Farmers Adapt.
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I honestly believe the only reason the devs spent so much time on the nerfs is because enough people complained about the farms.
If the farms/plers had just kept quiet about what they were doing, I don't think the devs would have spent the time/effort on these nerfs. |
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Not really. Farmers will always farm. its what they find fun, and the devs wont exactly stop them. All the devs watch out for is abusive ways of taking advantage oif it. Though their current fix reeks of bill roper boat-ism imo.
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Someone get this back on TOPIC !
Consciousness: that annoying time between naps.
I doubt that. As much as I enjoyed the XP afforded to me in I14 and I15, it was very much out of line with what standard content provided, and the I16 changes were a step toward fixing that. Whether or not they went too far is another matter (in my opinion, they did - the custom critter XP changes are ridiculous).
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I even got comments that they were too hard from people who ran them.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Not bloody likely. You want to know how to farm or how to make a mission to farm, then go to the MA and play with it and try it out. But most people are going to be smart enough not to make a post here for you that say "I found map X lets me us alot of ambushes, and i can make characters like this YY that barely hit you and gives good damages."
I swear Darn Newb Farmers just want to stand there and let everyone else work for them. LEarn2Farm the game newbs!!!
The best response to the OP is something simple:
Create your own group with a mish-mash of canon NPCs that either deal a damage type you are highly resistant to or have few attacks. You could also dig up Culex's XP modifier spreadsheet and find the enemies that give higher-than-standard XP and use those instead - for example, most Devouring Earth minions give 1.8x XP, though they often use mezzes so squishies can have problems with them.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
AAHAHAHAHA. Seriously? Not meant to be farmed? Yea that's why gold rolls cost around 6000 tickets, and you can only get a max of 1500. According to your rules about not farming, that pretty much means I'll never get a gold roll, since I'm only allowed to run a MA mission what? Once an hour? Day? Week? Having an upper cap means nothing, what's the difference between the ability to save up 3 billion tickets over a time, and spending 3 billion tickets over a 9999 ticket interval? Nothing.
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Making your own mission with no plot (just lots of bosses), publishing it, and doing nothing BUT playing that mission? Kind of goes against the spirit of sharing interesting new stories.
You'll EVENTUALLY make enough tickets for a gold roll by playing normally. In fact, at 1500 a mission*, a 5 mission arc can probably give you a gold roll's worth of tickets! You don't NEED to farm!
*of course, most story-based AE missions aren't specifically designed to ticket-cap you every mission, but that's where difficulty settings come into play.
And I say, oh well! That's there own damn choice. If they'd stop sending mixed messages as to what they want people to do, then they're still borderline a dur hur to me. You can still farm the MA, just not as exploitatively anymore. |
Now, the devs don't mind small-scale farming where there's some risk involved. Look at Cimeroria, there's a big wall with like 60 dudes... but 60 dudes with mez resistance and high-damage lethal attacks that kill defense buffs and they have self-healers and patrols mixed in. That and you have to share the fun with everyone else.
Having THAT is NOT the same thing as "Go ahead and waste space in the MA by making a boss-only mission full of guys who can't possibly hurt you".
Besides the fact, not ever touching the regular content farms and including the new difficulty options to spawn out 8 people on your teams still points to the dev's dont mind farming, it's just harder to exploit it via regular content since you can't actually edit it. |
If they want to nerf MA into the ground to the point where literally no one uses it, that's fine, I have other things to do and listening to people who actually think their missions are 'clever', 'witty', 'has a good plot', 'should be in the game's canon', will be highly entertaining; mostly because if their content was THAT good, people would play it without any regards to whether or not they got rewards for it or not. |
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
No, see here's the intent: Just play normally. You know, find a mission that sounds interesting, play it, rate it, move on to another. Play, rate, move on. Play, rate, move on.
