Farmers Adapt.


Adeon Hawkwood

 

Posted

Quijon there are so much wrong with your posts and your attitude I don't know where to start... you really are turning this thread which was meant for farmers to discuss farming into your own personal moan about the world and how you can put everyone else down.


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Someone get it back on topic of what?
I don't know why you are babbling about farming, you can't even work out how the forum is meant to work! You keep to the topic in the title... that's even in the rules, go read them!

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Announcing publicly what manners we are using to overcome as much of the i16 changes as we can?

Not bloody likely
Then stop posting here !!

I am not even going to bother quoting you on all the other guff that you have spouted since because every one of your bloody posts is a mile long ! !

I haven't even been bothered to read them completely, so stop turning my thread into your shoulder to cry on. This was not meant for information for me, either again if you had bothered to read the start... it said, this is for constructive and helpful information, there are plenty of farm debates out there already

As for the thread being 20% the size?? that would be wonderful, even if it was only 30% the size and it was only you who hadn't posted i would have been happy.

No one cares for your marathon long opinions, so bloody well keep them to your self !!


Consciousness: that annoying time between naps.

 

Posted

QJ did have, I think, one salient point: what are you, Donna, doing to adapt? Or are you just hoping that others will post their new farming strategies and give you free xpies, I mean advice without you having to do anything but stand next to the door?


My characters at Virtueverse
Faces of the City

 

Posted

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Originally Posted by Megajoule View Post
QJ did have, I think, one salient point: what are you, Donna, doing to adapt? Or are you just hoping that others will post their new farming strategies and give you free xpies, I mean advice without you having to do anything but stand next to the door?
Isn't that the goal of farming? Max reward for minimal effort? It looks like Donna is farming the farmers!


 

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Originally Posted by Clouded View Post
Isn't that the goal of farming? Max reward for minimal effort? It looks like Donna is farming the farmers!
LOL, i agree with everything that QJ has said and even talked to him out of the forum about tactics to "adapt" which any real farmer would and not post so it can be nerfed. this makes me think here, and please don't take it the wrong way cause we will all know by the response, Donna are you working for the dev's in finding the new nerfs for them? or are you that one that joins and says "i'll help you in the farm" and then goes afk for the entire mish only to come back as it ends saying "sorry phone call" and history repeats itself in next run? i don't care if someone doorsits just be honest ;p

the slider is great for what you want to do in regards to farming, this is the "adapt" to the new game. use it for what you want to get, ie. tickets,xp or prestige.

I would never list an arc number on here so it would get nerfed by the narcs that troll to get rid of farming. btw, everyone in this game has farmed in one way or another so don't get mad at those who admit to it. nobody can tell me honestly that they never entered the sewers starting off or have done X tf NO more than once.

so on to my point of "adapt" i still do the mishs i enjoyed before i16 even though they are reduced rewards it doesn't matter to me as i have FUN playing them and allways will because this IS a game and i have fun playing. if i no longer have fun, i would cancell my accounts and move on to something else.

one more thing to those who say that they can't find regular AE mishs beacuse of farms, i say i can't find farms because of regular AE mishs that are garbage, this works both ways. if you really want to find regular story mishs its simple, don't look under "short" story arcs and set your search to "medium" or "long". all farms are "short" and 1 map. the stories are more than one map and mish so do look to find what you want to find and do it properly.


sorry for my rant and i do know that some of it has been said before, just not by me. i had not intended to insult or put down anyone in this, just making a point so sorry in advance if i did.

have a great day in the crops!!!


@Canadian Canuck @Canadian Canuck2

 

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Originally Posted by Megajoule View Post
Call me skeptical, but I doubt that many will be willing to contribute to a thread that might also be titled, "Hey Devs, here's what to nerf next."
If that's the case then I'll say that any door/newspaper/radio mission can easily be an xp farm with the proper diff settings. So there you have it, repeat the same mission over and over with allies in it (like the "mop up the stragglers" mission from Kalinda) with +5 diff and x6-8 mobs and you're set. Worked for my new brute anyway, went straight to port oakes after going from lvl 5-12 after 4 runs with my buddy.
I doubt the devs will nerf their new awesome diff settings. I'm not complaining, this new system had a long time coming and I'm really enjoying it. AE farming can go die in a ditch for all I care, lol.


