OneAboveAll

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  1. Quote:
    Originally Posted by MrLiberty View Post
    KM's CS was doing *double* the amount of damage it was supposed too. I'm not saying CS wasn't broken, but now its a bad set with no build up and no tier 9 crit to even hope for.

    I still stand by the fact that for the 2 days it took to Level, IO and accolade a KM for RV that I played for all of a week was worth it to troll people explaining to them how bad they were for dying to Concentrated Strike. On the bright side, that free's up 5 sets of glad armors to use on actual decent toons.


    I didn't really see a "slew" of PvP changes, basically they normalized all the outliers when it came to mez duration. Which would be Controller Mind control, Earth Dom Stalagmites, Earth assault Seismic Smash and Fissure. They sort of buffed stalkers, giving them a higher HP cap (2088 I think). Oh and stalkers might be able to fight club now.

    haha when we get 4 fixes to pvp in an issue in what like seems forever..that's a slew....LOL.

    edit: nerfing enzymes is huge.
  2. Quote:
    Originally Posted by recalx View Post
    errr, since when?
    on beta...along with a slew of other pvp fixes....i shouldnt have rolled a KM lol juss sayin. stalkers look enticing now
  3. Quote:
    Originally Posted by B_Witched View Post
    also to add to bb - overpowered stun ftw lol....earth powerboosted stun is nice.
    this is now fixed.
  4. you're not slotting interrupts in aidself for the probability of getting hit while soft capped... should be slotting interrupts if you want to remain mobile. slotting ints pretty much allows you to move after you click aidself
  5. Albeit even if its minimal success....or would it just be flat out wrecked every single time against anything....

    With t4 rebirth and t4 reactive or degenerative.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Sonic Resonance
    Secondary Power Set: Radiation Blast
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Concealment
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Sonic Siphon -- Acc-I(A), Acc-I(7), EndRdx-I(7), Range-I(9)
    Level 1: Neutrino Bolt -- Apoc-Dam%(A), Apoc-Dmg(11), Apoc-Acc/Rchg(13), GJ-Dam%(13), GJ-Dam/End/Rech(15), GJ-Acc/Dmg(15)
    Level 2: X-Ray Beam -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Acc/Dmg/EndRdx/Rchg(19), GJ-Dam%(21), GJ-Dam/End/Rech(21), GJ-Acc/Dmg(23)
    Level 4: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(48), Clrty-Stlth(50)
    Level 6: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(48), SprngFt-EndRdx/Jump(48)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(11), Ksmt-ToHit+(50)
    Level 12: Stimulant -- Empty(A)
    Level 14: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(25), RechRdx-I(25), IntRdx-I(27), IntRdx-I(27)
    Level 16: Grant Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(17)
    Level 18: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(19)
    Level 20: Phase Shift -- RechRdx-I(A), RechRdx-I(29)
    Level 22: Aim -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46), AdjTgt-Rchg(46), AdjTgt-ToHit/Rchg(46)
    Level 24: Sonic Dispersion -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(31), GA-End/Res(31), GA-ResDam(31), GA-Res/Rech/End(33)
    Level 26: Acrobatics -- EndRdx-I(A)
    Level 28: Cosmic Burst -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg/EndRdx(33), Apoc-Dmg/Rchg(33), GJ-Dam%(34), GJ-Acc/Dmg(34), GJ-Dam/End/Rech(34)
    Level 30: Sonic Cage -- RechRdx-I(A), RechRdx-I(36), Acc-I(36)
    Level 32: Disruption Field -- EndRdx-I(A)
    Level 35: Web Envelope -- RtngG-Immob/Rng(A), RtngG-EndRdx/Immob(36), RtngG-Acc/Rchg(37), GravAnch-Acc/Immob/Rchg(37), GravAnch-Acc/Rchg(37)
    Level 38: Scorpion Shield -- LkGmblr-Rchg+(A), Krma-ResKB(39), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), Krma-Def/EndRdx(40), Krma-Def/Rchg(40)
    Level 41: Focused Accuracy -- Rec'dRet-Pcptn(A), EncAcc-ToHit(42), EncAcc-ToHit/Rchg(42), EncAcc-ToHit/Rchg/EndRdx(42), AdjTgt-ToHit/EndRdx(43), AdjTgt-EndRdx/Rchg(43)
    Level 44: Summon Disruptor -- S'bndAl-Dmg/Rchg(A), S'bndAl-Dmg(45), S'bndAl-Acc/Dmg/Rchg(45), S'bndAl-Acc/Rchg(45)
    Level 47: Liquefy -- Empty(A)
    Level 49: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(3), Efficacy-EndMod/Rchg(3), Efficacy-EndMod/EndRdx(5)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 2% Enhancement(Immobilize)
    • 22.5% Enhancement(Range)
    • 37.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 293.8 HP (28.89%) HitPoints
    • 7% JumpHeight
    • 7% JumpSpeed
    • Knockback (Mag -27)
    • Knockup (Mag -27)
    • MezResist(Confused) 15%
    • MezResist(Held) 15%
    • MezResist(Immobilize) 17.2%
    • MezResist(Repel) 1000% (10% chance)
    • MezResist(Sleep) 15%
    • MezResist(Stun) 15%
    • MezResist(Terrorized) 15%
    • 20% Perception
    • 19.5% (0.33 End/sec) Recovery
    • 82% (3.47 HP/sec) Regeneration
    • 5% RunSpeed
    • 3% XPDebtProtection




    http://www.cohplanner.com/mids/downl...C6FF00A27EEDAE
  6. Ya no prob....just won't know what I'll have io'd out by then...
  7. -- What are your global handles/recognizable names? @iniquitos

