cybermitheral

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  1. This is a good idea as long as Taunt can be or already is flagged diferent to other kinds of "Threat".

    If so then no worries.

    What kind of Damage are you thinking of applying for the Proc? Or would it be based on the Damage Type of the attack used?
    Also would the amount of Damage be the same for all attacks (T1-T9) or would your T9 attack have a higher Dam Proc than the T1?
  2. Hi Tannim,
    a potential issue is that Taunt is also generated by anyone simply attacking or debuffing the foe (thats how I understand it anyway).
    This means that when any foe is attacked by anyone that foe has a Taunt effect in place which would mean the Tank does extra damage even if the Tank never attacked/Taunted that foe.

    Example:
    Tank is fighting MobA using Taunt, Gauntlet and the Taunting PBAoE power (RttC, AaO, etc).
    Dominator attacks FoeB at range that the Tank is not affecting.
    Tank decides to use a Ranged attack on FoeB.
    Becuase FoeB has been attacked (ie: Taunted) by the Dom the Tank gets the Chance to Dam Proc.

    I dont know if there are different flags for "Taunt" powers (Taunt/Provoke/Confront/etc, Gauntlet, Taunt PBAoE, Brutes "PokeVoke") versus other "Aggro" effects (pure damage, debuffs, etc). If there is then this should be doable.
  3. Quote:
    Originally Posted by Machariel View Post
    I know there had been some talk about making Dominator snipes faster not with a tohit requirement, but under Domination - what happened with that?
    Synapse stated in a Comm Coffee Talk (Twitch.tv) that he wants to see how things go with just the +22% ToHit before looking into Domination = Inst-snipe.
    Also Perma-Dom = Perma-Insta-Snipe so MAYBE a balance issue there?
  4. There is an issue with 1.959 and Bio armor.
    The Adaptation toggles dont appear except for Scrappers (I didnt test Stalkers).

    _Diellan is aware and working on it.
  5. Quote:
    Originally Posted by Hopeling View Post
    You can use middle-click on an empty slot to place another of whatever you placed last, or the next IO in the set if the previous cannot be placed (due to Unique-ness or because you already have that one in the power). So you can place the first Ragnarok through the menus as normal, then middle-click on each of the remaining slots and it will fill in the rest of the set.

    Enjoy
    Since when???? OMG I didnt know about this.
    *joygasm*

    Now if only I could middle-click on an already slotted IO and it would change to the next available from that set so I can 4 Slot the 4x LOTG I want all via the middle-click
  6. Ive closed - opened Mids a few times and am not getting the prompt after my reinstall?
    Are you a Local Administrator on your work pc?
  7. I had the exact same issue.

    I renamed the D:\Program Files (x86)\Titan Network\Mids Hero Designer\mhd.mhz as indicated in the screen prompt and tried again but no luck.
    I renamed the "Titan Network folder", renamed my "Hero & Villain Builds" folder (in Documents) and ran the install from the Internet (didnt download the file first) to my original location.
    I then renamed the "Hero & Villain Builds" back and ran Mids and it worked.

    I looked at both my original Mids folder and the newly installed one and the new folder does NOT have the mhd.mhz file at all.

    ---
    Also the Bio Adaptation toggles are working on Brutes/Tanks at all and has overlapping issues with Staff/Bio Scrappers
    http://www.cohtitan.com/forum/index....c,4812.15.html
  8. cybermitheral

    Advise Requested

    If you go HERE you can see/hear Arbiter Hawk talking about it.

    Basically all the Blaster Secondaries (except Mental Manipulation) have one power modified to give either +Regen, +regen/recovery, Heal Over Time or Absorb depending on the set.
    Mental doesnt get anything new as it already has Drain Psyche which is +regen/recovery.

    This doesnt break the Cottage Rule as the powers themselves stay the same just with "EXTRA" - althought the NAME of the powers will change.

    Also All T3 powers (the 40-50' range ones) are being increased to 80'.