 

Posted

Quote:
Originally Posted by Megajoule View Post
QJ did have, I think, one salient point: what are you, Donna, doing to adapt? Or are you just hoping that others will post their new farming strategies and give you free xpies, I mean advice without you having to do anything but stand next to the door?
LOL well she did give that great advice im sure none of us knew about how a hard/hard mob gets 100 percent xp LOL


 

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Then stop posting here !!
Why do i have to. After all hardly none of your posts have offered any advice on adapting to anyone either. Infact most have just asked people to stay ontopic, which actually isnt on topic. I find this thread fun now. Thanks for creating it.


 

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Originally Posted by Canadian_Canuck View Post
all farms are "short" and 1 map.
Actually, I've found that some of the better farms post i16 are 5 maps, because of the ticket bonus. They're 5 farm maps, granted, but missions after the first have an increasing bonus to the number of tickets you get.

If I were really hardcore about farming something solo for tickets, I'd put together a brute that could handle a mission on +4/8. I'd design and test a mission that gave him about 400 tickets from kills, with a single clicky that ended the mission to double that number.

Then I'd copy that mission 4 more times and string it in after itself for the stacking ticket bonus. You're going to run it more than once anyway, you may as well take the free tickets. Since you're probably logging in and out at the AE, it also gives you overhead for the AE day job ticket bonus on completion.

..then I'd fill each mission with it's own stack of limericks. Looks like I'm up to 150 limerick storage spaces, which would cover the entire top 150 from Limerick DB.

Well, I know what I'm doing tonight. Can someone suggest some reasonably farmable lieutenants? My old map was all slammers, but they got buffed to the point of being unreasonable to farm. I tried Council lieuts, Cage Consortium, and PPD, but the AoE got a little brutal at higher levels. I also tried werewolves, which were OK except for the Willpower tank eating 16 thrown rocks and faceplanting. Maybe something with a single target DoT as a ranged attack and some single target melee or PBAoE attacks as filler?


 

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Originally Posted by Donna_ View Post
Qui - Jon, please take your endless off topic posts somewhere else.
You could do what I do whenever I see his name starting to scroll up from the bottom of the page; keep scrolling past his massive walls of text. Well, it's basically what I do for like 75% of the users here, but it works nonetheless!


 

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Originally Posted by Canadian_Canuck View Post
nobody can tell me honestly that they never entered the sewers starting off or have done X tf NO more than once.
Sewers? No, never. Don't need to. Early levels go by pretty quick.
Doing a TF more than once? I assume you mean per character... I've done TFs twice if that's what the people I play with want to do today, if a given character is the only one in range for it. (I16's gonna take care of that, though.) More than two or three times per? Never.

Speed Katies? Nope. I don't think I've done regular Katie more than once. Croatoa has never been my thing.
ITF? Once per character.
STF? Tried it once, soon after launch, failed it. Succeeded the next time. Have probably run it less than five times total.
LRSF? Never.

The one and only thing I've ever farmed for were candy canes during the Winter Event - and not for myself, but so that friends of mine who wanted the halos (which IMO really should be an account-wide unlock) could get them. That's right, I farmed for costume pieces. Guess what server I play on.

Farm for inf, xp, recipes, salvage, purples? Nope, never. I'd probably be a lot richer if I did. But I'm having more fun this way.

Sorry for the off-topic post. It just bugs me when I see people claiming that "everyone does it" because, well... some of us don't.


My characters at Virtueverse
Faces of the City

 

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Originally Posted by Megajoule View Post
Sewers? No, never. Don't need to. Early levels go by pretty quick.
Doing a TF more than once? I assume you mean per character... I've done TFs twice if that's what the people I play with want to do today, if a given character is the only one in range for it. (I16's gonna take care of that, though.) More than two or three times per? Never.

