Farmers Adapt.


Adeon Hawkwood

 

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It was fun while it lasted


 

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Originally Posted by P_Spiner View Post
It was fun while it lasted
i want yer babies


 

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Originally Posted by Hard Kisses View Post
i know this, its the biggest secret everyones knows. its also one of the most enjoyable farms ive done so far. i also would like to know how to do this. so many enemies the map has a hard time compensating and they start spawning in weird little clusters of limbs lol.
I'm pretty sure that has been fixed. I kept one of those missions on a toon and just checked to see if it still worked, but when I tried to enter the mission it dropped me from the arc.

As for the MM farm, it was fun while it lasted. I've already made my tens of billions of inf from it.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

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Haha MM one was insane, properly insane.


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Originally Posted by Fiery-Enforcer View Post
I'm pretty sure that has been fixed. I kept one of those missions on a toon and just checked to see if it still worked, but when I tried to enter the mission it dropped me from the arc.

As for the MM farm, it was fun while it lasted. I've already made my tens of billions of inf from it.
awww fixt how? honestly, i nvr rlly considered it farming. I mostly jus soloed it, nvr taking lowbies b/c i always seemed to die more. i didnt rlly consder it anywhere near of what id consider the Bruisers, because when i ran it, it took my total concentration to stay alive, something the actual content of the game fails at. i found it challenging. in that respect i cannot see the harm in it. in all honesty, i did on more than one occasion take part in the FARMING aspect, with others--but laying on the floor dead lost its appeal after a run, and trying to help resulted in either quick death (i cannot do them on anything more than +1/+8 solo due to my strong and pretty build or that i jus plain suck still,. i think a lil' of both)or my inferface would die from lag and the game would crash.

is it still possible to CREATE one similiar, one with ambushes that ridiculous? idc about XP/imfamy- i do like tickets tho. removing Xp from AE would at least kill the PLers, i could care less. lvling a toon in this game is done easily enough (for me at least) after lvling multiple toons to 80 in WoW. i would however like my tickets.

did they bother to fix drop rates for the rest of the game as well?


ok so i read the patch notes (NOTE in this case)
it said:"Fixed a bug that allowed players to control high level pets in MA missions while exemplared."

this ruins my crazy ambush fun how?


 

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Originally Posted by Effy_On_Malibu View Post
That patch just owned AE lol
Owned AE? The "AE was nerfed and is now crap" doom stuff is counterproductive. AE is fine, they fixed an exploit.

Icy


 

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Originally Posted by megajoule View Post
call me skeptical, but i doubt that many will be willing to contribute to a thread that might also be titled, "hey devs, here's what to nerf next."
true


 

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Originally Posted by lll Phoenix lll View Post
true
Do you think that the devs find out about what to nerf next from the forums ?

Doubtful...


Consciousness: that annoying time between naps.

 

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Meh I've adapted and found something that will never be fixed because it isn't broken at all and still gets the ambushes everywhere.

Don't ask me for it - just figure it out for yourselves.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

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why even post in this topic if you won't even explain what it is?


 

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Originally Posted by PracticallyGod View Post
I made a mission with res bubblers and defendable objects that when destroyed spawn mass amounts of enemies. you run into one room, the guys in that room kill the objects, then you kill stuff for 10 or so minutes. great for tickets.

I ran across a mission with the level range of 52 to 5 (no I dont have it backwards) and was curious as to how that was made. If anyone wouldnt mind PMing me Id be grateful.

did that just get killed with today's patch?


 

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If only the devs fixed things that need fixing as fast as they fix these things. Too bad the lag in the itf doesn't give bonus xp or that would have probably been fixed by now.


 

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Originally Posted by Lohenien View Post
Meh I've adapted and found something that will never be fixed because it isn't broken at all and still gets the ambushes everywhere.

Don't ask me for it - just figure it out for yourselves.
Maybe it wont get "fixed"... but will it get nerfed? Probably.


 

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Originally Posted by Donna_ View Post
Do you think that the devs find out about what to nerf next from the forums ?

Doubtful...
Uh...yeah.

Because if they were as smart as the exploiters...the exploits wouldnt be there in the first place.

Loose lips sink ships.


 

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Originally Posted by SlimPickens View Post
Uh...yeah.

Because if they were as smart as the exploiters...the exploits wouldnt be there in the first place.

Loose lips sink ships.
Well if they had several thousand people testing for exploits I'm sure they could find them to. It's not a matter of intelligence but manpower. There are a lot more exploiters looking for holes than paragon QA team members.

That being said, I suspect they find out about most of them either through data-mining or bug reports. People reporting exploitative arcs obviously helps but bear in mind this is also all no their server, simple datamining could easily be used to keep an eye out for people who are earning rewards at a rate significantly higher than the standard or for arcs that are being run over and over.


 

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Originally Posted by Hart View Post
. This is why the TV farm and demon farm are still around after literally years of being mentioned on the forums.
.

Sorry for a slitghtly off-topic and definitely newbie question: Which mission from Television is the farm? I just did the arc but saw nothing that seemed as nice as the blueside demons, warriors or battlemaiden


 

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Originally Posted by Drugfree Boy View Post
Sorry for a slitghtly off-topic and definitely newbie question: Which mission from Television is the farm? I just did the arc but saw nothing that seemed as nice as the blueside demons, warriors or battlemaiden
Liberate Television. It's Nemesis, which is why a lot of people don't like it due to the stacking Veng.

Easily the most farmed non-AE mission villainside though. A SS/FA brutes paradise.


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Originally Posted by Effy_On_Malibu View Post
That patch just owned AE lol
It's funny, that's what they said about I16 too.


