Pure defense sets with Incarnate content?
Fact: NO SUCH THING AS TO MUCH RECHARGE EVER! least not for SR users.
DB= insta no respect LOL even having one if you have a 50 kat and BS is unacceptable to real sword fans. Its combo system is a flawed joke that was proven more so with the superior systems added with street justice and titan weapons, both of which are much smoother flowing and feel intuiative to use rather then having to micro manage which attack I am allowed to use next. you can try to preach math but that is like trying to talk the big bang to someone who takes tea with the holy 3. you have theory I have been there done that and taught others how to do it better then they learned from these forums. You can think I will stil KNOW! An attack chain would require my targets to take multiple attacks, outside of AVs nothing lives long enough to be worthy of one. What you dont one shot almost everything with your scrapper? what was that about dmg again? because mine dont lack for that to be sure. You ever wonder what having Build at the begining of every group is like? I do and it equals tons of dmg, no missing, and the boss and every mob falling like wheat to my scything blade. I can single target cut down most groups in the time it takes a blaster to use his nuke. So can any real scrappers I know. Ofcourse to be a real scrapper is to be aware a real scrapper no matter the power sets is the most OP game breaking AT in the game, and then deny it vehemently when questioned about why my AT and none other can solo 8 AVs at once. ofcourse that was pre incarnate era...... yeah lets just stop trying to say any scrapper needs help, help my scrapper and ill break the game even more I promise you that. |
If a mob has +100% Accuracy they will ALWAYS have a tohit of 10% or greater. If a mob has +100% ToHit I can still reduce them to 5% by popping Overload and Demonic Aura simultaneously (+100% Defense to the basic 6). Accuracy will always result in me getting hit more - it's basically akin to a -maxresistance debuff reducing a Tankers resistance cap from 90% to 85%.
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Tohit buffs, on the other hand, either have no effect (if you have so much defense you can keep the attacker at the floor) or bypass defense like its not there, exactly in the same way unresistable damage does. So tohit buffs are all around bad: they either do nothing, or they act like unresistable damage.
In short - I'm really tired of being one-shotted by a Vicky when Anti-Matter could barely harm me by comparison (one-shotting in this case is one thousand cuts dot over 2 seconds that I can't respond to in time). |
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If a mob has +100% Accuracy they will ALWAYS have a tohit of 10% or greater. If a mob has +100% ToHit I can still reduce them to 5% by popping Overload and Demonic Aura simultaneously (+100% Defense to the basic 6). Accuracy will always result in me getting hit more - it's basically akin to a -maxresistance debuff reducing a Tankers resistance cap from 90% to 85%.
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What matters is that it scales. If they are given 10% more damage per attack, you take 10% more damage per attack, even if you have 90% damage resistance. If they are given 10% more accuracy, you take 10% more average damage, even if you have 45% defense.
It's not the same thing as irresistible damage. Giving them bonus toHit, that is like irresistible damage.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Just my thoughts on SR and where its true potential exists. BTW easiest way to see if your SR can hold his own. go run a shadow shard tf like sara moore at +4 X8. if your iincarnate crew can get through that ok, then your worthy of the power you wield.
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I tell you what. Let's duo a Lambda and solo one area each during the looting phase. We'll see who finishes first and without dying. I'll even let you pick whether you want the warehouse or the labs.
I did the first set of missions of DA in beta today with my fully sloted (with new ATO and re adjusted according to that to have softcap it has better regen, recovery and damage than my current live one thanks to minor slot changes) fully incarnate (all T4) kat/SR scrapper.
First mission was a cakewalk since I forgot to change my settings and it was a +0 x1 with no bosses. Second mission was a little hard but by spending like 2 or 3 insipiration for each mob I manage to clear it with no real difficulties at +4x8 no bosses. I remmeber boss setting at last two mission and changed according to that. My inspiration spending increased to 3 to 4 and I found myself using my incarnate destiny and judgement more often but untill end of last mission (where they r performing a rite) I didn't had any real difficulties inspiration were replaced faster than I need to use them.
At last mission there was some sort of ritual after selecting some choices I am forced to fight 8 or 10 bosses in less than 3 minute and this was the real hard part for me. I died once around 1.50 min due to bad judgement on my part and not using inspiration until i was at half HP because of power delay i was dead even i used insp at half hp I clearly underestimated bosses. I used my revive veteran power quickly used a fre orange and purple inspirations than toggle AoE and ranged defenses which gave me soft-cap to incarnate content than I killed them one by one. It was a close call when 1 minute left there was still 2 left so i used my lore pets and destroyed last two when 20 sec left and realised there was one more at the back killed her in seconds away from timer. Now If I waited for my judgement and destiny recharged and used my lore pets from the beginning )I didnt realised all at the ritual was bosses) before doing this part the outcome would be different and much easier.
For a character with good slotted but without most of the incarnate powers I can only suggest stocking good amount of insps between missions and getting incarnate level shifts as soon as possible.
It's not *that* hard to get to 59% def. with something like SR.
I mean, I have some (admittedly expensive looking) builds in ninjitsu or shield defense, which get to 59% defense in both ranged and melee.
The biggest problem I see in the incarnate content, is the auto-damage, that ignores defense, and ignores resistance. It's doubly frustrating on my stone-fire tank. I'll be tanking the final boss of some trial, and then *Boom*, me and everyone else in like 30ft has 1 (one) hit point left. The squishies, the toughies... all have 1hp... so if i am standing there in granite with a 3-4billion influence build, 45% defense, and 90% resistance... I take 3500 damage down to 1hp, while a troller on his first time in incarnates next to me, with SO's that have gone red, takes 1000 dmg to go down to 1hp... I don't get the scaling of it. It's just bloody annoying. And if your healer isn't quick on the draw, you can step on a thumbtack and then the main tank is dead.
I'm not saying it's not manageable, or doable, it's perfectly doable. it's just annoying.
/rant
but yeah, 59% isn't that hard to get to. well, it's expensive, and it will dictate your pool powers pretty strictly, but perfectly doable.
Virtue Heroes of note:
Katerinae, Luci Ferre, Shinigami's Kiss, Dark Invokation, Cerulean Twilight, Side effect, Cheshire Noir
Virtue Villains of note:
- Black Dragon, Raven Sterling, Domina Procella, Inertia K., Vivian Revenio, Charlotte Arachne, Doll Parts, Fierce Orchid, Theta Charge
I had the order of operations wrong.
thanks Arcanaville
i've been looking at this wrong for a long time *blush*
Virtue Heroes of note:
Katerinae, Luci Ferre, Shinigami's Kiss, Dark Invokation, Cerulean Twilight, Side effect, Cheshire Noir
Virtue Villains of note:
- Black Dragon, Raven Sterling, Domina Procella, Inertia K., Vivian Revenio, Charlotte Arachne, Doll Parts, Fierce Orchid, Theta Charge