Speed Katies? Nope. I don't think I've done regular Katie more than once. Croatoa has never been my thing.
ITF? Once per character.
STF? Tried it once, soon after launch, failed it. Succeeded the next time. Have probably run it less than five times total.
LRSF? Never.

The one and only thing I've ever farmed for were candy canes during the Winter Event - and not for myself, but so that friends of mine who wanted the halos (which IMO really should be an account-wide unlock) could get them. That's right, I farmed for costume pieces. Guess what server I play on.

Farm for inf, xp, recipes, salvage, purples? Nope, never. I'd probably be a lot richer if I did. But I'm having more fun this way.

Sorry for the off-topic post. It just bugs me when I see people claiming that "everyone does it" because, well... some of us don't.

But you have farmed. I think the point would be better made if he simply had said that EVERYONE has something that is valued enough to them to have farmed for it. For you it was costume peices and helping your friends, which is commendable. For others it was hamidon hancer, purples, leveling, inluence/infamy, badges etc. When you really look at all the content that can be farmed most players have farmed something. You dont really kill 200 troll bosses in the narrow level range they are in without putting some thought to it.


 

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Originally Posted by biff10426 View Post
You could do what I do whenever I see his name starting to scroll up from the bottom of the page; keep scrolling past his massive walls of text. Well, it's basically what I do for like 75% of the users here, but it works nonetheless!
What?? did someone say something?? ;p


@Canadian Canuck @Canadian Canuck2

 

Posted

Quote:
Originally Posted by Hart View Post
Actually, I've found that some of the better farms post i16 are 5 maps, because of the ticket bonus. They're 5 farm maps, granted, but missions after the first have an increasing bonus to the number of tickets you get.

If I were really hardcore about farming something solo for tickets, I'd put together a brute that could handle a mission on +4/8. I'd design and test a mission that gave him about 400 tickets from kills, with a single clicky that ended the mission to double that number.

Then I'd copy that mission 4 more times and string it in after itself for the stacking ticket bonus. You're going to run it more than once anyway, you may as well take the free tickets. Since you're probably logging in and out at the AE, it also gives you overhead for the AE day job ticket bonus on completion.

..then I'd fill each mission with it's own stack of limericks. Looks like I'm up to 150 limerick storage spaces, which would cover the entire top 150 from Limerick DB.

Well, I know what I'm doing tonight. Can someone suggest some reasonably farmable lieutenants? My old map was all slammers, but they got buffed to the point of being unreasonable to farm. I tried Council lieuts, Cage Consortium, and PPD, but the AoE got a little brutal at higher levels. I also tried werewolves, which were OK except for the Willpower tank eating 16 thrown rocks and faceplanting. Maybe something with a single target DoT as a ranged attack and some single target melee or PBAoE attacks as filler?
I use Infernal Behemoth demons on my spines/fire scrapper. I use Dominatrix praetorian minons for my electric brute. I tried wolves, but they're damage is pretty high and fast. Try Bobcat's minons perhaps. I know that the Praetorians have plenty of nice farmable enemies. Just get a couple tickets and buy all of the enemy packs that contain praetorian villains.

Edit: Also, good idea with the mission stringing together. I shall try that!


 

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Originally Posted by Canadian_Canuck View Post
nobody can tell me honestly that they never entered the sewers starting off or have done X tf NO more than once.
I can. My wife and daughter can. My brother and brother-in-law can. Our best friends in game can.

I have never entered the sewers starting off; I haven't done sewer runs at all. Ever. Not interested. I've only done three task forces (Positron, Synapse, and one of the Council TFs); never repeated any of them because I didn't enjoy them.

However, I don't hold anything against those who do. We have different playstyles, which is great. That is a strength of CoH; it caters to different playstyles and offers up a variety of ways to enjoy the available content.


 

Posted

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Originally Posted by QuiJon View Post
You dont really kill 200 troll bosses in the narrow level range they are in without putting some thought to it.
I have a few kill badges for various critters (not many); never planned any of them. They just came through normal gameplay.