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Originally Posted by Silas View Post
Liberate Television. It's Nemesis, which is why a lot of people don't like it due to the stacking Veng.

Easily the most farmed non-AE mission villainside though. A SS/FA brutes paradise.
Liberate TV is nice, but I've had some nice runs of Investigate Freaks in TV also


 

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Originally Posted by macskull View Post
It's funny, that's what they said about I16 too.
LOL, I see what you did there.


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Originally Posted by Lohenien View Post
Meh I've adapted and found something that will never be fixed because it isn't broken at all and still gets the ambushes everywhere.

Don't ask me for it - just figure it out for yourselves.
found one as well. about 1000+ tix in 10 min more or less. not as much as some in the past, but good enough all the same. a little fiddlez with the search should find you one.


 

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Originally Posted by Marsquake2 View Post
why even post in this topic if you won't even explain what it is?
Common sense.

The devs tend to find anomalies via datamining primarily. Find a "method" and publicize it and it becomes much easier to spot (due to activity). Most people, even farmers, aren't particularly hardcore. One person doing a particular mission five times a day may not be enough to sound the alarm. Thirty people doing that particular mission five times a day, is a totally different story.

Players have always been more resourceful than developers. Add to that unlimited time and motivation (which 99% of developers don't have) and unlimited resources (which 100% of developers wish they had) and you see how the problem can never be completely fixed, only bandaided (and oftentimes, not in a timely fashion. These fixes have to be done AROUND the rest of the game's continuing development, after all). It can take days or weeks to get a "fix" through the proper channels and into the game. The longer you evade detection (by minimizing exposure to the datamining tripwire), the longer you can benefit from these things.

I use the word "method" because exploits are determined solely by the developers. Reward rates (and what is "proper") is only known by them. As long as there are missions in the base game that offer extreme levels of reward for those capable of taking advantage of them (which is everyone), players will never be able to truly figure out the metrics used to determine "proper" reward rates. Plus, players are emotional ("He's producing more stuff than me. He must be exploiting!") so a player's definition of out of whack reward rates can often be called into question.


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Originally Posted by Hart View Post
The "true farmers" know that the devs data mine this stuff and you can't hide a farm. It's just not possible. You make x reward in y minutes. If x divided by y is greater than the amount the devs intend, they will be aware that something is amiss. This is why the TV farm and demon farm are still around after literally years of being mentioned on the forums.

We're not trying to exploit the game or break the rules. We're trying to find the most efficient means of attaining a goal, typically wealth or xp generation. That's not 'cheating', 'abusing' or 'misusing'; it's playing within the letter of the law, whether you feel it's in the spirit of the law or not.
/QFT.

I don't know why so many anti-farmers don't get this. It's so important that I want to repeat it:

Farming isn't about breaking rules or anything else nefarious or shady.

IT IS NOTHING MORE AND NOTHING LESS THAN TRYING TO FIND THE SHORTEST **PERMITTED** PATH TO THE GOAL (XP, REWARDS, ETC).

Imagine that in the real world you have a reason to cross town every day - perhaps it's your drive to work. Also imagine that you get it in your head to try to optimize (shorten) the length of time to get from your house to work.

So you try different routes. Maybe your pull out a map. Maybe you even go as far as to calculate for each route the speed limits of each road involved - even the traffic flow patterns as you observe them.

Now it's not just about trying to get to work, now finding the quickest route to work has become an ongoing game in and of itself. And as factors change (construction, new roads, etc) it's an ongoing recalculation.

Now, I agree that someone people trying to get to work fast might break the rules. They might do 50mph in a 35. They might run a red light. They might even go the wrong way down a one-way street. Everyone knows, including any who do that, that such actions are going to be punished. They break the rules.

The kind of farmers the devs would have any real problem are like that.

However, if we instead obey all the speed limits, stop at red lights, go down one-way streets the right way, and in general follow all rules set out for us, then there is absolutely nothing wrong with making a game out of looking for and repetitively using the quickest path to a goal.

And *that* is what the utter majority of farming is.

Now, if we do 55mph on a road marked as 55mph, the city planners might look at this road and might be unhappy. They might say "We didn't know that anyone would use that road to drive that fast" or even "we didn't even see that our redevelopment project made that new street with such a high speed limit".

However, what no one can honestly say is "those drivers should just *know* that they should be driving slower, even though we never have and never will give them specific guidance on that."

I think the devs are smart enough to know this. And I think they are smart enough to not flip out and blame the guy taking the new 55mph road. I think the devs are smart enough to not blame the traffic for the speed limit, and to instead simply change the speed limit to something else.

And I sincerely think that farmers are fine with that. In fact, I will go a step further.

If the devs didn't constantly nerf (or buff) parts of the game, then the quickest path to one's goals wouldn't keep changing. In a very real way, I think that the constantly moving target of farming is what keeps farming ALIVE. After all, if it was easy to figure out the quickest path, and if once you figured it out you never had to recalculate, THEN farmers would in general get bored. What keeps it interesting for farmers, ultimately, is that every so often we get new nerfs that make us have to re-solve the problem - which is fun - and every so often we get new content, powers, and features that give us new opportunities to find an even shorter route - also fun.

This is a dance between those who control the limits (the devs) and those who want to figure out how to be the least limited within the rules (the farmers).

And there is nothing inherently wrong, exploitative, or harmful about that dance.

In any case, it is NEVER going to stop. It is the nature of devs to change the game. And it is the nature of farmers to keep trying to find better, quicker, shorter solutions.

And no amount of forum writing is going to change a smidgen of that.


For Great Justice!

 

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I've tried several missions people were claiming they were getting some mass inf from, though when I played them they just seemed normal rewards.