interface -regen question
also speaking of interface am i wrong in thinking that the -to hit debuff will keep my def based toon alive a little longer in the trials ?
T3 (50% dot, 25% -res) increased my kat/da's TOTAL damage by ~25% vs. Romans. Yes, total. The only thing that contributed more damage across the span of an entire ITF was my Void Judgement (t3, boosted cap and size). It might not be as awesome on someone without a dmg aura... will be testing on my dom soon.
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So is the DoT more valuable than the -res on reactive? Is there a concensus?
So is the DoT more valuable than the -res on reactive? Is there a concensus?
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If one of the T4s was 50/50 I would go for that, but since it's not, *IF* I get a T4 I'll get the 75% dot/ 25% proc one. T3 is fine for me though and I'm not super motivated to move past it.
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I have the T3 75% -res one, but I just realized how small the debuffs is today (2.5%). That seems fairly insignificant, so I'm thinking of moving up to T4 and switching to the 75% DoT instead.
Any more input from people that have tried both?
Don't forget as well that -resist is a damage multiplier, whereas a standard damage buff like Assault is only additive.
In other words the more Damage buffs you have from other sources (enhancements, alpha slots, teams and self buffs like Build-Up) the more bang you get from the -resist. |
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I finally got my first Interface, Reactive. Looks like the resistance debuff value is very low just for one application. It does seem like I can stack more than one application (up to 4x) by myself. That's why you would want 75% proc chance.
How much fire dot damage from the proc? And can you stack fire dot or the new one overwrites the first dot? And how long does the debuff last? 10s or longer? |
In general, the debuffs are good for helping either cover a weakness or assist the team more than you. While you alone might not be proccing that Reactive reliably enough to keep up that four pile stack, you and one or two others might. That's an extra 10% damage against that guy for the entire team. Same goes with, say, Paralytic. Going the -Damage route, it's like 5-20% Resist(That Guy) for the entire team. Handy for tankers and, well, everyone really.
At four applications, the -Regen debuff is about the same as one hit from Envenomed Daggers or Transfusion. While that's not a lot, even slowing down the regeneration of a GM or AV a little can help in a difficult fight.
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The -regen interface (and all the interfaces) are resistable as normal debuffs. They last ten seconds making stacking consistently beyond extremely challenging for anyone without a pet. Lore pets can apply the interface debuff but at the moment, Diamagnetic and Gravitic look to be complete trash due to AV resistances (while Paralytic and Reactive are rarely resisted/viable). Interface seems to be awesome all around for MMs, while fairly blah to everyone else with a few exceptions.
This was tested as a DM Brute vs Nemesis the AV and later during a Rikti Pylon with Power Analyzer MK III running. Diamagnetic was resisted to the full value of their resistance. |
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Reactive dot at tier 2 was doing 2/3rds the damage of my Blazing aura (fire tank).
So I look at it as a 60% damage increase in that power alone.
It also doesn't "proc" like IO's...it procs off EVERY damage hit...to include the dot off normal attacks.
With blazing aura alone I was keeping 2 or 3 "procs" going at the tier 2 - 25% chance rate.
Burn patch alone got 4 "procs" of minus resist and a constant stream of dots. In addition to its normal damage.
I also understand the "Alpha" damage incarnate will work with judgement and lore, but I am not sure on that (have done no testing) but I doubt I will change out my Cardiac on my tank.
I am not sure the proc off every damage hit is WAI - but I hope so.
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I am not sure the proc off every damage hit is WAI - but I hope so.
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[EDIT: Also, AFAIK, it was doing LESS total damage than Judgement over the course of a TF, which suggests that it is where the devs intended it to be.]
It's a solid damage increase (maybe 5-10%) for anyone (probably more for an MM, haven't got mine unlocked yet), but even more so for those with damage auras. I'm OK with that - damage auras also make the other reactive procs that much better as well, so it's not like we have an easy choice.
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Ack..definitely tossing my reactive interface out of the window then...I think I might just go for the -ToHit Buff or something. I've no idea.
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