OMG THIS THIS THIS THIS THIS


7thCynic

 

Posted

All I can say is if they allow this alot more Posi tfs will definately get run by me. I hate having to wait on other folks going afk for stupid [censored] like kids need to be put to bed, smoke breaks, house is flooding, house on fire, wife in labor, you know the usual bull crap folks go afk for. If I could solo it alot of my toons would finally get the TF commander badge instead of just a handful.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

[ QUOTE ]
All I can say is if they allow this alot more Posi tfs will definately get run by me. I hate having to wait on other folks going afk for stupid [censored] like kids need to be put to bed, smoke breaks, house is flooding, house on fire, wife in labor, you know the usual bull crap folks go afk for. If I could solo it alot of my toons would finally get the TF commander badge instead of just a handful.

[/ QUOTE ]

um. We run Posi TF all the time just 1 of us or 2.

In Broadcast we say something like.

Hiya! I am looking for 1 or 2 people so I can start the Positron TF. (I don't have time to run it with other people as I may have to go AFK Alot) Can any of you join my team just for a minute or 2?

People have no problem quitting when I get inside the first mission. I generally find people ingame to be nice, with this kind of thing.


 

Posted

Uhm...I have been hoping for something like this, not to crank it up to 8, but one or two notches will be fine so I can get bosses easier than with the current system. Woot! Tahnk you devs!


 

Posted

[ QUOTE ]
[ QUOTE ]
All I can say is if they allow this alot more Posi tfs will definately get run by me. I hate having to wait on other folks going afk for stupid [censored] like kids need to be put to bed, smoke breaks, house is flooding, house on fire, wife in labor, you know the usual bull crap folks go afk for. If I could solo it alot of my toons would finally get the TF commander badge instead of just a handful.

[/ QUOTE ]

um. We run Posi TF all the time just 1 of us or 2.

In Broadcast we say something like.

Hiya! I am looking for 1 or 2 people so I can start the Positron TF. (I don't have time to run it with other people as I may have to go AFK Alot) Can any of you join my team just for a minute or 2?

People have no problem quitting when I get inside the first mission. I generally find people ingame to be nice, with this kind of thing.

[/ QUOTE ]

You dirty mission pad spammer

j/k.


 

Posted

TBH, Demon Farming/Family farming is one of my most favorite things to do, when I have nothin else to do.

Since I got tired of askin strangers to fill, I have all but stopped farming. I really just dont like to ask people to fill.

Since I have stopped farming, I also have not really been playing much at all.

When I farm more, I play more, I team more, I am happier in general
I'm so excited


 

Posted

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I also wait to see the teams that say "sorry, all 3 of us can handle this 8 man team, we not full but you will just steal or expee"

[/ QUOTE ]

Folks play like that now, just a bit more polite about it.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Out of all of the content in the game, the task forces and strike forces stand out as special because of the requirements of them. It's generally understood by most people that it takes some time and effort to put together the team, and there's generally dedication on the team to stick with it because of the extra work involved in getting the team together.

There's more commitment amongst the teammates to see it through.

Taking away those elements makes it not much different than any other radio mission or story arc and they'll get treated as such by the playerbase. The game should have special content with higher requirements just for teams. These missions are the only ones that fill that role. Remove those requirements and there will be nothing designed for teams any more.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

[ QUOTE ]
TBH, Demon Farming/Family farming is one of my most favorite things to do, when I have nothin else to do.

Since I got tired of askin strangers to fill, I have all but stopped farming. I really just dont like to ask people to fill.

Since I have stopped farming, I also have not really been playing much at all.

When I farm more, I play more, I team more, I am happier in general
I'm so excited

[/ QUOTE ]
Not to be picky, but that doesn't make sense. You're saying you farm and imply you do it solo (by asking people to fill), but then say you team more when you farm more.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

[ QUOTE ]
Out of all of the content in the game, the task forces and strike forces stand out as special because of the requirements of them. It's generally understood by most people that it takes some time and effort to put together the team, and there's generally dedication on the team to stick with it because of the extra work involved in getting the team together.

There's more commitment amongst the teammates to see it through.

Taking away those elements makes it not much different than any other radio mission or story arc and they'll get treated as such by the playerbase. The game should have special content with higher requirements just for teams. These missions are the only ones that fill that role. Remove those requirements and there will be nothing designed for teams any more.

[/ QUOTE ]

Therein lies the issue of the solo mindset.

They don't care. They don't care if there's nothing in the game that can't be soloed. They -want- to solo it. They don't want teams so they don't want team oriented content. Appealing to the side that accept there's stuff in a game which encourages teaming is a waste of time. It's not their playstyle so why should they care?