    Also if you can get +22% To Hit (NOT Acc) your snipe power gets a yellow/orange ring around it and you can "INSTA-SNIPE" = instead of waiting ~3.5 seconds to fire it goes of with a 1sec activation time (you are already "aiming" so why do you need to aim some more?).
    To get 22% ToHit you need 3 small yellows or hit BU/AIM or use Devices "Targeting Drone" (fully +ToHit slotted gets you 21.96%) with the Kismet Proc (+6% ToHit), Tactics or some combination. Also there are the +ToHit Procs like in Clouded Senses (-ToHit set) or Analyse Weakness (Def Debuff set).
    So expect to see these procs to become more expensive on WW/BM

    If you want to read up on the details there are a few threads already on this such as THIS.
  9. I wasnt advocating the use of such powers just providing more information.
    If the build can handle the End cost and you are not losing anything needed by taking that power over another power then why not take it?

    If you need to lose a needed power or there are better power options to use (even with the Proc) then take the better option.

    If you cant afford the End then dont take it.

    As always its up to the person playing that character and how they built the character.
    We advise - they build with our without our advice.
  10. One good thing about Tactics and FA is that you can slot the Gaussian Proc %BuildUp in them and they will check every 10 secs or so for the 5% chance.

    I put this Proc in Tactics on my Crab during a multi-respec to keep all my IO's and checked the Combat logs after leaving my Crab at the BM for 5 mins and it fired off at least 1/min (think it was 6-7 times in that 5 min period cant remember exactly).

    Not saying you should or shouldnt take either of them just some more information to be aware of
  11. FYI - the APP are available to Villains as soon as you hit level 35. You dont need to swap sides to get them so you can look at the APP options for some ideas if you want.

    If you were a Hero you would need to unlock the Patron Pools still though.
  12. Quote:
    Originally Posted by LSK View Post
    It is only going for about 300 mil, but u can use converters to get it quicker too.
    Say what?!?!!??!?
    Hi ho, hi ho, its off the the AH I go (bag of gold inf jingling in my hand)...

    [When I get home from work ]
  13. Just a small note that the Shield Wall IO set is a PvP so may be VERY expensive (especially the +Def proc).

    That being said there are now more ways to get IO sets beyond simple Merits.
    Alignment Merits from completing the SSA's and 10+1 Tip Missions (not changing alignments) are a great way to get the expensive stuff.
    I think you need 30 A.Merits for PvP recipes.

    Each of the SSA's grant you a table of rewards including A.Merits (you have to confirm your alignment via Tip missions first though).
    The first set of SSA (SSA1) has 7 missions, each of which can grant you an A.Mertis 1/week. So thats 7 of the 30.
    Each SSA A.Merit is avail 1/week.

    SSA2 is new so only 1 mission exists so thats 8/30 A.Merits.
    Every 2 days you can do 10 Tip missions to re-confirm your alignment and get another A.Merit -so if u play 4 days a week that +2 = 10/30.

    So after 3 weeks of 'grinding' you can get the recipe for one PvP IO.

    You can also spent 20 Reward Merits + 50Mil INF to convert into 1 A.Merit per 20 hrs (if you have lots of R.Merits and Cash).

    Most IO recipes cost 1-2 A.Merits (inc the Numi/Miracle/LotG procs).
    Purples cost 20 A.Merits.
  14. So I just saw this article here and that one of the proposed costume pieces was a chainsaw and I thought "Now THAT is a Brute Primary I want to see".

    Then I thought would they instead make it a costume piece only for Broadsword? Then I thought (yes I did a lot of thoughting [lol]) "How in hell do you Parry with a chainsaw?".

    And then I thought if they added this as a Blaster secondary you could have a Army Of Darkness (tm) Ash toon - DP/CS "This is my BOOM stick" - HELLL YEAH!!!!!
  15. Upcoming new Feature Movie:
    "Return of the Nrg/Nrg Blaster"

    If only the single Proc affected all powers with the KB - KD.
  16. Iron Man is wearing the new Mecha Armor costume set but applied to the 'Tight' section instead of the 'Armor' section.

