Farmers Adapt.
Actually, searching 'Stories and Lore' for problems people are having gave me a few ideas.
First, it looks like there's an issue with MA spawning stuff from low level groups when there's supposed to be stuff from higher level versions of the same group. Soooo.. I'm going to try adding something that caps out at around the lower limit of the Fir Bolg group and see if I can get the Lts to spawn at level 20 so I can just one shot them with Foot Stomp and be on my way without them cludging up my agro cap.
I could combine this with hand-placing them in that cave map that makes everything spawn in one little tight-packed room, and basically spam Burn and Foot Stomp until the room was clear.
Then, there's the option of just making them custom and manually removing everything except a single melee power. They'll be worth next to no xp, but they'll still allow me to get 100% xp for the minions, who seem perfectly willing to charge to their death in my burn patch. The single melee power is to force them to charge me.
For that matter, I could give them all but one power from their secondary and potentially get some xp for them, since they're SR and double-stacked Rage pretty much negates their secondary regardless.
Which leads to a wierd question - if I create customs with no attack powers, but everything other than the T9 from a set like EA or SR, do they still reward any exp? If so, that's something that needs to be fixed - any xp for a target that can't fight back is a problem.
Actually, searching 'Stories and Lore' for problems people are having gave me a few ideas.
First, it looks like there's an issue with MA spawning stuff from low level groups when there's supposed to be stuff from higher level versions of the same group. Soooo.. I'm going to try adding something that caps out at around the lower limit of the Fir Bolg group and see if I can get the Lts to spawn at level 20 so I can just one shot them with Foot Stomp and be on my way without them cludging up my agro cap. I could combine this with hand-placing them in that cave map that makes everything spawn in one little tight-packed room, and basically spam Burn and Foot Stomp until the room was clear. Then, there's the option of just making them custom and manually removing everything except a single melee power. They'll be worth next to no xp, but they'll still allow me to get 100% xp for the minions, who seem perfectly willing to charge to their death in my burn patch. The single melee power is to force them to charge me. For that matter, I could give them all but one power from their secondary and potentially get some xp for them, since they're SR and double-stacked Rage pretty much negates their secondary regardless. Which leads to a wierd question - if I create customs with no attack powers, but everything other than the T9 from a set like EA or SR, do they still reward any exp? If so, that's something that needs to be fixed - any xp for a target that can't fight back is a problem. |
However, if you drop any enemy groups attacks or defense bellow that of the 'standard' selection of powers, the entire enemy is worth nothing. Frankly minions and Lts. should not be that hard to kill. And being that you can select in the dificulty slider to avoid boss spawns, i see no reason to make a map that is going to make useless enemies for you to have to kill.
Foot stomp recharges relatively fast, as does burn, and if your account is over 12 months old you can get Sands Of Mu for a second aoe attack. And one that doesnt get debuffed during the rage down time as well. But with a rage cycle running i find still hits reliably well to be worth the end use.
I R sad, no1 figured out my riddle. Noa i have to be sad, evil ppl.
hello would it be possible to pm me 1or2 farm mimis plz
Thanks in advance
hell
Which leads to a wierd question - if I create customs with no attack powers, but everything other than the T9 from a set like EA or SR, do they still reward any exp? If so, that's something that needs to be fixed - any xp for a target that can't fight back is a problem.
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..even if you include the later, more powerful ranged attacks from the same set.
..even if you give them everything, including the T9, from the armor set.
..despite the fact that there are melee-only enemies in the standard selection of dev-created critters available.
Since they're going to give zero xp anyway, I set my lts and bosses up as customs with a single melee attack, fire sword. I'm just killing them to get rid of them because having them chasing me around is actually worse for my tickets/hr than just killing the 0xp targets.
