Speed_Bump

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  1. Speed_Bump

    Level 50 Snobs

    I prefer not to exemplar my characters because they are more fun for me to play with all of their powers. I could play with them at a lower level. After a bit of adjustment, I would do just fine. It wouldn't be as much fun for me, though, as doing content of their level or switching to a different character for the TF.

    I am not against the exemplar system at all. I think it is a great idea. A lot of people I know love it, and I'll use it if I need a particular badge. Other than that, though, I prefer to avoid it.

    Some people probably do refuse to exemplar for the reasons that have already been stated here. I suspect that a lot of them feel the same way that I do, though.

    I don't see anything wrong with wanting to have fun while playing a game.
  2. Quote:
    my point is that we're filtering ourselves* at no cost or lost sales to them and less false target means they're less likely to be reported as fast as before meaning they'll have to break out a new account less often.
    But it does cost him. It costs him the impulse sales. I agree with Tony V, those have to be a large percentage of their business.

    And if their accounts have to be replaced less often, they'll just raise their prices. The extra money for accounts is just another business expense that they will pass along to their consumers.
  3. Quote:
    That might be because real e-mail spamming operates by a whole different set of rules.
    There are plenty of differences, but they don't make as big a difference as you might think.

    Quote:
    First, e-mail spammers are completely implacable - unlike game spammers, they don't need to replace anything when blocked and zombie botnets make such distributed methods of spamming notoriously difficult to cut off at any point close to the source.
    OK, in game spammers have to replace accounts. These accounts are expendable. They know that they will be banned, but they budget for it. An account gets banned? They break open the next box, start a new account, mash their face into the keyboard for a character name, reload their bind files, and they are back in business.

    I looked at a site that sells inf and powerleveling. If they made 4 sales of their least expensive service, that would pay for a new account if they bought it from NCSoft (It would take two or three if they bought it from a place like Amazon). Most of their services would make a profit after one sale.

    That is assuming, of course, that they aren't doing this on trial accounts or accounts that they have stolen from people using their service, or paid for it with credit card numbers stolen from their customers. Stolen accounts and card numbers won't last long, anyway, so there is no reason not to get them banned.

    Quote:
    Second, many ISPs now intercept obvious spam messages before they reach the end user, thus reducing the flow of spam toward both unwilling and legitimate {i.e. gullible} recipients.
    And game companies take action to block spammers, like banning accounts and preventing trial accounts from sending tells or using broadcast. Spammers find other means to reach prospective customers (and annoy everyone else). Just like spammers outside of games.

    There is more at stake with internet spammers, granted. In game spammers can only pick the low lying fruit (unfortunately, there is plenty of that to be picked). The question, though, isn't "How much is at stake?" The question is "Is enough at stake to make it worth it for them?" Even if the spammer (in or out of game) only does what they claim -- buy time shares or sell inf and power leveling -- the answer is "yes."

    Another reason why I think they will find another way to spam us is impulse buys. I've never bought inf, but there have been times when I've been tempted (usually when I was looking at some of the prices at WW). I'm sure that other people just like me have given in to the temptation.

    As with any form of advertising, if you've seen the name of the product recently (even if it was just the e-mail header as you were deleting it as spam), you're more likely to buy it. Because of impulse buys, everyone who plays CoX is a potential customer. The spammers will keep trying to put their names in front of us.
  4. Quote:
    There's no profit for them in working around the "interest blocks", because someone who turns their spam filter on isn't going to give them money in the first place so there's no loss to them either way. It also reduces the number of P.O.'d spamees likely to report them, making their scam less prone to interference, since with lower reporting rate, their stolen accounts will last longer before being invalidated and having to be replaced.
    You'd think that. It looks obvious.

    But it's not true of the people who spam normal e-mail addresses. They are always trying to get around spam blocks by changing the spelling or using misleading headers. The guys in game appear to work the same way.
  5. Quote:
    Well, if we're talking about account inactivity, NONE of your character names are "vulnerable" as of the point where you reactivate: either they're gone, or they're not.
    Which changes nothing. The character names were there, but faded. If I had forgotten them, I would have been reminded. If I had lost the names of my favorite characters, I would not have reactivated. This would have cost NCSoft two and a half years worth of subscription, minimum.

    Quibble about wording all you want. Taking names from inactive accounts could cost NCSoft money.

    I have seen many posts over the years asking for the names of characters on inactive accounts to be released. I have yet to see anyone stating that they would quit the game if they didn't get the names that they wanted.

    NCSoft can either take an action that may cost them money, or do nothing, which would cost them nothing.

    Unlike major game changes, there is a system in place to purge names if they want to use it. There has only been one name purge that went higher than level 6. After they ended it, NCSoft said that they were not planning to do it again.

