Advise Requested
If you go HERE you can see/hear Arbiter Hawk talking about it.
Basically all the Blaster Secondaries (except Mental Manipulation) have one power modified to give either +Regen, +regen/recovery, Heal Over Time or Absorb depending on the set.
Mental doesnt get anything new as it already has Drain Psyche which is +regen/recovery.
This doesnt break the Cottage Rule as the powers themselves stay the same just with "EXTRA" - althought the NAME of the powers will change.
Also All T3 powers (the 40-50' range ones) are being increased to 80'.
Also if you can get +22% To Hit (NOT Acc) your snipe power gets a yellow/orange ring around it and you can "INSTA-SNIPE" = instead of waiting ~3.5 seconds to fire it goes of with a 1sec activation time (you are already "aiming" so why do you need to aim some more?).
To get 22% ToHit you need 3 small yellows or hit BU/AIM or use Devices "Targeting Drone" (fully +ToHit slotted gets you 21.96%) with the Kismet Proc (+6% ToHit), Tactics or some combination. Also there are the +ToHit Procs like in Clouded Senses (-ToHit set) or Analyse Weakness (Def Debuff set).
So expect to see these procs to become more expensive on WW/BM
If you want to read up on the details there are a few threads already on this such as THIS.
Also..until they nerf it, if they do..you really want the Overwhelming Force proc (from teh summer event) in Bonfire..its super good.
And in the meantime the best mitigation will be adding defense. Start by looking to gain 33% or so in either a positional defense or typed defense. Usually (but, of course, dependent on power sets and play style) that would be either Ranged or Smash/Lethal. At the moment the build above is slightly unfocused as you have both ranged and S/L defense. Once you get to 32.5% I find it's enough to make a notable difference and I'll usually chase other build goals at that point, such as recharge.
Doomguide
And in the meantime the best mitigation will be adding defense. Start by looking to gain 33% or so in either a positional defense or typed defense. Usually (but, of course, dependent on power sets and play style) that would be either Ranged or Smash/Lethal. At the moment the build above is slightly unfocused as you have both ranged and S/L defense. Once you get to 32.5% I find it's enough to make a notable difference and I'll usually chase other build goals at that point, such as recharge.
Doomguide |
A few questions/thoughts:
Any powers you wish to have or 'must' have? Fly? Stealth/concealment?
Budget if any or spend like crazy and work towards? Respec or build #2 or #3?
Keep Blazing Aura and Hot Feet --> melee oriented powers?
A very quick rework on your build to give you some ideas hopefully.
Doomguide
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Test Build2_Ranged defense: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(3), SBlastersW-Acc/Dmg/Rchg(5), SBlastersW-Acc/Dmg/EndRdx(11), SBlastersW-Acc/Dmg/EndRdx/Rchg(15), SBlastersW-Rchg/Dmg%(15)
Level 1: Ring of Fire -- Immob-I(A)
Level 2: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(3), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(17)
Level 4: Flares -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(13), Apoc-Dam%(19), GJ-Dam%(19)
Level 6: Boxing -- Acc-I(A)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
Level 10: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(21), Armgdn-Dmg/EndRdx(21), Armgdn-Dam%(40)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(45)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(31)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 22: Blazing Aura -- M'Strk-Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(36)
Level 24: Super Speed -- Clrty-Stlth(A)
Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(27), Mantic-Acc/ActRdx/Rng(29), Mantic-Dmg/ActRdx/Rchg(29), Mantic-Dmg/EndRdx/Rchg(31)
Level 28: Consume -- RechRdx-I(A), Efficacy-EndMod/Acc/Rchg(36), P'Shift-EndMod/Acc/Rchg(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 32: Inferno -- Erad-Dmg(A), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(39)
Level 35: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(37), Lock-Rchg/Hold(37), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-%Hold(39)
Level 38: Burn -- Oblit-Dmg(A), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-Acc/Rchg(46)
Level 41: Bonfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), FrcFbk-Rechg%(43)
Level 44: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(46)
Level 47: Fire Shield -- GA-3defTpProc(A), Aegis-ResDam(48), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(48)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 1: Brawl -- Dmg-I(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(31), Numna-Heal(33), Numna-Regen/Rcvry+(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(33), P'Shift-End%(34)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
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A few questions/thoughts:
Any powers you wish to have or 'must' have? Fly? Stealth/concealment? Budget if any or spend like crazy and work towards? Respec or build #2 or #3? Keep Blazing Aura and Hot Feet --> melee oriented powers? A very quick rework on your build to give you some ideas hopefully. Doomguide |
I also prefer to stay out of melee range with a blaster.
I took some of your ideas and here is my new design.