    He is also 'Hero' class so is a Nrg/Inv Blaster - the Turbo Fan blades are Smashing/Lethal so he ignored most of the damage.
    This also explains why he took more damage than expected in Iron Man 2 from the guy with the 'Arc Whips' - low Nrg resistance.
  17. Of all the thread im reading on Blasters and their roles and issues with mez Ive yet to see someone mention Blappers.

    Ive never made a Blapper (melee damage = Brute/Scrapper) but I know of some that LOVE to play their Blappers.

    The Dev's may not want to alienate those players by forcing a "Ranged Damage only" role.
  18. I raised this idea in a different thread a while back.
    Defiance 2.5.
    In addition to the extra +Dam that each attack grants also give x%Mez Resistance that stacks.
    This means that Baslters WILL still get Mezzed - they are not immune to it - but it will be for a much shorter duration.
    I did some rough math on it in my other post - ill try and find it later on.

    Also maybe cap the +MezRes to 50% or 75%?
  19. A tank that can control large groups.... Ice/Stone
    2x Taunt Aura's (Chilling Embrace + Icicles), Foe AoE KD (Fault), Foe Hold (Seismic Smash) plus 2x Ranged Taunts (Taunt and Hurl Boulder).
    It all says COME TO ME.


    Or Ice/Ice.
    2x Taunt Aura's (Chilling Embrace + Icicles), Foe AoE KD (Ice Patch), Foe Hold (Freezing Touch) plus PBAoE Sleep (Forzen Aura).


    Both are cool idea's
  20. Ive got an Ice/SM tank and he is fun as
    Ive actually got TWO damage aura's - Icicles and Chilling Embrace slotted with the Impeeded Swiftness Dam Proc.
    Yes like most DEF sets when you do get hit you get hurt. Or before a fight with something that is likely to hit you take an orange Insp - they are there for a reason.
    Also use HoarFrost. I usually punch it when Im just above 50% health (Hasten on Auto) or if I know the AV is GOING TO HIT ME with its Alpha pop it then charge in (with an Orange Insp just in case )

    Remember even on a Tank there is no shame in smart Insp usage.
  21. Quote:
    Originally Posted by Mephe View Post
    Yeah but my crab is so much better than my tanks at holding a door in the baf, and just as survivable.

    Besides the avengers are already melee heavy, they need more ranged damage dealers!
    Hulk - SS/Regen Brute with double stacked rage and no damage cap
    Thor - Electric/Inv Brute with hammer animations instead of punches
    Ironman - Peace Bringer with Perma LF and Perma inner light
    Cap - Street justice/Shield Scrapper (with leadership pool)
    Hawkeye - Arrow/Dev blaster
    Black Widow - MA/SR scrapper
    Agent Coulson - AR/dev blaster (veng bait)

    Just like in COH a tank would be a waste!

    <------ Runs away

    Ok if I HAVE to pick a tank it would be my Fire/Fire tank. Again this team needs more AOE!
    Agent Coulson - I serious LOL'd at that

    I think Black Widow is a DP/MM Blaster - the mind tricks she pulls are fantastic
    Iron Man is pure Nrg/Nrg Blapper (KNOCKBACK MAN!!!!)
  22. cybermitheral

    EA Slotting

    I usually got for LotG in my Toggles for the:
    A) +HP
    B) +Acc

    I usually have Kinetic Combats in my attacks for the +3.75% S/L Def and the Acc is on the low side for that set (only 1 has +Acc). I usually have Kinetic Shield + Power Shield + Energy Cloak and Weave so thats 4x +9% Acc (as always depends on your build) - some of me EA's need only 1 Kinetic Combats others need two...

    EA has Energy Drain which when slotted can restore around 50% of your end from a single foe every 25-30 seconds - thats enough to use on a single AV and keep yourself going.

    Plus Energize for End Discount.

