psi blaster is overpowred!


BadBad_Girl

 

Posted

First, i'm not QQing about this power and i'm not fluent in english, please understand.


Many villains complain about this overpowred power pool.


psi blast has 2 heavy burst damage with insanely fast activation time.


The mainly overpowred skills in psi blast is will domantion and telekinetic blast.


i'm not complain about this damage, but psi blast's activation time is too short.


psi lance (or psi dart) - mental blast - will domination - telekinetic blast = dead


another blaster's power pool has 2+ second gap, so villains can take any action against blaster's attack.

but psi blaster can't do that.

because ( mental blast - will domination - telekintic blast ) being hit in 1 second!



the reason why 'psi is overpowred' is 70+% of blaster are psi blaster in freedom server.

and many villains in RV complain about psi blaster.


it's not a coincidence. it's reality.



then... how to fix?


increase activation time telekinetic blast or will domination 1 sec to 1.7+ sec.

or

will domination -> change like siren's song (damage = 0, sleep)


 

Posted

WoW killer but now i can't reup????


 

Posted

Quote:
Originally Posted by ClickABC View Post
First, i'm not QQing about this power and i'm not fluent in english, please understand.


Many villains complain about this overpowred power pool.


psi blast has 2 heavy burst damage with insanely fast activation time.


The mainly overpowred skills in psi blast is will domantion and telekinetic blast.


i'm not complain about this damage, but psi blast's activation time is too short.


psi lance (or psi dart) - mental blast - will domination - telekinetic blast = dead


another blaster's power pool has 2+ second gap, so villains can take any action against blaster's attack.

but psi blaster can't do that.

because ( mental blast - will domination - telekintic blast ) being hit in 1 second!



the reason why 'psi is overpowred' is 70+% of blaster are psi blaster in freedom server.

and many villains in RV complain about psi blaster.


it's not a coincidence. it's reality.



then... how to fix?


increase activation time telekinetic blast or will domination 1 sec to 1.7+ sec.

or

will domination -> change like siren's song (damage = 0, sleep)
The problem here is retarded people not knowing when to pop greens or how to evade incoming damage i,e breaking up mini spikes. The only possible problem I can see with Psy and maybe sometime in the future getting changed is delayed damage (which is what makes psy so good, the way the attacks hit the target allows you to set up a mini spike)

The damage is not overpowered, and the recharge time isn't insanly fast at all, and while I understand that your english isn't perfect, mine isn't either you can't come on the forums make up numbers, make up power names, make up percentages and make up reasons as to why they are OP. It doesn't work like that, watch I can do it too

I think AR is OP'd because it has so many AoE's that you can hit multiple people at once in RV, also I think Full auto or beanbag or slug?! should change activation from 1 or 1.2 to 2.1 or 2.5 whatever it is. As it stands AR is by far the most OP set and it needs to be fixed, theres also about 88% of all blasters in RV that are AR. THIS IS A FACT I DIDN'T MAKE THIS UP.


 

Posted

Quote:
Originally Posted by ClickABC View Post
First, i'm not QQing about this power and i'm not fluent in english, please understand.


Many villains complain about this overpowred power pool.


psi blast has 2 heavy burst damage with insanely fast activation time.


The mainly overpowred skills in psi blast is will domantion and telekinetic blast.


i'm not complain about this damage, but psi blast's activation time is too short.


psi lance (or psi dart) - mental blast - will domination - telekinetic blast = dead


another blaster's power pool has 2+ second gap, so villains can take any action against blaster's attack.

but psi blaster can't do that.

because ( mental blast - will domination - telekintic blast ) being hit in 1 second!



the reason why 'psi is overpowred' is 70+% of blaster are psi blaster in freedom server.

and many villains in RV complain about psi blaster.


it's not a coincidence. it's reality.



then... how to fix?


increase activation time telekinetic blast or will domination 1 sec to 1.7+ sec.

or

will domination -> change like siren's song (damage = 0, sleep)
To be honest it's only a spike, and it's not the activation times that is causing you the problem.

It's the speed in which the power travels to it's target that allows psi to hit all at once, I can do exact same on my Rad blaster, Snipe, Cosmicburst and Xraybeam all hitting within mere moments of each other.

How to fix??

Move more, get out of range, heal when damage starts to come in instead of once it's hit.

Spec your toon to better, take tough with Aegis and Impervium procs...


Consciousness: that annoying time between naps.

 

Posted

Quote:
I think AR is OP'd because it has so many AoE's that you can hit multiple people at once in RV, also I think Full auto or beanbag or slug?! should change activation from 1 or 1.2 to 2.1 or 2.5 whatever it is. As it stands AR is by far the most OP set and it needs to be fixed, theres also about 88% of all blasters in RV that are AR. THIS IS A FACT I DIDN'T MAKE THIS UP.

This made me chuckle.. Just imagine instead of psi blasters coming out of the base a whole platoon of AR blasters...

If I saw it I think I would have to run from LOLing too much


 

Posted

Quote:
Originally Posted by ClickABC View Post
First, i'm not QQing about this power and i'm not fluent in english, please understand.


Many villains complain about this overpowred power pool.


psi blast has 2 heavy burst damage with insanely fast activation time.


