Why are 'godly' characters frowned upon?


Amber_V

 

Posted

I've actually had 2 god like characters.

Ulala was a god of a far off world, the illusion sent to this world was at the far reaches of her control hence why it was weak. This meant a very weak character with a god complex, which I hope was fun, in a way!

Soaring Horizon is the Avatar of a god with no real worshipers, as such her powers are pretty weak and she has lots of problems because of it, the old sun god frowned on technology quite a bit, so it breaks around her (Although only very simple devices, no crushing robots) and believed in getting your hands dirty, hence not being able to work magic without touching the target. So it's not Gods in themselves that are bad (Unless my characters suck, in which case discount all that), it's going overboard with the power a character has.


 

Posted

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So it's not Gods in themselves that are bad it's going overboard with the power a character has.

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Exactly. Which is why, yes, God characters set alarm bells off for me, but so does anything that has power way beyond the accepted norms for the game world. (That's any game world.)

To be honest, being a realtively normal character in a world where many around you are just uber-hard is ego-crushing enough without the same beings being able to toast demi-gods as though they were marshmallows.

In LARP, I have never had a ritual performed on either of my characters, and I carry no magic items. They have all been one hit point wonders with spells. I have stood around in battles, looking at the guys with the enchanted weapons, and the amulets of immunity to normal damage, and I have wondered off to find a drink, 'cos I'm about as much use as a chocolate fire guard.

Being around uber-characters in CoX is a lot like that. Soul flaying.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

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So it's not Gods in themselves that are bad (Unless my characters suck, in which case discount all that), it's going overboard with the power a character has.

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A very good point. Feel free to substitute 'god' with 'overly powerful' in my post, most of the same points apply. I blame little sleep so apologies if I've inadvertantly annoyed anyone.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

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I blame little sleep so apologies if I've inadvertantly annoyed anyone.

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I suggest blaming the lack of sleep for the unwarranted paranoia too.

Except I bet I've had less than you and I cnfrom corehent setouncex.


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Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

I don't mind uber characters if they're played well (i.e. have a decent backstory and don't godmode). Since I do most of my RPing in PD it provides an excellent excuse (read: copout) to limit my toons abilities. In fact one of my toons actively uses PD as a sort of refuge, since he is an uber psi and constantly hears the voices of everyone on the planet, in PD it's quiet.

One way of having uber power and plausibly limiting it is to have that power have some sort of drawback. For my uber psi it's the incessant voices.

Another toon of mine is the avatar of an abstract. Since by nature it is not supposed to have a physical form, that form is subject to destabilisation upon violent assault.

My main hero is a traditional Inv/SS. His strength and durability are sub-Statesman levels but he's vulnerable to psi attacks. Strong willed he may be but it's not enough to stop any half decent psi turning him into a vegetable, or against other heroes.



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Posted

Ed is the nearest thing I have to a god character, yes he is unkillable by normal means (gravity, explosions, modern weaponry and natural causes) but that is to explain Revive. However he does have one major glaring weakness in magic, any kind of demon binding spells or just being toasted by a magical fireball would cause him some serious harm.

Which is why he now remotely operates his schemes, primarily to avoid having any direct contact with heroes because he knows they probably would have worked this out by now.

Should Soaring Horizon ever get her hands on him, he'd be done for, if anyone actually took the time to do some mystical prying and research they could find out his true name (every demons true name is written down in a tomb of knowledge, though it would take a deal with a rather amoral power in order to get hold it).

Ingame he can stack enough Fear effects to actually fear AVs (this has been done to AV versions Romulous (normal and Nictus versions), Nemesis, Dra'gon, Hro'Dtohz, Hero-1 and Recluse to name a few) so usually that's the only ability I have that I tend to exaggerate.

My only trouble is that although he's one person he has 2 different powersets and I point blank refuses to mix them up, he's either a Mastermind and not as tough as his demon self but with a larger amount of firepower to bring to the table with his Bots and uses technology for his forcefields or a dark energy using regeneration scrapper.

The combination of scrapper and mastermind would reach tankmage levels and thus it is to be avoided.


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Posted

Then there is Sara. Indestructible, yes. Undefeatable and omnipotent... Hell no.

Damage isn't everything. (Pre-emptive self-excuse)


Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

I have two characters based on Celtic goddesses- Brigid and Andraste.

