Reduced Badge Requirements in I16


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Lady Arete View Post
Clarification: Not running the same mission over and over, but staying inside the same mission. Milking the 4-5 Master Illusionists. Yes.. it is repetative and it is a way of farming. For now its the quickest way of getting said badge.
I know many people cite the Illusionists badge as "public enemy number one" as far as which badge needs to be reduced the most. But to be honest I could probably rattle off a few dozen badges which are a lot harder to earn than that one.

It's very possible that badge will be one of the ones lowered by Synapse just based on how much "negative press" it gets. But really it's not one of the ones I'd bother with if I had any control over which badges to pay attention to. *shrugs*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Lady Arete View Post
Clarification: Not running the same mission over and over, but staying inside the same mission. Milking the 4-5 Master Illusionists. Yes.. it is repetative and it is a way of farming. For now its the quickest way of getting said badge.
I found that finding a pair of MI's together in Peregrine in the low-mid 40s, setting a low damage aoe (I chose Crushing Field) to auto (or using a taunt/damage aura) and leaving it for a while made some pretty nice progress.

But it's not a badge I'd pursue on all of my 50s, let alone all of my toons, at the current requirements.


 

Posted

There should be an "I complained about a badge" badge.


 

Posted

Quote:
Originally Posted by Lothic View Post
It's possible there may be a few idiots out there like that, but I don't think it'll happen as much as you'd think.

Case in point I earned Empath about a month before Posi finally got around to lowering the insanely high 1 billion HPs healed requirement. Now obviously when I first learned about that reduction I had a moment where I thought to myself, "Heh, that figures..." But I never once jumped out here on the forums and whined or ranted about it because I knew that change was very looooog overdue and very justified.

In fact there were many people over the years (including myself) who publicly stated on these forums that even though they had the billion HPs Empath done that they would be in favor it being lowered because that requirement was silly-stupid from day one regardless. I suspect that this testimony from these badgers were part of the reason Posi finally decided to lower the requirement. Let's just suffice it to say I -never- believed his excuse about it being a "decimal point typo" that took 4 years to fix.

So will it be momentarily annoying for me to learn that maybe other badges like Immortal or Leader end up being reduced? Sure it will. But again I wouldn't complain about it here because I realize that there are badges like that out there which are unfairly beyond the reach of most people who play this game. Obviously I hope that they don't make top badges too trivial to earn, but there are at least a few like that which could be fine tuned without too much objection.
To be honest I can't see anyone really exploding on the forums about a badge that can only be reasonably earned via AFK farming (Immortal and Empath) if the badge requirement were reduced to an amount that makes it possible to get it withOUT AFK farming. Dropping the zero from Empath was a good start, but its still quicker to get it via AFK Farms, just less farm time.

Now Popular and Leader which are only gained via normal game play being lowered might cause a few of the badge holders to raise their eyebrows but they hopefully won't start a flame war over those hideous requirements being dropped down. (1 billion/2billion.....ugh)

But some of the kill x-amount badges being lowered may hack off a few, but oh well.

Yes, Illusionist is one of them, I wouldn't mind seeing the badges from Rikti ship raids being lowered, 35 bombs and 10 kills of the Rikti GM? Hm.....how about 10 bombs and 5 kills? Not everyone is a huge fan of the raids or has a PC that can handle the raids. (My PC can, just not a big fan of them). The Rikti monkey badge.....eh, cruise through RWZ and you can get it fairly easily. 500 Skulls and 100 Skull bosses? Skull boss count is fine but 500 normal skulls? Fabricator: does it really need to be 10,000 craftings especially since they nerfed Brainstorms? Restore Brainstorms or lower the amount.

What I'm hoping for is:

1. All epic damage/heal/money badges reduced to more obtainable amounts.
2. Fabricator being reduced or the restoration of Brainstorms counting toward it.
3. Rikti Raid badges reduced
4. Any "kill x-amount" badge with over 100 as the criteria being reevaluated. 200 is pushing it for some, anything higher enters the realm of the ridiculous.
5. PVP rep badges being reduced. Not everyone is keen on PVP before and after ish 13, do they still need to be 100 and 400?


 

Posted

shrug, I'll hold any real comment till I see what is actually changing, but this doesn't sound like a good thing to me.


Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.

