An argument for a better respec system
If I may, I'd like to propose something on short notice. It may not be perfect, but hopefully, it'll be better than what we got.
1) Typing "/respec" or otherwise triggering the Respec interface will take you straight to an option window:
Respec Main Menu options: A) Classic Respec. Except this time, add the toggle on/off option of split-screening your current work against your previous build. When done, Click "Finish" takes you back to the Respec main Menu. At any time, may click "Back" to undo changes. B) De-leveling Respec. Starts you at your current level, peels off powers (and the slots from those powers) from the top to the bottom, then allows you to train up to your current level. When done, Click "Finish" takes you back to the Respec main Menu. At any time, may click "Back" to undo changes. C) Re-Enhancement Respec. Starts you with your current powers, slots and enhancements, but your enhancements are not locked. You get to click and drag to your heart's content. When done, Click "Finish" takes you back to the Respec main Menu. At any time, may click "Back" to undo changes. D) Re-Slot Respec. Starts with your current power choices, all one-slotted. Rechoose your slots, then re-enhance. When done, Click "Finish" takes you back to the Respec main Menu. At any time, may click "Back" to undo changes. E) Advanced Respec. Start with your current full build as-is. Remove any power and it's slots from each level's choice. Try to exit without a legitamate build (example, removing your L4 pick and putting "Whirlwind" or "Headsplitter" in there. Too early of a pick!) and you will get an error message. When done, Click "Finish" takes you back to the Respec main Menu. At any time, may click "Back" to undo changes. F) Print Current Management screen. G) Save Changes and Exit. (Burns one respec) H) Cancel All Changes and Exit. (Does not burn a respec) |
current respecs are a little annoying if you are only doing minor changes like you only wanted to move 1 slot or 1 power around
what i hate the most about respecs right now is throwing my power bar out of wack and dumping EVERY temp power ive gotten into the bar so i have to removed like 20-30 powers every time i respec on top of reorganizing powers that i want (this is especially annoying if i only wanted to do minor change mentioned above)
what i hate the most about respecs right now is throwing my power bar out of wack and dumping EVERY temp power ive gotten into the bar so i have to removed like 20-30 powers every time i respec on top of reorganizing powers that i want (this is especially annoying if i only wanted to do minor change mentioned above)
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If we get Fitness as an inherit, like what I read they're working on, then most likely it'll be most characters that will have to respec to take advantage of that. That's a lot of time players will have to drop into respeccing. I've been wishing for a real respec system, rather than just a power reboot, for years now and only hope it'll be something that the devs will realize can be one of the biggest QOL features possible.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
Also the problem with upgrading your IO's.
If you slot IO's at say level 30 then reslot with better IO's at say level 50 (for arguments sake) then you have to do multiple respecs to swap out the older IO's.
A lot of time, money and effort goes into IOing a character and loosing all that is a real pain.
With SO's they are not that expensive but when a single IO recipe (im not talking about the uber IO's like Numina, Obliteration, Procs or Uniques etc) can cost 250,000 INF, then the salvage say another 150,000 INF and crafting cost (say 55,000 INF) thats 455,000 INF for a single Slot. Level 30 SO is what 35,000 ish.
Take Serendipity (level 30). Recently I looked at slotting my /SR Brute with them at level 30. I then plan on reslotting with LotG when I get to 40-45+.
For a set of 4 Serendipity the cost to buy crafted IO's was around 3.5 Mil Inf.
Recipes and Salvage was around 1.4 Mil Inf. This is taking an average of the cost for the last 5 sales (not the most accurate I know but dont have anything better to base it on).
Someway to unslot IO's and not waste them, but also not requiring 3-4 respecs would be great.
Thanks in advance
With SO's they are not that expensive but when a single IO recipe (im not talking about the uber IO's like Numina, Obliteration, Procs or Uniques etc) can cost 250,000 INF, then the salvage say another 150,000 INF and crafting cost (say 55,000 INF) thats 455,000 INF for a single Slot. Level 30 SO is what 35,000 ish.
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Also the problem with upgrading your IO's.
If you slot IO's at say level 30 then reslot with better IO's at say level 50 (for arguments sake) then you have to do multiple respecs to swap out the older IO's. A lot of time, money and effort goes into IOing a character and loosing all that is a real pain. With SO's they are not that expensive but when a single IO recipe (im not talking about the uber IO's like Numina, Obliteration, Procs or Uniques etc) can cost 250,000 INF, then the salvage say another 150,000 INF and crafting cost (say 55,000 INF) thats 455,000 INF for a single Slot. Level 30 SO is what 35,000 ish. Take Serendipity (level 30). Recently I looked at slotting my /SR Brute with them at level 30. I then plan on reslotting with LotG when I get to 40-45+. For a set of 4 Serendipity the cost to buy crafted IO's was around 3.5 Mil Inf. Recipes and Salvage was around 1.4 Mil Inf. This is taking an average of the cost for the last 5 sales (not the most accurate I know but dont have anything better to base it on). Someway to unslot IO's and not waste them, but also not requiring 3-4 respecs would be great. Thanks in advance |
The idea is to slot it over your old one. You wanting the old one out is just pure greed.
