I16 Closed Beta
@Golden Girl
City of Heroes comics and artwork
I didn't feel that the summary explained to my satisfaction whether or not the animations themselves were customizable, and I thought I'd ask about it. I didn't realize I would anger people with my inquiry, I'll just go back into obscurity where I belong.
whimpers at the "door" let me in
LvL 50's Inv/Em Tank, Katana/Regen Scrapper, Merc/Traps MM, Ninja/Dark MM, Crab
@Torell Guardian, Liberty & Freedom
My thoughts exactly. I have no idea if I'll get in this one or not, but either way, I'm really excited to see this in its entirety.
Quick question on that; with things like DM/DA/etc dark powersets, are the 'dark' portions of the powers going to be re-colorable, or is it changes/selections to the available animations? |
As far as I know, only Martial arts and Super Strength have complete alternate animations that you can choose from, and the secondary effects from those can be re colored, as well.
SadysCHICK ALL the Badges! (I can get. 1396)
Full image by David Nakayama
Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!
Though, please go back to the old beta system, where interested parties could participate. Closed betas might be preferred in terms of letting you minimise pre-release drama, but open betas offer so much more with word-of-mouth marketing and player excitement. |
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
What call was there to be nasty about it? Have I offended you in some way that I'm not aware of? I'm certainly sorry if I have.
I didn't feel that the summary explained to my satisfaction whether or not the animations themselves were customizable, and I thought I'd ask about it. I didn't realize I would anger people with my inquiry, I'll just go back into obscurity where I belong. |
It's just that the entire point of Customization is to color your characters' powers. The reason Martial Arts and Super Strength are getting different animations is because those powers don't have much color to them at all, so they wouldn't benefit from color tinting like other powersets.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
You may call me a dreamer, but I see it as the first step towards a serverless environment. I know, wild hope, but sometimes hope is what keeps us going.
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That would be the dumbest thing NC wound ever have done.
Full stop.
"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
Every beta since they started closing it, with the exception of the last one, has had two phases: Closed, then Open, before the Issue releases. We will all get to play around with it before it goes live. People should be happy that it's in beta now, and by word of some devs, should be a short one. Focus on the positive things, folks. Life is better that way.
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Small closed to give it some initial testing and make sure it's not going to blow up anybody's machines or mass-delete characters, then open. I remember being thrilled when they went to this model, and even though I've never once been in a closed beta, I'm still thrilled.
I do wish we hadn't lost our ability to look at the character creation stuff, tho.
My postings to this forum are not to be used as data in any research study without my express written consent.
I sort of suspected this issue would finally lock out the Character Creator from being open. Why? because 3/4ths of the point of this issue IS the new character creator. It might as well be open beta if you're going to let everyone play with it. It's good to see I'm rarely surprised anymore, I had prepared myself for this up front, so I'm not disappointed.
"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
One massive (AKA cross server) PvP arena / PvP zone network would be nice. And I think that's do-able.
The fact that people who were not in the closed beta could access the character creation screen was very clearly a bug of some sort. As I was patching Test earlier, I wondered if along with the new character creator that "unintended feature" would get fixed. Looks like I was half-right.
Of course people will refer to it as "having a privilege taken away". Some people are still talking about the Issue 1 Some Grenade "nerf", after all.
We've tried a "no closed beta" variant just last issue. It resulted in a whole lot of day 1 posts to the tune of "this is a horribly buggy issue, this game sucks and I'm leaving".
Mind you, it would've been nice to get a heads up slightly earlier. At the very least, someone could've spread the word around the office so BABs didn't end up Twittering "Guys, come and check out the new character creator!" and "we're trying to get a fix to the issue where only closed beta testers should access the character creator working" in short succession.
Character index
Though, please go back to the old beta system, where interested parties could participate. Closed betas might be preferred in terms of letting you minimise pre-release drama, but open betas offer so much more with word-of-mouth marketing and player excitement. |
But, that's exactly what they DON'T want. They did it with Issue 15. And what happened is what anyone who's been in closed beta would have expected to happen. It was horrible, buggy, and full of holes. And it soured a lot of people. I know people who STILL won't play the new TFs because of what they saw on day one of Issue 15 Beta.
THAT is what comes across via word-of-mouth. Closed Beta is not for building excitement. It's for beta testing in a "closed" environment where they can break things and put them back together without people seeing this and getting turned off.
ie. No one wants to eat a hotdog after they see one getting made.
The fact that people who were not in the closed beta could access the character creation screen was very clearly a bug of some sort. As I was patching Test earlier, I wondered if along with the new character creator that "unintended feature" would get fixed. Looks like I was half-right.