 

Posted

Quote:
Originally Posted by Lothic View Post
I know many people cite the Illusionists badge as "public enemy number one" as far as which badge needs to be reduced the most. But to be honest I could probably rattle off a few dozen badges which are a lot harder to earn than that one.

It's very possible that badge will be one of the ones lowered by Synapse just based on how much "negative press" it gets. But really it's not one of the ones I'd bother with if I had any control over which badges to pay attention to. *shrugs*
The problem is that its a requirement for an accolade which means that ti gets a lot of negative press from non-badgers. I personally find purely cosmetic badges with insanely high requirements a lot <s>more</s> less annoying than Accolade Requirement Badges with high requirements.

EDIT: Gah, I wrote more instead of less and completely switched my point around.


 

Posted

Quote:
Originally Posted by Adeon_Hawkwood View Post
The problem is that its a requirement for an accolade which means that ti gets a lot of negative press from non-badgers. I personally find purely cosmetic badges with insanely high requirements a lot more annoying than Accolade Requirement Badges with high requirements.
Well accolade requirement badges certainly are "squeaky wheels" that'll likely get some grease whether they actually need it or not.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

The main thing to consider with something like Coldhearted and Illusionist is that they're involved in accolades. To perform at an ideal level, you need stuff like Deathless and Unbreakable. The healing badges and the higher-end damage badges are only for show, if you get them on one character, there's no real need to get them on another.

Edit: Well, it's already been said. So... nevermind I guess.


 

Posted

If I may jump over to the dark side for a second, I'd like to see some sort of change for the following redside Defeat badges (among some others that come to mind):

  • Visionary: 100 Rularuu bosses, somehow. There's a handful of missions where you can farm these extremely nasty bosses. Easiest way to fix this is to grant villains some manner of Shadow Shard access.
  • Legionnaire (Warriors), Regenerator (Trolls), Weatherman (Outcasts): These badges are a freaking joke. Legionnaire forces you to go to Siren's Call to farm bosses, Trolls only appear in newspaper missions, and Outcasts only appear in ONE MISSION. Solution: expanded spawning, accessible to all level ranges. At least you can Flashback for the Outcasts...
  • Untouchable/Gangbuster: My main issue here is how unclear they are. Last time I checked the only way to know which badge the boss you're fighting corresponds to is to check their info for a mention of the Marcone family (Gangbuster) or the Don (Untouchable). Considering Untouchable isn't available blueside, maybe its requirements could be changed.
  • Devourer of Earth: I haven't seen it mentioned yet and this applies to both sides. 500 DE eminators, only slightly less ridiculous than Illusionist due to how pervasive DE are.
  • Kill Skuls: Yeah, this is ridiculously easy to get blueside once you've sufficiently out-leveled Perez Park. Some of my best memories on my Blaster are kiting crowds of "Skuls" and melting them with Ball Lightning. But it's another miserable one to get redside (no clue how I managed this on my Mastermind, I must have farmed it along with Bonecrusher, another unreasonable badge for villains).
  • Ski Chalet Skiing Badges: Ease up on the times? Pretty pwease? (Note: Not entirely serious, but these ones were murder for me on one toon and my other badger still doesn't have them all.)
  • And finally, Fabricator: I'm jumping on the bandwagon for this. 10k is crazy. Considering the last 4 badges in the series double, 2000 would be much more palatable. Hell, even 5000 would be more palatable.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
If I may jump over to the dark side for a second, I'd like to see some sort of change for the following redside Defeat badges (among some others that come to mind):

  • Visionary: 100 Rularuu bosses, somehow. There's a handful of missions where you can farm these extremely nasty bosses. Easiest way to fix this is to grant villains some manner of Shadow Shard access.
  • Legionnaire (Warriors), Regenerator (Trolls), Weatherman (Outcasts): These badges are a freaking joke. Legionnaire forces you to go to Siren's Call to farm bosses, Trolls only appear in newspaper missions, and Outcasts only appear in ONE MISSION. Solution: expanded spawning, accessible to all level ranges. At least you can Flashback for the Outcasts...
  • Untouchable/Gangbuster: My main issue here is how unclear they are. Last time I checked the only way to know which badge the boss you're fighting corresponds to is to check their info for a mention of the Marcone family (Gangbuster) or the Don (Untouchable). Considering Untouchable isn't available blueside, maybe its requirements could be changed.
  • Devourer of Earth: I haven't seen it mentioned yet and this applies to both sides. 500 DE eminators, only slightly less ridiculous than Illusionist due to how pervasive DE are.
  • Kill Skuls: Yeah, this is ridiculously easy to get blueside once you've sufficiently out-leveled Perez Park. Some of my best memories on my Blaster are kiting crowds of "Skuls" and melting them with Ball Lightning. But it's another miserable one to get redside (no clue how I managed this on my Mastermind, I must have farmed it along with Bonecrusher, another unreasonable badge for villains).
  • Ski Chalet Skiing Badges: Ease up on the times? Pretty pwease? (Note: Not entirely serious, but these ones were murder for me on one toon and my other badger still doesn't have them all.)
  • And finally, Fabricator: I'm jumping on the bandwagon for this. 10k is crazy. Considering the last 4 badges in the series double, 2000 would be much more palatable. Hell, even 5000 would be more palatable.
For Visionary I'd love to see the Shard become a CO-OP zone so that villains can partake of the SHARD TF's, yes even the dreaded DR Q!

