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Posts
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Joined
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Thanks for the response. I feel like a dullard. I thought of something and went to Icon and checked out my costume choices, and the reason I couldn't select the Celestial set as a reward was because I already had it. I don't remember doing it, but must have. LOL
Thanks for the help. -
I choose Axe because by the midpoint of the game, I usually have enough attacks so I really don't need another one, but having one that does really strong damage to undead is nice. Zombies, Banished Pantheon, CoT spirits, ghosts, spirits, nightmares.... there's quite a few things you come across regularly that the axe works really great against.
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I'm a Tier 9 VIP player. I earn reward tokens, and can spend them on the Tier 9 repeatables. They all show up with their little green spinning arrows around them, and I can choose them and spend the tokens and get the rewards.
But I can't choose the VIP rewards and get the Celestial costume pieces. They show up, but nothing happens when I click on them. Is this something that I should be able to access? I figured I should be able to because I can access the other Tier 9 rewards. -
My opacity keeps resettting too, but when I checked the Dim settings, they were all disabled. And yes, the opacity constantly resetting to 53% is driving me nuts.
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You know you play CoX too much when....
Something is giving you trouble at work and you think "I need to respec."
You go to jump up stairs several at a time and fall flat on your fact because, well, you don't have combat jumping.
You see someone do something cool and wonder what emote it is.
Whenever someone you're with goes still for a few moments, you wonder if he's dc'ing.
You get embarrassed because what you just said to your buddy? It's not team chat and everyone around you heard.
You see a group of people clustered together and you have a strong urge to cast buildup, rain of fire, fireball.
A friend's purse gets snatched, and you wonder how it's possible. -
I hate respeccing. I've been with this game since it was released, and respeccing is something that makes me cringe. When respeccing was first released, it was a nice little feature so that players who made a mistake could fix their character, or if a power changed you could choose another. But the developers never intended for it to be a common activity. That's why you only got three respecs through trials, and got a free token only when powers were changed.
But now they give out respecs left and right. You not only get them as free tokens when new issues are released, you sometimes get more than one (like with the inclusion of Fitness as a standard pool and they gave you a second free token weeks after the first), and you even get them as recipe drops and veteran rewards.
What I despise about the current system is that it's not even really a system. They simply roll your character back to level 1 and you have to run through every single action you ever had to do all over again. It's as difficult and user-hostile as it could possibly be! There's not a single thing in the respec system that offers ease of use or saves the player even a single step. (Devs, you reading this?)
I've decided that on my level 50 blaster (my favorite character), I'd like to change that very last power I took. Instead, I'm living with it because I just can't stand the thought of having to go through all that work again to make such a minor change.
The only reason I'm doing respecs now is to compensate for the inherent Fitness. The advantages of freeing up multiple power choices is too great. But after I respec a character, I'm living with whatever choice I make because I don't feel like going through all that work again just to move a slot or change a single power.
The current system is an atrocity. A bandaid. It's crude and should have been upgraded years ago. -
I agree with moving the slots to Chillblaine from Shiver. Shiver works fine as is, it just needs an accuracy. It already refreshes quickly enough to keep mobs slowed, and slow enhancements don't affect the mobs' recharge (just their run speed), so they're not that necessary.
Chillblaine, on the other hand, is a power that works overtime. It does between minor and moderate damage (not bad for a tier 1 secondary), roots, slows, negates flight, and reduces recharge. It doesn't have high endurance costs and it recharges quickly enough to keep multiple bosses rooted. All in all, it's a decent power. I slotted it up and added a purple proc to it. Purple procs have a 33% chance to fire, and they do moderate damage as opposed to minor damage like other procs. With that proc, average damage from Chillblaine is quite nice and I use it just like I use any of my other attacks. I'd recommend slotting it up over Shiver, you'll get much better mileage from it. -
Unlike some mastermind pets, I've never noticed my Gremlins having endurance issues. So basically Damage, Accuracy, and Recharge is all you need. And yes, they're a bit squishy, so you definitely want to make sure you slot some recharge in there, or have your global recharge increased via set bonuses, Siphon Speed, and/or Hasten. There have been times when I've cast them to have them wiped out quickly, then had to wait a couple minutes before I can cast them again.
