god mode build?


4c3Player

 

Posted

i usually play scrappers but i decided to retry my bane that has been shelf sitting, heres what i came up with, it appears to me that ive about reached god mode, without even gimping my attacks, quick question on defense
If i have a foe that hits with melee smashing damage,
he has a 5% chance to hit me due to his smashing damage
he has a 5% chance to hit me due to his attack type being melee
does he have to pass BOTH rolls to hit me?
(Shatter is blank for ATo's)
(remember to turn incarnates and accolades on)
let me know what you think!

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Lord anarchy: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
------------
Level 1: Bash
(A) Crushing Impact - Accuracy/Damage
(5) Crushing Impact - Damage/Endurance
(5) Crushing Impact - Damage/Recharge
(17) Crushing Impact - Accuracy/Damage/Recharge
(19) Crushing Impact - Accuracy/Damage/Endurance

Level 1: Bane Spider Armor Upgrade
(A) Steadfast Protection - Resistance/+Def 3%
(3) Resist Damage IO
(46) Steadfast Protection - Knockback Protection

Level 2: Wolf Spider Armor
(A) Resist Damage IO
(31) Steadfast Protection - Knockback Protection

Level 4: Combat Training: Defensive
(A) Defense Buff IO
(34) Luck of the Gambler - Recharge Speed

Level 6: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(7) Luck of the Gambler - Defense
(7) Luck of the Gambler - Defense/Endurance
(9) Endurance Reduction IO
(9) Endurance Reduction IO

Level 8: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(17) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Tactical Training: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(11) Luck of the Gambler - Defense
(11) Luck of the Gambler - Defense/Endurance

Level 12: Poisonous Ray
(A) Decimation - Accuracy/Damage
(21) Decimation - Damage/Endurance
(27) Decimation - Damage/Recharge
(27) Decimation - Accuracy/Endurance/Recharge
(29) Decimation - Accuracy/Damage/Recharge

Level 14: Pulverize
(A) Touch of Death - Accuracy/Damage
(29) Touch of Death - Damage/Endurance
(33) Touch of Death - Damage/Recharge
(33) Touch of Death - Accuracy/Damage/Endurance
(34) Touch of Death - Damage/Endurance/Recharge
(34) Touch of Death - Chance of Damage(Negative)

Level 16: Tactical Training: Assault
(A) Endurance Reduction IO
(21) Endurance Reduction IO

Level 18: Shatter
(A) Empty
(36) Empty
(36) Empty
(36) Empty
(37) Empty

Level 20: Tactical Training: Leadership
(A) To Hit Buff IO
(37) Endurance Reduction IO

Level 22: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(23) Luck of the Gambler - Defense
(23) Luck of the Gambler - Defense/Endurance

Level 24: Cloaking Device
(A) Luck of the Gambler - Recharge Speed
(25) Luck of the Gambler - Defense
(25) Luck of the Gambler - Defense/Endurance

Level 26: Mental Training
(A) Run Speed IO

Level 28: Aid Other
(A) Healing IO

Level 30: Aid Self
(A) Interrupt Reduction IO
(31) Healing IO
(31) Healing IO

Level 32: Crowd Control
(A) Obliteration - Damage
(33) Obliteration - Accuracy/Recharge
(39) Obliteration - Damage/Recharge
(39) Obliteration - Accuracy/Damage/Recharge
(40) Obliteration - Accuracy/Damage/Endurance/Recharge
(40) Obliteration - Chance for Smashing Damage

Level 35: Hasten
(A) Recharge Reduction IO
(37) Recharge Reduction IO
(39) Recharge Reduction IO

Level 38: Call Reinforcements
(A) Call to Arms - Accuracy/Recharge
(40) Call to Arms - Accuracy/Damage
(42) Call to Arms - Damage/Endurance
(42) Call to Arms - Accuracy/Damage/Recharge
(42) Call to Arms - Endurance/Damage/Recharge
(43) Recharge Reduction IO

Level 41: Web Envelope
(A) Trap of the Hunter - Chance of Damage(Lethal)
(43) Immobilisation Duration IO
(43) Recharge Reduction IO

Level 44: Shatter Armor
(A) Mako's Bite - Accuracy/Damage
(45) Mako's Bite - Damage/Endurance
(45) Mako's Bite - Damage/Recharge
(45) Mako's Bite - Accuracy/Endurance/Recharge
(46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(46) Mako's Bite - Chance of Damage(Lethal)

Level 47: Surveillance
(A) Touch of Lady Grey - Defense Debuff
(48) Touch of Lady Grey - Defense Debuff/Recharge
(48) Touch of Lady Grey - Defense Debuff/Recharge/Endurance

Level 49: Summon Blaster
(A) Recharge Reduction IO
(50) Recharge Reduction IO

Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Agility Core Paragon
------------
Level 2: Swift
(A) Run Speed IO

Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(3) Miracle - +Recovery
(48) Regenerative Tissue - +Regeneration

Level 2: Hurdle
(A) Jumping IO

Level 2: Stamina
(A) Performance Shifter - EndMod
(19) Performance Shifter - EndMod/Recharge
(50) Performance Shifter - EndMod/Accuracy
(50) Performance Shifter - EndMod/Accuracy/Recharge

