-
Posts
285 -
Joined
-
Quote:Cant find any posts about comparing brutes and scrapper shockwave vs +4 mobs and delivering numbers.......Try searching his posts in the Scrapper forum. No, wait, try just going into the Scrapper forum and looking at the stickied threads. Bill has two doing exactly that sort of comparison.
But i found some funny posts from Bill about taking evisc or shockwave.... funny in that thread he said " If you want a heavy hitting aoe attack chain take evisc, if you want to have mobs fly all over the place take shockwave"
Mobs fly all over the place doesnt sound like the statements here where shockwave is made out to be great for pushing mobs to tight groups for more aoe damg. -
Quote:
But I've always soloed a lot, and when I do team the only time I watch my Knock is IF the lead tank suffers heavily because of it. Other than that, I send enemies flying all over the place because it pleases me to do so.
This is a false statement. I will not call your opinions on the matter false. You don't like KB. How can that be false? This quote, however, IS false. I can judge whether KD is less or more effective at mitigation by running a claws/sr brute against +4s and then running a claws/sr scrapper against +4s. To do so I would have to take into account the brute's higher HP, and thus regen, but it could be done.
You don't like KB. Fine. Don't take shockwave.
Well until you show the numbers taking brutes higher HP, higher def, fury and crits into account your claim to be able to show that kb is better than kd is nothing more than that... an unproven claim.
As for your comment you to use shockwaves kb and lousy damg and therfore most likely lowering the teams performance pretty much shows what kind of player you are. -
Quote:I take it you don't fight level +4s or higher with a claws scrapper.
I got a claws brute...
So i take you fight many + 4s on your claws/sr scrapper and you can deliver facts and numbers that KB is way better and helps kill groups faster and way safer ?
The ONLY FACT is its your opinion based on YOUR ingame experience that you think KB is better than KD.
MY opinion based on MY experience is that ME and almost ALL teams i have been on HATED the KB.
SO please dont pretend that your posts are true and mine are false, i cant back up my experience with facts and neither can you.
I just posted what i experienced and in my experience and in the experience of several people i talked to in game KD would be better than KB.
As for the comments: Hanging out with farmers, prefering mindless buttonsmashing" etc
Who are you to judge how people should play the game...... actually i have been in many teams back in the days when teaming was more popular and i have seen many players get kicked out of teams for knocking mobs around despite people telling them not to.......and they werent farm teams....... -
Quote:Because you hang out with alot of herding sheep farmers?
Funny how all those words are different aspect of the same player but fit so nicely together...
Really funny is how people say KB is way better than KD, since there is NO way they can actually tell if KD wouldnt be as if not way more effective.
How can you say KD would be worse? You cant tell since there is no way you could have tested it.
All I CAN tell is that i slotted several KD powers on several chars with KB Ios and that turned the KD into KB and it was awfull and lowered the performance of those chars. -
Quote:I cant give facts and neither can you.Show me the math that displays the exact gain/loss of keeping foes in RttC or Invincibility or Lightning Field or whatever versus tossing them around the room.
Be sure to take into account regen from health/fasthealing/energize/dull pain/etc and don't forget to account for all the time enemies aren't attacking as they get stuck in walls/trees/holes in geometry and the extra time not attacking while in transit from the knock to the ready position.
I say what i experienced while playing.
Of course the mobs that i send flying dont attack, but as soon as they get up they attack again and during that time i use spin and evisc to kill the mobs in range the knockbacked mobs wont suffer any damg therefore i need way longer to kill 2 groups (1 knocked back and 1 still standing near me) with aoes than 1 group.
Thats higher end usage, and more damg taken till i killed the same number of mobs just because i did send some of them flying.
You knock them out of epic aoe attacks and spin and evisc......
I DO understand that some people prefer KB to KD but if they try to tell others that KB is way better in every way and much better for surivability than KD etc is just not true.
If KB is so great i wonder why i have seen like ONE superstrenght player with handclap..... and i have seen many ss players....... -
I NEVER said KB isnt migitating anything, maybe if you read my post again you will notice i said, in case of the mentioned secondary sets KB is migitating way less than KD, cause the additional 2 secs you get for mobs flying indtead of just knocked down dont outwight the negative effects the knocked back mobs have to several very important secondary powers of the sets.
-
Quote:They are only less survivable if you play like a button smashing ape and aren't aware of your surroundings.
Not everyone wants to spend half of a mission deciding how to position themselves before attacking.
That must be very effective in teams, by the time you decided how to poistion yourself to get the "great effect" (which honestly i NEVER seen), the rest of the team most likely killed the group already or, if you are the first to attack and therefore not positioned in the best way there is, you will scatter the mobs and make the team angry.
There IS a reason knockback ISNT liked in most teams. -
Quote:Check my post above again and tell me where i am wrong when i say that 4 out of 7 sets are less survivable cause of knockback instead of knockdown.SR needs to be missed to survive. Enemies flying around aren't attacking.
