and max hp buffs are bugged at the moment and not be affected.

    I would highly suggest transfering to beta and testing out both destinies.
  14. I will toss a vote in for Time/x, Cold/x, and Rad/x (x = Sonic). Additionally with crashless nukes on the horizon you will get some much desired AoE love with the set. I personally don't use Sirens Song or Shockwave but its not because they are bad. Really there is an arguable reason to use most, if not all, of the powers. Any of these three main sets thought will get you the kind of things you need. I mean, I know you have a /Rad and /Time MM and Controller (respectively) but wait till you see the numbers on a defender!

    Just take the case of Farsight in Time/. Really, if you insisted you can practically perma Farsight with just 3 recharge IOs giving it a recharge of 120.6 with the 120 duration! Not to mention its close to 20% defense to all with a 12.5% ToHit buff! Now, imagine if you will slotting it with Three Membrane HO's and one Recharge IO. Thats 19.5% defense to all and to-hit! The difference this power is now truly permable without any help! Now, with snipe changes, that 22% cap for insta-snipe will have players hugging you like a teddy bear if run tactics and maneuvers on of it. To be fair and compare that to your MM with the same slotting your looking at 14.63% defense and only 11.7% tohit T.T.

    Now, lets look at base rad compared to your controller. You get fairly higer base on -defense and -tohit in your toggles. This means you can enhance it much better. Now mix that with the ST nature of sonic and your not worried much while soloing!

    Now, I would boast the Defenders numbers moar but I am looking at the clock and I really need to hit the hay. However, before I go, I must say something for cold. Not only is it sexy cause you don't have to ST shield everyone anymore but the debuffs man. If you invest to perma them, AVs just crumple at your feet.
  15. Quote:
    Originally Posted by Cheetatron View Post
    cold damge is one of if not the least resisted dmg types, between that and the 30-36 -res see water holding its own even without I abilities
    Well, don't forget that most Avs will be resisting that pretty heavily too. However, I agree that cold damage is a good choice and you can get a pretty beast ST chain too.
  16. Quote:
    Originally Posted by Rigel_Kent View Post
    With 12.5% base on defender tactics, and 6% from kismet on top, Time isn't the only primary invited to this party.

    Thermal and Empathy might even get invites to the party over on the blaster board. Start thinking about your slotting on Fortitude, though.
    Blasters already love my fortitude Now they will just love it with stalkers passion.
  17. First question I have to ask is what are your goals? Your numbers appear to be a bit all over the place and even with vigor your end drain seems a bit high. I looks like at first you were trying to go for Energy/Negative Energy then you attempted to pick up ranged too. Also, did you pick up Leviathan up for thematic reasons? Lastly, I don't know about skipping thaw. Yes I know with iPowers we don't have to worry about it as much but if you plan on exemplaring its a very nice power to keep around.
  18. For me I would go with soul mainly because I love capping defenses on not only myself but my team mates. The damage buff is really nothing to sneeze at in /Dark but I would rather my damage boost have a small downtime while keeping my teams up time up longer. Also, with Perma Chrono Shift which I imagine you will have the dark consumption is not all that jazzy in comparison.
  19. I heard about the snipes but the crashless nukes are confirmed now?

    - Fixed it D:

    Wow, just saw the notes on the changes. All I have to say is thanks to Solar_Lunata for getting me to keep my nuke in the first place. What was awesome is going to be omgwtfbbq! Curious if you want the notes heres one post on it: http://boards.cityofheroes.com/showthread.php?t=292856
  20. Quote:
    Originally Posted by OneFrigidWitch View Post
    Water. Knockdown in it (aoe) from multiple powers, and slotting your primary with a kb->kd could get you some interesting fights.
    I will side with OneFrigidWitch on this one. I had a Water/Storm Corruptor and absolutely loved it to death. You get KD, a self heal, damage bonuses built into your attacks, a very solid ST attack chain with some nice AoE Mixup It is gorgeous in Blue and Orange as well.
  21. Quote:
    Originally Posted by Tater Todd View Post
    From Sonic Attack or for Claws? Either way that's what I was thinking as well...in fact this enhancement might make me roll a new toon or two.
    From sonic, I need to make a claws toon now though.
  22. Ya know... I may have to fit shockwave into my build now...
  23. Quote:
    Originally Posted by Thirty-Seven View Post
    It's a reward for the Summer Event.
    Oh, thankies
  24. Quote:
    Originally Posted by Swansu View Post
    Just tested it on Beta, anything that's in it's area pretty much gets the chain KD until Nado changes targets. Wow Tornado+Whirlpool+Water Burst+Freezing Rain is gonna be niiiice.
    Wait.. where did you find it? (Feels Dumb ATM)
  25. Quote:
    Originally Posted by Psylenz View Post
    Hmmm, how will this affect Mr. Twisty's AI if the target isn't kicked away?
    I imagine it will stay on target like its rooted.