Making your own mission with no plot (just lots of bosses), publishing it, and doing nothing BUT playing that mission? Kind of goes against the spirit of sharing interesting new stories. You'll EVENTUALLY make enough tickets for a gold roll by playing normally. In fact, at 1500 a mission*, a 5 mission arc can probably give you a gold roll's worth of tickets! You don't NEED to farm! *of course, most story-based AE missions aren't specifically designed to ticket-cap you every mission, but that's where difficulty settings come into play. What mixed messages? Seriously? Removing everything that was being farmed isn't enough of a "no farms" message? Now, the devs don't mind small-scale farming where there's some risk involved. Look at Cimeroria, there's a big wall with like 60 dudes... but 60 dudes with mez resistance and high-damage lethal attacks that kill defense buffs and they have self-healers and patrols mixed in. That and you have to share the fun with everyone else. Having THAT is NOT the same thing as "Go ahead and waste space in the MA by making a boss-only mission full of guys who can't possibly hurt you". The enhanced difficulty options are for people who like a challenge. And yes, it enables farming, but at least people aren't spamming broadcast and tells for pads. Also, now you can farm existing missions easier instead of wasting space in the AE mission list. And a few probably WILL. I seem to recall there being a "MA stories and Lore" sub-forum that's popular enough, though I DON'T see a "MA Farmers" sub forum anywhere. |
See that is just as likely a reason for why people are not finding or playing your mission as would be that they cant because of all the farms.
Oh and there was a discussion thread on farming as a sticky long beore the MA was ever put into the game. There have dev comments on farming players that openly admit to doing it, common misisons used for it that have still not been altered or prevented from farm use. Hell the devs are the ultimate PLers they make a new power set thye push a button and play it at whatever level they want on internal servers.
Stop acting like you speak for the devs on what is ok or what is not. The MA has been around for quite awhile now, prob what 6 months. I dont see farming missions getting removed, i dont see players being banned left and right. So perhaps your opinions are just yours and dont represent what the devs do or dont feel as you seem to claim personal knowledge of.
The MA is there, its going to be a tool used by farmers no matter what. And if its nerfed to th epoint that it cant be, then it will be as empty as a pvp zone in the middle of the cities. And still no one will play your missions because the endless whinning and ******** by those like you will have removed from the mechanic the one thing that 95 percent of the players play for. Reward and level advancement.
My best advice to all, pay attention to your own computer screen and play your game and have fun. And extend that same curtousy to those around you. They might find fun in ways you dont. It doesnt mean its wrong or unintended.. I could just as easily argue that being that hundreds of posts told the devs the possible implications of rewards and custom mobs in the MA back during closed i14 beta, that lauching the system with those mechanics must meanthat using them was INTENDED. I dont make those claims, so why anyone else should claim that rewards were never intended i dont know. From the moment i first read about the MA it was discussed as being a leveling tool. I would love to know where the info comes from that says that it was never intended to have rewards.
Oh and your opinions are also clearly showing you have no clue to farming. I have farmed the wall in Cim. I used my dominator against those mobs you claim pose a threat due to -def, healing, status resistances etc. I barely get touched. Even creating custom bosses in the MA pose more a threat then anything short of a giant monster i face in the real world. Anything people farm, be it in the MA or the real world is farmed because it poses no threat, or a small enough threat to make the rewards worth it. Now a custom enemy with no attacks? Sure exploit, but your judging that all farms are exploits. Yes i made a fire tankers dream farm. It can still kill my fire tanker. There is still a threat. So what is the difference to you if my 3 slots in the MA are taken up with Maps or missions that i find fun, any more then it matters to me ifyour three slots are taken up buy missions you find fun. Fun is subjective. Should i then get to petition to have your stories locked or removed simply because i find them to have to much to read, rather then to little?
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Look,, people arent going to play your fricken mission no matter if every farm was removed fromm the AE or not. There is no problem finding real missions, ifyour mission is being overlooked or ignored, maybeit just sucks balls and people quit it rather then finish it and are just trying to be nice by not having to rate it 1 star.
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I do this.
A LOT.
I treat mission ratings like rep- if I don't have something nice to say, I just skip it.
And even being fairly discriminating, I end up playing a lot of arcs that either flat-out blow, or that are way overpowered for the character I'm playing (hey MA authors, not *every* story you tell needs to be populated with ultra-powerful custom entities, do they?).
If I can make a constructive comment in the small space alloted, I do (like "custom enemies too hard for this arch/elec blaster"), but I don't use stars unless it's a mission I like a lot.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
From the moment i first read about the MA it was discussed as being a leveling tool. I would love to know where the info comes from that says that it was never intended to have rewards.
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Cue over a week of people yelling on the forums about MA not having XP or Custom enemies upon release and how they wouldn't touch it. The Devs relented and pushed back the release of MA and repackaged I13 as "Power and Responsibility" and turned into a tiny "QoL" issue.