Regen needs time for regen to function. See above.
FA needs time for HF to recycle. See above.
While what you've stated is true for the other sets, they ALL could use the extra time for regen and click heals as well. -
Quote:This is NOT correct.KB is better mitigation than KD. KBed opponents take longer to recover which grants better mitigation in the form of less time for that opponent to attack.
It is true for some secondary sets but for some other sets the knockback is actually lowering the survivability and isnt migitation at all....
WP ----> knocking mobs out of Rttc is bad for survivability
Inv ----> knocking mobs out of Invincibility is bad for survivability
DA ----> knocking mobs out of the Opressive gloom, Cloak of fear or Dark regeneration is bad for survivability
Elec -----> knocking mobs out of end drain and - end lightning field willlet mobs regain end faster and therfore you get attacked more
EA -----> knocking mobs out of end drain will lower the heal by a huge amount and lower survivability
That leaves SR, Stone and FA the only sets not being impacted in a negative way by KB instead of KD.
4 sets to 3 where KB is worse for survivability than KD
I cant see how KB is any better for migitation than KD, those 2 more secs the mobs are flying doesnt outwight the negative side effects listed above. -
Quote:I really wonder how you can say you would loose damg if shockwave was changed to KD instead of KB....OK how about I suggest that one of your powers that you use all the time loses a slot ?
That is what you are suggesting, that to keep using a power of mine the way it has been for 5 years, that suddenly I have to 'waste' a slot on a knockback enhancer ? Thats less damage, less recharge, less accuracy or increased endurance. (For me it would bea combination, as all of my slots are at least dual IO)
Corner is the best, walls work pretty well, and most of the missions run are indoor, so yes I still use shockwave and basically in the same way.
I really wonder what % of missions are actually outdoor. Even outdoors there is frequently something to push groups against
I do adjust teamed versus solo, but not any really more than any other damage dealer, I would bring.
Heck, I still recall one very happy Shard TF with 4 claws scrappers. The Rularru didn't stand a chance with 4 shockwaves as an opening, the spwans just vanished.
Often you dont pack mobs with shockwaves knockback but in case of big groups knocking parts of the group back out of spin range, therfore decreasing the damg output by a huge chunk.
Even if you position yourself every group to try to knock them ALL into a packed corner, you loose a huge chunk of damg, just by trying to position yourself instead of starting to aoe right away...
In case of your 4 claws scrappers example.... i doubt the outcome would have been any different if shockwave dealt KD instead of KB....... -
Why are we discussing which set is better aoe ?
I just wanted to discuss if shockwave should be changed from KB to KD or not, cause imo knockback powers in meele sets are pointless and annoying no matter which set. -
-
Quote:I agree claws HAS the potential of dealing great aoe damg BUT... in my experience the actual aoe damg isnt that great.....
Course.... considering that brute claws is probably now the king of melee AoE, we probably don't have a case on the performance/balance side of things.
Shockwave does LOWER the aoe damg in many cases since you have run to the mobs again you did send flying al over the place, and after shockwave the mobs arent packed tightly so that the tiny radius of spin can reach most of them.
Claws doesnt have any big hitters, and MOST high lvl mobgroups have at least 1 lt. or boss mob with absurd high lethal resistance.
It takes forever to kill a malta robots, council robots/wolves, ritki lts and bosses etc.
I never really understood why there are so many highly lethal resistant mobs but almost none vulnerable to lethal.
No other damg type is so highlyl/often resisted as lethal apart from maybe psi.
I cant really see any benefit lethal sets offers to counter that.
If there is one i would like to know pls. -
Knockback in powers is ok for mostly ranged toons but on meele toons knockback is couterproductive and very annoying.......imo
Recently the aoe knockback of the mastermind lich and mastermind bruiser were changed to knockdown due to balance and performance issues.....
Me and i think a lot of other claws players would appreciate if you changed the knockback to knockdown...
Btw is there a strange or stupid reason scrapper shockwave deals knockdown to +4 mobs and brute shockwave deals knockback ? -
Its cause its shivans.
WP isnt really a outstanding set when it comes to survivability......
People make it look like it cause its the best set for farming nemesis.
WP is lacking against MANY end lvl mobgroups.....if missions are set for many players.
Carnies.....
Council (the neg energy attacks hurt very much)
Paragon Police (dont even try them on a WP the - def in each attack and the fact you dont have any energy res leaves you standing without any protection)
Malta (sappers......)
Tsoo ( Slows...)
Arachnos ( crazy def debuffs, end drains and - regen,)
Shivans are pretty much exactly the same as Paragon Police, energy attacks whcih cause -def each time they hit.
Since you only got energy def as WP and no resistances, Shivans take away your only defense in seconds.
As a matter of fact you can turn of ALL other toggles apart from Rttc since Rttc is the only toggle that actually helps against Shivans , the other toggles are smash/lethal res = useless, energy def = useless since debuffed to 0 with 2 or 3 attacks. -
Imo we wil get a Server List merge or even a server merge soon.