The closer I get to 16 minions killed per foot stomp the faster my ticket count goes, so not having to use my single-target attacks to pick off the remaining lieuts afterward is helping a ton. I basically charge into a new pack with a tail of lieuts, everything gathers up to melee me, I burn + stomp and move to the next pack. The minions die on the stomp, the lieuts might make it 2 packs or just peel off of the agro cap when I stomp the next group.
That being said, I'd be better off with a dev-made lieut or boss that has only melee attacks, even if they're not fire damage. As usual, any suggestions are appreciated =)
For what it's worth, it looks like they thought of this. If you remove the default 'ranged' attack from an enemy, they're worth zero xp.
..even if you include the later, more powerful ranged attacks from the same set. ..even if you give them everything, including the T9, from the armor set. ..despite the fact that there are melee-only enemies in the standard selection of dev-created critters available. Since they're going to give zero xp anyway, I set my lts and bosses up as customs with a single melee attack, fire sword. I'm just killing them to get rid of them because having them chasing me around is actually worse for my tickets/hr than just killing the 0xp targets. The closer I get to 16 minions killed per foot stomp the faster my ticket count goes, so not having to use my single-target attacks to pick off the remaining lieuts afterward is helping a ton. I basically charge into a new pack with a tail of lieuts, everything gathers up to melee me, I burn + stomp and move to the next pack. The minions die on the stomp, the lieuts might make it 2 packs or just peel off of the agro cap when I stomp the next group. That being said, I'd be better off with a dev-made lieut or boss that has only melee attacks, even if they're not fire damage. As usual, any suggestions are appreciated =) |
Plus if i recall your not even 50 yet. So if your going to farm for tickets you might as well get some xp return for it. And Lts are definately better xp as well. Even if it takes 2-3 foot stomps instead of 1, the xp for a lt makes up for additional time spent.
I power leveled in specific outdoor areas and still do and it's fast. but even doing the lame newspaper missions will do that. I use the AE to play BETTER stories than the ones the writers of this game came up with.
For all the farmers out there. . . how do you plan to adapt ?
What measures and changes will you make to your build? your AE mission? What is everyone finding most lucrative way to spend your time now? This thread is for ideas and suggestions, and when I say farmers, I mean lvl 50's not power leveling nubs. Obviously this topic is very controversial so please if you don't agree with farming on any level don't post about it as this is for constructive and helpful information, there are plenty of farm debates out there already. Thank you, I hope everyone reading this learns something helpful from the thread. |
Really? If u meant you power leveled in a ae outdoor area quickly i'd like to know how you did that, according to my info there isn't anything in ae that will give u better exp then a regular mission, so its been extremely slow in there for me, as said before the auto sk thing is what really killed it for me and many others.
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
1. Mac shut up, sekrets are sekrets
2. I farm on a pvp em/nin stalker with sharks; Is it Do0oOo0oM Yet?
3. Moar drama pls, kthx
What? I haven't given away any trade secrets yet >.>
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Pssh just do a zoso map with customs that rez and set yourself to +1/8x and no bosses. Hit the back room - clear it out and grab a glowie. 1500 tickets, 2-4 million influence, 10-15 minutes no problem. Roll bronze 10-14 and sell the good drops for 6-150 million a run total gain, which would be something around 24-650 mil an hour depending on rolls.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
Pssh just do a zoso map with customs that rez and set yourself to +1/8x and no bosses. Hit the back room - clear it out and grab a glowie. 1500 tickets, 2-4 million influence, 10-15 minutes no problem. Roll bronze 10-14 and sell the good drops for 6-150 million a run total gain, which would be something around 24-650 mil an hour depending on rolls.
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I made a mission with res bubblers and defendable objects that when destroyed spawn mass amounts of enemies. you run into one room, the guys in that room kill the objects, then you kill stuff for 10 or so minutes. great for tickets.
I ran across a mission with the level range of 52 to 5 (no I dont have it backwards) and was curious as to how that was made. If anyone wouldnt mind PMing me Id be grateful.