-Rachel-


 

Posted

[ QUOTE ]
Therein lies the issue of the solo mindset.

They don't care. They don't care if there's nothing in the game that can't be soloed. They -want- to solo it. They don't want teams so they don't want team oriented content. Appealing to the side that accept there's stuff in a game which encourages teaming is a waste of time. It's not their playstyle so why should they care?

[/ QUOTE ]
Why should they?

Why should they care when the average team's approach to this 'special' team content is "how quick can we speed through this TF for the merits?"

If Task Force storylines were more accessible to everyone, rather than solely to the team leader, and if more teams actually played them the way they were meant to be, there would be less calls for them to be made soloable.

I've teamed on regular missions which I could have solo'd, but felt like teaming with others. I've teamed for invasions (a lot - getting Heavies to spawn is definately 'team' content') Making TFs soloable would not kill teams. All it would do is open them up to those who either find it difficult to put teams together, or find the experience at some level less satisfying than it ought to be.


 

Posted

Honestly, I have to say this is a nice thing to see. I finally get to stress test my builds.

I do think that the TF/SF requirements ought to be included. If the devs are concerned about new players, add warning labels, make the ability unlockable, or make it a vet reward. Frankly, where we're in the process of adding one to the family, our ability to casually hook up with a TF/SF group and spend extended periods of uninterrupted time playing is coming to a close; however, my husband and I are easily good enough to duo most of the TFs in the game. This feature would allow that and allow us to take them at our new "family-life" pace which most random PuG teams won't be as accepting of.

As mentioned, we can work around it now, but frankly, I hate bothering people.

I honestly don't think that waiving the requirements for TF/SF team size would alter the landscape anymore than it will for any other activity. If the devs think otherwise, I suppose they can hold off and see how this affects things, but as with others who have chimed in already, my preference is to run TFs teamed, but sometimes, there are just things you want to do with them that the average TF team can't or won;t accommodate.


 

Posted

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[ QUOTE ]
TBH, Demon Farming/Family farming is one of my most favorite things to do, when I have nothin else to do.

Since I got tired of askin strangers to fill, I have all but stopped farming. I really just dont like to ask people to fill.

Since I have stopped farming, I also have not really been playing much at all.

When I farm more, I play more, I team more, I am happier in general
I'm so excited

[/ QUOTE ]
Not to be picky, but that doesn't make sense. You're saying you farm and imply you do it solo (by asking people to fill), but then say you team more when you farm more.

[/ QUOTE ]

When I Farm in this game I am playing it. Usually I will get bored eventually and join a team to break the monotony...

When I don't farm at all, I don't actually log in at all which means no teaming at all.


 

Posted

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EDIT: BTW, this was Posi's idea, not mine -- I was just in the meeting it came up in. So, HE'S the bestest dev evah!

[/ QUOTE ]

I've been informed that my memory is awful and that it was Pohsyb's idea...So, um, yeah. He's the bestest dev evah!

My apologies for the mistake! (Is that enough? Back into your box now! Go!)

[/ QUOTE ]

Funny, I just PMed pohysb 9 days ago asking if it would be possible to do this.


 

Posted

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Therein lies the issue of the solo mindset.

They don't care. They don't care if there's nothing in the game that can't be soloed. They -want- to solo it. They don't want teams so they don't want team oriented content. Appealing to the side that accept there's stuff in a game which encourages teaming is a waste of time. It's not their playstyle so why should they care?

[/ QUOTE ]

This argument does fall apart when you watch the vast majority of teams speeding through these TFs skipping as much of the content as possible.

They're not doing it for the teaming. They're not doing it for the content.

So why punish the soloist or the married couple that wants to take their time clearing all the missions and reading all the text?

This isn't taking away anything. This wouldn't stop the teamers from being able to team. It wouldn't stop the speed runs through the Croatoa or Cimerora TFs.

But it WILL give folks MORE oppotunity to run the content at their own pace.

Forced teaming is meaningless. Leaving exploits in place to get around forced teaming accomplishes nothing but creating a nuisance. This has always been true. This will always be true.

Leave the minimums in place as a guideline and a warning of TF/SF difficulty. Allow the virtual team slider to be recognized by the minimum team size check.

Everyone wins.


Be well, people of CoH.

 

Posted

[ QUOTE ]
Leave the minimums in place as a guideline and a warning of TF/SF difficulty. Allow the virtual team slider to be recognized by the minimum team size check.

Everyone wins.


[/ QUOTE ]

I approve of this and can see no reason why anyone wouldn't.


