My views on the ATs in Teamwork
I'm guessing you're new here.
[ QUOTE ]
I'm guessing you're new here.
[/ QUOTE ]
well probably:
Reged: 07/15/09
Posts: 17
Too many alts to list.
Hola amigo!
Todos los ATs should do lo que necesitan para not die y have fun. Si los jugadores no estan having fun, ningun de los ATs estan doing their jobs.
Adios!
[ QUOTE ]
[ QUOTE ]
I'm guessing you're new here.
[/ QUOTE ]
well probably:
Reged: 07/15/09
Posts: 17
[/ QUOTE ]
Good guess huh?
[ QUOTE ]
Hola amigo!
Todos los ATs should do lo que necesitan para not die y have fun. Si los jugadores no estan having fun, ningun de los ATs estan doing their jobs.
Adios!
[/ QUOTE ]
Es un post muy bueno.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
QR
That is pretty much the 'classic' roles for each AT. Just don't get fixated on roles in a team. Some of the most fun teams I've played on has been with characters taking on non-traditional roles. Fun either because they were absolutely devastating or because things were so crazy you could hardly play for laughing so hard.
@Doctor Gemini
Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.
[ QUOTE ]
Tanks should aggro the mob to them and try to keep the aggro from most people, especially the Defenders
[/ QUOTE ]
This, I agree with. But, to elaborate:
Controllers should stay back and use their mob control abilities to keep critters away from the Defender
Blasters should hang back and burn down ASAP any mobs who the controller fails to keep away from the Defender.
Scrappers should stay close to the Defender, in order to quickly jump upon any mobs which come too close to the Defender.
Also, everyone on the team should be dressed as scantily-clad women for times when I... I mean, the Defender... is not auto-following the tank and actually looking at the screen. With the new Science booster, there's no excuse for dropping the ball on this one, people!
[ QUOTE ]
there's no excuse for dropping the ball on this one, people!
[/ QUOTE ]
Unless, of course, said toon is wearing a short skirt....
@Doctor Gemini
Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.
Outback, welcome to the game.
Your analysis is true for those that play as your analysis has shown.
I prefer these 5 ATs to play like this:
Everyone dives in at once killing everything.
Race to next spawn.
Repeat.
Be well, people of CoH.
Yeah, I'm gonna go with new here, too.
Tankers are more than just tauntbots here. Sure their role is to get the attention of the biggest, meanest thing in the spawn, but they've got pretty nice damage and soft controls, too.
You simply can't lump all Defenders in together. Each powerset is a completely different style. A Kin could probably do the stay close to the Tanker thing with its target centric buffs/debuffs, but try the same with a Storm Summoner and you'll be in trouble. Incidentally, an awesome Stormer can act as a Tank, too.
Controllers, well, they got lockdown, but their secondaries are almost Defender level. Some Controllers can use this to outdamage pretty much anything in the game. Others are the masters of total defense where nothing moves and if it does, it'll miss anyway.
Blasters... Unload AoEs as soon as the spawn is mostly under control, then close in and use the powerful single target close range and melee attacks on the big guys. A Blaster at range is dangerous. A Blaster in melee range who knows what he's doing is godlike.
And Scrappers. Pick the biggest, baddest enemy in the group and go nuts. Scrappers just flip out and kill people. They get more criticals the tougher the foe is. Let them.
You didn't mention Kheldians, as in Peacebringers and Warshades. But that's okay. Just try to give them a general role. With their shape shifting, they'll fill in anywhere and do almost as good a job as anyone else. The trick is they can change role on the fly. A great Kheldian is a sight to behold. Especially a master Warshade. No offense to Peacebringers, of course, but a high level rapidly shape shifting master of defense and damage is one of the coolest and rarest sights in the game.
However, these are guidelines, not rules. You really don't need any one AT in the game. In fact, some of the most powerful teams are all Defenders because of how insanely powerful buffs and debuffs are by design in this game. Some ATs can usurp roles from others, such as the Blapper, who like the Scrapper goes after the biggest, baddest thing around at close range as a Blaster, or a Tanker slotted for damage over defense to become a slightly more durable Scrapper. It all works as long as you keep up the slotting and have a competent player at the keyboard.
And that is the secret of City of Heroes.
Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"
[ QUOTE ]
Outback, welcome to the game.
Your analysis is true for those that play as your analysis has shown.
I prefer these 5 ATs to play like this:
Everyone dives in at once killing everything.
Race to next spawn.
Repeat.
[/ QUOTE ]
If you're a tank, dive in and kill things.
If you're a scrapper, try to beat the tank to the next spawn so you can kill things.
If you're a blaster, shoot the enemies before the tank and the scrapper kill them.
If you're a defender, buff your teammates and then kill things.
If you're a controller, lock things down and laugh as your pets kill them.
[ QUOTE ]
If you're a defender, buff your teammates and then kill things.
[/ QUOTE ]
My dark/ and TA/ defenders take exception to this!
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
[ QUOTE ]
[ QUOTE ]
If you're a defender, buff your teammates and then kill things.
[/ QUOTE ]
My dark/ and TA/ defenders take exception to this!
[/ QUOTE ]
True true. Some defenders debuff the enemy WHILE killing them.
Be well, people of CoH.
Blasters should behave as if they are Scrappers. If they can't solo a Chief Soldier, they should have their Blaster card revoked. They should love their Defenders, for Defenders make it easier to pretend you are a Scrapper.
