My views on the ATs in Teamwork
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Funnily enough, *I* play every AT like a Defender.
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Eh, I play everything as a scrapper....... my defenders dont like it
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Not surprised PK is defender orientated. I play as a tank in everything I do. MY defenders don't like that either.
//Jack
The Kickers base.
Those are my principles, and if you don't like them... well, I have others.
-Groucho Marx
Roles? We ain't got no roles. We don't need no roles! I don't have to show you any stinkin' roles!
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
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This thread is both so strong and pretty.
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Epic.
I gotta know, Acemace, did you go the route of the strong and the pretty?
Be well, people of CoH.
.....wow. I honestly didn't expect this amount of replies.
I posted this to see what people would say about what I thougth was a "good" strategy. I don't ALWAYS want to play like this, its just what I do when I play the ATs
Also Turbo_Ski, I don't really play redside nor reply to posts that seem exteremely and potentially insultingly sactastic! :P
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Here's how I play on my kin/elec defender: hit aim as the tank runs in, run right behind, hit fulcrum shift, short circuit, transference, ball lightning, siphon speed, short circuit in quick succession. The entire group has no endurance, and is helpless as they die with the shifted lightning.
Alternately, when I play with another kin/elec defender and elec/ blaster: all three run in, I lead the charge. Double fulcrum shifted and short circuitsx3 with a follow up ball lightning kills everything, as it all watches drained of energy. Add another /elec defender with transfusions/transferences used liberally, and this works on giant monsters as well.
Here's how I play on my rad/rad defender: lay on the debuffs as I do a quick jump to cover, to mitigate aggro before the effects take hold. Jump into the mob, as the gather close, along with the toggle debuff targets, weakening them all. Blap till they all die, choking on my radiation, and hitting like sissies.
Here's how I play on my Dark/Dark defender: throw down controls/debuffs, kill everything. Control again as they become available.
Here's how I play on my storm/ice defender: open with gale, knock everything against a wall. Keep it there with hurricane, and snow storm. throw down the rains, and keep going until they all die.
Here's how I play on my EM/Dark brute: with oprressive gloom/cloak of fear running, hit stun on boss 1. He's controlled. Hit build up, hit boss 2 with Total focus. he's controlled, and in pain. Hit boss 3 with energy transfer, perhaps controlling him, definitely hurting him. Kill the weak as the strong stagger, turning back to bosses with the 3 controls. Once the minions/lieuts are dead, finish the bosses off. Nothing can counter attack, much less bother the team.
Here's how I play on my arch/em blaster:hit boost range, build up, then aim before a tank interferes. Hit rain of arrow on the mob before any team mates disturb their placement. Fire explosive arrow before the arrows hit. Fire fistfull of arrows as the leftover run forward, killing them all. If a boss survives, hit blazing arrow and any single target attacks to finish him off.
Here's how my ill/emp controller plays: send in the phantom army, then summon the scary ghost, controlling as the army tanks. Use buffs intermitently as controls/spectral wounds recharge.
Here's how my Bots/ff mastermind plays:
Bubble everything, then run at mobs, using force bubble to keep them plastered against walls so the team/pets can kill them.
OR, in a secondary build,
Make sure all my bots are bubbled in bodyguard mode. Taunt/challenge mobs as the bots clear those that attack me, keeping an eye on any foes that dare top attacking me to attack squishies or brutes, and taking that aggro back. > Heal/bubble teammates and bots as needed throughout this.
That's just a few examples.
The problem with 'roles' is with the power sets: many power sets play so very differently that they cannot reach full potential without playing a different role than another power in the same AT. Throw in the way secondaries work with primaries, and sometimes you come up with very unique roles, within the AT and even the game. (I've not found another brute, for instance, that works like the EM/dark)
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And THAT's why the lady is a tramp!
Not that you're a lady, or anything... it's just the first thing that popped nto my head.
I'm just sayin'.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
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.....wow. I honestly didn't expect this amount of replies.
I posted this to see what people would say about what I thougth was a "good" strategy. I don't ALWAYS want to play like this, its just what I do when I play the ATs
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Understood, but I'd say again that the diversity between powersets means that it's MUCH more apt to assign roles by powers than by AT. How can you tell a trick archer to stay back and watch the tank? They are much better equipped to watch the overall mob placement. While a granite tank can fill the classic tank role with ease, a fire/ tank will be far "scrappier." A mind controller can fill the classic lockdown role easily; Illusion controllers do not, and are best at mitigating through distraction, ('tanking' for all intended purposes) controlling specific problematic targets. Available abilities change team dynamic almost more than AT's. If your team has 3 empathy users, it will play very differently than one with 3 radiation emission users, or kinetics users. This is where the 'general role rule' thing falls down, and people's disagreement with some of the stated opinions comes in- some players using the same archetypes will be incapable of things others can do, and capable of doing something VERY different.