Thanks for the advice Doomguide.
Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/
Click this DataLink to open the build!
Test Build V3: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(3), SBlastersW-Acc/Dmg/Rchg(5), SBlastersW-Acc/Dmg/EndRdx(9), SBlastersW-Acc/Dmg/EndRdx/Rchg(9), SBlastersW-Rchg/Dmg%(11)
Level 1: Ring of Fire -- Immob-I(A)
Level 2: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(3), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(13)
Level 4: Flares -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg(19)
Level 6: Stealth -- LkGmblr-Def(A), LkGmblr-Def/Rchg(17), Krma-ResKB(43), LkGmblr-Def/EndRdx(45)
Level 8: Boxing -- Dmg-I(A)
Level 10: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Dmg/EndRdx(46), Armgdn-Acc/Dmg/Rchg(46)
Level 12: Fly -- Flight-I(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam(17)
Level 16: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(46)
Level 18: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(23), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(25), Apoc-Dam%(27)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(21)
Level 22: Blazing Aura -- EndRdx-I(A), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(36)
Level 24: Super Speed -- Clrty-Stlth(A)
Level 26: Blazing Bolt -- ExtrmM-Dmg/EndRdx(A), ExtrmM-Acc/Dmg(27), ExtrmM-Dmg/EndRdx/Rchg(29), Dev'n-Dmg/Rchg(29), Dev'n-Dmg/EndRdx(31), Dev'n-Acc/Dmg(31)
Level 28: Consume -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc(43)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Inferno -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(40)
Level 35: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(37), Lock-Rchg/Hold(37), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-%Hold(39)
Level 38: Burn -- EndRdx-I(A)
Level 41: Bonfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), OvForce-Dam/KB(50)
Level 44: Hot Feet -- TmpRdns-Dmg/Slow(A), TmpRdns-Acc/Dmg/Slow(45), TmpRdns-EndRdx/Rchg/Slow(45)
Level 47: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), GA-3defTpProc(50), Aegis-Psi/Status(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 1: Brawl -- Dmg-I(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Numna-Heal/EndRdx(33), Mrcl-Rcvry+(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/EndRdx(34), Efficacy-EndMod/Acc(34)
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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Hi,
I am trying to build a blaster that doesn't always get killed by large groups and AV's. I would like some thoughts on this build and some suggestions on what I can do to improve it.
Thanks!
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Test Build: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(3), SBlastersW-Acc/Dmg/Rchg(5), SBlastersW-Acc/Dmg/EndRdx(11), SBlastersW-Acc/Dmg/EndRdx/Rchg(15), SBlastersW-Rchg/Dmg%(15)
Level 1: Ring of Fire -- Immob-I(A)
Level 2: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(3), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(17)
Level 4: Flares -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg(19)
Level 6: Stealth -- LkGmblr-Def(A), LkGmblr-Def/Rchg(17), LkGmblr-Def/EndRdx(45)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9)
Level 10: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(46), Armgdn-Acc/Dmg/Rchg(46)
Level 12: Combat Jumping -- S'dpty-Def/EndRdx/Rchg(A), Krma-ResKB(13), S'dpty-Def/EndRdx(21), S'dpty-Def(21)
Level 14: Invisibility -- DefBuff-I(A)
Level 16: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(46)
Level 18: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(23), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(25), Apoc-Dam%(27)
Level 20: Fly -- Flight-I(A)
Level 22: Blazing Aura -- EndRdx-I(A), EndRdx-I(34), Dmg-I(36)
Level 24: Super Speed -- Clrty-Stlth(A)
Level 26: Blazing Bolt -- ExtrmM-Dmg/EndRdx(A), ExtrmM-Acc/Dmg(27), ExtrmM-Dmg/EndRdx/Rchg(29), Dev'n-Dmg/Rchg(29), Dev'n-Dmg/EndRdx(31), Dev'n-Acc/Dmg(31)
Level 28: Consume -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc(43)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Inferno -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(40)
Level 35: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(37), Lock-Rchg/Hold(37), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-%Hold(39)
Level 38: Burn -- EndRdx-I(A)
Level 41: Bonfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), Empty(50)
Level 44: Hot Feet -- TmpRdns-Dmg/Slow(A), TmpRdns-Acc/Dmg/Slow(45), TmpRdns-EndRdx/Rchg/Slow(45)
Level 47: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), S'fstPrt-ResDam/Def+(50), Aegis-Psi/Status(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 1: Brawl -- Dmg-I(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Numna-Heal/EndRdx(33), Mrcl-Rcvry+(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/EndRdx(34), Efficacy-EndMod/Acc(34)
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