VEATs powers boring?
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Why do you want a buttcape
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Cause it's not a widow without it (unless you count blood widows ) and some of us were concerned that there might be limitations that would prevent us from getting the full outfit. Not really comparable, if you ask me.
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Hm the nightwidows and fortunatas in the video didnt wear buttcapes, so i suppose they werent real nightwidows and fortunatas made by the developers ?
People are being a bit harsh on Mog for an opinion.
To a certain extent I agree the powers themselves don't look 'oooh wow'
Personally I find it exciting for story purposes especially because of the way the general storylines in villains are written.
ooh that's bad english but it's late.
A few people here seem to be becoming a lot more cynical lately about people expressing opinions. The Original Post wasn't agressive. treat it as a discussion.
Again I reiterate I'm really looking forward to the EPIC villain AT, it gives me something new that I want to try, I've never been one to try much in the way of ATs, I like certain things. I tried some briefly but stuck to what I like. Brutes and blasters I have by numbers. I liked my warshade, scrapped my tankers/defenders/trollers/doms and so forth.
OK I'm starting to ramble.
It all looks good to me and I will wholeheartedly try this new AT but you shouldn't criticise so harshly someone that isn't so excited. Their way of playing ,ight be different. That doesn't mean it's wrong.
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A few people here seem to be becoming a lot more cynical lately about people expressing opinions
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It's always been like this. Not something recent at all.
@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat
What makes me excited about the VEATs from what we've seen is that it's a combination of powers we've not seen before. Sure, most of them are from existing player power sets, or from NPC power sets (but those Crab Spiders have always looked really really cool), but we're getting combinations of things we've not had before. These EATs seem to me to be variants on the idea of the blapper, and having a blapper AT on the villain side... that's good, that is. NPCs have always had the advantage over us of having both ranged and melee attacks. Kheldians do that too (although I tend to spend all my time in squid form - that's the real failing with Kheldians, you get all those powers and then you hardly use most of them) but this looks like a chance to do some serious blapping.
I for one am very interested.
What you must realise is that unlike Kheldians these ATs have been enemy ATs for ages. Kheldians were new and unseen (although Council Galaxys are Nictus) therefore requiring new powers and animations, even though many had been taken from other sets. (i.e. Jab and haymaker from SS) Therefore these ATs have to follow to some extent the ones already in game and since Nightwidows use Eviscerate and Psychic Scream then it makes sense that they would be a power that you can pick. You are playing a Widow or a Soldier not a totally new AT.
So its for that reason that I wasn't expecting anything too new. But thats not to say. You only did see about 5 or 6 powers from each AT. There could be a variety of new ones that they want to keep hidden until release.
Plus BUTTCAPE and HIGH COLLAR! Thats enough reason for me to play
On colouring issue: Although it would be good there still is the fact that your are a Widow and Widows use purple psychic powers, or at least visual ones.
Have the devs said the Buttcape will be in? the video hasnt shown them nor anyone on the US boards have said its in (Not from what I've seen anyway)
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As for all powers of the same kind like psychic having same colour....
That might be true for psychic atm but only cause they havent changed it yet.
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At the moment, in CoH psi powers are purple. They will stay purple until power customisation comes in, in the year 4000AD.
This does have advantages, it lets you know when someone is using psi powers without having to inspect thier power list or combat log.
However, even when power customisation comes in, the NPC fortunatas will stay purple, so the player version should also be purple.
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Illusion troller sets got 2 different colours, the player one is white the npc one is black.
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No, one signiture hero has signiture powers with black auras.
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So there ARE powers of the same type with different colours depending on AT
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Yes there are. However IT IS ALREADY ESTABLISHED THAT FORTUNATA PSI POWERS ARE PURPLE. IF YOU ARE GOING TO PLAY AS A FORTUNATA YOUR POWERS HAVE TO LOOK LIKE A FORTUNATA. FORTUNATAS HAVE PURPLE PSI BLASTS.
On the other hand, there is no reason why psi blasters couldn't have different coloured powers (other than development time).