    It appears to me that NCSoft has chosen to do nothing about this issue.
  6. Quote:
    Originally Posted by Kryhavoc View Post
    I repeat my statement, if, after 5+ years I reactivate my account and see a generic'd name in place of whatever name was there, I can I assue you (in my case for certain), I would not remember what name he had and I would not be upset that the name is gone.
    There is no memory to it. When you log in after a name purge, all of your characters are there, with their names. The ones that are vulnerable are faded out. You don't know if you lost the name until you log that character in. If nobody else took the name, you still have it. If someone else took it, you rename the character on the spot.

    I lost a couple of names on the first name purge. I'm not complaining -- they sent me an e-mail saying they were doing it. I did lose two character names, though. I ended up deleting both characters. Seeing them on the log in screen brought back all of the old memories, and they just weren't the same.

    If my main had been taken (her name was safe, since she was 36 at the time), I probably wouldn't have reactivated my account after the free weekend that drew me back. I've played for about two and a half years since I reactivated, so purging that name would have cost them $540 from me, so far.
  7. Another area where CoH is different from most games is the scaling. Most games that I have played were not solo friendly, or were only solo friendly for certain classes. You could maybe take one enemy by yourself, but if you got adds, you were in trouble.

    I was playing Everquest when I started this game. In that game, very few classes could solo an enemy that was worth much exp at all, and they had to use such tactics as kiting, fear kiting, and charming pets. For a straight up fight, you had to either solo greens or get a team.

    I was a bit concerned the first time I attacked two Hellions attempting a mugging in Atlas Park.

    The ability to handle larger groups of enemies is one of the reasons why I love CoH. You really feel heroic (or villainous) when you take down hordes of enemies.
  8. Speed_Bump

    What Bank?

    Quote:
    But still not properly underground
    Actually, there is one. At the north end of the zone, there is a sewer entrance under the street. To get to it, you have to go over the wall. drop down, and go back north underground. Still not as hard to spot as the ones in Brickstown, Skyway, and Faultline, though.
  9. With that many questions, he may have had no intention of joining, anyway. He may have been seeing how how far he could drag it out before either you gave up or he ran out of ingenuity.

    "What color are their costumes? Oh, sorry, I never team with people in green costumes."
  10. This game is not like any other MMO. The Holy Trinity of Tank, Healer, and DPS does not exist. All of the roles are blurred.

    Forget everything you learned in other games and keep an open mind.
  11. [ QUOTE ]
    They're all standing around on the ship going "Guys, we're a superior lifeform. Maybe we should try a different tactic this time. Mindlessly leaping into combat against superpowered heroes seems like a bad idea, and it hasn't worked the last 417,000 times we did it."

    [/ QUOTE ]
    Right. They announced that they would be attacking this weekend so that we would all gather at Paragon City. They're really attacking Hoboken, New Jersey.
  12. I wouldn't use it. I do know the layout of most maps, but I use the fog of war to show me where I've been. Remove that, and it'll be much harder to find that last hostage or glowie.
  13. [ QUOTE ]
    Hmmm... Blue Steel TF...

    1. First mission... attack Blue Steel with everything you've got. If he thinks that maybe you could have delivered 1 point of damage (if he were a weaker alternative universe Blue Steel, say) then he might allow you to carry out a series of missions for him.

    (When first implemented, first mission was to do one point of damage to Blue Steel... but mission could not be completed.)

    2. Second mission: Defeat all enemies... in Paragon City. All of them.

    3. Third mission: Patrol the world. (Unique map of entire world built to scale.)

    4. Fourth mission: Go. Hunt. Kill Rikti. All of them. Everywhere.

    5. Fifth Mission: When there are no Riki left, it's time to destroy their home planet, just to be sure. A footstomp should do it... or, since you're not Blue Steel, you may need to run a side mission to gather a planet-destroying weapon.

    6. Good. Now that we've got the preliminary parts out of the way, we can get down to the real point of the task force....

    [/ QUOTE ]
    Of course, all of these missions have a 10 minute time limit.
  14. To me, a "Match Color" option would at least give me a starting point. Like you said, I might have to tweak it a bit from there to get what I want, but it'd still save some time.
  15. [ QUOTE ]
    Again, a lvl 1 should not be sent to a higher level zone in which there is a chance to frustration of dieng repeatedly. I just don't like the sound of that. Especially with this being the first mmo for many players. I can tell you I would have gotten frustrated back in the day with something like that.

    [/ QUOTE ]
    Put it across the street from the King's Row train station. If you're removing the building from one zone, why not move it in another to eliminate the risk?
  16. [ QUOTE ]
    It's hypocritical because the real reason your upset is because you want to make the game easier by inviting players on your task force team that know what they're doing instead of just teaching someone how to play and informing them.

