Pure defense sets with Incarnate content?


 

Posted

All,

My incarnate experience is low. I have a single +2 controller, and about three more +1 controllers. Thats it. With the incarnate-level Dark Astoria zone changes coming, I have to wonder about something.

How do pure defense sets, such as super reflexes, deal with the fact that 59% or whatever is the new defense cap? I remember when my scrappers were 10% to 15% below the cap, and it was a time of misery.

I can see SR tankers being able to get closer, and I have designed trapper defenders on paper who hit 60%.

But the idea of taking my SR scrappers into Dark Astoria makes me regret my preference for defense characters. What is a good solo solution?

Thanks,

Lewis


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Posted

I don't know how well most of them perform but you will need Aid Self because there are quite a bit of "auto damage" in the new trials. You need to have something to counter that. Aid Self or Rebirth Destiny.

The most defense-oriented toon I have is Ninja/FF and I can tell you that my pets still get hit pretty often even with +5 level shifts and power boost force shields.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I guess I am screwed in that case, as I cant stand aid self. Hmm.

Ok, thanks.

Lewis


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Posted

Seeing as my main is /sr, it's not as horrible as one would think. In trials you're surrounded by teammates, a good number of whom probably will have defense auras that will easily bring you up to the higher softcap. I don't have any numbers handy, but ancedotally speaking, my time on the beta in Dark Astoria wasn't outrageously difficult. In fact, until now I assumed the enemies had the normal tohit chance - this coming from someone who was soloing at +2/x8 with 3 shifts.

Either way, I'd highly recommend picking up Rebirth for incarnate stuff. I alternate between that and Ageless (for "regular" content).


 

Posted

It's not bad at all, as you usually have teammates to cover for that extra defense, and there are always purple insps.

The bad part is in TPN, as the sudden -5% def/res stacking tears my SR scrapper apart.


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Posted

My SS/SR brute did fine as I was running her in trials. As others have said the buffs and heals of teammates more than compensates for any issues with the higher cap. Also on meleers that don't have a self heal I usually go rebirth as well.


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Posted

Well, I dont actually like trials, so I was really concerned about general missions and street sweeping solo with no aid self in the new Dark Astoria where 59% is the cap. I may have to pass on it. But I will give it a try I suppose.

Thanks,

Lewis


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Posted

Quote:
Originally Posted by UnicyclePeon View Post
Well, I dont actually like trials, so I was really concerned about general missions and street sweeping solo with no aid self in the new Dark Astoria where 59% is the cap. I may have to pass on it. But I will give it a try I suppose.

Thanks,

Lewis
That's why I pointed out the rebirth thing and I noted my SS/SR did fine on trials (same cap, etc) yes team buffs helped but that wasn't the only reason she did well. Give it a shot Lewis, it will probably be just fine. If you are soloing its not like you can't regulate the size of spawns and such accordingly.


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Posted

Quote:
Originally Posted by UnicyclePeon View Post
Well, I dont actually like trials, so I was really concerned about general missions and street sweeping solo with no aid self in the new Dark Astoria where 59% is the cap. I may have to pass on it. But I will give it a try I suppose.

Thanks,

Lewis
Only some, not all critters in iTrials have 64% base tohit. So this is a situational problem even in iTrials. I doubt the devs are going to make everything in Dark Astoria have Praetorian tohit.

If you are just solo street sweeping in DA, my guess is that soft-capped defenses, plus liberal use of inspirations, will probably be adequate although in the absence of aid self I would want a build with at least moderate to high levels of passive regeneration (or Destiny Rebirth as previously mentioned).

Another possibility would be to build towards Diamagnetic in Interface, which procs -tohit into your attacks.


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Posted

They... do not handle too well.


I'm currently running content with my widow that alternates between Fortunata and Nightwidow. Night Widow goes up to 56/64/56 defenses and has a few -ToHit powers, so it isn't much of a problem.

But my Fortunata build has 47/57/49 defenses, and during incarnate content she is essentially a squishie. I have to alter my behavior with her from a tank mage style to a dominator style. I imagine that a pure defense scrapper, brute, or talk would have to alter their tactics in a similar fashion.

When I say "dominator style" I don't mean just mezz. I am referring to the method of target selection and damage focus. Using your offensive power to quickly dispatch targets that are at threat to reduce the amount of damage that you are taking. It isn't the best way to deal with enemies, but unless you are dealing with large spawns/ambushes by yourself it should be enough to get by.

