Reduced Badge Requirements in I16
This is a game we're talking about. It's supposed to be fun. Sure, it should have challenges, even some extremely difficult ones. But the challenges should be intentional and they should be part of a thoughtfully designed framework. Accolade requirements like having to get 10 million points of damage or defeat 500 summoned illusionists were designed without an understanding of what was reasonable in regular gameplay. It's the right decision to tone them down. I don't want to see them trivialized, but I'm confident Synapse won't do that. I think there's a happy medium that's possible between stupidly difficult and stupidly trivial.
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Paragon City Search And Rescue
The Mentor Project
Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.
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If this list is true then it comes pretty close to killing badge collecting as a long term post 50 mini-game. I hope the new content is compelling. |
Not idling for badges is a good addition, in my opinion. I just wonder why you think that's bad.
Personally, I like that some of the defeat badges, Zookeeper, Illusionist, etc. are a little bit difficult. It makes me feel more accomplished for having them. So many things have been a lot easier to achieve lately. Since AE getting a 50 is as easy as getting an ITF formed.
If they make everything so easy that anyone can get it, then the fun of a challenge decays.
As for the epic badges, Damage, Money etc. I do not think they need tweeked at all, cuz if you get them then it shows how good or dedicated you are to the game.
Just my worthless opinion there, like it or not, w/e.
Be sure to drink your
Maybe, maybe not.
There are a handful of badges that really are unreasonable, but if they employ the same idiotic carpet-bomb approach that they did with the MA badges, it will be bad. |
Honestly I don't expect either of those to happen (I mean, I'd love it if something like Field Crafter were account-wide, but that won't happen). At most I'd just like to see a few of the "harder to get" badges have their requirements lowered, especially if they're tied into an accolade.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Personally, I like that some of the defeat badges, Zookeeper, Illusionist, etc. are a little bit difficult. It makes me feel more accomplished for having them. So many things have been a lot easier to achieve lately. Since AE getting a 50 is as easy as getting an ITF formed.
If they make everything so easy that anyone can get it, then the fun of a challenge decays. As for the epic badges, Damage, Money etc. I do not think they need tweeked at all, cuz if you get them then it shows how good or dedicated you are to the game. Just my worthless opinion there, like it or not, w/e. |
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Yeah, I've been in meetings all day and I just looked at the thread going "List? What list?"
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This is not the list you are looking for.
That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.
Why the resentment towards changes that brings badge requirements into numbers that can be achieved during game play as opposed to afk-farming? If you want to play the badging mini-game afk, go nuts - none of these changes will make that less effective. If you want to stick with a character and earn it actively over a very long career, that isn't impossible anymore.
Not idling for badges is a good addition, in my opinion. I just wonder why you think that's bad. |
I guess the devs are speaking and they want to take badges in this direction which is fine. Speaking for myself alone, it doesn't leave me much to do. I truly feel that I've experienced just about as much as I can in the game. If the badges that they come out with from now on take less than two weeks to obtain then I really really hope that any new content takes longer than two weeks before I feel like I've done it to death. So far my experience has been that that is not the case.
Mod 08 slapped my hand w/ a ruler because of the list
Either way...if the changes I saw go through, I wouldn't mind, though I'm still hardly anywhere near the proposed damage badge changes. Over 3 years and my Invul Tank has only taken 14 million damage sans Accolade buffs <_<
The problem is that the rules and regulations are set out by the developers, not us.
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Even though badge collecting is a fraction of the player base, most of those that I know of that collect badges would find collecting badges while not playing to be anti-ethical. There is around a dozen players that I know that think otherwise though. |
Ohh also
... that collect badges would find collecting badges while not playing to be anti-ethical.
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Let's say for the sake of argument that there is 50 on the North American servers (I have no basis for comparison for the European servers). Given that there is at least 100,000 accounts on the North American servers, I think I'm right in saying "irregular user".
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I hope the 75% cuts to some of the epic badges makes them more to your liking.
Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.
