Farmers Adapt.
Hi my name is CC and i am a farmer....now thats outta the way let me begin on what i have found. i have created a mission with as said above minion,lt and custom boss. i have found that the xp/influ is very good. i play at +3/8 man team and with 2 accounts for great rewards. i have also found that if you put 6-8 people on your team the xp/influ gets even better while the prestige drops. i know for faster results i drop it to 0/8man but i do like the challenge too of lvl 53-54 bosses to defeat even though it defeats the time/reward theory of quick maps. thus is my mind is no longer a farm since you need to work for it.
IMHO i16 is the best thing to happen to AE, only because you can get better prestige for base building in solo sg's. yes it is true we will never see the crazy over amounts of xp/influ ever again which i'm ok with as now it only takes double the time if that if you want to level a toon fast. i get bored with regular content and the drop rate which is non-existant lately and would rather collect tickets and choose what i want and that makes me happy playing the game to slot my toons.
i do have a question about a certain mission i have done and was wondering if anyone knows how to set it up so i can share my ideas on greater rewards. what i am talking about here is where the mission is front or back loaded and you get to take on a large number of mobs in one spot hitting the aggro cap for about 15 minutes then mission over with glowie. once i figure out how to do this we all can reap the rewards of AE again.
i will not post the mish number as i'm sure the "powers that be" will be reading this and do their best to delete it if they find them, yes there is more than one of them. if anyone reading this knows how to set it up i would like to talk with you. please get in touch with me at my global or post yours here so we can chat. i play about 8-10 hours a night, yes pathetic life atm lol.
@Canadian Canuck @Canadian Canuck2
Wow, that's good to know. Customs tend to be MUCH harder than slammers though, so I guess this is going to take some work and testing to refine.
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as to custom bosses, why not choose empathy as the secondary and have them only use heal other?
Djeannie's Costume Creator Overhaul Wishlist
Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
I have been thinking about it logically... i know not like me :P
What we need, and what you need to get it. to get 100% xp you need groups of, Minions hard/hard Luitenants hard/hard Bosses hard/hard I want the highest xp for my lowbie as possible, so I set my missions for +4's and 8man. So this now leaves us with the question, what power sets would be the easiest to overcome. I have tested, a few... most effective so far being AssaultRifle / Fire Assult, no build up, no aim, no rage or extra accuracy. Spec your toon for Ranged defense, and mobs with all ranged attacks miss the majority of the time, however getting tight groups is a pain in the bumski. Anyone got further than this? |
FWIW, the "tanker" and "scrapper" designations of MA critter power sets are there for the sake of familiarity. I don't think there is any difference in damage output or power between the two; so "tanker" Dual Blades is the same as "scrapper" Dual Blades, and the same for each power set they share.
The AI issue with mobs not using their powers has been around for a long time. I wanted to make annoying shield mobs with Phalanx Fighting, but half the time they do not even activate their shield. |
I've not had much of a problem yet with my custom shield mobs using shields but then I have the default powers on them too in addition to stuff like maybe tg or phal.
I've been messing around with this some more. I can't get the standard min / standard lt / custom boss thing to spawn a bunch of bosses, so that's a disappointment. I'd be curious to take a look at your mission and see how it works.
So failing that, I figured I'd try and put together a ticket farm. We can't farm purples in AE, so there's little point in setting everything to 50. |
Also the new settings work for spawns you can go -1/+8 and get a ton of enemies needing no padders.
Djeannie's Costume Creator Overhaul Wishlist
Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
But i have to stop you there..... we don't want to hear what you think.
It's not constructive and the original post that states, "this is for constructive and helpful information, there are plenty of farm debates out there already" was obviously put there because there are idiots out there that think it doesn't apply to them. (p.s - I can see now why you turned rep off) |
Also, regarding your PS... I didn't turn my Rep off so that I had license to go around and be a jerk (technically, I had that right already ), as I am sure you are implying, but rather because I think the existence of Rep is ridiculous (it got turned off the day the forums changed over).
It's sad what the MA has become.
What's it going to take for people to see that the MA was never made for farming? Total nerfs? No XP? No rewards? No badges?
The Devs say, time and time again, that they do not want you farming the MA. Yet you continue. That, in turn, ruins it for the rest of us; the storytellers. They increase the rewards outside the MA, just so you can take your farms outside... to leave the MA to those that want to express creativity.
Go find a farm elsewhere. There are non-MA enemies that give better rewards now, yet you want to find a way to work against the system. You want to blame others for your own mistakes. You want others to take the blame while you take the greed and run for the door. You WANT the them to scrap the MA because YOU want a reason to hate the game and the devs.