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I'm only now leveling up a kinetics controller. I have SB, and I do use it on teams. I just don't give it the focus. I alternate mainly between buffing/debuffing the mobs/team with Siphon Power, using the heal (especially on EBs and such because of the -regen it applies to them), and using my controller abilities for crowd control. With all of that going on, making sure everyone is boosted every other minute is just waaaaaay too much.
So what I do is not worry about SB at all unless I see that there's a stone tank (for them, I'll keep it on them as much as possible) or if someone is having endurance issues. If someone requests that I keep speed boost on them, I'll make a mental note to try to give it to them when possible, but don't sweat it otherwise. When we're in the middle of a battle that's getting messy, I'm more concentrating on the holds and debuffs and crowd control than SB.
It's a lot to keep track of. Unlike bubbles, you have to be very proactive in Kinetics and you also have to be pretty proactive with the controller primaries. You should also be keeping in mind things like Increase Density. A boosted blaster is going to do little damage if he's held or stunned, so when up against mezzing groups (Carnies, Malta), it's more important to have ID on some archetypes than it is SB.
And then there's the fact that some people don't like SB, and I fully empathize with them. It can be very difficult to maneuver to the location you need to be in (if you're a scrapper or a blaster lining up his cone attack) when you're traveling at superspeed. So I just play it by ear. Stone tanks get my full focus for SB, requesters get it pretty frequently in between spawns. -
Villainside, I caught some dialog coming from one of the scrapyarders following the scrapyard ghost around (that zone's Giant Monster)...
"We're following a ghost into a graveyard in the middle of the night. Does anyone else think this is a bad idea?" -
I've only recently leveled up a Kinetics controller. I use Speed Boost if someone asks me. With Kinetics, I'm pretty busy using all of the other powers on the mobs along with my holds, roots, and knockdowns. Making sure the entire team is perpetually boosted is just too much. Stone tanks automatically get priority treatment, and others get boosted if I notice that they're having endurance problems. Except for the tank, I don't worry about making sure it's always on someone. What I try to do with more regularity is make sure I have Increase Density on the squishies when we're going through missions with lots of mezzers.
Was in an outdoor mission and someone was using their Snowbeast from all those packages they opened. The thing was so slow..... until I boosted it. It was quite entertaining seeing that lumbering creature zipping all over the place. -
Quote:I dislike how much time and work you have to put into respeccing. It's true you can do the work in Mids and it'll be easier when you're in CoH, but it's only shifting the work from one system to another. Even with Mids, I have to go through and record all of my existing IOs and where they are so I can duplicate them there. It's still a lot of work you have to put into a respec.I make Mids' builds of all my characters. Once they're built along those lines, respeccing is easy--the build itself is also a record of what enhancements go where. It's still something the game should do for you, but this does make it less painful.
It's why I leave characters alone until I have to do something major (inherent Fitness and gaining up to three or four additional powers falls into that category). If it's just shifting a slot or two around, or even getting rid of a single power I don't care for, I generally just live with it and work around it rather than respeccing.
I'd love if they made it so it worked like Mids.... remove a power or slot and you can choose any other one that you normally would have access to at that level. Then I'd have no problem with the system. But right now, it barely even qualifies as a system. -
I hate respeccing my toons. The mechanism in place is the worst it could possibly be without intentionally sabotaging it to make it harder. Regardless of the smallest changes you want to make, you're forced to make every single decision you've ever made, and redo every leveling action you've ever done. IOs make it even harder. You used to be able to just look and see that you had acc/acc/dam/dam/end/rech in a power and then slot it. A simple screen shot let you at least figure out which enhancements went into which slots. But all the IOs for any set look the same, and you can have the same set spread across multiple powers. One can have three of a set, another five of the same set, and there's no way to tell with a screenshot if that IO is acc/dam or dam/end. If they're all the same level, you have to go through your power screen and write down each item so you can replicate it.
I've got two full screens of characters. It'll take days just to respec all of them. When respecs were put in waaaaaay back when, it was great because at least we finally had them. But many years later, respecs are used so often that the devs give them out left and right, there's even recipes for them, yet the mechanism hasn't changed at all. It's the most basic, simple, brain-dead mechanism that it could be, and after all this time, we should have something better.