Oh and your opinions are also clearly showing you have no clue to farming. I have farmed the wall in Cim. I used my dominator against those mobs you claim pose a threat due to -def, healing, status resistances etc. I barely get touched. |
Even creating custom bosses in the MA pose more a threat then anything short of a giant monster i face in the real world. Anything people farm, be it in the MA or the real world is farmed because it poses no threat, or a small enough threat to make the rewards worth it. |
Now a custom enemy with no attacks? Sure exploit, but your judging that all farms are exploits. |
Though while we're on the subject, it occurs to me that no matter what way you slice it, someone going from 1-20 in an hour is exploitative gaming. And the same way someone gets from 1-20 in an hour is the same way you can max out your tickets/hour. So any halfway decent MA farm worth its salt is GOING to be at least somewhat exploitative, even with the nerfs.
Yes i made a fire tankers dream farm. It can still kill my fire tanker. There is still a threat. So what is the difference to you if my 3 slots in the MA are taken up with Maps or missions that i find fun, any more then it matters to me ifyour three slots are taken up buy missions you find fun. Fun is subjective. Should i then get to petition to have your stories locked or removed simply because i find them to have to much to read, rather then to little? |
Now I'd like to not mind the fact that you build custom-missions for your own toons to go through, except it was the same general mindset that got the MA nerfed hard in the first place. See, if, for some dumb reason, no one ever thought to farm or exploit MA, we wouldn't have this "Custom groups need all critter types to be worth full XP" garbage. We wouldn't need to make all our custom critters needlessly difficult just to be worth the same amount of XP as a Dev critter that has 3 attacks. We'd still have healing enemies to add a touch of strategic challenge. And the Mission listing would only have 1000 pages instead of close to 3000 (most of which are for one person or abandoned or broken now).
But, people saw it as a farming tool, and now we have level 50s in Atlas Park asking where the train is. Prices on IOs are through the roof because no one was producing/selling salvage or rares. And because of the ups and downs of the MA, most people won't touch it anymore, even those who might have liked to play a few new stories... never know when a new nerf will come along and invalidate some random arc, which has completely negated the MA's original purpose.
So, go ahead and have your fun, hope you enjoyed ruining other people's with your thoughtlessness =)
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
oops, wrong thread.
The best response to the OP is something simple:
Create your own group with a mish-mash of canon NPCs that either deal a damage type you are highly resistant to or have few attacks. You could also dig up Culex's XP modifier spreadsheet and find the enemies that give higher-than-standard XP and use those instead - for example, most Devouring Earth minions give 1.8x XP, though they often use mezzes so squishies can have problems with them. |
After killing a few groups, I noticed that the rewards had diminished somewhat from what it was in i15. I tried a few more mobs like Fake Nemesis and some DE minions and lieutenants, but they all gave exactly the same infamy for their defeat as one of my hard/hard critters would.
Just to be sure, I ran a Liberate TV map with no bosses and the Fakes still gave higher than normal Infamy for the kill, albeit lower because of the reduced rank.
So my question is....
Am I doing it wrong, or did they go ahead and standardize all rewards in AE?
No, see here's the intent: Just play normally. You know, find a mission that sounds interesting, play it, rate it, move on to another. Play, rate, move on. Play, rate, move on.
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Making your own mission with no plot (just lots of bosses), publishing it, and doing nothing BUT playing that mission? Kind of goes against the spirit of sharing interesting new stories. You'll EVENTUALLY make enough tickets for a gold roll by playing normally. In fact, at 1500 a mission*, a 5 mission arc can probably give you a gold roll's worth of tickets! You don't NEED to farm! *of course, most story-based AE missions aren't specifically designed to ticket-cap you every mission, but that's where difficulty settings come into play. |
Oh! So if I made a Maniac farm with a plot, THEN it's not a farm since it has cool twists and plot devices! Got ya! I'll get to work on making a plot for my farm, then it won't be a farm since it has walls of text before and after the mission.