It would ne nice to be able to make minor tweaks w/o having to redo everything.
Let me spend my limited in game time smashing things instead of doing inventory and accounting.
The Dev's are on record as being against this idea. There is a popup the first time you slot an enhancement saying once you slot this its locked in there. If they allow players to remove enhancements easily there will be almost no inf destroyed in game causing inflation to rise even worse than it does now.
The idea is to slot it over your old one. You wanting the old one out is just pure greed. |
The current system we have where we use respecs to remove enhancements 10 at a time isn't really an Inf sink. Sure, some Inf is destroyed if we buy respec recipes on the market, but mostly it's just a matter of moving Inf between different player accounts. Personally I can probably clean out any character I have with my veteran reward respecs alone, so I would never have to pay a single Inf to recover all my hard-earned Enhancements. I would still gladly pay an Inf fee if it meant that I didn't have to go through the tedious respec procedure over and over and over...
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
An overhaul of the respec system to replace or supplement it in order to simplify character tweaking and overhauling would be a great thing.
I have Enhancements that I'd prefer to slot, but the current overly-tedious respec system is too much of a disincentive to do so for the amount of return.
Simplifying the respec mechanic (or adding an Enhancement modification system, perhaps for a fee) in order to tweak character builds would increase my continued interest in playing (and adjusting) said characters.
I'd rather be doing anything else in the game than going through the steps of the current respec process.
I'm... generally neutral on the idea. The interface could use more work, and "mini-respecs"(undo last level-2 levels-5 levels or some such) could be useful, sure. I'd argue that this:
It's obviously very clear now that respeccing is much more desirable than it was previously thought. Besides the three trials, we're given respecs as veteran rewards (and we get several respecs as rewards), and there's also respec recipes that drop. Looking at the price those recipes command on the market, they're indeed very coveted. There's no argument that respecs are highly desired by a large number of people. |
(Me, I'm in the middle. Some things will make me respec, yes, but most of my characters still have all their vetspecs, a good portion still have their freespecs - even without the one we got this issue - and very few have run the trial in the last year. Actually, I don't think I've run the respec trials in the last year at all.)
Respecs are desirable? Yes, to some. To a majority? Ehhhh...
In any case, a nitpick:
This isn't exactly true. Run a VEAT to (say) 26, post forced-24-respec (something I find irritating on them, but I won't get into it.) If it wiped out everything from creation forward, like you were leveling from level 1, you'd be redoing it again, hitting 24 and starting from level 1. You don't. (You DO do that if you open up your second build, however. But only the first time you take it to 24.)
BBQ Pork:
Oh god, yes. I'm a vet, I have plenty of respecs banked. I rarely have the need to use them, but when I do, the huge pain of redoing a 50 always gives me pause.
My characters at Virtueverse
Faces of the City
Diggis when I respec I can already "swap" my IO's and resell the ones I dont slot (well up to 10 of them anyway ).
Im simply asking for a way to temporarily hold more than 10 Enhancements.
As to how this would work well im sure that are many options but need to find one that isnt unbalanced.
[spitballing]
Maybe something like when you respec you can hold more than 10 but you cant get any new ones or craft new ones until you have less than 10.
This allows you to retain more than 10 from your respec but not craft new ones or get new Enh until you do whatever you want to do with them (sell/email/trade/etc).
I'm all for a better respec system. You accidently click on one wrong power and you're stuck with it until you can wipe everything or start over in a second build. It's rediculous how unforgiving this system is and if you mail to ask to get this fixed, the devs can't do anything about it. You'd think after all these years, they would have implimented some kind of system that at least lets you tweak your current level, a minor adjustment, rather than a full all out redifinition of your toon from scratch.
I'm... generally neutral on the idea. The interface could use more work, and "mini-respecs"(undo last level-2 levels-5 levels or some such) could be useful, sure. I'd argue that this:
is a huge assumption, though, as far as the number of people who want multiple respecs. I'd be more willing to wager that most of the people who have played the game have no idea what a "respec" is, and don't particularly care. The other end - the ones who love to min/max, tweak builds to a razor's edge, worry about every single hundredth-point of DPS, END use, softcapping, etc. and spend a ton of time on IOs, are burning through those respecs. (Me, I'm in the middle. Some things will make me respec, yes, but most of my characters still have all their vetspecs, a good portion still have their freespecs - even without the one we got this issue - and very few have run the trial in the last year. Actually, I don't think I've run the respec trials in the last year at all.) Respecs are desirable? Yes, to some. To a majority? Ehhhh... In any case, a nitpick: This isn't exactly true. Run a VEAT to (say) 26, post forced-24-respec (something I find irritating on them, but I won't get into it.) If it wiped out everything from creation forward, like you were leveling from level 1, you'd be redoing it again, hitting 24 and starting from level 1. You don't. (You DO do that if you open up your second build, however. But only the first time you take it to 24.) |
So many mechanics of the game have been improved tremendously. QoL changes have been abundant over the years. But respeccing? My original contention is still true.... it's as labor-intensive as it could possibly be.