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yeah, I know I'm venting. I just hate doing respecs THAT much! -
There were a lot of really great suggestions here. I hope I'm not bringing up something already mentioned. I checked, but didn't notice it.
I'd love to see a bulletin board or messaging system added to the bases. Right now, there's only two ways to share information with other group members.... the MOTD (which is limited in length), and through SG chat. What I'd like to see is a base item that you can build that can be placed in any room that adds a messaging/posting system to the base. I kind of picture a bulletin board or terminal. When you click on it, you get an interface that lists various sections.
Events: Can post when someone is hosting an event on a certain date/time. Could be putting a task force together or an MA run or a trial.
Notices: Can post things of general interest. For instance, let people know there's new storage units, what the rules are for using storage, addition of workable items, etc.
Policies: Can list detailed SG policies here.
Seeking/Looking for: Can post here if you're looking for something special. It could be a certain IO that's too hard to find on the market, or too expensive, or that you're looking to run a certain task force with SG members.
Selling/Offering: A section for listing enhancements or recipes that you're willing to sell to SG mates cheaper than you would on the market. Or maybe you're offering services, such as helping mates get experience while you run arcs or MA stories.
I really think there needs to be something like this to help unify a SG. A separate messaging/posting system lets you share information that otherwise people would have to go to outside forums to do. -
I vote for Angela Lansbury in The Manchurian Candidate. She was evil beyond words.
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Hmmmm. Thanks. I was wondering because a couple of my demons burn through endurance, and now I have a Dark Servant. Dark Servants take IOs from different sets, and a lot of their powers have a to-hit (the heal, to-hit debuff, fear, root, etc.) If the accuracy from a set piece only affects the power that uses that set, then I have to make sure to slot additional accuracy. That's just one example.
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I'm coming back after a while, and I can't remember how IOs affect pets. For instance, let's say I have a henchmen that takes Pet Damage, Slow, and Hold IO sets.
If I slot an Endurance Reduction enhancement, then all of their powers use less endurance, besides me using less endurance to actually summon the pet, right?
If I put in a Hold/EndRed IO from a set, will that only reduce the endurance cost of the holds, or will it also reduce the endurance cost of the non-hold powers the henchman uses?
I've been trying to remember, but it's been a while. -
Quote:But the essence remains the same for the VEATs.... hit 24, or do any respec afterward, and your character is at level 1 and choosing everything all over again. The ONLY thing is that you don't fall into an infinite loop. Woohoo.I'm... generally neutral on the idea. The interface could use more work, and "mini-respecs"(undo last level-2 levels-5 levels or some such) could be useful, sure. I'd argue that this:
is a huge assumption, though, as far as the number of people who want multiple respecs. I'd be more willing to wager that most of the people who have played the game have no idea what a "respec" is, and don't particularly care. The other end - the ones who love to min/max, tweak builds to a razor's edge, worry about every single hundredth-point of DPS, END use, softcapping, etc. and spend a ton of time on IOs, are burning through those respecs.
(Me, I'm in the middle. Some things will make me respec, yes, but most of my characters still have all their vetspecs, a good portion still have their freespecs - even without the one we got this issue - and very few have run the trial in the last year. Actually, I don't think I've run the respec trials in the last year at all.)
Respecs are desirable? Yes, to some. To a majority? Ehhhh...
In any case, a nitpick:
This isn't exactly true. Run a VEAT to (say) 26, post forced-24-respec (something I find irritating on them, but I won't get into it.) If it wiped out everything from creation forward, like you were leveling from level 1, you'd be redoing it again, hitting 24 and starting from level 1. You don't. (You DO do that if you open up your second build, however. But only the first time you take it to 24.)
So many mechanics of the game have been improved tremendously. QoL changes have been abundant over the years. But respeccing? My original contention is still true.... it's as labor-intensive as it could possibly be.
Pre-IO, it was still labor-intensive, but all you had to do was make a screenshot of how your TOs/DOs/SOs were slotted. You can see at a glance that a certain power held your 35 damage SO, or that another one held your 38 defense buff SO. With IOs though, you often have several powers with the same IO sets. If those IOs are the same level, you have no way of seeing with a screen shot which one is which. One power may have Acc/Dam, Acc/Dam/Rech, and Dam/End, while another has Acc/Dam, Acc/Rech, Dam/End/Rech. You often have to write down which one is which so that you can properly slot them afterward. There's a lot of work up-front before the respec just to get ready for it. Also, there's an extremely high chance of error. The more you have to do, the better the chances that you'll make a mistake. If you were able to just drop a power or move slots, you only have to concentrate on the things you actually want to change. But now? Regardless of little you want to do, you have to do everything.