Of course people will refer to it as "having a privilege taken away". Some people are still talking about the Issue 1 Some Grenade "nerf", after all. We've tried a "no closed beta" variant just last issue. It resulted in a whole lot of day 1 posts to the tune of "this is a horribly buggy issue, this game sucks and I'm leaving". Mind you, it would've been nice to get a heads up slightly earlier. At the very least, someone could've spread the word around the office so BABs didn't end up Twittering "Guys, come and check out the new character creator!" and "we're trying to get a fix to the issue where only closed beta testers should access the character creator working" in short succession. |
It wasn't a bug before and isn't considered one now. It was always working as intended. it just so happens that the new Que system they're putting in stops that. Nothing more, nothing less.
It's just that the entire point of Customization is to color your characters' powers. The reason Martial Arts and Super Strength are getting different animations is because those powers don't have much color to them at all, so they wouldn't benefit from color tinting like other powersets.
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"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
But, that's exactly what they DON'T want. They did it with Issue 15. And what happened is what anyone who's been in closed beta would have expected to happen. It was horrible, buggy, and full of holes. And it soured a lot of people. I know people who STILL won't play the new TFs because of what they saw on day one of Issue 15 Beta.
THAT is what comes across via word-of-mouth. Closed Beta is not for building excitement. It's for beta testing in a "closed" environment where they can break things and put them back together without people seeing this and getting turned off. ie. No one wants to eat a hotdog after they see one getting made. |
And it would not be much different than what they had exposed at Comic-Con, but on a larger scale.
I'm not against closing the access, though; I just think they did a real disservice to themselves by not giving a small announcement before they set up the closed beta that it might be a little more closed than it ever was. That would have gone a long way toward alleviating the OUTRAGE!!! from some of the players.
Did they not know that they wanted to lock out the log-in for this beta? Is this a little incidental bonus to the features? They would only do themselves good by stating if that is so.
| Issue 9 Fly poses | IO's and ED
| Cycling the Combat Monitor | Load Macros from a Text File |
Which does make one wonder why they'd need a queue system at all, given that only 2 of the servers are ever busy enough to need one (Virtue and Freedom) and then really only during DXP weekend, which yes, might fix the problems we had during the past DXP weekend. Let's just hope it doesn't lead to discussion of a massive serverless/mega-server environment, because..well it would suck. Some of us like the specfic makeup (more or less) of the server we're on...
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SadysCHICK ALL the Badges! (I can get. 1396)
Full image by David Nakayama
Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!
CoH does that, and I might as well just go play CO who is already using a stupid "mega-server" environment. It destroys the RP communites of Virtue and pennicle by doing that. If they do, I might as well go play another game that destroyed its RP community before launch, heck at least it looks better.
That would be the dumbest thing NC wound ever have done. Full stop. |
I play on many servers right now and would love nothing more than to be able to play any of my characters I wish to play with any of the characters people in my community may want to play. Instead, my community is occasionally fractured, because I want to play a character on Pinnacle, while 3 others want to play characters on Guardian, while 2 others want to play characters on Liberty. Sure, we often capitulate and join up on the same server, but how often is at least one of us not playing the character we really want to play, because it is on the "wrong" server?
I encourage your desire to protect your community. I feel the same. I see my community suffering because of the Server system. I know a serverless system would only strengthen my community, because I have often seen a bunch of us on and chatting with each other, but unable to actually play together, because we are on different servers. It is fun to chat with each other. It is more fun to chat and play together.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
It wasn't a bug before and isn't considered one now. It was always working as intended. it just so happens that the new Que system they're putting in stops that. Nothing more, nothing less.
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I might be mis-remembering things, but I do believe the devs have stated that they have been wanting to lock out the log-in for a while, if not, always, but they didn't have the resources to work on it and it wasn't important enough to give it enough effort. Now, they have more staff.
| Issue 9 Fly poses | IO's and ED
| Cycling the Combat Monitor | Load Macros from a Text File |
There seems to be a lot of misunderstanding in this thread. I was irritated at first because I disapprove of closed beta in this game as I feel it hasn't improved release quality, release speed or release stability. However, they haven't done this to lock closed beta down even harder...
According to Castle, this is a side effect of them implementing a queue feature. Previously, you were only checked for access to the specific servers when you tried to enter them. Now as soon as you pass the login screen you're being put on a new login server which facilitates server queues.
The access check is happening there now, when you first pass the login and join the server handling queues. That's why the change has taken away the ability to go beyond that first login screen - they haven't tackled it as a specific way to deny access in closed beta, it's just something that's possibly an inevitable side effect of their new server queue feature.
Though, please go back to the old beta system, where interested parties could participate. Closed betas might be preferred in terms of letting you minimise pre-release drama, but open betas offer so much more with word-of-mouth marketing and player excitement.