The potential for this has broadened with i16 when characters of multiple levels are teaming. Some higher level characters may well be doing lower level quests with their friends now. "Accidental" kill badges could become more common this way.

I get what Megajoule is saying; using "everybody does it" as a justification for any activity is a false premise. It doesn't make your chosen playstyle wrong at all, it just is not a valid argument. "Farming" for candy canes is different than farming for XP, inf, and so forth for the simple reason that candy canes were designed to be acquired that way, whereas XP, inf, and such can be obtained without farming at all just through normal gameplay (albeit at a much slower rate).

The only justification you need for farming is that you enjoy it (as long as it's not an exploit from the devs' point of view). That's it. No need to try to paint everybody with the same brush.

Me, I'm about as non-standard a gamer as you can find. I'm not concerned with leveling quickly, with getting rich in-game, with having the best gear or being fully slotted with the best IOs. All I care about is whether I am enjoying the stories, the combat, and the adventure, and that I can play with my family and friends or solo when I want to. Most of my time in-game is spent either solo or with my wife and/or daughter.


 

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Originally Posted by Deus_Otiosus View Post
It's sad to see what redside has become.

At least a few weeks ago (on freedom) there were teams forming regularly for the MA.

Now it feels like City of Soloers.
Freedum redside is depressing me with how much of a ghost town it is. I'm not blaming it solely on MA changes though, several big games just dropped and school is back in session.


 

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Originally Posted by SimonSayz View Post
After i16 was publsihed, I tried running a few missions with mobs that I knew gave higher-thank-standard XP (PPs). I added minions and bosses to the custome groups so the XP/Inf/ticket rewards would be 100%. I ramped up my difficulty to +0, x8, No Bosses for the duration of my testing.

After killing a few groups, I noticed that the rewards had diminished somewhat from what it was in i15. I tried a few more mobs like Fake Nemesis and some DE minions and lieutenants, but they all gave exactly the same infamy for their defeat as one of my hard/hard critters would.

Just to be sure, I ran a Liberate TV map with no bosses and the Fakes still gave higher than normal Infamy for the kill, albeit lower because of the reduced rank.

So my question is....

Am I doing it wrong, or did they go ahead and standardize all rewards in AE?
You know, I loaded a mission with freaks pre i16 cause of their higher xp modifier and cause they are pretty easy and they were giving the same xp as other factions. i figured that they had set all mobs to reward the same dependant on their rank.

I'd have to check more closely.

Oh and so Donna doesn't get mad at me: I made a map with the 3 different types of fire pumpkins for my lowbie elec/fire scrapper and I set it to as many players as I think I can handle at the time. It is working well enough for me to level with when I feel like it. It will only last to the low 30's though.

I doubt I'll mess much with customs, there are plenty of easy dev created enemies that I can mix and match.


 

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Originally Posted by Frosticus View Post
It will only last to the low 30's though.
Er.. why?

My clockwork farm has lasted my Stone/WP to 37, though it caps him at 18.


 

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Originally Posted by Hart View Post
Er.. why?

My clockwork farm has lasted my Stone/WP to 37, though it caps him at 18.
cause I'll move on to bigger and better things where I can use L-rod AND fireball (will only have access to L-rod on it) and farm it at about 6x the speed. And I'll use more melee oriented fire mobs so I don't have to corner herd nearly as much.


 

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Originally Posted by Not_Epsilon View Post
LT farms have been the most efficent types of farms (exploits aside), and are, still the most efficent. I added a boss and minion to my group, set diff to +2/8-No Bosses, flooring a group in approx. 8 seconds.


Thing that had the most impact on the efficentcy of my farm?

SSK.

Doing the math, the MA specific changes bring down my XP to 63-86%, SSK is what truely hurt the system.
i ran a MA with custom group (made of standard enemies) where i set it to +1 or +2 and 8 men, no bosses. what i found was the xp/inf wasn't so bad, but there were still bosses here and there. i believe setting it to 6 men dropped the bosses.

unfortunately, without any actual bosses, i found my tickets severely limited, even though mobs dropped a lot faster. has anyone else encountered this?