Villain newspaper missions in Shark can provide Warriors, though Siren can be better. Would like to see Port Oaks tweeked to remove the Snakes thus consigning them to Mercy, where you can easily get the amount needed for the Mongoose badge, and PO spawning Outcasts and Trolls for street sweeping plus Newspaper mishes that offer them.

Yes Devourer of Earth could be lowered too along with Fabricator.


 

Posted

Quote:
Originally Posted by _23X_ View Post
shrug, I'll hold any real comment till I see what is actually changing, but this doesn't sound like a good thing to me.
Maybe, maybe not.
There are a handful of badges that really are unreasonable, but if they employ the same idiotic carpet-bomb approach that they did with the MA badges, it will be bad.


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The Mentor Project

 

Posted

Quote:
Originally Posted by Nericus View Post
Since when can't buffs from the empowerment station be deleted? Bring up your powers, check for temp powers and right click delete power, unless a recent patch nerfed that.
They can indeed be, as you say -- I think the poster you were responding to simply didn't realize that it could be done and/or how to do it.


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Avatar detail taken from full-size piece by Douglas Shuler here

 

Posted

Quote:
Originally Posted by Eric_Nelson View Post
Then can indeed be, as you say -- I think the poster you were responding to simply didn't realize that it could be done and/or how to do it.
Hope so, I haven't used an Emp. Station in awhile so I'm not aware if there was a stealth change to it.


 

Posted

Quote:
Originally Posted by Nericus View Post
Hope so, I haven't used an Emp. Station in awhile so I'm not aware if there was a stealth change to it.
No, there wasn't any change to empowerment stations that I know of. That was how I got Fabricator.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

About the Deletion of empowerment buffs.
That was me. I do remember that at some point it was impossible to delete them. Think the moment was at the same time as converting brainstorm ideas did not count towards badge.
Then I decided I did not want to do some progress further with my 2'd character. Since the auras kept going and they where very... not usable for roleplay. ;P
But if we are able to delete them now then ... rawr.
What I try to say is... Thanks for correcting me


Lady Arete on Unionhandbook
My Excel Badge tool

 

Posted

Quote:
Originally Posted by Ironblade View Post
Maybe, maybe not.
There are a handful of badges that really are unreasonable, but if they employ the same idiotic carpet-bomb approach that they did with the MA badges, it will be bad.
I can see it now, all badges lowered to 1 "thing" needed. Just like MA so now we are all gold medal winners for just showing up. I still hold that some badges, hell most badges should be hard to get, and a few insanely hard to get (or unreasonable as you put it). but I know that isn't popular thought.

as far as NEEDING the accolade bonuses for end game stuff, pshaw I say most of my toons don't have them and play just fine w/o the extra 10 points of endurance.


Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.

 

Posted

Quote:
Originally Posted by DarkGob View Post
If I may jump over to the dark side for a second, I'd like to see some sort of change for the following redside Defeat badges (among some others that come to mind):
I can add 2 more
  • Paragon Protectors
  • Toxic Tarantulas

as well as any "kill x" badge required to unlock a contact


On Justice
Global @Desi Nova Twitter: @desi_nova Steam: Desi_nova. I don't do Xbox or PS3

 

Posted

Just hope the Devs wont nuke the requirments (as said earlier). Cause simply taking down one enemy and getting the badge is for me rediculus. (add easy, "whats-the-point", boring etc.)
Some badges would need some looking into (I admit) on say the red side. Like weatherman/woman. This badge is only available by doing one mission (and farming it for them bosses). Adding more missions with them would be a great start!
Same goes with Visionary (Overseers). Add more missions with them, make them and trolls and skulls abit more common on the isles. That should give us more oppertunity of getting the badge (and no nukage is needed).

