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Pretty much what Zortel said. 'Money' or 'resources' can be used to justify or excuse a whole host of other character motivations and reasoning - if you can ignore other things then you can bend what the game has mentioned in passing. As far as I'm concerned a failure to do so is an indication of your own lack of creativity more than the game pigeon holing anyone.
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Not really. Treat money as a reward not the goal, done. As I said people are fixating on the specifics while ignoring others, which I find endearing somehow - it's a problem because they're making it a problem.
but, you know. W/E. -
Literally all my complaints about the set would disappear if Fly was animated as you spinning the staff above your head.
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Then ignore that bit rather than selectively complain about it when you're already brushing aside a lot of the game mechanics and/or narrative to begin with. It's getting bent out of shape over something that really isn't as big an issue as you make out.
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Yes I did read what you said, but you're ignoring the point I'm making - people make god characters intended for a setting where that sort of thing isn't expected. It doesn't matter how much the writers twist and turn and bend over in order to accommodate everyone, they simply won't manage it. By giving a vague 'resources' objective it allows a lot of freedom to the player without compromising the structure of the mission. You can't expect total freedom in an MMO like this, it simply wouldn't work.
Treat missions as a backdrop, and stop being so bloody obsessive about the fine details being consistent everywhere, every time. You'll do yourself an aneurysm. -
Doesn't really change the point that your complaint is a fickle one and they'll satisfy the playerbase with it. I mean come on Sam, look at your own characters - you play a god then complain story arcs intended for normal player characters would be beneath her. If that isn't undermining yourself I don't know what is.
A vague goal, 'money' or 'resources' is perfectly workable I think. Nobody in their right mind is going to take all story arcs at face value. -
At which point the complaints would do a 180 and flip over to 'the villain experience has no overall aim you're just killing time'. Lets not kid ourselves here.
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Yeah, it's something I learnt quite early on. So little point in being a big warrior girl if said warrior girl isn't going to interact with anyone beyond raised eyebrows and grunts.
Anyway, thanks for the responses so far guys. Can't really add anything just yet as I'm still mulling it all over in my head, but it's certainly made me think of a few things in a different light - nothing concrete yet of course but it's positive. -
(Or: I Have No Idea How To Condense My Thoughts Into A Single Snappy Title Now Shush And Start Reading)
So I'm putting together a couple of story arcs for the Mission Architect revolving around a (now technically retired) former character of mine who was an absolute joy to play in the game, but due to her utterly sociopathic personality actually roleplaying her was an issue. She was dropped from the game itself but I've wanted to dig her up again, blow off the cobwebs and use her as both a contact and antagonist in two sides of my AE storyline - the Hero side will be fairly easy enough as it's much easier to involve a player when they're being directly attacked and/or responsible for the defense of the city. I mean the character's description isn't exactly what screams 'nice lady':
Quote:Now in this case the Heroic side of the arc has taken care of itself quite nicely. Assaults are fended off, people are saved and/or defended, with the appropriate result coming together in the end. As a general rule a 'Heroic' motive doesn't need to be much more than that so it's saved me a lot of effort to instead redirect towards making the actual experience (combat situations, etc) a little more interesting.Uncompromising, unshakeable and entirely amoral - Jane Lundgren quickly rose to prominence under the Black Scorpion's command. A fierce proponent of cybernetics, she Commander hasn't been seen in public for over a decade; some say she has augmented herself to the point where she is no longer considered human.
I'm struggling on what to do with the same villain side.
At the moment I'm not above rewriting the villain side of things, but as of now my intention is for the villain side to deal with how Lundgren came to be in a position where she's able to command enough materiel and resources to mount an attack that warrants meta human intervention - to that end she'd be recruiting the player in order to give herself leverage and obtain what was needed. You can probably see what the problem is: quite simply I cannot think of a way to write this that involves the player villain being a catalyst for Lundgren's powerbase, merely an accessory to it. A glorified errand boy, someone willing to sack a research facility or two and murder several hundred people in the process.
What I can come up with right now:
1.) I scrap the idea the player villain is assisting her. Instead you work with another contact to try and bring her down before her plan can gain too much momentum. I think this would be the easiest solution but it has a similar problem - if I want Lundgren to ultimately succeed, I need to try and find an ending where she still achieves her goal but it isn't dumping all over the player's achievement. To be told 'YOU FAILED' would be far worse than having the character be a tool for her, I think.
2.) Lundgren attempts to betray and kill the player character when they've been used, roughly two thirds into the arc. Her goal is achieved but she then makes it personal, allowing the player to 'beat' her but still lay the groundwork for the Heroic side of the arc. A possibility but seems a bit cheap to me.