The Devs don't mark things for failure... you do.
Go away.
pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:
It's sad what the MA has become.
What's it going to take for people to see that the MA was never made for farming? Total nerfs? No XP? No rewards? No badges? The Devs say, time and time again, that they do not want you farming the MA. Yet you continue. That, in turn, ruins it for the rest of us; the storytellers. They increase the rewards outside the MA, just so you can take your farms outside... to leave the MA to those that want to express creativity. Go find a farm elsewhere. There are non-MA enemies that give better rewards now, yet you want to find a way to work against the system. You want to blame others for your own mistakes. You want others to take the blame while you take the greed and run for the door. You WANT the them to scrap the MA because YOU want a reason to hate the game and the devs. The Devs don't mark things for failure... you do. Go away. |
I dont need the MA to farm. The devs have given me a slider to set to 8 man missions, they have taken level restrictions off hazard zones so my heroes can PL villians or vice/versa. I can just as easily use the infernal Demons mission in the portal to farm on my fire tanker as i can make a mission in MA. The difference is I actaully preffer ticket use to getting random drops. Overall i probably dont get as much from the tickets as i might from randoms, but i like the feeling that i am more in control.
All removing rewards from the MA will do is to make certian that no one but pathetic RPers will touch the thing in any way shape or form. And i would be willing to bet even alot of RPers wont touch it should that happen because even an RPer wants to level up a toon now and then.
As for a farm, i basicly altered my old farm. I have enemies that are fire melee/regen. The minions are standard standard with added Revive. The lts. are hard/standard wiht added revive. The bosses are standard standard with no extra powers.
I will usally farm the map at a setting of +2-3 (usally 2) 8 man teams. I spawn the map alone, and then invite my second account. All the bosses become Lts. Whch i personally feel for a time situtation allows me to work the map faster. Any mob orbuild would work just as well your just needing to tailor the powre choices to optimise for the toon you use to kill the mission. But since i already had a fire armor brute and tanker those seemed like the easiest route to me.
Now I farm, believe me. I've hit the wall in cim, I've done hami raids twice in a row, done full days of TFs JUST for the merits, stood in front of a Carnival Master Illusionist for hours on end and hitting an AoE once in a while to get badge credit... even ran a few lowbies with higher-level folks to get some extra XP. I don't have anything against farming in general.
However, I don't condone the use of the MA being used as a farming tool, if only based on the way the mission listing is set up. Now, i DID do some farming there: badge farming. But then I did everyone a favor and DELETED my farm mission! But everyone else's lack of consideration and foresight has led to a broken shell of what could have been a great story-telling tool.
So, yeah. How about you farmers go back to doing ANYTHING ELSE, and just leave the MA be? And then, when you have 50s of every type all IO'd out and you're bored out of your mind because there's no more challenge or variety (a self-imposed problem there; how about running some STORY arcs for a change?), take down your farm arcs before canceling your sub.
Or leave them there out of laziness and/or spite. But that says more about you than I, right?
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
All removing rewards from the MA will do is to make certian that no one but pathetic RPers will touch the thing in any way shape or form. And i would be willing to bet even alot of RPers wont touch it should that happen because even an RPer wants to level up a toon now and then.
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pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:
I have yet to start PLing myself, but I am an avid fan of farming. I've made Farming Stalkers, brutes, doms, veats, trollers and even an MM to an extent.
Teh sekret for MA farming is
Don't Let Your Fire/Kin/Fire Be a Holigan.
PM me if u figure it out.
<3 Epsilon
It's sad what the MA has become.
What's it going to take for people to see that the MA was never made for farming? Total nerfs? No XP? No rewards? No badges? The Devs say, time and time again, that they do not want you farming the MA. Yet you continue. That, in turn, ruins it for the rest of us; the storytellers. They increase the rewards outside the MA, just so you can take your farms outside... to leave the MA to those that want to express creativity. Go find a farm elsewhere. There are non-MA enemies that give better rewards now, yet you want to find a way to work against the system. You want to blame others for your own mistakes. You want others to take the blame while you take the greed and run for the door. You WANT the them to scrap the MA because YOU want a reason to hate the game and the devs. The Devs don't mark things for failure... you do. Go away. |
Actually the devs don't mind farming at all, they just don't like exploits. They've said that they intended for the MA to be an alternate means to level from 1-50, if one chooses. Also, if you've done an TF/SF more than once, I'm sorry to say that you've farmed and that you would probably like to /uninstall or /wrists now that you've committed the very crime you seem to hate so much.