 

Posted

[ QUOTE ]
[ QUOTE ]
Out of all of the content in the game, the task forces and strike forces stand out as special because of the requirements of them. It's generally understood by most people that it takes some time and effort to put together the team, and there's generally dedication on the team to stick with it because of the extra work involved in getting the team together.

There's more commitment amongst the teammates to see it through.

Taking away those elements makes it not much different than any other radio mission or story arc and they'll get treated as such by the playerbase. The game should have special content with higher requirements just for teams. These missions are the only ones that fill that role. Remove those requirements and there will be nothing designed for teams any more.

[/ QUOTE ]

Therein lies the issue of the solo mindset.

They don't care. They don't care if there's nothing in the game that can't be soloed. They -want- to solo it. They don't want teams so they don't want team oriented content. Appealing to the side that accept there's stuff in a game which encourages teaming is a waste of time. It's not their playstyle so why should they care?

-Rachel-

[/ QUOTE ]

It's already been said, but it is NOT just about solo'ing. Many of the TF's require 6 or more players to start them. That excludes a whole lot of smaller teams, doesn't it?


 

Posted

Enough of the TFs/SFs

Let's dicuss Martial Arts for Brutes, shall we?

Butseriously if someone wants to form a single-player Task Force/Strike Force give them the appropriate amount of ally aid per mission with spawns set for 4. Remember, "balanced" Ally aid! Nothing strong enough to simply take every mob.


 

Posted

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[ QUOTE ]
Therein lies the issue of the solo mindset.

They don't care. They don't care if there's nothing in the game that can't be soloed. They -want- to solo it. They don't want teams so they don't want team oriented content. Appealing to the side that accept there's stuff in a game which encourages teaming is a waste of time. It's not their playstyle so why should they care?

[/ QUOTE ]
Why should they?

Why should they care when the average team's approach to this 'special' team content is "how quick can we speed through this TF for the merits?"

If Task Force storylines were more accessible to everyone, rather than solely to the team leader, and if more teams actually played them the way they were meant to be, there would be less calls for them to be made soloable.

I've teamed on regular missions which I could have solo'd, but felt like teaming with others. I've teamed for invasions (a lot - getting Heavies to spawn is definately 'team' content') Making TFs soloable would not kill teams. All it would do is open them up to those who either find it difficult to put teams together, or find the experience at some level less satisfying than it ought to be.

[/ QUOTE ]
My displeasure with making them soloable is NOT that it would kill teams, but that it would take the only special content in the game, and make it commonplace and bland. Like you said, they suffered enough with merits applied to them so that people are speed-running them as fast as they can, they don't need to get hit again by turning them into something like you'd get from any old contact in the game.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
TBH, Demon Farming/Family farming is one of my most favorite things to do, when I have nothin else to do.

Since I got tired of askin strangers to fill, I have all but stopped farming. I really just dont like to ask people to fill.

Since I have stopped farming, I also have not really been playing much at all.

When I farm more, I play more, I team more, I am happier in general
I'm so excited

[/ QUOTE ]
Not to be picky, but that doesn't make sense. You're saying you farm and imply you do it solo (by asking people to fill), but then say you team more when you farm more.

[/ QUOTE ]

When I Farm in this game I am playing it. Usually I will get bored eventually and join a team to break the monotony...

When I don't farm at all, I don't actually log in at all which means no teaming at all.

[/ QUOTE ]
Makes sense.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

[ QUOTE ]
...
So why punish the soloist or the married couple that wants to take their time clearing all the missions and reading all the text?


[/ QUOTE ]
What punishment? Why do people, as soon as they're told they have to meet a certain requirement for something, think they're being punished? If you want to run a task force or strike force, start a team. The very name of them ("task force" and "strike force") implies a team.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Therein lies the issue of the solo mindset.

They don't care. They don't care if there's nothing in the game that can't be soloed. They -want- to solo it. They don't want teams so they don't want team oriented content. Appealing to the side that accept there's stuff in a game which encourages teaming is a waste of time. It's not their playstyle so why should they care?

[/ QUOTE ]
Why should they?

Why should they care when the average team's approach to this 'special' team content is "how quick can we speed through this TF for the merits?"

If Task Force storylines were more accessible to everyone, rather than solely to the team leader, and if more teams actually played them the way they were meant to be, there would be less calls for them to be made soloable.

I've teamed on regular missions which I could have solo'd, but felt like teaming with others. I've teamed for invasions (a lot - getting Heavies to spawn is definately 'team' content') Making TFs soloable would not kill teams. All it would do is open them up to those who either find it difficult to put teams together, or find the experience at some level less satisfying than it ought to be.