3.) I try to establish her victory through background materials, clues and the like, with instead both villain and hero arcs focusing on beating her back and bringing her down. The hero arc may revolve around defeating her forces whereas the villain side may deal with hunting down and killing/incarcerating Lundgren in person. This is also promising but probably quite a faff for my first major project.
That's pretty much it on that front. Hopefully throwing the net wide will help get me some perspective on the issue - looking at it with fresh eyes would be enormously useful, so thanks in advance there.
However, a second issue and one much more simple - does anyone have any bloody clue how to make Arachnos mobs interesting to fight against in the AE? Other than giving everyone substantial flavour text (Arachnos units under Lundgren are predominately mechanised or outright robotic) and custom paint jobs, this one eludes me. I think it's an inherent flaw with the game and one I'm going to have to struggle with regardless though. -
OOC: So, I've decided to try get back into writing recently after not doing any for somewhere around a year. Figured it'd be best to start with a character I'm planning to reinvent and reinvigorate for the game itself. Not sure of all the details in this story just yet, but I have an over-arching thread in mind, a middle and a conclusion all set. Just a case of getting there. Any feedback would be absolutely lovely, but it isn't necessary.
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Nine years ago...
At eighteen years old this was the career Jane Lundgren had wished for, though it wasn't the career she'd expected. Picking through the ruins of an apparently abandoned research base, weapon in hand, desperately fighting the urge to gun down any rivet that sparkled threateningly, or any steam pipe that gurgled in a vaguely suggestive manner. The amount of sweat working its way down her back was needlessly distracting: a startling growth spurt during puberty and copious amounts of nutri-paste had created a girl who'd reached a size where even the larger uniforms were stretched and ill-fitting.
"Routine patrol. Yeah. Sure. Note to self: kick Sarger when I see him next."
Taking a deep breath, steadying herself and wiping away globs of sweat that had leaked out from beneath her helmet, Jane crouched and continued her slow shuffle. Had it not been in a state of utter disrepair, the facility would have been impressive one - smooth, shapely contours lined the room, giving a sense of warmth to something that was otherwise painted in bland and sterile tones of beige. Grime and muck had built up over the scant few months since its owner had closed up shop, but even now it felt as if there was purpose here; machinery and computers still lined the walls. Cracked and powered down, of course, but it was as if you could just dust away a sheet or two and settle down to work once more.
Jane fought the urge to call out into the darkness - for all she knew the rest of her squad had long since found itself in the belly of some forsaken beast, riddled with bullets from an ambush that had been waiting for them, or fried into a crisp pile by an irate mage, or stomped underfoot by a rampaging golem, or had their souls ripped out by those girls in the clown outfits, or had their minds torn apart by those aboriginals with the zombies, or dissected by some insane man with a-...on reflection, there were less dangerous careers she could have chosen. Alligator wrestling, for instance. Perhaps the fine art of dynamite juggling.
Another breath and Jane forced herself to descend a small flight of stairs, hopping across the few which had long since fallen away, cursing as her boots skidded against a scattered pile of bricks. Hearing her own voice echo down here made Jane realise just how criminally isolated she was; the radio was dead, and yelling out would probably bring hell's own army down upon her. Still, her patience was nearing its end...
"Oi! Sarge?"
No answer.
"Hughes?"
A water pipe giggled nearby, but nobody in uniform leapt out at her.
"...Jenkins?"
Nobody. Then again there was no sudden blast of light, no ominous chanting or shriek of gunfire to scythe her through the stomach. That, at least, was reassuring.
So reassuring, in fact, she decided to have a sit down.
The crate of unused test tubes protested under the woman's bulk, but didn't give out. Stretching and rolling her joints with a series of satisfying loud cracks, Jane slumped down and removed her helmet, auburn hair clumped against her forehead and cheeks. For the first time since coming in here Jane was comfortable enough to snap open a glow stick and drop it down to one side, immediatly casting the room in an eerie green illumination. Thick shadows become thin and stretched, tangling around themselves and distorting off into unusual angles. Untucking a cigarette from the rim of her helmet, Jane nearly swallowed a mouth of tobacco as she suddenly realised what she'd been looking at.
Its outline was just over six feet tall, nearly more than a foot shorter than Jane but far bulkier and far broader - its head half a sphere atop a skeletal design. One hand was adourned with a wickedly sharp set of claws, the other terminating in what looked like some sort of cannon. It just seemed to hang there, apparently suspended on some sort of hook, next to a dozen or so of similarly designed machines. One of them was even larger than its companions, taking a place of prominence in the center; its chest bulked with jet black armour plating and a second set of claws in place of the cannon.