I said self imposed, you even quoted it ... we all follow the developer imposed rules. if not play exactly to their desire.
you are calling me un-ethical? for how I choose to play a game? Seriously? Are you invoking Godwin's law next? |
two words: day jobs If you or anyone has ever "parked a toon at the tailors" (or any day job spot that wasn't where you just happened to be when you ended a play session) that is no different that afk farming the heal badge.
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I am a special and unique flower, there is not another one like me, just like everyone else. so are we all irregular or all normal?
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I did not see the list posted in this thread.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Paragon City Search And Rescue
The Mentor Project
Maybe, maybe not.
There are a handful of badges that really are unreasonable, but if they employ the same idiotic carpet-bomb approach that they did with the MA badges, it will be bad. |
How so? Do you mean removing badges? Or do you mean reducing badges to near insignificance and making them account-wide?
Honestly I don't expect either of those to happen (I mean, I'd love it if something like Field Crafter were account-wide, but that won't happen). At most I'd just like to see a few of the "harder to get" badges have their requirements lowered, especially if they're tied into an accolade. |
I hope.. HOPE they don't gut the entire badge system the same way. I would agree, I don't 'expect' it to happen. On the other hand, I didn't expect the senseless carnage done to the MA badges.
Paragon City Search And Rescue
The Mentor Project
Okay, so you personally know only a dozen. So what? Everyone with Empath got it via those 'anti ethical' means.
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So let us say 200 characters have Empath to take into those driven people that don't use the badge sites. This is out of several million characters. Seems like a fringe activity to me.
Additionally several of those characters belong to the same account holder. I know of one group of characters belonging to one person.
So we have around 200 accounts that want to break the spirit of the rules to get badges. So what? The amount of people with the badge is irrelevant to the question of the ethics involved. It doesn't matter if it was only one person or if it were 10,000 people. The principle is the same: They broke the spirit of the badge requirements.
It is a black or white situation: Did the person get the badge through intended means? Even by your admission they did not.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
If I recall correctly, the amount of characters on either CIT or BH with Empath is below 80 (a lot of them the same on both sites). I believe CIT is at 69 verified characters with the Empath badge.
So let us say 200 characters have Empath to take into those driven people that don't use the badge sites. This is out of several million characters. Seems like a fringe activity to me. |
It is a black or white situation: Did the person get the badge through intended means? Even by your admission they did not. |
Paragon City Search And Rescue
The Mentor Project
I never said it wasn't a fringe activity. And I think your estimate is low. I have Empath on two toons and neither is on a badge site.
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It is a black or white situation: Did the person get the badge through intended means? Even by your admission they did not.
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With all due respect, I still think it's a totally BS standard. Did ANYONE get them 'legit'? Is it POSSIBLE to have gotten them 'legit'? (Possible in THEORY, maybe. Possible for anyone with a life, hardly.)
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It was never possible to earn the Empath badge without farming. It was never possible to earn the epic damage taken badges without afk farming. Yet the fact that people actually have the badges makes the developers hesitant to change the requirements to values that could be achievable through play.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I would like to think the datamining was there since they were well aware of the Gladiator Healing farms for quite a long time.
Paragon City Search And Rescue
The Mentor Project
I can add 2 more
as well as any "kill x" badge required to unlock a contact |
/unsigned on this sentiment, sorry.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Number 204 (unlocked by the Toxic Tarantulas) is 40-44. Personally I enjoyed having to do the contact a "favour" for it to trust me enough to handle delicate tasks so I'd like to see these requirements stay. The numbers can be a bit high though if you try to do it within "the correct" level bracket.
All these changes in badge requirements will pretty much make those badges meaningless unless loopholes are closed and kills that grant rewards only count for badge credit.
All these changes in badge requirements will pretty much make those badges meaningless unless loopholes are closed and kills that grant rewards only count for badge credit.
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yay everyone wins!
Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.
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If this list is true then it comes pretty close to killing badge collecting as a long term post 50 mini-game. I hope the new content is compelling.