Problems with Henchmen
Hi,
i have the very same Problem, seems to be a bug introduced with I 18....
I only found 2 solutions well maybe 3 to get the pets back to work.
1. zoning, aka go to other zone and come back
2. dieing, after the char died they normally back to proper function
3. log, of course after log out and log back in they should work again too.
Sadly this is again a Problem mostly with MM chars, after vator bug etc, its like evry issue our henchmen have new problems,...
Greetings
or:
4. do /release_pets
Just to note its been mentioned several times over the forums, as well as the above command
http://www.scene-and-heard.com/cov/covsig.jpg
Thanks Scene_EU, I'll give that a go. I did do a search for the issue but nothing flagged up.
Universal One Level 50 Gravity/Storm Controller
Galactic One Level 32 Gravity/Kinetic Controller
Knights Bane Level 50 Stalker
The Ironic Joke Level 43 Mastermind
Earthern Soul Level 43 Tanker
This has happened to me. I can't release them using the /release_pet command, I can dismiss them, but they don't leave, even though my pet window shows I have no pets. They zone with me but won't do anything. I can't summon new ones once they're released or dismissed. I even logged, but I guess I have to wait five minutes or so before logging on again, because when I logged off and on, my obstinate henchmen were still there.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
For what it's worth, both times were after I was in a zone with a Zombie Apocolypse occurring.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
And, for what it's worth again, I found out the command is "/release_pets", with an "s" at the end. The other one doesn't work, but that command does release them all so you can resummon obedient ones.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
And, for what it's worth again, I found out the command is "/release_pets", with an "s" at the end. The other one doesn't work, but that command does release them all so you can resummon obedient ones.
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What I have done to head this off is alway /release_all before you zone on trams or Ouro or out of a mission. I kmow its a pain but it saves being petless fot 10 minutes.
Hi All,
I'm having issues with my Henchmen aside from there willingness to jump on other mobs nearby while others are pounding me to the ground...
If I move to another area say Train from Founders to Talos, they remain in the train station and refuse to come when commanded. In fact they do not move at all!
If I dismiss them they remain on screen and are click able but are removed from my pet list and I cannot summon new Henchmen. I can teleport them but still they will not work for me. Does anyone have any ideas on what is going on? I'd fire them but it seems I'm stuck with them for now.
Many Thanks in Advance
Universal One
On a Side note this only started happening after I became a hero...
Universal One Level 50 Gravity/Storm Controller
Galactic One Level 32 Gravity/Kinetic Controller
Knights Bane Level 50 Stalker
The Ironic Joke Level 43 Mastermind
Earthern Soul Level 43 Tanker