    [/ QUOTE ]
    I play the game to have fun. Repeated team wipes because some people aren't carrying their weight is not fun for me. Waiting while an epic AT finds King's Row is not fun for me. Teaching a level 40 what enhancements do is not fun for me.

    I'm sorry if you feel that me wanting to have fun while playing a game is hypocritical.
  17. <QR>
    Maybe the spell is what makes the rocket launcher appear out of thin air?
  18. Some of mine:

    Mercurial = Steadfast
    Charity = Greed (which would be a bad name for a superhero)
    Kilojoule = Horsepower
    Julia Verne = Jackie the Ripper
    Iron Angle = Aluminum Arc
    Abigail Williams = Giles Corey (Abigail Williams was one of the main accusers in the Salem Witch Trials -- the character is, of course, a witch. Giles Corey was an accused witch who was crushed to death in an attempt to get a confession).
  19. [ QUOTE ]
    Well, sure, if a game character's origin story is that of a supertype blessed with some kind of invulnerability, fine, all they have to worry about is public decency laws in Paragon or the Isles. Or the eye rolling of their friends as they tart around.

    But there zillions of origins where no invulnerability exists.

    [/ QUOTE ]
    I could see a natural or tech tank or scrapper in some power sets wearing armor. Picking a costume to show their resists is fine. But for a SR scrapper, for instance, armor could be a hindrance.

    Most blasters, defenders, and controllers don't have much defense at all until they get IO sets and/or epic power pools. Dressing them for defense would be something of a contradiction. I do have some blasters and defenders in a powered armor look, but the "armor" is really just light metal that serves to contain the power packs and gadgetry that gives them their super powers. They could just as easily be in a bikini bottom and an Eden top with oversized gloves and boots.
  20. Blue side, my favorite name is my energy/energy blaster, Kilojoule.

    Red side, it's my dessert chef turned fire/fire brute, Crepes Suzette.
  21. Speed_Bump

    Buy Vet Rewards?

    [ QUOTE ]
    Likewise you could have registered right away, left for several years and come back with a sense of entitlement, hence your argument for the other side of this subject.

    [/ QUOTE ]
    Except for the sense of entitlement part, that's me.

    I'm a couple of months shy of my 36 month vet badge. I can wait. It doesn't bother me at all that people who have kept their accounts active the whole time have more nifty stuff than I do. And I don't see why anyone else should get this stuff early.

    It ain't broke, so why fix it?
  22. Speed_Bump

    Buy Vet Rewards?

    <QR>

    As soon as someone who paid for a veteran award reached the time where they would have earned it, they'd start whining for their money back.
  23. [ QUOTE ]
    it's not like there are only three Hellions and everyone is camping them for credit. There are an infinite supply of bad guys, and they're everywhere. The vast majority of them are trivially easy to find, just turn around in place and you'll likely see at least three or four more groups of what it is you're looking for.

    [/ QUOTE ]
    Every killstealing discussion, I see this argument used. It works just as well for a reason not to KS, though.

    If you see someone working on a spawn of enemies and they don't need or want your help, why join in the fight? There's another group of Hellions across the street, and two more on the next block.
  24. One of the most important things about pulling, IMO, is knowing when not to pull. If there are several groups of enemies in a room, then yes, it is a good time to pull. If an AV has a lot of friends around to help him kill you, it's a good time to pull.

    If there is just a small group of enemies there that your team can handle, pulling just wastes time. Pulling is always fun for the puller, but it isn't much fun for anyone else. For me, the goal is never to pull one at a time. It is to pull manageable numbers. This makes it more fun for everyone.

    And as Abigail_Frost said, toggle debuffs are excellent tools for pulling manageable numbers of enemies, particularly if your team is heavy on AE attacks. I generally pick an enemy in the back of a scattered group, so that he will drag the debuff through his friends and bring them all. When they reach the party, they are already debuffed and ripe for killing. They are well grouped for AEs, and they are all within the debuff range. When I team my fire/dark corruptor with my friend's fire/rad, the enemies drop so easily and quickly that I almost feel sorry for them. Almost.
  25. [ QUOTE ]
    Did you know that in the early days, if there were two instances of a zone, when you exited a mission you didn't get to pick which zone you went into? You were thrown into the first one available. This caused a lot of scrambling in teams, until people figured out that you could get into the same mission regardless of what instanced zone you were in (Atlas Park, Atlas Park 2, etc.).

    [/ QUOTE ]
    Maybe it was like that in beta, but you could choose which copy of a zone you wanted at release.