Thoughts on Respeccing


AmazingMOO

 

Posted

Every so often, there's a change to the game that instigates a wave of respecs. The most recent, of course, is the change to the Fitness pool. Some players have literally dozens of characters to respec after such changes.

Some players even fear or dread the respec process because it's easy to get confused or make mistakes. Undertaking a respec shouldn't be something that a player does with no consideration, but the process itself is often so stressful that players who should use it fail to do so.

I've personally been listening to friends and teammates as they've been respeccing since i19 came out and have heard a few key requests over and over again. These are usually in the form of 'I wish the game did x'.

- Respecs, Enhancement Management, and the Costume Editor shouldn't hide your chat bars

- You should be able to save your progress in the middle of a respec and return to it later without committing.

- The game should output a list of your build order-- what powers you took at what level and what slots you took at what level, and possibly even what enhancements you have in which slots. Titan Sentinel is currently filling this need, but in the past players have either had to keep track of this themselves or reverse engineer it.

- The respec should not rearrange all the powers and macro buttons in a player's power tray.

- If a player is happy with a respec they've done on the test server, they should be able to import it without going through the entire build process.

(The simplest way I personally can think of for this to happen is, again, the game to export a list of your current build. It would also import the same kind of list to 'automatically' spec a character if the list is 'legal' in terms of selection order. This also opens the door to allow 3rd party planning utilities like Mid's to create the same kind of list.)

- The various different kinds of respec tokens can be confusing. Jack Wolfe and Arbiter Lupin should act as 'Respec' assistants. They should explain the differences between the different tokens, allow the player to choose which token they're going to use, Veteran, Earned or Free, and possibly offer some help dialogue about respecs-- particularly on how to copy the character to the test server. Jack Wolfe is easy enough to reach for all heroes, but Arbiter Lupin is in a somewhat harder area. Additional respec assistants could be added to other easy-to-reach places like Pocket D's Tiki Lounge, the Port Oakes Arena, or even Oroborous.


 

Posted

Quote:
Originally Posted by AmazingMOO View Post
- Respecs, Enhancement Management, and the Costume Editor shouldn't hide your chat bars
Agreed.

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- You should be able to save your progress in the middle of a respec and return to it later without committing.
With the current system, yes. However, the process doesn't need to be as unwieldy as it is....
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- The respec should not rearrange all the powers and macro buttons in a player's power tray.
Agreed, agreed, and triple agreed. It should only remove powers you no longer have.

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Jack Wolfe is easy enough to reach for all heroes, but Arbiter Lupin is in a somewhat harder area. Additional respec assistants could be added to other easy-to-reach places like Pocket D's Tiki Lounge, the Port Oakes Arena, or even Oroborous.
There is a respec guy in Port Oakes now. I think he's near the arena.

We also shouldn't have to go through the entire respec process to change a single power, move a few slots, or swap out some enhancements. Yes, these things should all still use up a respec token, but they shouldn't take as long as they do. Something like Mids' "dynamic" mode would be awesome; you only change what you want to change, and everything else stays.


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Posted

Yes, yes... A million times yes!!

I've never used any of those handy hero creator programs or such, I barely even use guides... I pick what feels right at the time and slot based on what needs boosting or such. I try to mimik such when I respec but for the most part I'm not as happy with a character after a respec as I was before it.

Based on that, I really avoid respec'ing... But the stamina thing basically made it neccessary... Anything to make it easier and simpler for those of us who don't study builds/crunch numbers would be GREATLY appreciated!


 

Posted

I use Mid's simply to keep track of what I'm doing. I'm a visual learner, and it's a good 'lookalike' for the build screen. I'm also OCD about testing, so I typically take everything to the Training Room before the live server.

The thing that bugs me most about respecs is finding powers after the infamous 're-sort' of all your buttons. I've gotten in the habit of arranging all my powers in a certain way across my alts so that when I have to respec, I know more or less where to put everything after using /cleartray.

The second biggest irritation is the fact that the respec window (and other windows) hide chat.


 

Posted

Quote:
Originally Posted by AmazingMOO View Post
- Respecs, Enhancement Management, and the Costume Editor shouldn't hide your chat bars
This, but if they can't do that at least an AFK messages saying you're in a Respecs or you're making a Costume.


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Posted

I agree with nearly all of these things.

I myself have been dealing with respecs by writing down what powers got what off-hand on paper. Old-fashioned, I know, but it works. There is also something else that I would like to be added:

Whenever I respec due to game changes I also like to try and fix minor build issues that I had that weren't really worth the effort before. But, while slotting enhancements, I can't see exactly how much damage has been boosted from it's base, so I can't see if I'm over-slotting or if it needs slotting.

It would be great if, during respec, there was a way to see how much each of your enhancements are boosting each power.



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Posted

Quote:
Originally Posted by AmazingMOO View Post
- The game should output a list of your build order-- what powers you took at what level and what slots you took at what level, and possibly even what enhancements you have in which slots. Titan Sentinel is currently filling this need, but in the past players have either had to keep track of this themselves or reverse engineer it.
Given the way that exemplaring down works, I'm reasonably sure that the game doesn't keep track of what level you assigned slots where, because it's not necessary; the only reason you would need to track which slots were allocated at what level and to which powers would be to reduce the number of slots in a power when exemplaring down, and because of the way enhancement sets work, doing that can _grossly_ gimp a character when exemplaring, because of vagaries in enhancement order in a character's slots.

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- The respec should not rearrange all the powers and macro buttons in a player's power tray.
QFT. Or at least change the 'lock powers in tray' option to make any powers which remain chosen before and after the respec stay in their chosen spots.

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- If a player is happy with a respec they've done on the test server, they should be able to import it without going through the entire build process.

(The simplest way I personally can think of for this to happen is, again, the game to export a list of your current build. It would also import the same kind of list to 'automatically' spec a character if the list is 'legal' in terms of selection order. This also opens the door to allow 3rd party planning utilities like Mid's to create the same kind of list.)
If you had some sort of XML build format that the client wrote, I'm certain that Mid's would quickly be modified to import and export that format. However, import back to CoH would have to have a server-side validation against the current build to make sure that the player didn't a) change archetype, origin, or primary/secondary powerset, b) has the right number of powers and slots for the character's level, and c) used the same enhancements that the character had prior to the respec. Basically, a complete verification of the imported build against the exported character to make sure the build matches the resources of the character on the server.


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Posted

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Originally Posted by Eva Destruction View Post
We also shouldn't have to go through the entire respec process to change a single power, move a few slots, or swap out some enhancements. Yes, these things should all still use up a respec token, but they shouldn't take as long as they do. Something like Mids' "dynamic" mode would be awesome; you only change what you want to change, and everything else stays.
I think that'd be nifty, go into respec and have the option "complete respec" or "partial respec" in a partial one, you'd pick which powers you want to take out, or which enhancement slots you want to change, it'd remove them and let you reassign the power slot or enhancement slot to move and it'd show you the places available at the matching level to put it.

IE, I pull out full auto and I can now pick sniper or ignite instead and reenhanceit with the same slots or put my level 33-34 slots on a different power.


That'd be pretty neat.


Now the rest of it makes sense too but can I ask, what does having chat windows appear in the costume editor have to do with respeccing?


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Originally Posted by Ice_Wall View Post
Now the rest of it makes sense too but can I ask, what does having chat windows appear in the costume editor have to do with respeccing?
Because respeccing/costume changing can take a while and lots of people wind up having friends talking to them or missing tells while in the respec/tailor screen. I've personally missed out on at least one TF because I spent a while on a costume and the team wound up filling before I could reply to the invite tell.

Mainly it's just a little bit of extra convenience for the social aspect of the game. Currently while in those particular screens you may as well be in your own little world.

Edit: Re-reading your post it seems you were asking how it's relevent to have talk about chat in the tailor window in a topic about respeccing. Well I think primarily because the two windows are so similar people find they have some similar issues, ergo some comparison was going to come up eventually. Short of that, it isn't relevant really, but it does save us from having another redundant thread.


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Posted

I am Techbot Alpha.
I approve of this OP.