BUT FORTUNATA PSI POWERS HAVE TO BE PURPLE BECAUSE IT IS ALREADY ESTABLISHED THAT FORTUNATA PSI POWERS ARE PURPLE. IF YOUR PSI POWERS ARN'T PURPLE YOU AREN'T A FORTUNATA.
I really should do something about this signature.
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People are being a bit harsh on Mog for an opinion.
To a certain extent I agree the powers themselves don't look 'oooh wow'
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People are being harsh on Mog because he has clearly failed to grasp the point of playing as an AT that is based on belonging to an established villain group.
For the people who want to play as a Soldier of Arachnos, it is not important that your powers look "wow" it is important that your powers look "right". I.e. they match what the NPCs have as closely as possible.
Clearly, not all players will want to play as a member of an established villain group. In which case this EAT is not for you. You can't do a an EAT that will please 100% of players.
I really should do something about this signature.
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As for all powers of the same kind like psychic having same colour....
That might be true for psychic atm but only cause they havent changed it yet.
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At the moment, in CoH psi powers are purple. They will stay purple until power customisation comes in, in the year 4000AD.
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Ok, that made me LOL.
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This does have advantages, it lets you know when someone is using psi powers without having to inspect thier power list or combat log.
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Certainly agreed with you there.
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However, even when power customisation comes in, the NPC fortunatas will stay purple, so the player version should also be purple.
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Though I'm calling you on this.
If we ever see Power Customisation enter into the game, granted it will likely be in a piece-meal due to the amount of work involved. But to leave out a whole AT from the process is something I cannot see the devs would do - at least, certainly not with as much confidence you have asserted in your post.
Can you imagine the uproar? Especially considering how little extra would need to be done if they were already busy recolouring the other psy powers (Blasters, Fedners, Domis and maybe, just maybe, Corrs). It would be seen as victimisation (like half the shiny new things we get, sadly), punishing the players of one AT as part of an arbitrary and pretentious story-based judgement call.
The devs are far more than likely to shirk the game background in favour of player wants and/or fairness in this case, as they try to do in most cases. It's the same sort of compromise the devs have to make whenever they introduce new content.
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But to leave out a whole AT from the process is something I cannot see the devs would do
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It's an EAT, so it wouldn't follow the same design stance as the standard ATs. Unless Fortunata NCs suddenly get different coloured psi-blasts VEATS should continue to match them.
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But to leave out a whole AT from the process is something I cannot see the devs would do
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It's an EAT, so it wouldn't follow the same design stance as the standard ATs. Unless Fortunata NCs suddenly get different coloured psi-blasts VEATS should continue to match them.
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I agree here too. And I do hope that if/when power customisation comes into play, you wont be able to give the warshade/peacebringe powers other colours either. That would look just wrong.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
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But to leave out a whole AT from the process is something I cannot see the devs would do
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It's an EAT, so it wouldn't follow the same design stance as the standard ATs. Unless Fortunata NCs suddenly get different coloured psi-blasts VEATS should continue to match them.
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I agree here too. And I do hope that if/when power customisation comes into play, you wont be able to give the warshade/peacebringe powers other colours either. That would look just wrong.
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You're entitled to your opinion of course, though I was actually surprised that people would feel that way.
If Power Customisation were to come along and was implemented for EATs there would be nothing to stop you colouring your own psi blasts (or WS attacks) purple if you wanted to stay in keeping with the rest. I don't know what replacement colour I'd use if any, but I'd much rather have the freedom to choose whichever I prefer.
This is all conjecture anyhow. Power Customisation's not gonna happen for a long time yet, if ever.
Aren't Fortunana's Psychic powers established as purple because...uh...all psychic powers are currently purple? It's hardly unique to Fortunana's is it?
Surely when (if!) customization goes in they'll stick in a few more enemy power colours to spice it up a bit?
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Waah waah waah, moan moan moan.
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I'm used to seeing you post more mature comments. A little disappointed personally.
While I agree with the main sentiment of the responses in this thread, I can't help but slightly side with Mog.
Now I understand fully that gameplay and story-based powers are more interesting. I also have not been following every single piece of information on I12 specifically because I still want it to be surprised when the damn thing goes live.
But I have watched the video. With much anticipation might I add.
Contrary to the general consensus that I gather from the responses here, I loved getting both my Khelds to 50. They were fun to play and so very unique.