A minute or an hour, Jane wasn't entirely sure how long it was until she started breathing again; not that it helped her nerves any. Giving her shotgun a vindicating pump, she pressed her nose as close to the largest machine as she dared - instantly slumping and laughing to herself at how stupid she'd been. These...things wore Arachnos colours. Black and red all over, with the same kind of visors she'd been staring down from so many recruitment posters. It suddenly twigged what the place was for; must have been an old storage unit for discontinued equipment. These fellas looked a little on the old side after all, and she didn't recognise the insignia on their
"JESUSCHRISTINHELL...!"
Where her head had been a second before was now a creaking, albeit no less terrifying, claw; the machine's head having rotated downwards to look at where Jane had flung herself. Shuddering and vibrating, the Mek began to slowly unhook itself from the frame, metal shrieking and grinding as its pronged feet ground into the rusted floor. A single, blinking light danced back and forth within its visor, each cycle seeming to awaken one of the smaller robots.
She swore a second time, opening fire.
A third time as she realised it wasn't doing anything.
A fourth as the largest Mek lunged again, its talons striking just to the side of her leg.
A fifth, sixth, seventh, eighth and ninth time as she scrambled to her feet.
A tenth time as she turned tail and ran like hell.
There was a series of high pitched whines following her up the corridor, punctuated by inhuman footsteps pounding their way through any and all obstacles in their way. Hesitating for a fraction of a second, Jane dared to look back - instinctively flinching as a machine raised the cannon on its arm, aimed and...nothing. With her heart pumping a mile a second she continued to watch as its 'friends' repeated the gesture, again and again, the whining reaching its pitch before dying away as their arms lowered. Thanking Recluse for something going her way today, Jane continued to flee and curse, dimly aware she seemed to be travelling upwards - a route she sure as hell hadn't come down previously.
"I do not need this I do not need this I do not need this I do not need this I do not need this I do not need this I do not need thCHRIST!"
With a thunderous crack of masonry and stone, the large Mek piled its way through a doorframe that Jane had passed by a few scant metres. Compared to the others it was nimble, quick - a deadly intelligence lurking behind its visor, shown in the way it searched for her, shown in the way it moved, in the almost smug manner it unfurled its claws and took after her, one shoulder lowered and bared in a crude bullrush.
Turning, Jane found herself suddenly specked with rays of sunshine leaking in from the other side of the corridor. A fallen support beam and years of grime covered the window, but she could see the street from here; just a little further, just that little bit...
Jane screamed, filling her lungs with a painful gulp of air, sprinting with what remained of her strength. Her pursuer was less then six metres away.
With five to go, Jane raised her arms.
With four to go she braced herself.
With three she leapt towards the cracked window.
With two left, she felt shards of glass slice along her forehead and arms.
With one to go, that no longer mattered; the sun poured onto her, fresh air whipping across her face and neck.
As its claw clamped around her leg, Jane figured out just how far up she'd run. -
Bah. Fail. Thread over. I shall go and weep now.
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Yeah, short and sweet, but do they still have to redraw their Arachnos rifle after firing a crab power?
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The only thing I want is for the rep comments is to lack anonymonity. I really want to know who's hyperbolic enough to compare a disagreement with 'lacking a grip on reality'.
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Quote:I just found it interesting how the GMs are prone to abuse, baseless complaints and other such nonsense because they've made a few mistakes in the past, but dare point out that the ravenous playerbase is on even shakier footing and all hell breaks out. But, eh. Rule broken, repercussion suffered. The OP will hopefully rebuild his life after this tragic event; I've certainly done so after suffering this kind of trauma*.I'm saying the post seems to make sense. If I've misinterpreted, pray, do rephrase so I might understand what you meant.
* This is a small bit of satire highlighting how dramatic the reaction to a name change can be.
I repeat myself, though: eh. -
Maybe you should look at what I was responding to instead of taking away the context and then wondering why the post doesn't make sense.
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Still doesn't change the fact that rules are rules. The playerbase has proven itself to be fickle, idiotic, hypocritical, attention seeking, monumentally ignorant plenty of times previously - yet I'd be called out, rightly, if I used that to label everyone like it in the future. Funny that.
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Then choose a new name and move on with your life. Thems the rules, regardless of how many people harp on about NC Soft's own content. Protip: developers don't go by the same ones they set down for the playerbase.
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Quote:Because the developers know the intentions of the developers. I thought you might have grasped that the first time it was said.He wasnt called an Al Quieda insurgent, its a fictional character unrelated to real world terrorist groups unless it was specified otherwise in his bio. The malta group as well is a fictional terrorist organization that was put by the devs in the game! If they get to make terrorists, why not the players?
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