    -- What are the Names/Sets/ATs of the toons that you are going to use?

    1) Hellsprung - Demon/Pain MM

    2) Disastra - rad/dark Cor

    3) Praetorus - Arch/Rad Cor or Oblivion Rad/EM Blaster
  8. anyone know if the -maxhp portion is a % of hp or a set amount of hp. are the values the same for pve critters and pvp?
  9. I actually dont see max hp drop at all when my pets attack...however when the mm attacks it drops using a 75% chance for -max hp.
  10. Does the degenerative interface work with pets or just the MM?
    If yes, how many times can it stack from the pets and the MM?
    Why is there no icon for degenerative, but for reactive their is an icon?
  11. OneAboveAll

    Powers Panel

    Haven't seen anyone post any information about this panel...Anyone have a transcript or highlights?

    They did mention Dark in the opening Q&A and mentioned other sets being proliferated....what were they?
  12. wanted to say that I can't make tues nights for practice...
  13. OneAboveAll

    1v1 Duel Ladder

    Global- @iniquitos

    Available for matches on weekends- yes
  14. Ill sign up for the supplementary draft.....

    What are your global handles/recognizable names? @iniquitos
    What server do you primarily play on? freedom
    What server do you prmarily PvP on? freedom
    What toons do you have to offer for 8v8 PvP?
    fully io'd with pvp io's? rad/dark cor, ta/rad cor (12 sec stun), rad/em blaster
    some io'd out but no pvp proc toons -- rad/psi, sonic/therm, ta/pain, cold/dark, nec/psn, widow, em/nin stalker, more...


    Which of these toons is on Freedom? all
    If any, what toons would you be willing to transfer to Freedom for a league?
    What do you consider your primary/optimal role in a team setting? spiking, debuff targets, rogue,disruption

    What do you consider your favorite role in a team setting? anything but healing
    Would you be willing to make a new toon and level it to 50? if someone pl'd it and front the inf sure.
    Would you be willing to respec into a new build for a league? dont need to.
    Briefly describe your experience in PvP. (If you were on other 8v8 teams list them here, any substantial experience here also) captained test league 2 and 4 long long ago. and a bunch of smaller leagues on infinity and freedom...
  15. So...I've seen a couple of teasers now...

    of the surviving 8 who do you think dies?

    my money is definitely on Statesman...in a superman'ish kind of storyline...
  16. Any Good?

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Thorny Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Char -- UbrkCons-Dam%(A), GladNet-Dam%(7), Apoc-Acc/Rchg(9), Apoc-Dmg(9), Apoc-Dmg/Rchg(11), HO:Endo(11)
    Level 1: Thorny Darts -- Apoc-Dmg/EndRdx(A), Apoc-Acc/Dmg/Rchg(13), Apoc-Dam%(13), GJ-Dam%(15), GJ-Acc/Dmg(15), GJ-Dam/End/Rech(17)
    Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(34), GravAnch-Acc/Immob/Rchg(36), GravAnch-Acc/Rchg(36), GravAnch-Immob/EndRdx(36)
    Level 4: Fling Thorns -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(31), Ragnrk-Acc/Dmg/Rchg(31), Ragnrk-Acc/Rchg(34), Ragnrk-Dmg/EndRdx(34)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
    Level 8: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(31)
    Level 10: Impale -- GJ-Dam%(A), GJ-Dam/End/Rech(19), GJ-Acc/Dmg(21), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(23)
    Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(37), Amaze-Acc/Stun/Rchg(37), Amaze-Acc/Rchg(37), Amaze-EndRdx/Stun(39)
    Level 14: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(25)
    Level 16: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40)
    Level 18: Assault -- EndRdx-I(A)
    Level 20: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42)
    Level 22: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(25)
    Level 24: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
    Level 26: Bonfire -- RechRdx-I(A)
    Level 28: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(29), Ksmt-ToHit+(50)
    Level 30: Acrobatics -- EndRdx-I(A)
    Level 32: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33)
    Level 35: Ripper -- Erad-Dmg(A), Erad-%Dam(43), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(46)
    Level 38: Smoke -- Acc-I(A)
    Level 41: Hibernate -- RechRdx-I(A), RechRdx-I(46)
    Level 44: Hoarfrost -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(45), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResKB(50)
    Level 47: Frozen Armor -- LkGmblr-Rchg+(A), Krma-ResKB(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(50)
    Level 49: Sleet -- RechRdx-I(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    Level 50: Reactive Radial Flawless Interface
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5), Panac-Heal/+End(7)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(3), Efficacy-EndMod/Rchg(3), Efficacy-EndMod/Acc(5)



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  17. Wanted to see if this could be improved alot....