    Dampening Field + Energy Protection usually either Reactive Armor (+1.25 S/L Def at 4) or Aegis (+3.13% F/C Def at 3) - whichever im lacking more.
  23. SupCond give +5 End pts (so 105 End).
    Putting in a lvl 50 EndMod grants and extra +2 (so 107 End).
  24. cybermitheral

    Bio Armor!

    Ignoring everything else Im going to do what the OP asked and speculate. WILDLY!!!!! HOOOOOOWWWWWLLLLLL


    Hardened Carapace
    +Def (S/L) +Res (T) - Toggle

    Heightened Metabolism
    +Rec/Rech/ (maybe Regen?) - Auto

    Environmental Adaptation
    +Res (S/L/T) - Auto

    Evolving Armor
    +Def (E/NE/F/C) - Toggle

    Ablative Carapace
    +Absorb - Click

    DNA Siphon
    Click PBAoE
    +Regen/Rec (Self) and -Regen/Rec (Foe)
    or
    +HP/End (Self) and -HP/End (Foe)
    or
    +HP/Dam (Self) and -HP/Dam (Foe)

    Genetic Contamination
    Click PBAoE Attack - Toxic +DoT (large damage spike then DoT)

    Inexhaustible
    GodMode +Regen/Rec/Recharge/Res (all except Psi)

    Parasitic Aura
    DoT Toxic Aura -Toggle


    EDIT= OMG I forgot a Mez Toggle (smacks head on desk). Guess Env_Adap with some Toxic resist.
  25. Hi all,
    here is a new build Im working on. Focusing on teamwork rather than solo (hence no Fighting pool ).

    Ideas to improve?


    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Polarization: Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Thermal Radiation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Ice Blast -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(23), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(27)
    Level 1: Warmth -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(3), Numna-Heal(3), Dct'dW-Heal/EndRdx/Rchg(17)
    Level 2: Frost Breath -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Dam%(31)
    Level 4: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam/Rchg(7)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(48)
    Level 8: Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(34), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/Rchg(43), Lock-Rchg/Hold(50)
    Level 10: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
    Level 12: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(15)
    Level 14: Cauterize -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(17)
    Level 16: Ice Storm -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(34), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dam%(36)
    Level 18: Bitter Ice Blast -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(19), SMotCorruptor-Rchg/Dmg%(19), SMotCorruptor-Acc/Dmg/Rchg(21), SMotCorruptor-Dmg/EndRdx/Rchg(21), SMotCorruptor-Dmg/Rchg(46)
    Level 20: Hover -- LkGmblr-Rchg+(A)
    Level 22: Thaw -- S'fstPrt-ResKB(A)
    Level 24: Power of the Phoenix -- Dct'dW-EndRdx/Rchg(A)
    Level 26: Bitter Freeze Ray -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(33), Decim-Dmg/EndRdx(33), Decim-Build%(43), Dev'n-Hold%(48)
    Level 28: Forge -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-ToHit/Rchg(46)
    Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42), LkGmblr-Def(42)
    Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dam%(37), Posi-Dmg/EndRdx(40), Cloud-%Dam(46)
    Level 35: Heat Exhaustion -- Acc-I(A)
    Level 38: Melt Armor -- ShldBrk-Acc/EndRdx/Rchg(A), Achilles-ResDeb%(39), ShldBrk-Acc/DefDeb(39), ShldBrk-Acc/Rchg(39), ShldBrk-DefDeb/EndRdx/Rchg(40), ShldBrk-%Dam(43)
    Level 41: Tactics -- GSFC-Build%(A), AdjTgt-ToHit/EndRdx(45), GSFC-ToHit/EndRdx(45), AdjTgt-EndRdx/Rchg(45)
    Level 44: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(48)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(50), RctvArm-ResDam/EndRdx(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9), Mrcl-Heal(25)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- P'Shift-EndMod(A), P'Shift-End%(9), P'Shift-EndMod/Acc(13)
    Level 50: Vigor Core Paragon
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------



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