For what it's worth, your "farm" missions are getting in the way of people finding honest-to-goodness STORY arcs (which the MA was INTENDED for), making them have to dig through large piles of abandoned crap one-offs just to find some new, actual CONTENT to play. So it's not about not liking farming, it's about YOUR play choices affecting not only people's ability to find OUR story arcs, but the devs nerfing the whole thing to death so that no one wants to play them! Which means less ratings, which means less tickets, which means, because of YOUR actions, we cannot get -our- rewards for using the system the way it was intended. Thanks. Really.
Now I farm, believe me. I've hit the wall in cim, I've done hami raids twice in a row, done full days of TFs JUST for the merits, stood in front of a Carnival Master Illusionist for hours on end and hitting an AoE once in a while to get badge credit... even ran a few lowbies with higher-level folks to get some extra XP. I don't have anything against farming in general. However, I don't condone the use of the MA being used as a farming tool, if only based on the way the mission listing is set up. Now, i DID do some farming there: badge farming. But then I did everyone a favor and DELETED my farm mission! But everyone else's lack of consideration and foresight has led to a broken shell of what could have been a great story-telling tool. So, yeah. How about you farmers go back to doing ANYTHING ELSE, and just leave the MA be? And then, when you have 50s of every type all IO'd out and you're bored out of your mind because there's no more challenge or variety (a self-imposed problem there; how about running some STORY arcs for a change?), take down your farm arcs before canceling your sub. Or leave them there out of laziness and/or spite. But that says more about you than I, right? |
If the dev's didn't want people to farm MA, then they wouldn't have included tickets...you know things you can save up and buy stuff with? There wouldn't be any incentive to farm it out. Not only that, but since drops are borked right now a good portion of people are sticking to MA until they fix it.
I know you did everyone a favor by deleting your farm, but you could also do us another by cutting back on the whining.
For what it's worth, your "farm" missions are getting in the way of people finding honest-to-goodness STORY arcs....
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I mean, the search function stinks, but I was always able to find stories if I wanted them and farms if I wanted them.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Goat Can't Find My Farm Missions. My Farm Missions are sekret.
Wow. So you criticize people that play the game the way they like.. in an mmoRPg... but you can't take criticism of the way you play?
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I perhaps misplaced my modifier in reffering to role Players as "pathetic". What i was intending to say is that the view of many roleplayers not being able to see beyond a suggestion like "remove all rewards" is pathetic. Removing all rewards would simply mean no one would play it. How many people would play D & D if they earned no experience for their characters, earned no gold, no drops, no new weapons etc. Rewards are at the very heart of ALL role playing games i have ever experienced.
Your comment suggest that the devs didnt expect the MA to be used to level, earn drops, earn tickets, that they expected a pure creative outlet. That is a falsehood. Their very publications stated it was a tool for leveling by means of player content. If the people that dont like the changes put thought to alternatives, it would go much further i think then simply saying "Stop it"
For what it's worth, your "farm" missions are getting in the way of people finding honest-to-goodness STORY arcs (which the MA was INTENDED for), making them have to dig through large piles of abandoned crap one-offs just to find some new, actual CONTENT to play. So it's not about not liking farming, it's about YOUR play choices affecting not only people's ability to find OUR story arcs, but the devs nerfing the whole thing to death so that no one wants to play them! Which means less ratings, which means less tickets, which means, because of YOUR actions, we cannot get -our- rewards for using the system the way it was intended. Thanks. Really.
Now I farm, believe me. I've hit the wall in cim, I've done hami raids twice in a row, done full days of TFs JUST for the merits, stood in front of a Carnival Master Illusionist for hours on end and hitting an AoE once in a while to get badge credit... even ran a few lowbies with higher-level folks to get some extra XP. I don't have anything against farming in general. However, I don't condone the use of the MA being used as a farming tool, if only based on the way the mission listing is set up. Now, i DID do some farming there: badge farming. But then I did everyone a favor and DELETED my farm mission! But everyone else's lack of consideration and foresight has led to a broken shell of what could have been a great story-telling tool. So, yeah. How about you farmers go back to doing ANYTHING ELSE, and just leave the MA be? And then, when you have 50s of every type all IO'd out and you're bored out of your mind because there's no more challenge or variety (a self-imposed problem there; how about running some STORY arcs for a change?), take down your farm arcs before canceling your sub. Or leave them there out of laziness and/or spite. But that says more about you than I, right? |
There is no laziness, the point of the MA was to create play content. If a player choose to make a farm mission that takes no advantages of exploits or work arounds i see no reason why it has no right to be listed for play by the community any more then another players Dr. Aeon opus.