__________________________________________

a wise man once said...

"don't screw this up."

 

Posted

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Originally Posted by haiiro_ninja View Post
i ran a MA with custom group (made of standard enemies) where i set it to +1 or +2 and 8 men, no bosses. what i found was the xp/inf wasn't so bad, but there were still bosses here and there. i believe setting it to 6 men dropped the bosses.

unfortunately, without any actual bosses, i found my tickets severely limited, even though mobs dropped a lot faster. has anyone else encountered this?
Set the mission and difficulty to as high as you want but keep "no bosses when alone" selected. Spawn the map alone, meaning go into the map, and actually run through it to trigger all the spawn points. The bosses will spawn as Lts since your alone. Then after its spawned invite your team, if your running iwth one.

Though its slower, ipretty muh find that i can run fighting lts and minions at +4s. The bosses i can handle fighting and def wise, they just start taking to long to kill.

BTW just because i dont want to give Donna the saticfaction of having a relevent post, this isnt adapting, i fought mostly only Lts before i16 also.


 

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Originally Posted by Canadian_Canuck View Post
nobody can tell me honestly that they never entered the sewers starting off or have done X tf NO more than once.
I can honestly say that I have not entered the Sewers since issue 2 and those were all solo runs in the Abandoned network for the challenge of getting from Skyway to Boomtown without dying. As for TFs, the ones I have only done once are the Statesman TF, Lord Recluse SF, and Katie Hannon TF.

I've actually run less TFs since merits were added as it became even harder to find a good team than it was when people were speed-running them for the random rare drop at the end. Those I always found pointless anyway, as most times I made more money from killing all the mobs than off the usually crappy recipe I'd get at the end of the TF.


 

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Originally Posted by biff10426 View Post
You could do what I do whenever I see his name starting to scroll up from the bottom of the page; keep scrolling past his massive walls of text. Well, it's basically what I do for like 75% of the users here, but it works nonetheless!
Exactly the stance that I am taking on QJ, not even bothered to read anything else he has said, I simply see his name and skip to the next reply.

Welcome to /Ignore$$IRL

<3


Consciousness: that annoying time between naps.

 

Posted

So this weekend I put together a stretch of 5 missions using the same map and the same enemy group, mainly for the increasing ticket multiplier on completion. It's not much, but if I farm up 500 tickets normally I get 600 tickets for completion of the 5th mission. If I'm running solo and smashing through the mission ASAP, it seems to be worth the time.

The problem I'm having lately is figuring out a way to force things into melee with me. I was using Fir Bolg for a while, because the Scorch/Slash ones don't have ranged attacks so they group up and I can Burn + Foot Stomp them. The agro cap kept getting in the way as I moved from pack to pack though, because the lieuts and bosses refuse to close to melee.

I tried making some imitation pumpkin Lts in the critter creator, but even with 'Standard' levels of attack they'll stand around the outside and throw flares at me for a few before they get bored and charge me. They swing once or twice, Burn makes them run, and they stand outside throwing Flares at me for a bit before coming in again.

Is there some way around this? I don't even care if I get xp for the lts, I just want them to count for the 'has a Lt in it' part of the xp nerf. Ideally i'd just ignore them and take out whole packs of minions in 2 attacks 22 times per mission without having to run around chasing stuff.

I know I'm supposed to be able to fix this with the Mu immob once I hit 41, but I'm stuck at 39 with my wife's alt pacted as baggage so any tweak I can make to force melee would be nice.

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Originally Posted by Donna_ View Post
Exactly the stance that I am taking on QJ, not even bothered to read anything else he has said, I simply see his name and skip to the next reply.
Did you have anything constructive to add to your own thread, or is this the forum equivalent of 'I'm not touching you~'?


 

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I've been enjoying PI radio missions with the new difficulty system. Now if they can fix the drop issue, I'll be happy (not that I'm not happy already.....I'll be happier lol).