    Hero Plan by Mids' Hero Designer 1.942

    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Ice Blast
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(13), Nictus-Heal(13), DarkWD-ToHitDeb(17), DarkWD-ToHitDeb/Rchg(17)
    Level 1: Ice Bolt -- GJ-Dam%(A), GJ-Acc/End/Rech(19), Apoc-Dam%(21), Apoc-Acc/Rchg(25), Apoc-Dmg/Rchg(25), HO:Nucle(27)
    Level 2: Ice Blast -- GJ-Dam%(A), GJ-Acc/End/Rech(27), Dev'n-Acc/Dmg(29), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Acc/Dmg/EndRdx/Rchg(31), ImpSwft-Dam%(31)
    Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(36), DampS-ToHitDeb/Rchg(37), DampS-ToHitDeb/EndRdx(37), DampS-ToHitDeb/Rchg/EndRdx(50)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(11)
    Level 10: Assault -- EndRdx-I(A)
    Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-Rchg(37), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39)
    Level 14: Shadow Fall -- Krma-ResKB(A), S'fstPrt-ResKB(15), LkGmblr-Rchg+(15)
    Level 16: Fearsome Stare -- HO:Lyso(A), HO:Lyso(40), DarkWD-ToHitDeb/EndRdx(40), DarkWD-ToHitdeb/Rchg/EndRdx(40)
    Level 18: Grant Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(19)
    Level 20: Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(21)
    Level 22: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
    Level 24: Howling Twilight -- RechRdx-I(A), RechRdx-I(46)
    Level 26: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/EndRdx(43)
    Level 28: Bitter Ice Blast -- GJ-Dam%(A), GJ-Acc/End/Rech(34), Dev'n-Acc/Dmg(34), Dev'n-Acc/Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(36), ImpSwft-Dam%(36)
    Level 30: Phase Shift -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Dark Servant -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Nictus-Heal/HP/Regen/Rchg(33), DarkWD-ToHitDeb(33), DarkWD-ToHitDeb/Rchg(46)
    Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 38: Acrobatics -- EndRdx-I(A)
    Level 41: Dark Embrace -- S'fstPrt-ResKB(A), Aegis-Psi/Status(42), S'fstPrt-ResDam/EndRdx(42), S'fstPrt-ResDam/Def+(42), ImpSkn-Status(43)
    Level 44: Soul Storm -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(45), Apoc-Acc/Dmg/Rchg(45), UbrkCons-Dam%(45), GladNet-Dam%(46), HO:Nucle(50)
    Level 47: Summon Mistress -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(48), S'bndAl-Acc/Dmg/Rchg(48), S'bndAl-Acc/Rchg(48)
    Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 50: Musculature Radial Paragon
    Level 50: Reactive Radial Flawless Interface
    Level 50: Rebirth Radial Epiphany
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5), Panac-Heal/+End(9)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(3), Efficacy-EndMod/Rchg(3), Efficacy-EndMod/Acc/Rchg(5)
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 4.88% Defense(Fire)
    • 4.88% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Ranged)
    • 6.75% Defense(AoE)
    • 1.8% Max End
    • 22.5% Enhancement(Range)
    • 27% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 35% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 282.3 HP (27.8%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -28)
    • Knockup (Mag -28)
    • MezResist(Confused) 7.5%
    • MezResist(Held) 7.5%
    • MezResist(Immobilize) 7.5%
    • MezResist(Sleep) 7.5%
    • MezResist(Stun) 7.5%
    • MezResist(Terrorized) 7.5%
    • 10.5% (0.18 End/sec) Recovery
    • 72% (3.05 HP/sec) Regeneration
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 5% RunSpeed




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  18. I'll be a captain, but was wondering....if it can be a smaller format than 14 players per team...i'd prefer to have more teams competing than to have less than a handful of teams. 8v8 is great but 6v6 or even 5v5 is just as fun as long as there are lots of team.
  19. your best bet would be ice/dark corr changing sides and picking up psi.

    with fitness becoming inherent you can take phase. you have a large enough heal. dominate will help you fill in the dmg hole especially with 2 purp procs and maybe a jav. tk can help you with your debuffs, tar patch, fearsome stare, darkest knight with its autohold until you do dmg.

    its easy enough to get hp/heals.

    id probably focus on recharge/acc/dmg bonuses....you dont want to miss your heals....
  20. how bout we also delete toons if they die in pve.
  21. I have the same issue. Anyone know a fix? This happens every time theres an update...I've tried the usual downloading a new cohupdater and/or reinstalling the game.....no dice.