But man, I'll never forget that feeling I got on early levels, the first time I activated some of the Warshade powers!
So many overwhelming pretty and unique visuals!
So purely based on visuals alone, visuals I watched on that VEAT video, there was nothing really so far that made me feel the same way that WS powers did. The crab back-pack looks really cool, but it's nothing visually new and does not provide (to me at any rate) this same overwhelming feeling.
Again, I get that we haven't seen them all. I understand that we haven't played them yet at this point in time.
But I guess, to my shame some will say I'm sure, that I was expecting something visually -and I stress the word visually here- totally new and eye-blowing.
so uhm.. wahh waah waah, somebody give me my bib please. I seem to have spilled baby food all over my crotch.
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A few people here seem to be becoming a lot more cynical lately about people expressing opinions
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It's always been like this. Not something recent at all.
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That still doesn't make it a good thing
@Golden Girl
City of Heroes comics and artwork
Well, I like them. I'm happy with everything about them.
I'm happy they're coming now and that I don't have to wait for a later issue for them to put new animations in. I'd much rather they spent their animation time on a new street fighting or shield set.
[url=http://vox-doom.deviantart.com]Take A Gander At This.[/url]
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Waah waah waah, moan moan moan.
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I'm used to seeing you post more mature comments. A little disappointed personally.
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If you're gonna quote me, Swissy, at least quote me in FULL, please. You know, the rest of the post where I WAS being more mature.
This bit.
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How about, instead of judging them from a video and a couple of screenshots; you try waiting until we've been able to PLAY them?
After all, you wouldn't judge someone accused of a crime in the newspapers as guilty without a trial, would you?
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People need to stop moaning that the VEATs are this and that whilst, at the moment, all we've seen are a couple of screenies and a video. By all means, complain about them AFTER YOU'VE ACTUALLY PLAYED THEM; but until then it's just whinging for the benefit of whinging.
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so uhm.. wahh waah waah, somebody give me my bib please. I seem to have spilled baby food all over my crotch.
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And you said *I* was being immature?
Just my 2p worth, but it makes zero sense for the VEATs to have different animations and power effects to the NPC groups they are a part of. If people don't like that, don't play them.
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
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People need to stop moaning that the VEATs are this and that whilst, at the moment, all we've seen are a couple of screenies and a video. By all means, complain about them AFTER YOU'VE ACTUALLY PLAYED THEM; but until then it's just whinging for the benefit of whinging.
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I think it's fair enough for someone to moan that they don't like the idea of playing a member of arachnos, that they would prefer something a bit less specific. This is story/concept related, and has nothing to do with how well the AT plays.
Choosing to do the VEATs this way is a bold move by the developers, certain to delight some players, an upset others. If they had gone for a VEAT with no in game backbround, but superflash effects, the response would probably have been a bit less polarised, but also more luke warm from everyone.
I really should do something about this signature.
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<quote & answer about immaturity>
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Point taken mate.
Please don't feel under attack. I was just surprised at your reaction. I like to think that you, Praf and a few others are the more sensible posters.
Regarding the VEATs, I'll still play them. And I'm sure they will be great fun.
I just hope I'll be visually surprised as I go through the 1 to 50 journey.
Admittedly, the omega strike is looking good
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People need to stop moaning that the VEATs are this and that whilst, at the moment, all we've seen are a couple of screenies and a video. By all means, complain about them AFTER YOU'VE ACTUALLY PLAYED THEM; but until then it's just whinging for the benefit of whinging.
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This is a post taken from the US forum, a replie to Bab post about closed beta.
it refelcts perfectly my opinion and experience regarding your comment to wait until we can play something before we post something about announced stuff.
BAB post:
By the time we go into open beta the issue is in a more polished state that reflects the way we want it to look and play on live. Everyone gets to see a (hopefully) bug free issue and they can focus more on the "well yes, everything's working as you designed it to work...but how you designed it to work isn't really as fun as it could be" issues.
The replie from a player:
If it worked that way, I'd be a lot happier with your testing process. But my experience has been that once it goes to open beta, you guys lose any willingness to change anything unless it's exploitable or crashes the client. Any game-balance issue that isn't brought up during the closed beta tends to not get addressed until several whole issues later, no matter how many people post negative user experiences, no matter how many people show you the flaws in your math.