With Brigid, the concept is that she's actually an ancient being who encountered some early Celts and coincidentally exhibited the traits (as well as the name) of one of their deities; thus they assumed she was that deity. So she was worshipped as a goddess for a while. Then, she became a nun (which she was rather good at) and because of her long-lived nature had to fake her death, and so she ended up being called a saint, by the same name as the deity.

But is she actually the original deity? Probably not. She's not immortal, just by dint of her people's lineage exceptionally long-lived, if she spends enough time sleeping, which she's mostly done for the last fifteen centuries. She's quite happy to not be seen as a goddess or a saint any more.

With Andraste, she's supposed to believe that she's the magical avatar of the Celtic warrior goddess, and that her sword contains the embodiment of the goddess Morrigan. IC, all that the authorities can establish about the sword is that it is magical. It's entirely possible (and I'm playing this open, when I rp her) that she is actually just a wee bit mad (and influenced by certain mind-altering substances) and the sword doesn't really speak to her at all. So she's based on a goddess, but not actually a goddess.

Hopefully, both of these get-arounds are sufficient to avoid any of the main problems caused by playing gods in a game like this.


The Purple Party Pagan of Paragon

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Posted

umm ok the problem with "beyond mortal" characters have already been mentioned, they lack "human" motivation to be there, there is nothing they can't do or practically so anyway, there is little to learn. In the end I have my own little pet theory as to why these characters don't work well in most rp settings. It's because they act like humans with a god complex.

Seriously gods don't need to boost about their powers they have them, probably for ages showing off to something as brief as a mortal isn't something there is much point to. I guess the real deal is for these to be aloof and distant, their motivations must be beyond what we can understand since they have no concern we can really deal with understand or advice on "knowingly".

I played a few of these in the past (one in CoX, but not in the public rp community). Generally if they are loud, intrusive etc. they break the frame of the RP game, again this has been summarized well already (Dante you are so good with words ). To me the success of an immortal is for them to be a bit distant completely incomprehensible, distant and indirectly hint of their nature but making no claim. They must have the "player control" not to meddle directly in the affairs of mortals. These gods may walk among us but they don't interfere on a regular basis for whatever reason.

A small quote from "Babylon 5" illustrates the point of "gods" nicely to me.

[...G'Kar carefully picks up the ant.]
G'Kar: I have just picked it up on the tip of my glove. If I put it down again and it asks another ant, "What was that?", how would it explain? There are things in the universe billions of years older than either of our races. They are vast, timeless. And if they are aware of us at all, it is as little more than antsÂ…and we have as much chance of communicating with them as an ant has with us. We know. We've tried. And we've learned we can either stay out from underfoot, or be stepped on.

- Source: http://en.wikiquote.org/wiki/Babylon_5

Basically I think this is worth considering when talking about how to play a god. A last quote from Sherrilyn's books (Dark Hunter serie)

"Just because you can doesn't mean you should. - Acheron Parthenopaeus"
- Source: http://www.goodreads.com/author/quot...errilyn_Kenyon


To end my rambling... you didn't godmode, you were just obnoxious and annoying (both). Sorry but the kind of immortals displayed in the text is just tiring to read about, no offense.


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Posted

*points to Shadowe for uber characters*AFAIK, note this may not be true so Shadowe will most likely have to correct me where I am wrong, but he's a living energy node or black hole or something and the only thing that stops him ruling the world is his mortality, that is to say he doesn't see himself above normal people and is fairly humble with his power.... 'With great power comesgreat responsibility'....and akll that jazz...


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Posted

It's not so much morality as a desire to be human that keeps him in check, but yes. That's how I understand it, and I've had a few conversations about it, both in and out of character.

I've got Crow, who's theoretically capable of doing absolutely anything, but was 'locked down' by his own will so he doesn't know he can. As far as he's concerned, he's a capable magician and a good swordsman. If he ever snapped, ther'd be trouble.

And there's Annette, who's pefectly normal, except in very particular circumstances which are effectively reserved for fiction. If someone really wanted to try playing against that part of her life, then she's got ULTIMATE COSMIC POWER, but I can't see anyone trying.

And the new one, Leannan, is a Daoine Sidhe, powerful, but not excessively so, and with several well known drawbacks.


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Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

I think just about all my characters are clobberable (is there a prize for inventing a new word?). I have two who I'd prefer to avoid having any IC humbling - but they do that by using their wits to try and slip out of the kind of trouble that might embarrass them. They're not gods, just slippery. Another character of mine - Doctor Bindweed - is indeed unkillable: his consciousness can recreate another body from any organic matter if needs be (an idea I blatantly ripped off from Swamp Thing ) but he is certainly not "godly". Far from it. He's constantly being forced to rebuild himself from compost because the Council, for example, may have armed themselves with Weedol...