Pre-IO, it was still labor-intensive, but all you had to do was make a screenshot of how your TOs/DOs/SOs were slotted. You can see at a glance that a certain power held your 35 damage SO, or that another one held your 38 defense buff SO. With IOs though, you often have several powers with the same IO sets. If those IOs are the same level, you have no way of seeing with a screen shot which one is which. One power may have Acc/Dam, Acc/Dam/Rech, and Dam/End, while another has Acc/Dam, Acc/Rech, Dam/End/Rech. You often have to write down which one is which so that you can properly slot them afterward. There's a lot of work up-front before the respec just to get ready for it. Also, there's an extremely high chance of error. The more you have to do, the better the chances that you'll make a mistake. If you were able to just drop a power or move slots, you only have to concentrate on the things you actually want to change. But now? Regardless of little you want to do, you have to do everything.
I know I came back late to this thread I started. I don't get a chance to hit the forums like I used to. Respeccing is a widely-used dynamic, and if they go ahead and make Fitness inherent, it'll be used even by people who normally don't respec. It's obvious that the current system was a bandaid to fill a need, but after all this time, it should be a little more elegant. Actually, it lacks any elegance or intelligence at all right now. It's just a crude, blunt-force approach.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
Having been with this game for quite some time now, I think it's about time that the respec system was revamped to be more intelligent. I'll list the reasons why....
When respecs were put into the game, it wasn't envisioned that players would respec very often. Whether it was believed players wouldn't want to respec often, or that there was a desire to keep players from respeccing too often, I don't know. But it was created with the idea/goal that respecs wouldn't be numerous. Three trials were created to allow respecs, and it was felt that those three trials would be sufficient (along with free respecs added in because of power changes).
It's obviously very clear now that respeccing is much more desirable than it was previously thought. Besides the three trials, we're given respecs as veteran rewards (and we get several respecs as rewards), and there's also respec recipes that drop. Looking at the price those recipes command on the market, they're indeed very coveted. There's no argument that respecs are highly desired by a large number of people.
But look closely at our current system. The current system is barely a system. All it does is wipe out everything from character creation on and force you to totally rebuild your character. Not a single thing was placed into the system to aid in this process. You have to carry out every single leveling action you ever performed on your character, make every single decision you ever made when assigning powers or slots, and reapply every single enhancement. It requires as much work as possible, and doesn't do a single thing to save even a single step on the player's end.
Besides this, the advent of the invention system has made respeccing even more cumbersome and difficult than it was before. Before, all you had to do was take a screenshot to see what TOs/DOs/SOs were in a power. Now with the IOs, you can't easily tell by a screenshot. If you have three melee powers, all with Pounding Slugfest, they all look the same. One power though may have Accuracy, Acc/Dam, Dam/End, and another one may have Acc/Dam, Acc/Dam/End, Acc/Rech, or something like that. But unless they are all different levels, they all look the same unless you hover over them with the mouse.
Devs, please, it's time to give us something more intelligent. We have to carry out every single step just to drop a single power or move a single slot. Veteran players and power players who respec often will say "I can breeze through it in five or ten minutes because I've done it so much, it's no big deal", but the point is that they can only breeze through it that quickly because they've already spent so much time doing it so many other times. Unless you have a low-level hero, respeccing is a long arduous process in which it's easy to make mistakes. Even during the process, if you see towards the end that there's something you have to change (you have an IO left over and realize you forgot to assign a slot), you have to back up and start all over again.
Simply, it's as difficult as it could possibly be. There is not a single mechanism in place to streamline or facilitate the procedure. None. It is as basic and stripped-down and threadbare as possible. It was a nice bandaid when it was released, but after many years, that bandaid needs to be changed. What would be nice is a system that lets us target individual powers and slots and enhancements, changing them without the need for changing/touching every single power and slot and enhancement you have. The recommendation people make to use the 3rd-party designer programs just reinforces this argument. Sure you can respec in five minutes once you spent an hour in some program figuring it out. It's still a time sink.
On a personal note, I hate respeccing so much, all my characters have most of their reward respecs, their granted freespecs, and still haven't done all of the respec trials. It's why I won't make any more Soldiers of Arachnos (you're actually forced to respec at one point). I want to play, not spend 20 to 30 minutes, or even an hour at times, juggling slots and enhancements and worried that I missed something.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens