Doctor Scotts - Time/Fire Defender - By Request


Broken_Wings

 

Posted

Read first:
By the way, Erhnam, just so everyone knows: you are right. Please go to page two for final thoughts.


Had some people on iTrials ask me for this. So, here ya go. Capped to S/L resist, all defense, and some pretty good damage. ST isn't as fast as I'd like, but the AoE damage is insane. I recently duo'd a MoITF and MoKhan with a fire/cold, and did a STF duo, as well as soloing a MoITF with him. Enjoy.

Edit: I suppose this has to be said, even though people should know by now IO's turn Defenders into demigods. This build is a MoTF soloing, BAF door holding, insane-o build that let's you get right in the face of anything you want. During iTrials I bring purples in case I decide to solo a giant spawn (def cap is higher here). This is NOT a rear-guard Defender; this is an Offender of the most ridiculous type.

Second Edit: Take the two slots out of Time Crawl and put them in DF and drop the Mag 2 Hold proc in there from Lockdown, and the final one in Time Stop with an end reduction IO or something of your choosing, allowing you to actually use Time Stop and Time Crawl as real -regen powers.


Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Doctor Scotts: Level 50 Technology Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Fire Blast
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Time Crawl

  • (A) Recharge Reduction IO: Level 50
  • (3) Recharge Reduction IO: Level 50
  • (3) Accuracy IO: Level 50
Level 1: Flares
  • (A) Decimation - Accuracy/Damage: Level 40
  • (5) Decimation - Damage/Endurance: Level 40
  • (5) Decimation - Damage/Recharge: Level 40
  • (7) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (7) Decimation - Accuracy/Damage/Recharge: Level 40
Level 2: Temporal Mending
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (9) Doctored Wounds - Endurance/Recharge: Level 50
  • (15) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (15) Doctored Wounds - Heal: Level 50
  • (17) Doctored Wounds - Heal/Recharge: Level 50
Level 4: Fire Ball
  • (A) Ragnarok - Damage/Recharge: Level 50
  • (9) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (11) Ragnarok - Accuracy/Recharge: Level 50
  • (11) Ragnarok - Damage/Endurance: Level 50
  • (13) Ragnarok - Chance for Knockdown: Level 50
  • (13) Javelin Volley - Accuracy/Endurance/Recharge: Level 50
Level 6: Time's Juncture
  • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
  • (17) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
  • (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
  • (19) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
Level 8: Temporal Selection
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (21) Doctored Wounds - Endurance/Recharge: Level 50
  • (21) Doctored Wounds - Heal/Recharge: Level 50
  • (23) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (23) Doctored Wounds - Recharge: Level 50
Level 10: Rain of Fire
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (25) Positron's Blast - Damage/Endurance: Level 50
  • (25) Positron's Blast - Damage/Recharge: Level 50
  • (27) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (27) Positron's Blast - Chance of Damage(Energy): Level 50
  • (29) Javelin Volley - Accuracy/Endurance/Recharge: Level 50
Level 12: Distortion Field
  • (A) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (29) Unbreakable Constraint - Hold/Recharge: Level 50
  • (31) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
  • (31) Unbreakable Constraint - Endurance/Hold: Level 50
  • (31) Unbreakable Constraint - Chance for Smashing Damage: Level 50
Level 14: Time Stop
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (33) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (33) Basilisk's Gaze - Recharge/Hold: Level 30
  • (33) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
Level 16: Fire Breath
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (34) Positron's Blast - Damage/Endurance: Level 50
  • (34) Positron's Blast - Damage/Recharge: Level 50
  • (34) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (36) Positron's Blast - Chance of Damage(Energy): Level 50
  • (36) Javelin Volley - Accuracy/Endurance/Recharge: Level 50
Level 18: Farsight
  • (A) HamiO:Membrane Exposure
  • (36) HamiO:Membrane Exposure
  • (37) HamiO:Membrane Exposure
  • (37) Luck of the Gambler - Recharge Speed: Level 50
Level 20: Boxing
  • (A) Empty
Level 22: Tough
  • (A) Resist Damage IO: Level 50
  • (37) Resist Damage IO: Level 50
  • (39) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 24: Weave
  • (A) Luck of the Gambler - Defense: Level 50
  • (39) Luck of the Gambler - Defense/Endurance: Level 50
  • (39) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Slowed Response
  • (A) Achilles' Heel - Chance for Res Debuff: Level 20
  • (40) Recharge Reduction IO: Level 50
  • (40) Recharge Reduction IO: Level 50
Level 28: Blaze
  • (A) Apocalypse - Damage/Recharge: Level 50
  • (40) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (42) Apocalypse - Accuracy/Recharge: Level 50
  • (42) Apocalypse - Damage/Endurance: Level 50
  • (42) Apocalypse - Chance of Damage(Negative): Level 50
  • (43) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
Level 30: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
Level 32: Chrono Shift
  • (A) Doctored Wounds - Endurance/Recharge: Level 50
  • (45) Doctored Wounds - Heal/Recharge: Level 50
  • (45) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (45) Doctored Wounds - Heal: Level 50
  • (46) Doctored Wounds - Recharge: Level 50
Level 35: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 38: Inferno
  • (A) Armageddon - Damage/Recharge: Level 50
  • (46) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (46) Armageddon - Accuracy/Recharge: Level 50
  • (48) Armageddon - Damage/Endurance: Level 50
  • (48) Armageddon - Chance for Fire Damage: Level 50
Level 41: Power Build Up
  • (A) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
Level 44: Temp Invulnerability
  • (A) Resist Damage IO: Level 50
  • (50) Resist Damage IO: Level 50
Level 47: Stealth
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 49: Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 50: Pyronic Core Final Judgement
Level 50: Spectral Radial Flawless Interface
Level 50: Robotic Drones Core Superior Ally
Level 50: Cardiac Core Paragon
------------
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Miracle - +Recovery: Level 40
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Endurance Modification IO: Level 50
  • (50) Endurance Modification IO: Level 50
  • (50) Performance Shifter - Chance for +End: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 1: Vigilance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 12% Enhancement(Heal)
  • 123.8% Enhancement(RechargeTime)
  • 63% Enhancement(Accuracy)
  • 68.67 HP (6.75%) HitPoints
  • MezResist(Immobilize) 2.75%
  • MezResist(Terrorized) 6.6%
  • 21.5% (0.36 End/sec) Recovery
  • 26% (1.1 HP/sec) Regeneration
  • 14.49% Resistance(Fire)
  • 14.49% Resistance(Cold)

Edit: The recharge is actually 127.50 before Hasten, due to Defender's Bastion in RoF (that's right, RoF... for lulz :P). Took a pic with GUI, here you go:


 

Posted

Thanks for posting, been too lazy to mess with the build for my Time/Fire...
You're awesome!


No one goes there anymore, it's too crowded...
"The potato goes in the FRONT."

 

Posted

At a quick glance I saw 2-3 things that could be improved, but without no data chunk, not bothering :P

Is not "the best Time/Fire build" by any chance. Its good, as it should be. Any build would be good with that amount of cash


 

Posted

Heya, I've decided to run a Time/Fire/Power too, and decided to base it loosely upon your build, but I'm wondering a few things I hope you can clear up for me:

- What do you use for travel? Except for sprint and hover i see no travel powers in there.
- Regarding Hover: why did you choose that one, and not for instance Maneuvers?
- Why did you shoot for 125% global recharge? With 85% recharge you can have Chronoshift and Hasten perma. (Not to mention Distortion field and RoF both on a 20s recharge and perma Farsight, all without recharge enhancements in those powers)

I'm not trying to burn your build to the ground, or slow your enthousiasm (Hihi, Time/Fire puns), but I'm genuinly wondering why you chose to build like this. So far my only experience with defenders was a Emp/Psy way back when IO's didn't exist yet, so thanks a lot for posting this build.

@Erhnam, what would you have changed?


@Treibhireas on Defiant, Exalted and Freedom

 

Posted

Quote:
Originally Posted by Thoran_EU View Post
@Erhnam, what would you have changed?
Im pretty sure you can get softcapped positional defenses instead of going for typed. Also, just get enough recharge for permahasten/chronoshift, im not sure why would you need any more

Time crawls is terribly overslotted. 1 Accu is good enough. Power build up doesnt need 2 recharges, neither

Withouh the datachunk I cannot tell you for sure, but Im pretty confident that some powers could lose a boost enhancement and use a proc one, for better return

Also, by softcapping positional, you dont need resistances (well, you have a use for them, but still). You could swap the fightning pool for Leadership, helping your team

As I said, this is just what came to my mind at a quick glnce to the powers and the slotting.


 

Posted

I would also switch the last slot on blaze to a chance for BU proc.


 

Posted

Here, since the servers are down, I played a bit with MIDS

- Perma Hasten/CS
- Capped positional defenses (use PBU with Farsight)
- With the cash put in the other build, I guess the glad proc is afordable. If not, is no biggy, you can still get enough defense
- More hitpoints (almost double bonus)
- 2+ net end rec WITHOUT CS
- Knockback protection, which "the best build" was lacking (seriously?)
- Temp invul is a mule. If you want to use it, remove the knock protection (put a karma wherever, or a zephir), and add 4 reactive armors
- Travel power!
- I slotted CJ, but if you prefer hovering, change the slotting. Or just slot both. You have room to play
- 9 slots free so you can tune it to your taste (hint: add procs to damage skills for more awesomeness)

EDIT: Also, more stuff you could change in this build that I just realized:
- Change the decimation proc to fire blast and add a nucleo or acc/dam to blaze.
- Flares is a mule, you have enough recharge to avoid using it (not exactly true, you have a slight delay until blaze comes back, but thats why you have a bussy secondary, to use it)
- You can remove the recharge in CS and add another slot, put 2 more endmod/rech, heal/rech

Tell me what you think

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Fire Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Temporal Mending -- Dct'dW-Heal(A), Dct'dW-Rchg(31), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(33), Dct'dW-EndRdx/Rchg(33)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(39)
Level 2: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(37), DarkWD-Rchg/EndRdx(37), DarkWD-ToHitDeb/Rchg(37)
Level 4: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9)
Level 6: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(13), Ragnrk-Knock%(13)
Level 8: Distortion Field -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(15), UbrkCons-Acc/Rchg(15), UbrkCons-EndRdx/Hold(17), UbrkCons-Dam%(21), Lock-%Hold(23)
Level 10: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21)
Level 12: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Acc/EndRdx/Rchg/Hold(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29)
Level 18: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(31)
Level 20: Assault -- EndRdx-I(A), EndRdx-I(43)
Level 22: Vengeance -- LkGmblr-Rchg+(A)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 26: Slowed Response -- Achilles-ResDeb%(A), ShldBrk-%Dam(40), LdyGrey-%Dam(42)
Level 28: Blaze -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(39), Ruin-Dmg/Rchg(39), Ruin-Acc/EndRdx/Rchg(40), Ruin-Acc/Dmg/Rchg(40), Decim-Build%(43)
Level 30: Hover -- LkGmblr-Rchg+(A)
Level 32: Chrono Shift -- Dct'dW-Heal/Rchg(A), Efficacy-EndMod/Rchg(36), RechRdx-I(36)
Level 35: Power Build Up -- RechRdx-I(A)
Level 38: Fly -- Winter-ResSlow(A)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45)
Level 44: Temporal Selection -- RechRdx-I(A)
Level 47: Time Crawl -- P'ngTtl--Rchg%(A)
Level 49: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50), S'fstPrt-ResKB(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 8.19% Defense(Fire)
  • 8.19% Defense(Cold)
  • 13.5% Defense(Energy)
  • 13.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Melee)
  • 13.5% Defense(Ranged)
  • 10.38% Defense(AoE)
  • 91.25% Enhancement(RechargeTime)
  • 46% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 14% FlySpeed
  • 110.6 HP (10.88%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Terrorized) 3.85%
  • 21% (0.35 End/sec) Recovery
  • 46% (1.95 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 7.88% Resistance(Fire)
  • 7.88% Resistance(Cold)
  • 14% RunSpeed
  • 1% XPDebtProtection



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Posted

Quote:
Originally Posted by Erhnam View Post
Im pretty sure you can get softcapped positional defenses instead of going for typed. Also, just get enough recharge for permahasten/chronoshift, im not sure why would you need any more

Time crawls is terribly overslotted. 1 Accu is good enough. Power build up doesnt need 2 recharges, neither

Withouh the datachunk I cannot tell you for sure, but Im pretty confident that some powers could lose a boost enhancement and use a proc one, for better return

Also, by softcapping positional, you dont need resistances (well, you have a use for them, but still). You could swap the fightning pool for Leadership, helping your team

As I said, this is just what came to my mind at a quick glnce to the powers and the slotting.
-Soft capped to typed? Who did that?

-Time Crawl is slotted perfectly for soloing TF's. Need the -regen up quickly since it is so lackluster. Nominally, my ST Solo attack chain against AV's is SR->TC->RoF->Blaze->TC then just start chaining Blaze and TC.

I see the major problem. You are the old "Defender" mindset. I'm an Offender, all the time. I'm at the front, with capped defenses, capped resistances, and insane team buffs soloing BAF doors and tanking AV's. Leadership? Tsch. That's another toggle to run that gets in my way. Vengeance? Nothing dies with me around.

Fly? The hell would I need that for? If I need fast vertical movement I have Hover and the Pocket D jetpack. I use Ninja Run and get everywhere I need to go quickly, combined with the mish teleporter.

Temp Invuln a set mule? You are going to get hit, bottom line, unless you're a pansy. Capped S/L resistance? Yeah, that's worth it. Why do I need KB when I'm hovering all the time? I do a little twirly and they don't hit me again. I actually can't remember the last time I was KB'd. Ooooh, that's a lie, I was twirled once while tanking Recluse on a STF.

Why did you take Flares AND Fire Blast? Just for some extra ranged defense with Thunderstrike? You're already at def cap with Farsight. Not to be massively, ridiculously insulting, but that build? That build sucks. That is a feeble back-line Defender build, a selection for someone who doesn't have the jutzpah to destroy everything in front of them, to massacre at the front line with the brute as you LAUGH in the face of the Avatar of Hamidon.

That is what Time allows you to do. On that build you won't be laughing at the front with Brutes anytime soon. You won't be breezing through a MoITF solo, either. You'll get hit with a -def from a squids and then the lack of resistances will let the Romans spear you to death.


 

Posted

Quote:
Originally Posted by Thoran_EU View Post
Heya, I've decided to run a Time/Fire/Power too, and decided to base it loosely upon your build, but I'm wondering a few things I hope you can clear up for me:

- What do you use for travel? Except for sprint and hover i see no travel powers in there.
- Regarding Hover: why did you choose that one, and not for instance Maneuvers?
- Why did you shoot for 125% global recharge? With 85% recharge you can have Chronoshift and Hasten perma. (Not to mention Distortion field and RoF both on a 20s recharge and perma Farsight, all without recharge enhancements in those powers)

I'm not trying to burn your build to the ground, or slow your enthousiasm (Hihi, Time/Fire puns), but I'm genuinly wondering why you chose to build like this. So far my only experience with defenders was a Emp/Psy way back when IO's didn't exist yet, so thanks a lot for posting this build.
1) Ninja Run. Hover + PD Pack for quick vertical movement or flying. I also have flying carpet and rocket board, of course.

2) Because a Defender who doesn't take Hover is just asking to get punched to in the face. Manuevers is junk without slots and wastes my endurance. Already perma-capped.

3) More recharge the better.


 

Posted

Quote:
Originally Posted by RadDidIt View Post
That is what Time allows you to do. On that build you won't be laughing at the front with Brutes anytime soon. You won't be breezing through a MoITF solo, either. You'll get hit with a -def from a squids and then the lack of resistances will let the Romans spear you to death.
Wow. I am sorry, but your attitude leaves a lot to desire. Is there any need to jump on someone's back? First you make an audacious claim (the "best" anything is really just relative to your own opinion), then when someone disagrees with you, you get belligerent.

Take a chill pill, eh? Not everyone is wanting to try and break the game by soloing TFs. If I never solo a TF, then that is no sweat off my back. Personally, I like the other build posted more. Does that mean I don't know what I am talking about too?


-------
Hew in drag baby

 

Posted

Eh. Both builds would still fail the x8 +4 Malta herding test

GO Traps!


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
Eh. Both builds would still fail the x8 +4 Malta herding test

GO Traps!
Guh. Everyone says how uuber traps is, but I could never really get into it. :/ Time is fun though, theres a button for everything.


-------
Hew in drag baby

 

Posted

It seems my flaw was putting "Best" in my link.

Test is right, everything kind of fails the +4/8 Malta herding challenge. Even I'm not insane enough to try that. To be fair, Test is my superior in almost every way, except audacity, sir!

OFW: if you aren't trying to break the game, than why is my original build pertinent in any way? I understand that sentiment, I really do; but I don't understand why you wouldn't /try/ if you could. Case in point, how is any build that caps defenses, gives you perma-Hasten, or the like pertinent in any way? If we weren't trying to break the game, we'd just Frankenslot or use SO's.



Wait, I take back the apology! The first lines of the thread:

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. I recently duo'd a MoITF and MoKhan with a fire/cold, and did a STF duo, as well as soloing a MoITF with him.
If you can't do that, well...


Er, thread.


 

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Originally Posted by RadDidIt View Post
-Soft capped to typed? Who did that?
My bad, read it wrong. I wouldnt do that mistake if you had included the datachunk, ofc.

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-Time Crawl is slotted perfectly for soloing TF's. Need the -regen up quickly since it is so lackluster. Nominally, my ST Solo attack chain against AV's is SR->TC->RoF->Blaze->TC then just start chaining Blaze and TC.
Seems you lack some understanding on how stuff work.s The -regen is HEAVILY resisted by AVs. In the order of 85% or more. TC adds very little.

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I see the major problem. You are the old "Defender" mindset. I'm an Offender, all the time. I'm at the front, with capped defenses, capped resistances, and insane team buffs soloing BAF doors and tanking AV's. Leadership? Tsch. That's another toggle to run that gets in my way. Vengeance? Nothing dies with me around.
You are assuming a lot of stuff. My first character (and im still using it) a Dark Defender which I played as an offender. Dont try to be that smart. Ive tanked TFs with him on SO days. Not only "playing in melee". And people WILL die in any stuff that matters. Or are you moving them from pink patches too? And dont make me laugh. Anyone can solo BAF doors with Lore Pets

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Fly? The hell would I need that for? If I need fast vertical movement I have Hover and the Pocket D jetpack. I use Ninja Run and get everywhere I need to go quickly, combined with the mish teleporter.
Some people like to have a travel power. Not that it matters

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Temp Invuln a set mule? You are going to get hit, bottom line, unless you're a pansy. Capped S/L resistance? Yeah, that's worth it. Why do I need KB when I'm hovering all the time? I do a little twirly and they don't hit me again. I actually can't remember the last time I was KB'd. Ooooh, that's a lie, I was twirled once while tanking Recluse on a STF.
Again, you seem to lack some game basics understanding. Hovering != knockback protection. You NEED knockback protection when you try to "break the game". As you say, you are going to get hit. My build gets you more HP, which you are lacking. Capped S/L do nothing when you get hit by almost anything else at full power, unless you only fight S/L, ofc

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Why did you take Flares AND Fire Blast? Just for some extra ranged defense with Thunderstrike? You're already at def cap with Farsight. Not to be massively, ridiculously insulting, but that build? That build sucks. That is a feeble back-line Defender build, a selection for someone who doesn't have the jutzpah to destroy everything in front of them, to massacre at the front line with the brute as you LAUGH in the face of the Avatar of Hamidon.
Now is clear not only you dont know **** about game mechanincs, but you cannot read neither. I clearly stated that Fire Blast is used in your ST chain. Didnt you cry about "romans hitting with -def"? Extra def makes for a buffer. And is useful in DA solo incarnate.

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That is what Time allows you to do. On that build you won't be laughing at the front with Brutes anytime soon. You won't be breezing through a MoITF solo, either. You'll get hit with a -def from a squids and then the lack of resistances will let the Romans spear you to death.
No, you are wrong. That is what a 10 bill build allows you to do. You are doing quite a few things wrong. But clearly you dont want to try to improve, your build is the bestest on the world and you know everything

And as I said, my build still has 9 slots left. You think you need something else? Thats plenty of room to play


 

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Originally Posted by Test_Rat View Post
Eh. Both builds would still fail the x8 +4 Malta herding test

GO Traps!
I didnt intend to do that, thats insane :P


 

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Originally Posted by Erhnam View Post

Seems you lack some understanding on how stuff work.s The -regen is HEAVILY resisted by AVs. In the order of 85% or more. TC adds very little.
Yep. Which is exactly why you need it up fast and casted for soloing them.


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You are assuming a lot of stuff. My first character (and im still using it) a Dark Defender which I played as an offender. Dont try to be that smart. Ive tanked TFs with him on SO days. Not only "playing in melee". And people WILL die in any stuff that matters. Or are you moving them from pink patches too? And dont make me laugh. Anyone can solo BAF doors with Lore Pets.
Don't need Lore pets, they just speed it up.

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Some people like to have a travel power. Not that it matters.
True.

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Again, you seem to lack some game basics understanding. Hovering != knockback protection. You NEED knockback protection when you try to "break the game". As you say, you are going to get hit. My build gets you more HP, which you are lacking. Capped S/L do nothing when you get hit by almost anything else at full power, unless you only fight S/L.
Almost everything in the new stuff has either Lethal or Smashing damage, somewhere. Getting a lucky hit from Siege without it would kill you, even with the +max hp. I can nullify half his damage (almost) and take a hefty chunk out of his energy portion.

There is only a handful of ranged attacks in the new stuff that do KB, as well. And if all they can do is shoot an occasional ranged attack because I hover ten feet above their heads, all the better. Every now and then a Victoria manages to KB me, and if the AV hits me, well... one KB IO isn't stopping that, usually.

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Now is clear not only you dont know **** about game mechanincs, but you cannot read neither. I clearly stated that Fire Blast is used in your ST chain. Didnt you cry about "romans hitting with -def"? Extra def makes for a buffer. And is useful in DA solo incarnate.
Fire Blast is terrible for my build. I think you actually get better DPS just autoclicking Flares than you ever would with Fire Blast. In the time it takes me to animate Blast I could have fired SR or TC, thus cutting into my DPS with Blaze. Furthermore, you are hovering. The only attacks Romans can hit you with are spears (and that crappy little fire bomb thingy the Engineers use from time to time).

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No, you are wrong. That is what a 10 bill build allows you to do. You are doing quite a few things wrong. But clearly you dont want to try to improve, your build is the bestest on the world and you know everything.
For what I said in the opening part of this post, yes, it is the bestest for soloing content or team play (without cutting into soloing awesomesauce).

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And as I said, my build still has 9 slots left. You think you need something else? Thats plenty of room to play
O....kay?


I've run the new DA arcs on Beta with this toon. I solo'd Mot with the **** bugged Botched Ritual triple stacked (resorted to using Lore Pets). I died once, and that's because I hovered too low.


 

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Quote:
Originally Posted by Test_Rat View Post
Eh. Both builds would still fail the x8 +4 Malta herding test

GO Traps!
By the way, Test, just did this. Herded a 4/8 spawn and killed them while only getting hit once. But, I was level shifted and used Judgement. I suppose that doesn't count, then? I forgot the rules you always tell me.


 

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Originally Posted by RadDidIt View Post
Yep. Which is exactly why you need it up fast and casted for soloing them.
Gonna put it in a pic since you seem not to get it:



Uploaded with ImageShack.us

Fire Blast does almost double DPA than Flares. Did you check MIDs or are you just "nananana I can hear you my build is the bestest"?


 

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Originally Posted by Erhnam View Post
Gonna put it in a pic since you seem not to get it:



Uploaded with ImageShack.us

Fire Blast does almost double DPA than Flares. Did you check MIDs or are you just "nananana I can hear you my build is the bestest"?
I get that. I really do. That's why you need it up with no space between.

DPA is not DPS. Next you'll tell me X-Ray Beam > Neutrino Bolt?


 

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Originally Posted by RadDidIt View Post
I get that. I really do. That's why you need it up with no space between.

DPA is not DPS. Next you'll tell me X-Ray Beam > Neutrino Bolt?
First you say that you chain Blazes and TC. Now that you only need TC up with no space in between. And then, you need 2 recharge enhs in a power that recharges in 5 secs and lasts 20s. Ok. I think you are just trolling me, now

Flares does 123 damage. Fireblast 210. Flares activates in 1s and recharges in 0.57. Fireblast activates in 1.2 and recharges in 1. If you cant see why Fireblast is better than Flares you need to go back to MIDs 101. LOL flares doesnt even have a DoT component

And the comparision between flares/blast/xrb/neutrinobolt is like comparing oranges and apples. Ill let you think of why

I give up, keep it on your high horse. I have had enough nananana. I only hope that anyone reading this thread for ideas for their character can use MIDs, since you cant read the most obvious info from there

EDIT: My numbers are based in my build, with the apoc proc. Without it, Blast is still 180 damage against 123, 50% more for 20% more casting time


 

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Originally Posted by Erhnam View Post
First you say that you chain Blazes and TC. Now that you only need TC up with no space in between. And then, you need 2 recharge enhs in a power that recharges in 5 secs and lasts 20s. Ok. I think you are just trolling me, now

Flares does 123 damage. Fireblast 210. Flares activates in 1s and recharges in 0.57. Fireblast activates in 1.2 and recharges in 1. If you cant see why Fireblast is better than Flares you need to go back to MIDs 101

I give up, keep it on your high horse. I have had enough nananana. I only hope that anyone reading this thread for ideas for their character can use MIDs, since you cant read the most obvious info from there

Yep, running the numbers, Fire Blast does seem to have the higher DPS. Got it there. Which is fine, all around, since I don't use either of them.

I haven't said nanana at all this entire thread, you have. A lot. I laughed at your build because it was unnecessarily bogged down with toggles and powers that are useless for an Offending build that wants to solo MoTF runs and losing recharge.



Edit: TC -> TS -> SR -> RoF -> Blaze -> DF -> Blaze -> TC -> Blaze -> TS -> Blaze. Will also do well when PToD comes down and DF and Time Stop stack to hold the AV.


Edit 2: Yeah, I was overestimating the absolute "extra" damage in Flares against the chance for DoT in Fire Blast, which is 80%. (80% is code for "pretty much all the time").




Jesus Christ. Fire Blast, according to Mids, does insanely higher DPS. Apples and oranges, indeed. Well, into respec la la land with me. By the way, Erhnam, just so everyone knows: you are right. You broke through snark and bullheadedness with math. Even better, I can take an extra slot from Time Crawl, put into Flares, and forget about using Defender's Bastion in any real attack power. Good to have it out of the way.


I hope we can do it again, sometime. I promise I will be every bit as stubborn, too.


 

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This thread is very interesting to me

But I have a question, how does it compare to a similarly built fire/time corruptor? and if it's superior, what about it makes time/fire defender a better choice then a fire/time corr?


 

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Originally Posted by Broken_Wings View Post
This thread is very interesting to me

But I have a question, how does it compare to a similarly built fire/time corruptor? and if it's superior, what about it makes time/fire defender a better choice then a fire/time corr?
Better numbers on all the buffs. You'll need to sacrifice some recharge. No capped S/L resists.


 

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Don't forget to mention that you also had my input on all of that as well. I did help you figure out that the burst damage potential was higher, but overall the sustained Damage Over Time was better. So in a way you both were right and wrong.


 

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Originally Posted by RadDidIt View Post
1) Ninja Run. Hover + PD Pack for quick vertical movement or flying. I also have flying carpet and rocket board, of course.

2) Because a Defender who doesn't take Hover is just asking to get punched to in the face. Manuevers is junk without slots and wastes my endurance. Already perma-capped.

3) More recharge the better.

Thanks for your answers, the reason i asked about hover is that while it's a good idea to stay out of range of your attackers, this also keeps them out of range of Time's Juncture (Unless I'm missing something).

Do you normally run with Time's juncture toggled on? Or do you just depend on your softcap?

Another thing i'm wondering is why you chose the Spectral interface, and not the reactive one? (Though I'm guessing that's because of the immob component of spectral?)


@Treibhireas on Defiant, Exalted and Freedom