My take on the hero thing is that their vulnerability makes them all the more heroic. Any indestructible demi-god can break up a fight between flame-throwing gang-bangers, but it takes guts and brains to do it if you're more than likely to get killed should anything go wrong. The fact that they get knocked down, then get up again, is part of what makes them heroic, I think.


 

Posted

Well to try and show perspective ill use two of my main characters.
Firstly Warscythe, conceptwise he is hard to hurt, a living avatar of battle in his own realm, he has escaped due to his distaste with his father ( his dimensions version of the horseman of the apocalypse -War-) and his brutal regime, imbued with phenomenal combat prowess he is damn hard to hit and can be considered unkillable hand to hand he still however has weaknesses, he has no concept of someone fighting from afar (i.e guns etc) its something he doesnt quite grasp. I could have gone over the edge and made him "unkillable" but it just didnt sit well with me, the reason I dont rp as much with him, isnt due to his powers, but more the conceptual nature of his character, he is (originally human but from the middle ages before being dragged into the bellum segmentum by War) a very stoic and reserved being, so interaction would seem like talking to a brick wall, ive yet to find a scenario to bring him fully into RP mode in a satisfactory way.

Secondly Stryke, human/cocky but a living battery of immense energy, he could...(emphasis here) effectively reduce cities to waste (if he actually knew he could or had the inclination to do so) but, the simple fact that even walking near a toaster sets it off makes him incredibly nervous of using his full potential, as he doesnt even know what the outcome would be for himself were he to unleash, therefore he keeps himself in check constantly.

I could probably expand these toons to be more RP friendly but havnt as yet had the opportunity to do so, but in both cases I have had the option to "godmode" my toons as it were, but refuse to do so, as I find those idiosyncratic details to be what makes characters interesting.

So in the long run seems there is a recurring theme here which we are all tending to agree on, yes we all tend to have characters with varying assortments of vast powers and such Raven/fan-service/shadowe for example but they are characters with boundries/flaws etc...good and well used characters then in my opinion, but for someone make the vastness of their powers their only talking point removes the fun out of the RP element.

Best piece of text that succinctly puts this in perspective is this

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Though the rare "god-modder" can attract a lot of attention, in fact most roleplayers are quite eager to cooperate and assist one another as much as possible. For every one drama queen or king who simply must be the center of attention at all times, there are 5 roleplayers standing in the background listening quietly, wishing that someone else would talk, and 15 more who went off to roleplay their own stories instead. Most roleplayers reach out to each other for support, suggestions, background story ideas, and are more than willing to lend a helping hand in these areas to anyone who asks. Such mutual reciprocity forms the foundation of what roleplaying is all about.


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(again sorry for the rambling but this is something I feel strongly about )


Art of War Co-Leader - Union *Global@Warscythe*



"The box said Windows Vista or better - so I installed Linux"

 

Posted

Actually I don't think I've ever had a character with Vast Power. Ulala on a technicality, but really who's going to cross half the universe to visit?

Even Fans Regen, probably the most powerful ability I've touted, wasn't as good as some peoples. Destroying most of her body would have killed her, for some people that wouldn't even come close!


 

Posted

But thats my point, you had a character that had all the backstory to easily change and make UBERGODKILLALLDEATHPWN....but didnt, why?..because the character is what interests you, its what you do well... the powers are just a small part of the whole package, I mean if people want to make their character in RP some uber death machine with god powers and no character, might as well be an ICBM and park it under GG repeating
"look at me I can kill you all yet i have the social skills of a coffee table"........, its social interaction that is the issue, and regardless of powers its peoples ability to be human on some scale that makes a character such as yours/ravens/shadowes work.


Art of War Co-Leader - Union *Global@Warscythe*



"The box said Windows Vista or better - so I installed Linux"

 

Posted

I've got to thank you for that mental image. Weirdly I had no trouble imagining an ICBM that could talk.


 

Posted

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My take on the hero thing is that their vulnerability makes them all the more heroic. Any indestructible demi-god can break up a fight between flame-throwing gang-bangers, but it takes guts and brains to do it if you're more than likely to get killed should anything go wrong. The fact that they get knocked down, then get up again, is part of what makes them heroic, I think.