However perhaps what we should be doing instead of pointing fingures at each other, would be to suggest possible solutions to the problem. Its really not that hard, and wouldnt be that hard to fix. The MA has a filter already, if they simply allowed for tags to be added to missions that could allow certian content to be filtered out the problem would be solved.
Why not have a farm tag for a mission? If i can tag my mission as a farm, then you can filter that tag from your search results. Or even better, what about the ability to "Hide" a mission from search. Again i can make my farm, have it there for me or friends to use, but it only comes up if someone searches for my Global as the author. So then they have to know me. Or know the mission is there and authored by me to make use of it. Otherwise it wont show up on any general search or string search for titles or lenght of story etc.
Either one of those solutions right there solve your problems, without being a preventive from the other player from doing as he wishes. Yet so many times lately it seems all or nothing. I would like to think as a community we can find solutions to problems that dont curtail how anyone wishes to spend thier ingame time.
It happened....
Too many people more interested in giving their own point of view than creating a helpful database for all.
I'm not angry, i'm just dissapointed.
Consciousness: that annoying time between naps.
Hart:
"The nice part is that I'll be able to add triple the number of limericks"
you're my favourite farmer ever!
eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
If the dev's didn't want people to farm MA, then they wouldn't have included tickets...you know things you can save up and buy stuff with? There wouldn't be any incentive to farm it out. Not only that, but since drops are borked right now a good portion of people are sticking to MA until they fix it.
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Is that seriously your mentality?
The devs sought to reward people for their play time, not "hey here's a reward type, now find the most efficient way to get as most of it as possible with the least effort!" Why do you think they added a tickets-per-mission cap, or even an upper limit cap? These actions are not consistent with "hey, farm this!"
Originally, the MA wasn't even going to HAVE rewards. Let that sink in for a second.
Now obviously, they changed their minds after almost everyone said they wouldn't touch the MA otherwise, but since then have added caps, removed mob types, reduced the XP efficiency of mob combinations, added more caps, removed badges... They do NOT want people farming in MA.
Yes, they allow you to level up in it normally so that anyone under 49 isn't wasting their time, but that's it. That doesn't mean they want people farming.
And if people continue to farm in MA, the Devs will continue to nerf until it becomes completely unfeasible to even use at all. And the only ones who will really lose out are the people using the MA for its intended purpose.
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Wait, rewards are ONLY added to be farmed?
Is that seriously your mentality? The devs sought to reward people for their play time, not "hey here's a reward type, now find the most efficient way to get as most of it as possible with the least effort!" Why do you think they added a tickets-per-mission cap, or even an upper limit cap? These actions are not consistent with "hey, farm this!" Originally, the MA wasn't even going to HAVE rewards. Let that sink in for a second. Now obviously, they changed their minds after almost everyone said they wouldn't touch the MA otherwise, but since then have added caps, removed mob types, reduced the XP efficiency of mob combinations, added more caps, removed badges... They do NOT want people farming in MA. Yes, they allow you to level up in it normally so that anyone under 49 isn't wasting their time, but that's it. That doesn't mean they want people farming. And if people continue to farm in MA, the Devs will continue to nerf until it becomes completely unfeasible to even use at all. And the only ones who will really lose out are the people using the MA for its intended purpose. |
Lets be honest, the devs didnt decide to add rewards because they were being generous, they decided to add rewards because they knew that with no rewards that people would not use the system. No rewards in pvp = no pvp players. Nerf the rewards for HamiRaids = little to no hami raids.
And like every reward in the game there is a way to farm it. So Im sorry the idea that there was no intention to have MA be farmable is a crock of ****. It might not have been the intention, but it certianly could not have been ignored that it was going to happen unless the devs are much more dim-witted then i would have thought they were.
Hell the players in beta for issue 14 even TOLD the devs in feed back the inherent problems with the system andhow it was going to be abused and they choose to launch it as is. (or as was) So im sorry the attitude that the MA was not intended to be subject to the same design issues as everyother facet of the game has been doesnt carry weight in my book.
I currently use either a -1/8 or a +2/8 setting (-1 for ticket farming, +2 for xp farming) custom group that are all claws/regen on standard with revive added. 75% xp sure but they die quick and rez so you are looking at 150% of normal xp which is only 50% lower than pre i16.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
Wait, rewards are ONLY added to be farmed?