What mixed messages? Seriously? Removing everything that was being farmed isn't enough of a "no farms" message? Now, the devs don't mind small-scale farming where there's some risk involved. Look at Cimeroria, there's a big wall with like 60 dudes... but 60 dudes with mez resistance and high-damage lethal attacks that kill defense buffs and they have self-healers and patrols mixed in. That and you have to share the fun with everyone else. Having THAT is NOT the same thing as "Go ahead and waste space in the MA by making a boss-only mission full of guys who can't possibly hurt you". The enhanced difficulty options are for people who like a challenge. And yes, it enables farming, but at least people aren't spamming broadcast and tells for pads. Also, now you can farm existing missions easier instead of wasting space in the AE mission list. |
And a few probably WILL. I seem to recall there being a "MA stories and Lore" sub-forum that's popular enough, though I DON'T see a "MA Farmers" sub forum anywhere. |
I think this thread just about covers it. There is a BADGE forum, and lots of badges are about farming, so there you go.
I believe it was in on the Test Server in Pocket D back when I13 was in beta... Hero 1 came in and started answering questions. He said MA would NOT have XP and that "custom enemies" would be in another build.
Cue over a week of people yelling on the forums about MA not having XP or Custom enemies upon release and how they wouldn't touch it. The Devs relented and pushed back the release of MA and repackaged I13 as "Power and Responsibility" and turned into a tiny "QoL" issue. |
Domination kinda helps with holds compared to a Controller =) A Controller's mass hold will only hold if they get the "overpower" bonus. Then the rest get angry and start throwing pointy things >_> |
... You know, i was beginning to respect your opinion until this. "Real world"? |
Where did i say that all farms are exploits? I just want farms off the MA so that hitting "random" doesn't bring up a farm arc 7 times out of 10. Yeah, i checked. |
And... Umm you said that farming was exploting right in the same post as a matter of fact. In the next quote bubble actually.
Though while we're on the subject, it occurs to me that no matter what way you slice it, someone going from 1-20 in an hour is exploitative gaming. And the same way someone gets from 1-20 in an hour is the same way you can max out your tickets/hour. So any halfway decent MA farm worth its salt is GOING to be at least somewhat exploitative, even with the nerfs. |
But let me highlight again....
So any halfway decent MA farm worth its salt is GOING to be at least somewhat exploitative, even with the nerfs. |
I'd like to see you try to report a MA arc for having a story. Go ahead, give CS something to laugh about =) |
Oh and to another extent, almost all your missions could very well be farmed easily with the right toons, and set to upper difficulties probably give higher then standard xp and tickets, so you should probably take own the arc.
Now I'd like to not mind the fact that you build custom-missions for your own toons to go through, except it was the same general mindset that got the MA nerfed hard in the first place. See, if, for some dumb reason, no one ever thought to farm or exploit MA, we wouldn't have this "Custom groups need all critter types to be worth full XP" garbage. We wouldn't need to make all our custom critters needlessly difficult just to be worth the same amount of XP as a Dev critter that has 3 attacks. We'd still have healing enemies to add a touch of strategic challenge. And the Mission listing would only have 1000 pages instead of close to 3000 (most of which are for one person or abandoned or broken now). |
Now as for the one rank groups, you fricken know that was gonna change. Even if the farmers had not embraced it, the players would still have realized that an MA mission was going to grant them more returns because you fought all Lts, or all Bosses. And just like now, people seek out missions with freaks in them why? (or used to) because they offered higher XP then other mobs. They used to seek out Family why? Because they offered standard XP with low risks. The conditions your complaining about were going to come to light and be changed be itnow or later.
But, people saw it as a farming tool, and now we have level 50s in Atlas Park asking where the train is. Prices on IOs are through the roof because no one was producing/selling salvage or rares. And because of the ups and downs of the MA, most people won't touch it anymore, even those who might have liked to play a few new stories... never know when a new nerf will come along and invalidate some random arc, which has completely negated the MA's original purpose. |
For IOs, i sold more IO peices on the markets after the MA went into business then ever before. Prior to the MA i usally deleted any common salvage i didnt need cause it wasnt worth therun to sell it. However the ONLY IOs i know of that went up in price were purples. Which were stupidly expensive anyway, and the only ones that couldnt be gotten through the MA. But what came DOWN in price were almost every other IO set peice that was in demand. LotG recharges were selling for 180 million prior to the MA release, they are around 100 million now. So lets see. You want a LotG.... Prior to the farming you would have spent 180 million on the piece, and maybe 1 million on salvage(i forget what rares it takes). But now your complaining that you can save 80 million on the recipie but you have to pay 2 times as much for the salvage? SERIOUSLY? This is your complaint?