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I think this is the part that makes me dislike "god" characters the most.

In a universal way: What's more profound? Superman getting up from an injury and finishing a fight, or Batman doing the same?

I think this is why Batman is so insanely popular (ignoring the movies for a while). He is human. Completely. He might have shed loads of money and technology at his disposal but at the end of the day, if the Joker, or Riddler, or Killer Croc really got lucky, Bruce Wayne would be dead.
It's the courage and heart he has to keep getting up, keep fighting for Gotham that makes him so popular, and such a good character.

Whereas you look at Son Of Ares, or whoever...someone who could wipe out Gotham City in a breath. Silly mortals. He only saves them because being a God and beating everything got so boring. And if you knock him down, he'll come back more powerful than you could possibly have imagined.


In an RP sense, it's the characters who have that human side that really do well. The ones who are a hero for a real reason. The ones who actually "fight" rather than "win".


@Crius

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Posted

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I think this is why Batman is so insanely popular (ignoring the movies for a while). He is human. Completely.

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He just has the small advantage of being written by people who never allow him to do wrong, and to face up to any situation at any time.


 

Posted

First thing I noticed is that avatars of gods, gods, or immortals should always retain human emotions and therefore the ability to go insanly wrong in judgement.

This is what makes it possible for Marvel to have Thor and Hercules (or even Odin) walk around and make them interesting. It is what gives them a goal to reach... A god with an uber-ego and worshippers all over the place has no business on Earth. Unless its to obtain more worshippers.

A character which is very powerfull might use a boasting ego to hide their vulnerabilities. Liz is immortal... a vampire... a witch... with a uge ego. But her immortality is bound to her being a vampire. Vampire weaknesses are very well known. And a witch, warlock or sorcerer may be able to do virtual anything but are / should be limited to do that only after research or preperation. Incantation is often requered. Make Dr. Strange unable to speak/incantate and you remove over 70% of his power.

(Virtual) immortal characters bring with them another problem. These character have seen and experienced so many. They lived through lives of others and saw their former friends and lovers die of old age. I have two immortal characters and struggled with how to play them.

The best way is what you can see happening in the Highlander movies. Immortality brings a constant problem of stealth.... Unless you want to be a. Worshipped like a god or b. Hunted down like a monster and being killed. Both my toons retained their human look at things. They are natural curious about new inventions. But sometimes can forget what age they are in. Time goes so fast for them... Like older people they tend to keep a lot of their old values. And it takes them slightly more time to manage totally new stuff. While old things they may be specialized in hold no value in the new world. Immortality is not al-knowing.

In the end it comes down to the god that can interact with people at their own level or the one that is all-knowing and all-powerful and knows that of himself. Making him/her above all else and everything. This will become a character that looks upon people like ants. And who talks/interacts with an ant?

The latter will be boring and a danger to youre own concept. As Dante made very well clear.


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Posted

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*points to Shadowe for uber characters*AFAIK, note this may not be true so Shadowe will most likely have to correct me where I am wrong, but he's a living energy node or black hole or something and the only thing that stops him ruling the world is his mortality, that is to say he doesn't see himself above normal people and is fairly humble with his power.... 'With great power comesgreat responsibility'....and akll that jazz...

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It's not so much morality as a desire to be human that keeps him in check, but yes. That's how I understand it, and I've had a few conversations about it, both in and out of character.

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Birdy is slightly closer to the overall truth than Randy on this one. Yes, Rich falls into the "uber-ultra-insanely powerful" bracket, if I were to take him to his logical extremes and if he were to ever become comfortable with what he is.

His own psychology prevents him from becoming the "god-weapon" capable of solving any and all problems. Another part of it is that I have set very careful boundaries around the level of control he has - essentially there is a sharp jump from "powers that any Energy Blaster can possess" and "whoops, I destroyed the planet", without any middle ground. He knows about this lack of control, and as such takes a great deal of care not to exceed the first one (because, let's face it, if he did destroy the planet, it would sort of screw up the game-world, wouldn't it?).

Further, he's a scientist, not a warrior. And, as Birdy pointed out, has a deep and burning desire to believe that he's still human (he's made good inroads to that, but every time he's tempted to push himself towards 'whoops', he backslides), despite the gross evidence that he's not. He doesn't know how to solve all of the problems he's faced with, except through the application of a) logic, b) charm or c) sheer brute force. And, as noted above, c) is severely limited (quite consciously by me).