Just put rest back onto your power tray, since You'll be using it again.



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Posted

My 50(+3) StJ/SR Scrapper has done very well on the iTrials, and when I copied him to Beta he was not having any problems in DA with the lvl 54 groups there, or on the new missions when set to +4. My build is soft-capped(48%ish to M/R/A), has Aid Self and t4 Rebirth, although I remember having to use both powers liberally.


 

Posted

As Arcanaville said, I would just make good use of inspirations. Solo, you should be getting them quite often, and if you're at the normal soft cap, then one purple will get you pretty close to the new one, or at least close enough that you shouldn't be getting faceplanted often.


 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
I guess I am screwed in that case, as I cant stand aid self. Hmm.

Ok, thanks.

Lewis
My main is (was) a claws/sr scrapper. I've been running the DA incarnate arcs solo at +4/x8 w/ bosses.

I took aid self once when PvP was added to the game. I removed it rather quickly.

Folks that think SR needs aid self don't know how to build SR characters.

EDIT: Yes, rebirth and 3 level shifts help. So run them at +0/x8 if you're a non-incarnate lvl 50.


Be well, people of CoH.

 

Posted

Don't forget how much Shockwave ever 4-5 seconds helps, too.


 

Posted

Quote:
Originally Posted by Caulderone View Post
Don't forget how much Shockwave ever 4-5 seconds helps, too.
Expected Arcanaville to slam me with that first.

In all honesty, I don't spam it much anymore. For some reason knockback has been annoying me a lot lately.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Folks that think SR needs aid self don't know how to build SR characters.
You know how people who grew up during the depression like to have a lot of cash on hand? Its like that. I already know high defense is going to work most of the time. Every other power is there because I only remember when it doesn't.


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Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Expected Arcanaville to slam me with that first.

In all honesty, I don't spam it much anymore. For some reason knockback has been annoying me a lot lately.
I thought that would be because you're still dealing out street justice.


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Posted

Thanks for the replies. I'll just buck up and give it a whirl.

Lewis


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Posted

Quote:
Originally Posted by Arcanaville View Post
I thought that would be because you're still dealing out street justice.
Rebuilding Bill Z as a brute has taken priority. Leveling is easy. Getting all of the accolades, purples, pvp ios and regular ios is going to be a chore from hell.

More fisticuffs later.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Folks that think SR needs aid self don't know how to build SR characters.
It's better to have a heal and not need it, than to need a heal and not have it.


 

Posted

SR can hit 45% Defense without a single set bonus, so if you want the Incarnate cap of 59% it's a mere 14% away. Should be pretty easy to get with set bonuses or simple Defense Inspirations which fall like rain (and on a 50 you have a lot of Inspiration slots). So SR is in a better position to deal with the Incarnate cap than any other set.

Goes double if you're a SR Tanker. Triple if you're a SR/MA Tanker.

And Bill Z Bubba is one of the very few players of this game who truly understands SR. It's a very misunderstood set.


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Posted

Quote:
Originally Posted by Fugacity View Post
It's better to have a heal and not need it, than to need a heal and not have it.
It's a true statement. I follow a different philosophy. It's better to do everything you can do to increase mitigation and damage output so that your enemy is dead before you need a heal.

When that fails, use that nifty self-rez buff we got.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
It's a true statement. I follow a different philosophy. It's better to do everything you can do to increase mitigation and damage output so that your enemy is dead before you need a heal.

When that fails, use that nifty self-rez buff we got.
Healing is great mitigation when the RNG is unkind, and a live Scrapper puts out far more damage than a dead Scrapper. I'm not clear on the "self-rez buff", other than Awakens, but I rarely find myself in need of that sort of thing.


 

Posted

Quote:
Originally Posted by Fugacity View Post
Healing is great mitigation when the RNG is unkind, and a live Scrapper puts out far more damage than a dead Scrapper. I'm not clear on the "self-rez buff", other than Awakens, but I rarely find myself in need of that sort of thing.
I assume Bill's talking about the Return to Battle veteran power which rezzes you and simultaneously grants you all the large insps, similar to what you get when you level. Its a nifty rez, so long as you don't die more than once every hour or so.


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Posted

Quote:
so long as you don't die more than once every hour or so.
Something like that. While a live scrapper does more damage than a dead scrapper, a live scrapper attacking while another live scrapper is using a tricorder is also dealing more damage.


Be well, people of CoH.