I know I came back late to this thread I started. I don't get a chance to hit the forums like I used to. Respeccing is a widely-used dynamic, and if they go ahead and make Fitness inherent, it'll be used even by people who normally don't respec. It's obvious that the current system was a bandaid to fill a need, but after all this time, it should be a little more elegant. Actually, it lacks any elegance or intelligence at all right now. It's just a crude, blunt-force approach. -
What a pleasant surprise to come back to the forums and see a whole discussion on tea. I love tea. There's nothing quite like opening up a fresh package of tea and having that wonderful aroma waft over you.
Quote:LOL. The thing about the US is that our food reflects our multicultural population. In any urban area, you can find all kinds of restaurants catering to certain cultures or ethnic groups.Maybe it's me who has to feel terrible for the state of any food in the US?
Reality is relative.
I had a nice giggle when I read your above post. I remember when we were taking a friend out to a new German restaurant that opened up. We asked if she ever had German food before. Her reply? "Yes. It's English food with vinegar." I had to giggle because she had a way of breaking things down to very basic levels you never thought of before that would be funny, even if misleading. -
Quote:This is what I do. When I hit 12, I do a quick check at the market for multi-aspect IOs (ones that enhance more than one attribute, like Acc/Dam). I don't worry about set bonuses until I get to around 30 or so. Once I have an IO in place, I don't worry about replacing it for at least 7 more levels. I also keep track of if I have the recipe and salvage already in my inventory. If I do, I just go ahead and craft it and slot it. That's one less enhancement I have to worry about for a while since it doesn't go bad.I start crafting level 15 IO's as soon as I get to level 12, if I can afford them at the time.
That's just how I like playing though. I like taking a break from the combat to see if I can tweak my powers to get the most out of them, so I enjoy being able to check the markets and pull out a DO and replacing it with an Acc/Dam or Acc/Dam/End or something similar. Once I'm 7 or 8 levels higher than the IO, then I check to see if there's another one to replace it with that gives me significantly better values. Once I start getting level 30 IOs in, I don't worry about replacing them for their values as I do for the set bonuses. -
I like Fly and Hover. That's the only reason I need to take them. They do have advantages though. Flight can get you to any place the other powers can get you, and often easier and with less effort. Hover, not being suppressed by holds and mezzes, gives great defensive capabilities in that it accepts IOs, doesn't drift, and lets you keep away from hard-hitting melee enemies. It's very much a plus for characters with ranged attacks, especially blasters who can continue to attack while mezzed. Yeah I can get CJ for my blasters, but then I spend as much time jumping around trying to keep out of melee range as I do fighting. With Hover, I just park myself above enemies and start blasting.
But the main reason I take them is I like them. -
And, for what it's worth again, I found out the command is "/release_pets", with an "s" at the end. The other one doesn't work, but that command does release them all so you can resummon obedient ones.
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For what it's worth, both times were after I was in a zone with a Zombie Apocolypse occurring.
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This has happened to me. I can't release them using the /release_pet command, I can dismiss them, but they don't leave, even though my pet window shows I have no pets. They zone with me but won't do anything. I can't summon new ones once they're released or dismissed. I even logged, but I guess I have to wait five minutes or so before logging on again, because when I logged off and on, my obstinate henchmen were still there.
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I apologize if this was covered. I tried to do a search, but came up with thousands of posts.
I have a Kismet: +Acc and a Stealth IO on my blaster. The Kismet is supposed to give you 120 seconds of +6 base accuracy, and the stealth a similar amount of stealth. But the behavior is odd. Using the combat attributes window, the accuracy only shows up while my toggle is running and disappears the second I drop my toggle. The same with stealth. I get stealth when I hover, and it goes away when I stop hovering. And what's odd is that within missions, the stealth does indeed stick longer even when I stop hovering.
I've been away for a bit and was wondering if there were changes I wasn't aware of.