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Posted

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Originally Posted by Ashen_EU View Post
Well I think primarily because the two windows are so similar people find they have some similar issues, ergo some comparison was going to come up eventually. Short of that, it isn't relevant really, but it does save us from having another redundant thread.
The way I've heard it discussed and discussed it myself is that any given subscreen that hides the chat window, Respec or not, is a BAD thing. You miss invites, helpful info, or if you're in a leadership position, you may miss important questions.

In the respec window, it's an exceptionally bad thing because you have to back out through how-ever many steps you're into the process by pounding the 'back' button over and over again to get back to a chat window if you suddenly find it necessary. You can't ask questions like 'Hey, SupergroupFriend, I know you use power x a lot. How do you like to slot it?'

Note that the base editor and AE editor *can* obscure the chat window, but don't keep it entirely hidden. You can pull it back up at your leisure without exiting the editor.


 

Posted

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Originally Posted by AmazingMOO View Post
In the respec window, it's an exceptionally bad thing because you have to back out through how-ever many steps you're into the process by pounding the 'back' button over and over again to get back to a chat window if you suddenly find it necessary.
Holy nail-on-the-head, Batman! Few things are as irksome as being deep in the middle of a respec and hearing the sound effect for a /tell go off. You're not just missing chat, you're now missing something personal directed at you. Is it important? Who knows?

I have grumblingly backed out of respecs several times to find out what a /tell boop was about. It's even worse if it turns out to be something inane, like an influence-begging stranger. Grrrr.


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Posted

I would like the option to respec and totally skip the powers/slots portion. I very often respec because I am moving more powerful versions of IO Sets into my character and want to save the old ones for other characters. All I want to do is swap out IOs between my inventory and my character - nothing else (probably half my respecs are like this). In that case doing the full respec is extremely annoying.

I would like to suggest as a way of doing what you are suggesting that the power/slots you picked before for that level is/are highlighted. That would allow you to quickly pick the same powers or know exactly when to change out one power for another. That doesn't sound too hard to do.

Real problem is that this takes up time they could be doing other cool stuff. A harsh reality.


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Posted

Quote:
Originally Posted by Ultra_Violence View Post
I would like the option to respec and totally skip the powers/slots portion. I very often respec because I am moving more powerful versions of IO Sets into my character and want to save the old ones for other characters. All I want to do is swap out IOs between my inventory and my character - nothing else (probably half my respecs are like this). In that case doing the full respec is extremely annoying.
It's worth noting that a critical aspect of the Invention system is that the IOs are intended to be pretty much permanent -- slotting them is supposed to "use them up" and take them out of the economy. The Devs have said in the past that even the current system allowing us to save out ten is pretty much a bonus and not a principle of design. Since they've said that, I'd say it's unlikely they'd grant your wish and build a partial respec option specifically to get around that and re-use IOs.


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Posted

Yeah. The system is clumsy at best. Heck, just changing the screen so we don't have to use scroll bars to see all the powers and enhancers left to be placed would be a big help.


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Posted

I hate respeccing. I've been with this game since it was released, and respeccing is something that makes me cringe. When respeccing was first released, it was a nice little feature so that players who made a mistake could fix their character, or if a power changed you could choose another. But the developers never intended for it to be a common activity. That's why you only got three respecs through trials, and got a free token only when powers were changed.

But now they give out respecs left and right. You not only get them as free tokens when new issues are released, you sometimes get more than one (like with the inclusion of Fitness as a standard pool and they gave you a second free token weeks after the first), and you even get them as recipe drops and veteran rewards.

What I despise about the current system is that it's not even really a system. They simply roll your character back to level 1 and you have to run through every single action you ever had to do all over again. It's as difficult and user-hostile as it could possibly be! There's not a single thing in the respec system that offers ease of use or saves the player even a single step. (Devs, you reading this?)

I've decided that on my level 50 blaster (my favorite character), I'd like to change that very last power I took. Instead, I'm living with it because I just can't stand the thought of having to go through all that work again to make such a minor change.

The only reason I'm doing respecs now is to compensate for the inherent Fitness. The advantages of freeing up multiple power choices is too great. But after I respec a character, I'm living with whatever choice I make because I don't feel like going through all that work again just to move a slot or change a single power.

The current system is an atrocity. A bandaid. It's crude and should have been upgraded years ago.


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