Meanwhile the Scrapper should be off soloing the next mob because the Tank is too slow. It is generally accepted that at this point the Scrapper takes full responsibility for their own survival, or lack thereof, as does anyone stupid enough to follow them.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
No single tactic works all the time. This is a fairly bland one that will work in a lot of cases.
Scrappers are also toe to toe boss killers (as are tanks in some builds).
Defenders need to be more mobile than you give them credit for. Pets are also tank substitutes in some mixes (ditto for Masterminds redside).
Blasters can work in close if they are good enough.
No one size fits all.
My scrapper doesn't need an AoE. She IS an AoE.
"Kill everything that can be targeted with Tab" has always worked for me.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
This game is not like any other MMO. The Holy Trinity of Tank, Healer, and DPS does not exist. All of the roles are blurred.
Forget everything you learned in other games and keep an open mind.
Here's how I feel the ATs should be played based on personal experience. Alternate play styles welcome. These are just my personal opinions.
Defenders use their buffs.
Unless there's a specific reason not to (such as a pull or whatever) the Tank should lead the charge. Goes in and grabs aggro.
After that is done these things all happen at once:
The Controllers start laying down some control.
Defenders use their Debuffs
Scrappers start hitting anything that moves.
Blasters start hitting anything that moves.
[ QUOTE ]
Scrappers start hitting anything that moves.
Blasters start hitting anything that moves.
[/ QUOTE ]
Brilliant! You were Napoleon in a former life, weren't you?
Wait 'til the OP runs into a D3 Tankfender. >.> Or just an /em blaster who likes smashing things right up close and personal...
[ QUOTE ]
[ QUOTE ]
Outback, welcome to the game.
Your analysis is true for those that play as your analysis has shown.
I prefer these 5 ATs to play like this:
Everyone dives in at once killing everything.
Race to next spawn.
Repeat.
[/ QUOTE ]
If you're a tank, dive in and kill things.
If you're a scrapper, try to beat the tank to the next spawn so you can kill things.
If you're a blaster, shoot the enemies before the tank and the scrapper kill them.
If you're a defender, buff your teammates and then kill things.
If you're a controller, lock things down and laugh as your pets kill them.
[/ QUOTE ]
Spacenut....
I laughed when I read what you wrote.
It is sooo very very true of CoH.
Happens to also be the playstyle of a few of my buddies and I when we are teamed up.
Death is but a laughing point and debt has no meaning.
When we play together, we are there for the good time to be had.
To say that perhaps once, twice... hell whenever possible one of us will target the debuff/buff stations in the tech map in hopes of nailing one of our buddies is an understatement.
To say that perhaps.. if you're resting you *might* have a mob OR three trained on you would only mean one thing. You rested too long!
To have one person go one way, two others go another way and then the first person coming running past both others laughing on the mic... welllll.... that just means the two should immediately turn and fire with everything they have!
City of Heroes...
It's not just a game, it's an adventure!
Member of Team Awesome���
Justice Server
[ QUOTE ]
I just wanted to get this out there.
Like the Subject says, its what I think each AT's role in a team should be:
Tanks should aggro the mob to them and try to keep the aggro from most people, especially the Defenders
Defenders should stay around the tank, focusing their buffs around them. However, if the mob begins to crumble away from the tank, the Defender should focus on the Blasters.
Controllers should stay in the back, and both hold the mobs by the tanks, and work with the scrappers by using their pets and single holds to "clean up the edges" of the mobs
Blasters stay in the back with the Controllers and do most of the damage dealing. Enough said
Scrappers role is to both to "clean up the edges" with the Controllers help and to protect the Controllers and the Blasters from the aggro that the Tank cannot hold.
If you have any comments, positive, negative, off topic or even in spanglish, all shall be welcomed!
[/ QUOTE ]
It's good to know that after 5 years someone finally figured this out. Now we can all start playing the game for real!
Cosmic_Herald, I miss my buddies that would game like that. They've long since moved on to other areas.
Be well, people of CoH.
My personal view of archetypes is closer to SpaceNut's than to the original posters. Mine is a more simple understanding of the archetypes:
Heroes: Attack bad guys.
Villains: Attack bad guys and good guys.
I currently have a significant presence on Virtue, Freedom and Justice. If you're idea of a good time is maniacally charging into every foe and seeing stuff blow up (friends or foes) then perhaps you should join me at some point. Send me a tell or PM
I'm hoping to organize some Task Forces on Test Server sometime soon because anyone can join Maybe some of you would like to join me. I understand my personal preferred play style isn't for everyone. But if you want action, explosions and a carefree gaming experience I'm your man.
I just wanted to get this out there.
Like the Subject says, its what I think each AT's role in a team should be:
Tanks should aggro the mob to them and try to keep the aggro from most people, especially the Defenders
Defenders should stay around the tank, focusing their buffs around them. However, if the mob begins to crumble away from the tank, the Defender should focus on the Blasters.
Controllers should stay in the back, and both hold the mobs by the tanks, and work with the scrappers by using their pets and single holds to "clean up the edges" of the mobs
Blasters stay in the back with the Controllers and do most of the damage dealing. Enough said
Scrappers role is to both to "clean up the edges" with the Controllers help and to protect the Controllers and the Blasters from the aggro that the Tank cannot hold.
If you have any comments, positive, negative, off topic or even in spanglish, all shall be welcomed!