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Scrappers start hitting anything that moves.
Blasters start hitting anything that moves.
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If my Controller or Dominator gets there first, they won't be moving. What happens then?
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
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Scrappers start hitting anything that moves.
Blasters start hitting anything that moves.
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If my Controller or Dominator gets there first, they won't be moving. What happens then?
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We all know they're still TWITCHING!
See? I just saw him blink! *NUKE*
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
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.....wow. I honestly didn't expect this amount of replies.
I posted this to see what people would say about what I thougth was a "good" strategy. I don't ALWAYS want to play like this, its just what I do when I play the ATs
Also Turbo_Ski, I don't really play redside nor reply to posts that seem exteremely and potentially insultingly sactastic! :P
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If that's how *you* "play the ATs", then you have missed out a lot of the potential for just about all of them (I use the qualifier because for some powersets in some ATs, you may have a point). I really don't care to team with players who are so stuck in "roles" as you laid out - the team will go slower than it needs to go.
To have the Blaster always stay at range means ignoring most blaster secondaries and therefore cutting their damage significantly.
Others have pointed out missing bits for other AT/powerset combinations, like Lumi's observations about a TA defender.
What most of us are saying is that to come in and make a bald declaration that "here is how ATs should be played" definitely rubs people the wrong way, especially when the proclamation missed the mark by so much.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
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Spacenut has been playing his Stalker like a Brute
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Actually, I play my Stalker like a Dominator.
*tosses Blinding Powder*
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Spacenut has been playing his Stalker like a Brute
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Actually, I play my Stalker like a Dominator.
*tosses Blinding Powder*
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I play mine like a Scrapper with really good stealth. No point in using Assassin Strike on one mob if a Thunderstrike + Lightning Rod combo will take out the entire spawn at once.
It makes me sad when I see some gimp Stalker who skipped all their shields and didn't slot anything other than AS. Almost as bad as the last time I saw a Dark/Dark Corruptor who had 3 attacks, skipped all powers from Dark Miasma except the heal and rezz, and took the entire medicine pool. WTF.
Here's how I play on my kin/elec defender: hit aim as the tank runs in, run right behind, hit fulcrum shift, short circuit, transference, ball lightning, siphon speed, short circuit in quick succession. The entire group has no endurance, and is helpless as they die with the shifted lightning.
Alternately, when I play with another kin/elec defender and elec/ blaster: all three run in, I lead the charge. Double fulcrum shifted and short circuitsx3 with a follow up ball lightning kills everything, as it all watches drained of energy. Add another /elec defender with transfusions/transferences used liberally, and this works on giant monsters as well.
Here's how I play on my rad/rad defender: lay on the debuffs as I do a quick jump to cover, to mitigate aggro before the effects take hold. Jump into the mob, as the gather close, along with the toggle debuff targets, weakening them all. Blap till they all die, choking on my radiation, and hitting like sissies.
Here's how I play on my Dark/Dark defender: throw down controls/debuffs, kill everything. Control again as they become available.
Here's how I play on my storm/ice defender: open with gale, knock everything against a wall. Keep it there with hurricane, and snow storm. throw down the rains, and keep going until they all die.
Here's how I play on my EM/Dark brute: with oprressive gloom/cloak of fear running, hit stun on boss 1. He's controlled. Hit build up, hit boss 2 with Total focus. he's controlled, and in pain. Hit boss 3 with energy transfer, perhaps controlling him, definitely hurting him. Kill the weak as the strong stagger, turning back to bosses with the 3 controls. Once the minions/lieuts are dead, finish the bosses off. Nothing can counter attack, much less bother the team.
Here's how I play on my arch/em blaster:hit boost range, build up, then aim before a tank interferes. Hit rain of arrow on the mob before any team mates disturb their placement. Fire explosive arrow before the arrows hit. Fire fistfull of arrows as the leftover run forward, killing them all. If a boss survives, hit blazing arrow and any single target attacks to finish him off.
Here's how my ill/emp controller plays: send in the phantom army, then summon the scary ghost, controlling as the army tanks. Use buffs intermitently as controls/spectral wounds recharge.
Here's how my Bots/ff mastermind plays:
Bubble everything, then run at mobs, using force bubble to keep them plastered against walls so the team/pets can kill them.
OR, in a secondary build,
Make sure all my bots are bubbled in bodyguard mode. Taunt/challenge mobs as the bots clear those that attack me, keeping an eye on any foes that dare top attacking me to attack squishies or brutes, and taking that aggro back. > Heal/bubble teammates and bots as needed throughout this.
That's just a few examples.
The problem with 'roles' is with the power sets: many power sets play so very differently that they cannot reach full potential without playing a different role than another power in the same AT. Throw in the way secondaries work with primaries, and sometimes you come up with very unique roles, within the AT and even the game. (I've not found another brute, for instance, that works like the EM/dark)