The mainly overpowred skills in psi blast is will domantion and telekinetic blast.


i'm not complain about this damage, but psi blast's activation time is too short.


psi lance (or psi dart) - mental blast - will domination - telekinetic blast = dead


another blaster's power pool has 2+ second gap, so villains can take any action against blaster's attack.

but psi blaster can't do that.

because ( mental blast - will domination - telekintic blast ) being hit in 1 second!



the reason why 'psi is overpowred' is 70+% of blaster are psi blaster in freedom server.

and many villains in RV complain about psi blaster.


it's not a coincidence. it's reality.



then... how to fix?


increase activation time telekinetic blast or will domination 1 sec to 1.7+ sec.

or

will domination -> change like siren's song (damage = 0, sleep)

These are all great ideas. I can now cancel my subscriptions knowing the future of CoX is safe in your hands.


 

Posted

The time has come for these changes.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by ConFlict View Post
The time has come for these changes.
i see what you did there


 

Posted

Psi has 3 things going for it. 4 80 foot ranged attacks. Projectile speed allowing 3 attacks to hit at once. Quick activation times.

Is it the hardest hitting with 4 attacks. No
Can it fit the most procs in for unresisted damage. No
Is it the fastest animating? If you use mental blast in your chain. No.
Does it have the best built in Mez in its attack chain. No
Least resisted damage type. No, not anymore.
Is it the least end intensive primary. No (Actually the most)

For some reason people never seem to get, Psi spends about the same time animating its attacks as a Fire blaster does. The difference is say you are being attacked over a 4 second window. With fire you are taking damage from 1-4 With Psi you take less damage, but it all comes 3-4 seconds into it. In both cases you know the damage is coming in. Just with Psi you have a 2 second delay before you HP bar finally starts to drop.

For random damage spam in RV its not a huge advantage once you figure out what when you see Will Dom/Psi or Mental blast that the damage from those is going to apply in a second or two later. Where Psi really does come in handy is in a true spike situation where you have say 9 - 15 packets of damage all coming in very close to each other making it difficult for emps to heal through because of heal animation times.


 

Posted

just fix 100% placate.


 

Posted

To be fair, it misses when will dom misses.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by OneAboveAll View Post
just fix 100% placate.
when will people realise that people who slot the placate proc are bad? its useless in anything other then duels.


 

Posted

Quote:
Originally Posted by Psycho Jas View Post
when will people realise that people who slot the placate proc are bad? its useless in anything other then duels.
It does come in handy when you've got a taunter on you. Not that that happens all that much.


 

Posted

Quote:
Originally Posted by ConFlict View Post
To be fair, it misses when will dom misses.
On that subject, it's kinda weird. I've been placated by psy blasters without being hit by them. Not sure how it's possible. May be some insane lag or something, but I clearly got placated when the only person attacking me was a psy blaster....and i took zero damage. This has happened twice in the last 2-3 months.


 

Posted

Quote:
Originally Posted by Supermax View Post
On that subject, it's kinda weird. I've been placated by psy blasters without being hit by them. Not sure how it's possible. May be some insane lag or something, but I clearly got placated when the only person attacking me was a psy blaster....and i took zero damage. This has happened twice in the last 2-3 months.
rubbish


 

Posted

Quote:
Originally Posted by Mercury_Down View Post
It does come in handy when you've got a taunter on you. Not that that happens all that much.
wasting a dmg proc slot for that placate makes you bad, especially for team settings.


 

Posted

Lmao,

The battle between Jas and Supermax!?

Two people who know nothing, but feel the need to comment on everything. This.. is... awesome.


 

Posted

Quote:
Originally Posted by Psycho Jas View Post
when will people realise that people who slot the placate proc are bad? its useless in anything other then duels.


Its pretty effective in zone as well.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by Supermax View Post
On that subject, it's kinda weird. I've been placated by psy blasters without being hit by them. Not sure how it's possible. May be some insane lag or something, but I clearly got placated when the only person attacking me was a psy blaster....and i took zero damage. This has happened twice in the last 2-3 months.
I believe the placate proc is a chance for not reliant on the power hitting you - that and the power has a dmg and sleep so the dmg might not have hit but the sleep did? I dunno.


 

Posted

No... >.< Screech has minor damage.... You'll never avoid the damage but still be hit with the stun. Same's true for Dominate, or literally every other Mez power with damage.


 

Posted

Quote:
Originally Posted by Psycho Jas View Post
wasting a dmg proc slot for that placate makes you bad, especially for team settings.
Sure, but that, plus dueling, and zone makes it not a terrible choice to slot.


 

Posted

Quote:
Originally Posted by ConFlict View Post
Its pretty effective in zone as well.
If you're any good it wont make a noticeable difference.


 

Posted

Quote:
Originally Posted by Vexington View Post
Lmao,

The battle between Jas and Supermax!?

Two people who know nothing, but feel the need to comment on everything. This.. is... awesome.
What part of you being completely irrelevant didn't you understand? You must lead the most aweful life, pull yourself together.


 

Posted

Quote:
Originally Posted by Psycho Jas View Post
If you're any good it wont make a noticeable difference.


think what you will, pro.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by ConFlict View Post
think what you will, pro.
Lets be serious con, between me and you theres about 5 PvP'ers who can be classified as good that are at RV on a regular basis, any day of the week I'd chose the glad jav proc in will dom rather then that placate proc, there isn't an argument here.