All of that is wrapped up in a body that is only marginally more durable than a normal person's, extremely vulnerable to matter and energy from other realities, but that can repair itself quite readily and, in certain circumstances, ignore physical damage.

Hurt him? Easy. Physically, emotionally, psychologically. Heck, he spent one evening at the statue with a shattered jaw a little while ago. Once-upon-a-time a psychic character accidentally stumbled upon one way to essentially make him kill himself (there was a 'nick-of-time' rescue performed).

Incapacitate him? Do enough harm and he discorporates. A complete inability to take any action for at least half an hour is pretty damn good incapacitation if you ask me.

Kill him? Not a chance in hell. (Unless you're a powerful grav controller, I guess - and even then it's iffy, for reasons I won't bore you all with here, because I've not explained it IC to anyone and I like to keep the odd secret in reserve.)

At the end of the day, though, what makes him interesting to me (and has thus far prevented him from being shunned by everyone) is that he's not all about the power. His social situation is actually far more fun than "villain of the week".


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Posted

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First thing I noticed is that avatars of gods, gods, or immortals should always retain human emotions and therefore the ability to go insanly wrong in judgement.

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That depends entirely on what you're doing with them, and is logically incorrect. Having human emotions is not a requirement for things going insanely wrong.

At one point, War Crow had every single one of his emotions eliminated, aside from Duty. He became a danger to himself and every criminal in the city, and the Vigil (the precursors of the Unity Vigil) had to take him down to stop him.

You can, actually, get a very, very good character out of an entity which does not have human emotions, but is trying to fit in better with the society it finds itself in. Of course, that requires a reason for the creature to be trying to integrate, and if it is an uber-character, why should it bother...

And generally, I think gods should most definately not be entirely human. They aren't human. Playing them as such is one way to make sure they come over as arrogant god characters.

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(Virtual) immortal characters bring with them another problem. These character have seen and experienced so many. They lived through lives of others and saw their former friends and lovers die of old age. I have two immortal characters and struggled with how to play them.

The best way is what you can see happening in the Highlander movies. Immortality brings a constant problem of stealth.... Unless you want to be a. Worshipped like a god or b. Hunted down like a monster and being killed. Both my toons retained their human look at things. They are natural curious about new inventions. But sometimes can forget what age they are in. Time goes so fast for them... Like older people they tend to keep a lot of their old values. And it takes them slightly more time to manage totally new stuff. While old things they may be specialized in hold no value in the new world.

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Well, that's your opinion of what's 'best' for an immortal character.

Personally, I got sick and tired of the angst hanging over GG around the time I created Jason Caine and decided to make the world's first happy immortal. Cursed to live forever unless he can redeem himself for an act of mass murder, Jason has been around for 8000 years. He hasn't seen everything, because the world is always changing and, frankly, transport wasn't exactly up to much until the last century. He adapts perfectly happily to the world changing around him, because time passes for him at exactly the same speed as everyone else. He has a big vocabulary and likes to speak a bit like a courtier or something, but then, frankly, the same can be said of Shadowe, who is rather younger. It's an affectation, not a product of his nature. (Oh, he's never quite got the hang of all this same sex relationship stuff. He didn't think much of it in Athens, he's not going near it today. He is a live-and-let-live sort of guy though, so if that's you're bag, then go for it.)

The most significant point about him, though, is that after 8000 years, he's got pretty used to the fact that people die. He grieves for the death of friends and loved ones, but he doesn't let that stop him finding new friends and loved ones because, and here's the important bit, there are always more of them coming along and not enjoying those new people for fear of losing them is stupid.

Oh, and as for hiding your immortaility, well Jason really doesn't care any more. Someone dumped a cliff on him in the 19th Century and he didn't get out until the 20th, and suddenly there's flying humans all over the place. Compared to that, living a long time seems pretty trivial, so Jason will generally be fairly free with his age, or dropping hints about being at Waterloo, or having bedded one of the Medicis. If people want to worship him over it, he'll tell them to stop being idiots. If they want to hunt him for it, well, that would be very stupid of them.

There isn't, ever, a best way to play something. There are usually some ways that are really bad, but there's not a best way.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

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The best way is what you can see happening in the Highlander movies. Immortality brings a constant problem of stealth.... Unless you want to be a. Worshipped like a god or b. Hunted down like a monster and being killed. Both my toons retained their human look at things. They are natural curious about new inventions. But sometimes can forget what age they are in. Time goes so fast for them... Like older people they tend to keep a lot of their old values. And it takes them slightly more time to manage totally new stuff. While old things they may be specialized in hold no value in the new world.