Level 1: Brawl
(A) Empty

Level 1: Conditioning
Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Empty

Level 4: Ninja Run
------------
------------
Set Bonus Totals:
11% DamageBuff(Smashing)
11% DamageBuff(Lethal)
11% DamageBuff(Fire)
11% DamageBuff(Cold)
11% DamageBuff(Energy)
11% DamageBuff(Negative)
11% DamageBuff(Toxic)
11% DamageBuff(Psionic)
13% Defense(Melee)
8% Defense(Smashing)
8% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
6.13% Defense(Energy)
6.13% Defense(Negative)
3% Defense(Psionic)
9.25% Defense(Ranged)
5.5% Defense(AoE)
2.25% Max End
60% Enhancement(RechargeTime)
16% Enhancement(Accuracy)
10% FlySpeed
164.7 HP (15.37%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 6.05%
MezResist(Immobilize) 11%
MezResist(Stun) 2.2%
11.5% (0.2 End/sec) Recovery
40% (2.14 HP/sec) Regeneration
1.89% Resistance(Smashing)
1.89% Resistance(Lethal)
10% RunSpeed

------------
Set Bonuses:
Crushing Impact
(Bash)
MezResist(Immobilize) 2.2%
12.05 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)

Steadfast Protection
(Bane Spider Armor Upgrade)
1.5% (0.03 End/sec) Recovery
3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Knockback (Mag -4), Knockup (Mag -4)

Steadfast Protection
(Wolf Spider Armor)
Knockback (Mag -4), Knockup (Mag -4)

Luck of the Gambler
(Combat Training: Defensive)
7.5% Enhancement(RechargeTime)

Luck of the Gambler
(Maneuvers)
10% (0.54 HP/sec) Regeneration
12.05 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)

Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
20.08 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

Luck of the Gambler
(Tactical Training: Maneuvers)
10% (0.54 HP/sec) Regeneration
12.05 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)

Decimation
(Poisonous Ray)
MezResist(Immobilize) 2.75%
12.05 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)

Touch of Death
(Pulverize)
MezResist(Immobilize) 2.75%
16.06 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Luck of the Gambler
(Combat Jumping)
10% (0.54 HP/sec) Regeneration
12.05 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)

Luck of the Gambler
(Cloaking Device)
10% (0.54 HP/sec) Regeneration
12.05 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
7.5% Enhancement(RechargeTime)

Obliteration
(Crowd Control)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Call to Arms
(Call Reinforcements)
2.5% (0.04 End/sec) Recovery
16.06 HP (1.5%) HitPoints
6.25% Enhancement(RechargeTime)
1.89% Resistance(Smashing,Lethal)

Mako's Bite
(Shatter Armor)
MezResist(Immobilize) 3.3%
16.06 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Touch of Lady Grey
(Surveillance)
16.06 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery

Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
20.08 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery



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------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

God Mode builds are over in the Brute and Scrapper forums.


 

Posted

Quote:
Originally Posted by Crysys View Post
God Mode builds are over in the Brute and Scrapper forums.
your saying nothing besides brutes and scrappers can reach god mode? thats very biased

god mode is a relative statement anyway


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

Quote:
Originally Posted by 4c3Player View Post
i usually play scrappers but i decided to retry my bane that has been shelf sitting, heres what i came up with, it appears to me that ive about reached god mode, without even gimping my attacks, quick question on defense
If i have a foe that hits with melee smashing damage,
he has a 5% chance to hit me due to his smashing damage
he has a 5% chance to hit me due to his attack type being melee
does he have to pass BOTH rolls to hit me?
(Shatter is blank for ATo's)
(remember to turn incarnates and accolades on)
let me know what you think!
You don't roll against both defense types.
Basically any incoming attack takes the "best" number be it type or position and uses that. One roll.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Well it's by no means a bad build, but I wouldn't call it a "Godmode" build. Most people consider softcapped defenses a requirement for that, and your AoE defense comes up a little short. Not to mention you have very little resistance to layer with your defense, which is extra important on a build with no defense debuff resistance. So if your defense gets debuffed, your aid self will likely get interrupted, and you'll faceplant pretty quickly. Godmode builds usually have an extremely high amount of ST or AoE damage as well, and yours is limited on the AoE side of that. Venom grenade and Mako's patron set can help with that a LOT. But if you keep the patron you have, I would suggest switching things around so that your summon blaster has some ACC or damage in it. Anything higher than +1 will shred right through it if it doesn't kill them.


I would say that if you want to make a "Godmode" build with this character, you should fit in fighting for tough, go with Leviathan patron, and pick up venom grenade. Probably drop maneuvers and CJ, and maybe assault.

Just saw, you should also take out the +regen unique and replace it with a much cheaper numina heal. With the numina value and the first set bonus, it outperforms the unique for regenerative tissue.


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
You don't roll against both defense types.
Basically any incoming attack takes the "best" number be it type or position and uses that. One roll.
I forgot to mention that. This is also correct. Which is why you should always build for either types or positions, not both (except in very rare cases, usually with blasters going smash/lethal/ranged).