Is that seriously your mentality? The devs sought to reward people for their play time, not "hey here's a reward type, now find the most efficient way to get as most of it as possible with the least effort!" Why do you think they added a tickets-per-mission cap, or even an upper limit cap? These actions are not consistent with "hey, farm this!" |
AAHAHAHAHA. Seriously? Not meant to be farmed? Yea that's why gold rolls cost around 6000 tickets, and you can only get a max of 1500. According to your rules about not farming, that pretty much means I'll never get a gold roll, since I'm only allowed to run a MA mission what? Once an hour? Day? Week? Having an upper cap means nothing, what's the difference between the ability to save up 3 billion tickets over a time, and spending 3 billion tickets over a 9999 ticket interval? Nothing.
Originally, the MA wasn't even going to HAVE rewards. Let that sink in for a second. Now obviously, they changed their minds after almost everyone said they wouldn't touch the MA otherwise, but since then have added caps, removed mob types, reduced the XP efficiency of mob combinations, added more caps, removed badges... They do NOT want people farming in MA. |
While I will say you actually CAN find a legit boss farm in regular content (red side snake/egg farm?) they eventually considered maniac farms to be exploitive, for whatever reason. Though if the only boss farms available were say, Paragon Protectors, they probably would not have implemented the change.
Yes, they allow you to level up in it normally so that anyone under 49 isn't wasting their time, but that's it. That doesn't mean they want people farming. And if people continue to farm in MA, the Devs will continue to nerf until it becomes completely unfeasible to even use at all. And the only ones who will really lose out are the people using the MA for its intended purpose. |
Besides the fact, not ever touching the regular content farms and including the new difficulty options to spawn out 8 people on your teams still points to the dev's dont mind farming, it's just harder to exploit it via regular content since you can't actually edit it. If they want to nerf MA into the ground to the point where literally no one uses it, that's fine, I have other things to do and listening to people who actually think their missions are 'clever', 'witty', 'has a good plot', 'should be in the game's canon', will be highly entertaining; mostly because if their content was THAT good, people would play it without any regards to whether or not they got rewards for it or not.
Also, I have a green bar now. Could someone please fix that? Seriously I thought I was a better troll than that.
Originally, the MA wasn't even going to HAVE rewards. Let that sink in for a second. And if people continue to farm in MA, the Devs will continue to nerf until it becomes completely unfeasible to even use at all. |
And the only ones who will really lose out are the people using the MA for its intended purpose. |
So, in essence you are saying that the people who are losing out
are the ones who KNEW MA wasn't going
to have rewards anyway? That doesn't make sense.
If the devs nerf MA all the way back to it's ""original"" ""intended"" purpose, they
should be fine with it.
Sorry to the OP that their post has gotten so off topic. I'm willing
to bet that more people who do farm/pl are not posting because
by posting it in this forum it becomes viewable
those in charge and it could be viewed as a bannable
offence. Although the original intent of this topic appears to be
a safe one, I still think some are unwilling.
this is in addition to the "post here, nerf later" theory
And for the record, I agree with everything QuiJon has posted =)
I've been messing around with this some more. I can't get the standard min / standard lt / custom boss thing to spawn a bunch of bosses, so that's a disappointment. I'd be curious to take a look at your mission and see how it works.
So failing that, I figured I'd try and put together a ticket farm. We can't farm purples in AE, so there's little point in setting everything to 50.
I put together a clockwork farm, which caps the players level at 20. They're vulnerable to smashing damage, and my Stone/WP shrugs off the damage they do. The end drain is a bit annoying, but a /kin would fix that handily. I heard that clocks give better xp than most groups - I think I've seen a chart actually, but I can't find the link anywhere.
So far I've been able to farm it on -1/4x with no problem - he's only 35, so I'm going slowly. I'm a bit frustrated with Stone/ for lack of an AOE, but the only option in that level range with an unresisted AOE is War Mace. A WM/Elec brute would probably be ideal for farming this mission - but I have no idea what I'd do with one afterward.
I'm going to see if I can get more players to join me, and just crank the spawns up to ludicrous numbers. Change everything on the first 1/2 of the map to 'defeat a boss' and everything on the last half of the map to ambuses on boss defeat, and hopefully the fact that I have to kill 10-12 minions per pack won't matter because I'll be constantly swarmed by clocks. With Stone/WM I'm thinking I'll try and kill the bosses and lts, and just ignore the minions and let them agro cap off of me. After all, they're just fueling RttC.
I was considering putting together a Bat'zul farm for my SS/Fire, but IIRC a few of those guys have holds and could be dangerous in large numbers.