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Well, that's your opinion of what's 'best' for an immortal character.

Personally, I got sick and tired of the angst hanging over GG around the time I created Jason Caine and decided to make the world's first happy immortal. Cursed to live forever unless he can redeem himself for an act of mass murder, Jason has been around for 8000 years. He hasn't seen everything, because the world is always changing and, frankly, transport wasn't exactly up to much until the last century. He adapts perfectly happily to the world changing around him, because time passes for him at exactly the same speed as everyone else. He has a big vocabulary and likes to speak a bit like a courtier or something, but then, frankly, the same can be said of Shadowe, who is rather younger. It's an affectation, not a product of his nature. (Oh, he's never quite got the hang of all this same sex relationship stuff. He didn't think much of it in Athens, he's not going near it today. He is a live-and-let-live sort of guy though, so if that's you're bag, then go for it.)

The most significant point about him, though, is that after 8000 years, he's got pretty used to the fact that people die. He grieves for the death of friends and loved ones, but he doesn't let that stop him finding new friends and loved ones because, and here's the important bit, there are always more of them coming along and not enjoying those new people for fear of losing them is stupid.

Oh, and as for hiding your immortaility, well Jason really doesn't care any more. Someone dumped a cliff on him in the 19th Century and he didn't get out until the 20th, and suddenly there's flying humans all over the place. Compared to that, living a long time seems pretty trivial, so Jason will generally be fairly free with his age, or dropping hints about being at Waterloo, or having bedded one of the Medicis. If people want to worship him over it, he'll tell them to stop being idiots. If they want to hunt him for it, well, that would be very stupid of them.

There isn't, ever, a best way to play something. There are usually some ways that are really bad, but there's not a best way.

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Ok... I can agree with that. As the current world has so many super powered beings that hiding a power like immortality isn't really needed anymore.

Being used to people dying is also normal.... being used to seeing friends die would be different for each person and his/her way of handling those kind of feelings.

Elizabeth is a psychotic torturer and wouldn't care for a second. Nightseye is a priestress... a commuter... She would always miss every friend that died to soon. She is also much much older. Around the same age as youre toon although born in Ancient Egypt.

It is impossible to be everywhere and see everything. As you stated... transport and communication was bad overall. What youre character would have seen would largely be defined to what he would search out or where he would find himself by accident.

Nightseye already acted as super hero even back in Ancient Egypt. And as Avatar of the godess Bast keeper of secrets she was never open in things that wouldnt concern others.


- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

 

Posted

<comes out of hibernation, and has a good stretch>
Its not just "frowned", it usualy causes shunning and scorn.


Reasons why being a god sucks balls.

1. If your playing as a real world god, like hades, thor, some obscure dragon god from the back end of china, you're going to cause most RPers to roll their eyes and sigh.
It not only godmodes anyone who RPs as that faith to have to either see you as dilusional, or to worship you, but also causes problems when the next idiot decides he's thor.
This goes for all real world and literary figures.

2. If you say you created the world or mankind, your a jackass. I dont care if thats what legends say in his backstory, religion is a soft spot for almost everyone, even atheists, and theres difference between a creation myth and a "god" saying "thats how it happened!".
It's going to make a lot of people rather angry.

3. Plot breaking.
A god char will not be invited to take part in any plot which has been geared towards the mid range.
Say for example we have an aquaman comic book. Lets put superman in it. Now aquaman looks like a pathetic dick next to superman. Aquaman is now angry, as his story has been solved in 3 pages of comic, and wants to jab a fork in Superman's eye.


And i agree with FFM about the bad roleplaying. Backhanding someone THROUGH A COMMS CHANNEL? you should be ashamed of yourselfs.


<grabs bag of kettle chips, and goes back into hibernation>


 

Posted

Since everything has been talked about exhaustively i have one more question to add:

Why do these kind of threads get such a huge ammount of 'my character is/does/acts'?


 

Posted

[ QUOTE ]

Why do these kind of threads get such a huge ammount of 'my character is/does/acts'?

[/ QUOTE ]Because those of us who have very strong chars dont want to be put into the same group as the Godmoding chars (i call it the kiddy pool)so they make a pre-emptive justification and defence of their powers, even though it's usualy not necesary.