So, go ahead and have your fun, hope you enjoyed ruining other people's with your thoughtlessness =) |
But since i am being blamed for it, then maybe i should contribute to your lack of fun. Im going to go run off right now, and make 5 more crappy storied missions with barely any content in them as they cannot be mistaken for farms. And then all 6 of my story slots will be full. Making it just that much harder for people to randomly find your arcs.
There now you can complain i ruin your game.
Qui - Jon, please take your endless off topic posts somewhere else.
Consciousness: that annoying time between naps.
Qui - Jon, please take your endless off topic posts somewhere else.
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If you truely do expect people to post for your viewing the means by which they are overcoming the nerfs in i16, then your pretty mistaken. The true farmers in the game have played long enough to know that you dont go posting in open forums the ways by which you get the best results. Its the fastest way to another nerf.
As i said before, learn to play, practice making missions, practice against different toon makeups, you will find a sweet spot that is going to keep you happy. But if not for the off topic discussing your thread would be about 20 percent the size it is now, and would still have offered you none of the information you sought.
But fine lets keep it on topic then, Well Donna how have you adapted? How have youchanged your missions, what toons are you fighting, how do you fight them, how do you build you missiosn to max out your returns, what maps are you using? Oh thats right, the point of the thread was not for you to show us how you adapted but to simply gather info from others so that you could copy it.
You know im not really big on thinking this game is to complex. I think most people can understand the way it works, so i dont get hung up on that whole "level 50 not knowing where the train is" thing we have talked about. But you know, for somethings i do think that experience is key. I could tell you how to make a farm mission just like the ones i play. It wont mean you can play it. It wont mean you have a suitable toon to play it. So again, go play with the system for yourself and stop expecting others to figure out the world for you.
The true farmers in the game have played long enough to know that you dont go posting in open forums the ways by which you get the best results. Its the fastest way to another nerf.
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We're not trying to exploit the game or break the rules. We're trying to find the most efficient means of attaining a goal, typically wealth or xp generation. That's not 'cheating', 'abusing' or 'misusing'; it's playing within the letter of the law, whether you feel it's in the spirit of the law or not.
What people are looking for is a different farm, with a different group of enemies that's either less tedious or more entertaining. We could all go back to TV or demons and we'd make influence -faster- than we can in MA. That alone is tribute to the value of entertainment - dedicated farmers are still willing to experiment in MA despite rewards being reduced past the dev-made farms because they're more entertaining.
We aren't adding farming to a game that doesn't have it. We're adding entertaining farms as an alternative to boring farms. I want to write a farm full of limericks, puns, double entendre and comic nerd inside jokes. I don't want to write a standard MA mission; I want to write a farm. Why? At 50, I'm going to farm. I'd like to be able to show off my wit and wordplay while I do so, but without rewards that are on par with the /existing, dev-made farms/ in the game, I'm not going to be able to get the other farmers to come play with me.
Noone is trying to turn your RP tool into a farm. Some of us are trying to replace the stale farms that have been around for years with something new and fresh.
Imagine a mission with content that updates daily. I -did- this with my limerick farm, replacing an existing limerick with a new limerick each day. The devs just don't have time to dedicate that kind of effort to a single mission, and I wouldn't bother if I weren't running it a dozen times a day with groups of other people.
The "true farmers" know that the devs data mine this stuff and you can't hide a farm. It's just not possible. You make x reward in y minutes. If x divided by y is greater than the amount the devs intend, they will be aware that something is amiss. This is why the TV farm and demon farm are still around after literally years of being mentioned on the forums.