This though is my plea to the Devs: Don't make things too easy (Cause easy is instant gratification, easy is boring... you get the drift). Make the hunt for the badges FUN! Perhaps even make more ways for them to be required for cool stuff.


Lady Arete on Unionhandbook
My Excel Badge tool

 

Posted

Quote:
Originally Posted by Lady Arete View Post
Just hope the Devs wont nuke the requirments (as said earlier). Cause simply taking down one enemy and getting the badge is for me rediculus. (add easy, "whats-the-point", boring etc.)
Some badges would need some looking into (I admit) on say the red side. Like weatherman/woman. This badge is only available by doing one mission (and farming it for them bosses). Adding more missions with them would be a great start!
Same goes with Visionary (Overseers). Add more missions with them, make them and trolls and skulls abit more common on the isles. That should give us more oppertunity of getting the badge (and no nukage is needed).

This though is my plea to the Devs: Don't make things too easy (Cause easy is instant gratification, easy is boring... you get the drift). Make the hunt for the badges FUN! Perhaps even make more ways for them to be required for cool stuff.
Make the Shadow Shard a co-op zone and give villains access to the Shard TF's. More hunting grounds for some badges, and more opportunity for villains to get Merits.


 

Posted

Hmm (looks at my own post). "Add more missions with them, make them and trolls and skulls abit more common on the isles."
Should have written "Add more POSSIBILITIES with them, make them a bit easier to to get too and the trolls and skulls abit more common on the isles."

The Shadowshard as CO-OP... hmm not sure about that idea myself. Yes it would ease getting the badges, but then it would make the zone another "here are no villains nor heroes! All are here to save the world."
...so very usure if I like that idea. Maybe give villains access to one of the zones of shadowshard... (but then the problem becomes.. give a villain an inch and (you know) ;P )


Lady Arete on Unionhandbook
My Excel Badge tool

 

Posted

Quote:
Originally Posted by Lady Arete View Post
Hmm (looks at my own post). "Add more missions with them, make them and trolls and skulls abit more common on the isles."
Should have written "Add more POSSIBILITIES with them, make them a bit easier to to get too and the trolls and skulls abit more common on the isles."

The Shadowshard as CO-OP... hmm not sure about that idea myself. Yes it would ease getting the badges, but then it would make the zone another "here are no villains nor heroes! All are here to save the world."
...so very usure if I like that idea. Maybe give villains access to one of the zones of shadowshard... (but then the problem becomes.. give a villain an inch and (you know) ;P )
Well since there appear to be hints that Rularuu may be back on the attack or as part of the "Coming Storm" that Ouroborus mentions, having the villains access the shard would make sense since such a threat would require all the firepower one could muster to defeat.

After all if the world is destroyed, what good would that do a villain?

Some villains like things as they are: a nice constant battle of good vs evil with an occasional brief win for either side, but neither one winning for good.


 

Posted

Yes, yes... give Villains access to the Shadow Shards but make the entry point be The Storm Palace instead of Firebase Zulu.... muah ahahahahahahahahahahahahahaha!!!!!! *cough* *hack* *spit*

Sorry, hairball...

As has been said above, there are a lot of badges that need a good seeing too, especially, but not limited to, red side: Trolls, Skulls, Outcasts, Overseers, Paragon Protectors, Family (Marcone and otherwise) are some that come to mind. And then, for both sides, the Epic sets should be analysed: if most people are getting them via farming (as I think they are) well then, something is definitely wrong about them.


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Posted

Quote:
Originally Posted by _23X_ View Post
I can see it now, all badges lowered to 1 "thing" needed. Just like MA so now we are all gold medal winners for just showing up.
I detect bitterness. Personally my hope is that past, present, and future requirements are examined and set to be reasonably balanced. That is neither too tough or too easy to earn.

There shouldn't be any insane requirements. Those promote unhealthy play or a rush to exploits.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

<QR>

My own 2 cents is as it always is. If they lower requirements without fixing farms and exploits, badges become cheap and useless. This thought does not apply to the red side kill x badges like weatherman etc. as they do not need to lower the requirements but make the baddies more prolific.