People are going to farm and if MA is not an option they will just go back to repeating Dreck type missions (whichever works best for their character). I don't think the Devs have a problem with that type of "farming" since it has always existed, but it is the exploits they, rightfully take issue with and if you think about it for a second it makes total sense. The game needs to make money and if people can get to 50 in an afternoon it is very likely going to cost them.
One of the sad side effects of the exploits is that many causal players hear "they nerfed AE and the exp sucks now" and think it relates to all of AE and not just whatever exploit was corrected. This causes many people to ignore AE and they are missing out on some really great content. Having played this game for over 5 years now, I can say that AE is one of the greatest and most fun things this game has to offer. It just needs some cleaning out of abandon arcs, a better search engine and an image makeover.
Icy
Wow revived thread :P
Consciousness: that annoying time between naps.
[QUOTE=ThugsRus;2241965]
I use War Mace primary because it's smashing damage. When you perma-team with a kinetic who has "increased density" picking mobs with smashing damage is awesome./QUOTE]
Is that the viking one? My VG runs that one sometimes.
anyone run that GM one as of late? It's rumored to be the next nerf.
I miss Qui Jon. He needs to come back and post in here.
i do have a question about a certain mission i have done and was wondering if anyone knows how to set it up so i can share my ideas on greater rewards. what i am talking about here is where the mission is front or back loaded and you get to take on a large number of mobs in one spot hitting the aggro cap for about 15 minutes then mission over with glowie. once i figure out how to do this we all can reap the rewards of AE again.
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so. farmers vs AErpers? easy enough fixxer: AErpers, go to AE and create me the Rocky Horror farm of AE. make me lol. I think if ppl really put some thought into it a common ground can be realized.
make your AEs farmable. my favorite porno are the cheesy RP ones, i like my farms pretty much the same.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Pretty sure the stealth patch today took care of that one
That patch just owned AE lol
@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union
The problem I'm having lately is figuring out a way to force things into melee with me. I was using Fir Bolg for a while, because the Scorch/Slash ones don't have ranged attacks so they group up and I can Burn + Foot Stomp them. The agro cap kept getting in the way as I moved from pack to pack though, because the lieuts and bosses refuse to close to melee.
I tried making some imitation pumpkin Lts in the critter creator, but even with 'Standard' levels of attack they'll stand around the outside and throw flares at me for a few before they get bored and charge me. They swing once or twice, Burn makes them run, and they stand outside throwing Flares at me for a bit before coming in again.
Is there some way around this? I don't even care if I get xp for the lts, I just want them to count for the 'has a Lt in it' part of the xp nerf. Ideally i'd just ignore them and take out whole packs of minions in 2 attacks 22 times per mission without having to run around chasing stuff.
I know I'm supposed to be able to fix this with the Mu immob once I hit 41, but I'm stuck at 39 with my wife's alt pacted as baggage so any tweak I can make to force melee would be nice.
Did you have anything constructive to add to your own thread, or is this the forum equivalent of 'I'm not touching you~'?
Ok i have a tanker that is fire/ss so i know your pain kinda. First off make custom mobs. My person choice is fire/regen. You can usally mix between standard and hard sets as you like and keep about 87 percent xp. Pick melee as the modifier and then fire melee. Make a boss, but if your running solo you can have him not spawn by simply leaving the no spawn bosses alone option on. But Minions and Lts up to +2-3 levels shouldnt be to hard for you tohandle if they are using all fire attacks.
Burn is a pain before you get the immb at level 41. So basicly use corners as much as possible. Burn causes fear, fear makes them run. But i find if you mix as match the agro of two groups, (mean agro one group and then another, keeping a mix of the mobs from each within your agro cap) then find a corner to get behind and out of line of sight. Your herd will follow you, and being that you are still keeping agro on members of each group, as you do damage and kill them off, i find that more come running to you as there is new room made under your agro cap. Its not perfect, but it seems to work for me ok. And keeping out of sight then requires the mobs to follow you so they cant stop and just fire from range.