We're not trying to exploit the game or break the rules. We're trying to find the most efficient means of attaining a goal, typically wealth or xp generation. That's not 'cheating', 'abusing' or 'misusing'; it's playing within the letter of the law, whether you feel it's in the spirit of the law or not. What people are looking for is a different farm, with a different group of enemies that's either less tedious or more entertaining. We could all go back to TV or demons and we'd make influence -faster- than we can in MA. That alone is tribute to the value of entertainment - dedicated farmers are still willing to experiment in MA despite rewards being reduced past the dev-made farms because they're more entertaining. We aren't adding farming to a game that doesn't have it. We're adding entertaining farms as an alternative to boring farms. I want to write a farm full of limericks, puns, double entendre and comic nerd inside jokes. I don't want to write a standard MA mission; I want to write a farm. Why? At 50, I'm going to farm. I'd like to be able to show off my wit and wordplay while I do so, but without rewards that are on par with the /existing, dev-made farms/ in the game, I'm not going to be able to get the other farmers to come play with me. Noone is trying to turn your RP tool into a farm. Some of us are trying to replace the stale farms that have been around for years with something new and fresh. Imagine a mission with content that updates daily. I -did- this with my limerick farm, replacing an existing limerick with a new limerick each day. The devs just don't have time to dedicate that kind of effort to a single mission, and I wouldn't bother if I weren't running it a dozen times a day with groups of other people. |
Ok wolf missions were not an exploit, you actually had to fight them. Dreck was not an exploit, you actually had to fight him. Family missions were not an exploit, and on and on. Yet they all got changed or axed some how. And you know they probably didnt find them off data mining. They datamined them because these forums filled up with posts like "doesnt anyone play anymore" or "all i can find is dreck teams" or"The begging in PIneeds to stop"
The devs dont have to time to data mine ever single mission being run in the game. Every level being made and how quickly its made. They do read the forums and when they do see several topics dealing with specific things, be it an exploit or not, then they research it. So go right ahead, post here how you make your missions, what enemy groups you use, how you get through the 8man spawns. Go right ahead and educate Donna, and the rest. And when the chatter becomes "Looking for a MA Hart mission" in atlas and everyone starts complaining again about the farmers using tactics like you, and that next issue nerfs something that is needed to do it, go ahead and tell us more cautious players we were wrong.
We play a game that takes place in a virtual world we are expected to see as being real. When out on the streets we are fighting crime or commiting crime in what is to be seen as the real world of COX. The MA is a virtual world within that virtual world. Akin to the Xmen Danger room. Hence real world is contact missions, virtual world is MA. But im pretty sure you understood the idea behind the comment and just couldnt think of another arguement for anything constructive.
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When I play an MA mission, I do not view it as a Danger room mission. It is just as "real" to my characters as dev content. Just because the official spin is that it's a danger room (to protect the "canon" of the game) doesn't mean the players have to view it that way.
I'm not going to dive into the farm vs. story debate, but I will put in my friendly two cents on this point.
When I play an MA mission, I do not view it as a Danger room mission. It is just as "real" to my characters as dev content. Just because the official spin is that it's a danger room (to protect the "canon" of the game) doesn't mean the players have to view it that way. |
PS. Steele, in case you think that I'm being passive-aggressive, I agree with QJ and your arguments make you sound like you are looking for an excuse for why more people don't play your arcs. The CoX missions system (dev or player developed) is much better for clever, quippy dialog than it is for developed stories. I've played for a long time and the stories/plots are for the most part boring and/or predictable. A pen and piece of paper is a much better story-telling medium. War Witch and some others have very deft hands when it comes to snappy dialogue and those pieces really shine, even years later; that to me is what good MMORPG stories are about--cleverness that makes an impression in a very small experience space. But if you are looking to tell the story of "War & Peace" then CoX isn't the place to do it. Many people skip over RP missions because 1) many RPG missions are bad 2) many people play primarily for rewards. Beefing about farming/MA won't change those two things.
Pinnacle
Glowworm * Brrr * Lilinoe
Protector
Kid Trance * Ms. Impala * Red Helen
Virtue
Pooka Pete
"Clever" has a negative connotation for some people i.e. a superficial intelligence. I hope no one reads it that way in the above post. I mean "cleverness" as "mentally quick; witty". I really enjoy some of the clever dialog in CoX a lot and don't want to sound like I'm damning with faint praise.
The plots, however, are by-and-large sucktacular. If I never read another Nemesis plot where everything he touches is screwed up BECAUSE HE PLANNED IT THAT WAY, I'll be OK with that. The same goes for that homeless drag queen with the gray turkey-feather stole and the colander on his head--I don't need another "I let you blow up my billion dollar base to cull the weak from my organization"--couldn't he just run some aptitude tests?
Edit--I guess if it has turkey feathers on it then it is a boa rather than a stole. Sorry!
Pinnacle
Glowworm * Brrr * Lilinoe
Protector
Kid Trance * Ms. Impala * Red Helen
Virtue
Pooka Pete
I honestly believe the only reason the devs spent so much time on the nerfs is because enough people complained about the farms.
If the farms/plers had just kept quiet about what they were doing, I don't think the devs would have spent the time/effort on these nerfs.