And in fact, responses to that can be awfully spotty even in closed beta, I found out from my experience in it. We were able to persuade you to make a few changes, like reordering some powers. But other actual balance issues went unaddressed. For example, in the open beta to issue 5, I went to a lot of trouble to show you, through user experience testing and raw numbers, that both of the archery powersets were underperforming compared to similar powersets. Somewhere between issue 8 and issue 10, you gradually made every numbers change I recommended but one; during the testing for 5, you weren't even willing to hear it. During issue 9 open testing, I showed you flat-out that the numbers you're using for drop-rates on invention salvage from lieutenants and bosses are short-changing anybody who doesn't solo, are massively advantaging soloists over people in teams both per-spawn and per-hour, and also pointed out some serious weirdness in the construction costs on recipes; others raised valid questions about the "rarity" of some statistically mostly worthless recipes; neither concern has been addressed yet. At the end of closed beta testing for issue 10, when you had Willpower for stalkers balanced just right, you nerfed the heck out of it because it was overpowered for the other 3 ATs due to how good RttC is; when every stalker in the test showed you, both from the math and from user experience, that that last round of changes crippled stalkers, that you would have been better off undoing those nerfs and slightly nerfing RttC, we were completely ignored and still are being ignored.
So having been in closed beta before, I've lost most of my urge to do it again. I just wish you were willing to show the rest of us the tentative interim patch notes as they evolve. It seems to me that that one thing, by itself, would take 75% or more of the pressure off, that to see those would be enough to satisfy 75% or more of the people who're desperate to get into the closed beta because (like me) they want information sooner rather than later, because we hate surprises, because we like planning. Nor do I understand at all what you think you're gaining by keeping any information about stuff in the closed beta secret. Consider, for example, those screenshots that by now everybody has seen that lestatwc was able to get -- has his releasing that information done any actual harm?
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Praf and a few others are the more sensible posters.
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I don't know which to be more insulted by, being called sensible, or being lumped in the same catagory as FFM!!!
I really should do something about this signature.
What an amusingly irrelevant post you're quoting, given it goes on about numbers, rather than the look of something we haven't seen the entirety of.
FFM's response stands. You're grumbling and decrying something you've only seen parts of. That doesn't even come close to discussing salvage drop rates.
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What an amusingly irrelevant post you're quoting, given it goes on about numbers, rather than the look of something we haven't seen the entirety of.
FFM's response stands. You're grumbling and decrying something you've only seen parts of. That doesn't even come close to discussing salvage drop rates.
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I am saying my opinion about the stuff i have seen í didnt say a word about the powers not shown in the video.
If i see a persons face and its ugly like hell, i can think wow how ugly, i dont need to see the rest of the body.
Even if the rest of the person is beautifull the face i have seen stays ugly.
So if a friend ask me how the person looks i have to say, i dont know, cause i didnt see the whole person , instead of saying the face is ugly no idea about the rest ?
The quote was targeted at the post that we can only discuss stuff we have played and that quote proofs once we can play there is no reason to discuss it anymore since it wont change a thing.
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I am saying my opinion about the stuff i have seen í didnt say a word about the powers not shown in the video.
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"In my opinion a brandnew powerset should at least have 70% new unique animations or looks."
Have we seen most of the new powersets? No.
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Why do you want a buttcape ? Cause the char plays different with it or plays better ?
No cause of the looks, and its something new, doesnt affect gamplay, its just for fun makes your char different.
What else are psi powers in a new colour ?
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Cause it's not a widow without it (unless you count blood widows ) and some of us were concerned that there might be limitations that would prevent us from getting the full outfit. Not really comparable, if you ask me.
As for the other powersets having different colors, two things stand out in my mind:
1. Those sets are all things you can see with your eyes, makes sense to me the effects can be differently colored.
2. Psychic is not a visual, and the visuals are just there to show that there's mind-to-mind stuff going on, IMHO. And since psychic battles are psychic battles, I figure that's why they always have the same colour.
Of course, that's just me being pedantic, I guess.