[/ QUOTE ]
My displeasure with making them soloable is NOT that it would kill teams, but that it would take the only special content in the game, and make it commonplace and bland. Like you said, they suffered enough with merits applied to them so that people are speed-running them as fast as they can, they don't need to get hit again by turning them into something like you'd get from any old contact in the game.

[/ QUOTE ]

Allowing people to small team or solo TF's is not going to kill the team content in this game. Heck there are examples in this thread of people ALREADY DOING IT. The only difference between that and allowing people to virtually pad for TF is that the later allows us to bug less people.

I'm all for missions that require teams. Ever heard of the Mothership or Hamidon? Heck, even in TF's there are some seriously rough fights I can't imagine soloing. MY main problem with most of the TF's is you have to wade through like 5-10 missions you could solo just to get to the one mission you kinda need help with.

I personally am not wanting to solo any TF. I just want to try to duo or small team it. One of the few times I got people together for just a simple 3 man Poitron run we had to split into 3 nights over the course of a week. Positron wasn't that bad when played like that. I want that option for the other TF's. It is much easier coordinating 2-4 people then tryign to get 8 random people to take their times and meet back up a few days from now.

At the same time I know there are some TF's out there I could easily solo. This whole TF thing is actually a throwback to the way games used to do things. It's the reason we ahve a bunch of missions on Heroside that has us killing X number of people or Deliver this item to Azuria or heaven knows who else. It's all part of the status Quo. City of Heroes has long ago discovered and proved that it can break that mold rather easily. It's done it numerous times. TF's is one of the last remaining remnants of that. Hazard zones are another.

Heck. the minimums are backwards anyway. Why in the heck do we need 8 people for the later TF's when we are extremely powerful and yet we can do Synapse with as few as 4 without most of our powers or even SO's? This isn't about protecting newer players. Heck you used to throw them at Dr Vahzilok with little preamble back when AV's didn't demote to EB's. I also remember it was one of the coolest things I ever did in this game when I duoed him as an AV with a friend. The same friend I am wanting to duo this other content with.


 

Posted

I wouldn't mind if they made the TF/SF soloable but awarded no merits, just the badge (maybe) so I can read the story and putz about at my own pace. If nothing else we would get to learn the map to make us better leaders once we decide to run them with a team.

Also my core SG on Heroes is only 5 steady people and most of them haven't even run any of the TF due to them mostly teaming with each other. And these aren't new players, 3 of them are over 48 month vets. (Forget how high the others are.)


Devs would post more if they could say "hi!" without people whining because they wanted them to say "hello".
-Nethergoat

 

Posted

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[ QUOTE ]
...
So why punish the soloist or the married couple that wants to take their time clearing all the missions and reading all the text?


[/ QUOTE ]
What punishment? Why do people, as soon as they're told they have to meet a certain requirement for something, think they're being punished? If you want to run a task force or strike force, start a team. The very name of them ("task force" and "strike force") implies a team.

[/ QUOTE ]

Having to waste X amount of time trying to put together a team is a punishment for people with little time to play.

Having to leave a TF/SF due to real life issues is a punishment both to the player and the team. Being able to start a TF/SF solo means that you can turn off your monitor, go deal with real life and come back to finish at your leisure. No put out team mates, no feeling bad for letting your team down.

Often times you WILL hear from players, "if you can't commit to this now, you can't join." No one is taking multiple days to run these things. They dive in, burn through it, skip as much as they can, and that's that.

As for the name of the arcs, there's a common word: Force. If I can bring enough force on my own, that's that. I'm a force of one. Go the other route and it stands for forced teaming, which we've already covered as a bad philosophy.


To the thread: This concept that allowing these events to be started solo will somehow diminish their worth is hogwash. If anything, they'd be worth even more to me if I could run them by myself. I'd do them more often and I know that I am not even REMOTELY alone on that.

Again: you want to team for them? Great. Do so. Find those of like minds and speed through them all you want.

But why fight against those of us that want to do the same content as you for the same rewards but wish to do so without hassling others or being hassled by them?

Only because "this is an MMO" and "it's always been this way?"

This game has seen a metric ton of changes since I started playing. This is something else that should be changed, Especially with the advent of the virtual team size scaler.

I honestly have to wonder how many of those against this change predominantly play characters that wouldn't stand a chance of soloing TF/SFs and are against it only out of fear that they will no longer be able to find teams to do them.


Be well, people of CoH.

 

Posted

Drop the team member limitation on TF/SFs, but increase xp based on number of team members. Reward teaming instead of forcing it.


 

Posted

Doesn't that already exist?


Be well, people of CoH.