The population on the EU servers is so low atm that the costs of running seperate EU servers will exeed the income from subscriptions soon.
CoX has many faults which can drive players away but unpopulated servers are the worst thing for a mmorpg and will kill it very fast..... -
Indeed.......
If you cant provide stable Eu servers for gods sake merge them with the US servers... the US servers have less lags for us EU players than the EU servers which is kind of idiotic tbh...... -
Since 2 days me and many of my friends get crashes to desktop with verif image on a regular basis when doing AE.
It really gets annoying to wait till the image verifies every 20 min . -
[ QUOTE ]
Isn't this the guy who always posts threads about how the game is broken in one way or another?
It's a shame, though, that there aren't any facts in his posts and the very basic spelling/grammar errors make his post seem much more unintelligent it could be. You know, next time you could give us some proper arguments. With facts.
[/ QUOTE ]
Sorry to dissapoint you but this guy is a girl......
English is not my native language so i tend to make mistakes.
Try some posts in german and lets see how absolutely stupid that will make YOU look.
Oddly enough several things i posted that i thought were broken were "fixed" or adressed by the devs, so the ONLY people with "facts" seem to agree with some of my opinions.
Considering facts.... while i cant always deliver facts since i dont datamine so cant mostof the posters that disagree with my opinion.
Just saying :"Your wrong" without proving it by delivering so called "facts" is pointless too according to you......
I dont think players want a complete PvP overhaul again, but want several issues adressed.
And since this game is in constant development i see no reason why there should be no further chages to PvP. -
[ QUOTE ]
*cough* Domination *cough* Enhancements *cough* Accolades
[/ QUOTE ]
If you arer able to build domination against a blaster before you die, the balster is afk or the worstpvper in the game.....
just for your information, Enhancments do NOTHING to improve mezz duration in PvP, and an accolade power on 20 min recharge isnt really worth mentioning, is it.......
[ QUOTE ]
Not gonna do much without aim/buildup, also rules out snipes and the hard hitting attack
[/ QUOTE ]
Without aim or buildup the first 2 attacks deal about 450 damg in 3 secs, hardly what you can call nothing.
[ QUOTE ]
any /therm, sonic/pain, most colds, skillful kins, shall i continue?
[/ QUOTE ]
Therm yes, pain isnt good for corr solo pvp, the res buff is worthless due to dr and patron shield, the debuff is wortless since its pbaoe, the big heal is others only, and the good buffs too.
A good blaster wont allow a kin to get close enough to heal, so kin isnt really a good pvp set.
[ QUOTE ]
It is full of noobs and fanboys, whats your point?
[/ QUOTE ]
And your the only one who knows how to play.........
[ QUOTE ]
I have, and won, fire/psi and grav/thorn
[/ QUOTE ]
That must have been a bad player then.
Screech,aim, buildup,shriek, scream, shout ----> dead dom -
[ QUOTE ]
Wrong, doms control can be made much longer than 4 seconds, learn how to
[/ QUOTE ]
With powerboost, only ice and em get that, on a 2 min timer .......
[ QUOTE ]
1st/2nd teir from 1ry and 1st from 2ry, wow its their inherant, the "oathetic controlls" last longer than 2 seconds for a kick off
[/ QUOTE ]
1st and 2nd tier from primary is 2/3 of the blaster ranged attack chain as you very well know.
[ QUOTE ]
lern2corruptor
[/ QUOTE ]
Of course you are refering to ONE certain build that can take on blasters and ignoring 99% of the other corr builds which cant......
[ QUOTE ]
This thread reeks of noobishness and incompetence/inability to actually learn to play different ATs and learn their strength
Quit crying and l2p a dominator before you call it fail or blaster before its OMGTEHAUSUM
[/ QUOTE ]
If you deny that blasters are the number 1 AT for PvP you just have no clue or your just ignorant
Maybe check the US forum which is according to your statement is full of noobs since they seems all to agree that blasters are the nr. 1 AT when it comes to PvP.
And spare me your l2p [censored], i doubt you ever tried to fight a blaster with a dom after i13...... -
Killing Reichsman :-)
Lack of hints what to do and how..... -
Dear developers, please make sure that, whoever was and is responsible for the Baracuda SF is NOT allowed to work on Going Rogue.
If this is the new idea of "Fun" all i can say is epic fail......
Do you ever test the [censored] you produce before allowing it to go live ? -
Is there a reason Blasters get the same resists as doms, same controll, much more HP much more damg and on top of that are able to attack while held for the 2 secs the oathetic controlls last ?
Really devs get a clue, thats just poor.
Mezzes only lasting max 4 secs now makes a whole AT primary completely useless against blasters.
Remove blaster ability to attack while held, blasters are still the number one PvP AT without it, 4secs mezzes are bad enough without a target which can completely ignore them.