Gremlins...


Airhammer

 

Posted

Any opinions on slotting?

What is the communities general consensus on them?

I just leveled up my Elec/Rad to 32 and I guess I was expecting a lot more.


In time, I'll come to forgive you.

 

Posted

Really, I slot mine as you would slot any other pets. They are a good addition to your damage particularly when you solo. They also have a nice little damage aura that allows them to pseudo-tank for you.

Once you get to the point of IOs, the Expedient Reinforcement set is your best bet. It does have a +resist aura that makes the gremlins a little more resilient.


@ Dr Gemini

Quote:
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.�

 

Posted

Basic opinion? Kind of disappointing. They are pretty squishy, so you have to re-cast them often. The amount of damage they do is a bit on the low side for a control set with such low damage. Plus, the Jolting Chain they keep casting can be frustrating, especially against lower level foes where the knockdown becomes knockback.

But they look cool and provide some damage, so they are badly needed. I just wish the damage was increased a bit.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I went with three Damage/Acc Hami-O's in my final build.

You could go with the Expedient Reinforcement set. Or go 1 Acc/3 Damage and get the defense/resist IO's for pets in the build.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

I went with Expedient Reinforcement myself. What I do note and bugged today that for some reason several times one of them just refuse to follow and I have to recast them. And it's not getting stucked.


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.

 

Posted

Unlike some mastermind pets, I've never noticed my Gremlins having endurance issues. So basically Damage, Accuracy, and Recharge is all you need. And yes, they're a bit squishy, so you definitely want to make sure you slot some recharge in there, or have your global recharge increased via set bonuses, Siphon Speed, and/or Hasten. There have been times when I've cast them to have them wiped out quickly, then had to wait a couple minutes before I can cast them again.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

Quote:
Originally Posted by Razia View Post
I went with Expedient Reinforcement myself. What I do note and bugged today that for some reason several times one of them just refuse to follow and I have to recast them. And it's not getting stucked.
is it when you enter a mission? I've noticed on a couple Masterminds, that when I enter a mission that uses a portal, the pets don't seem to follow and won't dismiss properly w/out you dieing...or possibly being exemplar'd/malefactor'd


 

Posted

Quote:
Originally Posted by Mr. DJ View Post
is it when you enter a mission? I've noticed on a couple Masterminds, that when I enter a mission that uses a portal, the pets don't seem to follow and won't dismiss properly w/out you dieing...or possibly being exemplar'd/malefactor'd
No, after experiencing this for several times, it just happens in the middle of some missions. Maybe it has something to do with my Oil Slick Arrow and the Gremlins being scarred of it. I can dismiss them though, it's just usually one of them that just stands around.


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.

 

Posted

I know this is a somewhat old post but I wanted to add, so far I am very disappointed in the gremlins. Not only do they die very easily and the damage they do is a joke but just like another poster mentioned one is always getting stuck, well stuck is the wrong word he just stops following.

Anyway the point of the post, I'm elec/rad/ice currently lvl49 about to be 50 I have 5 pieces of soulbound ready to go and was wondering about peoples opinions if I should throw in an extra slot into the gremlins and get the +10% resist? This set is low on damage (as most controllers are) so I would like to get the most out of em but if the resist doesn't help that much I can use the slot somewhere else.

I really wish they would up the damage or just give us a 3rd one like imps.