OMG THIS THIS THIS THIS THIS


7thCynic

 

Posted

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As long as the difficulty stays set for the minimum required teammates. You start on 1st diff with the virtual team slider set to 7 for Manticore, it stays that way throughout with AVs staying AVs. If you can't manage it, then you should have brought more players.

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Keeping the AVs as AVs for soloists would barely open up the TFs at all. I've spent enough time lurking in the Scrapper forum to know that AV soloing is a very specialised activity (or get a Shivan, but meh... don't like Shivans.) So it'd be a step in the right direction, but a terribly small step.

Perhaps it'll never happen, but there was a time when regular story arcs didn't downgrade their AVs either. That changed, and so could this. Since most of the TF AVs appear elsewhere as EBs it wouldn't be that time consuming to implement.

Some of the TFs/SFs would still be close to unsoloable by most players - the LRSF and the ITF come to mind, but I'd at least like to try.


 

Posted

I never run TFs anymore because I don't have enough uninterrupted time.

I'd check them out if I could start them solo.

Not seeing how preventing more players from enjoying content is a bad thing.

Especially now that you can buy Gold Rolls with tickets.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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I made this thread because I am excited about what they are implementing... Not about wishes they would implement

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So what?

It's a public forum. You don't get to choose what course a thread takes.

I'm also very happy with the addition of the virtual team size slider. We share joy in that for obvious reasons.

This change directly ties in to another change I've long sought after. I'm not going to sit back idly when there's the chance that I can use this opportunity to sway developer opinion.


Be well, people of CoH.

 

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ITF come to mind

[/ QUOTE ]

Been soloed. Not by me. I failed at the autohit fluffy in the last mission.


Be well, people of CoH.

 

Posted

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[ QUOTE ]
I made this thread because I am excited about what they are implementing... Not about wishes they would implement

[/ QUOTE ]

So what?

It's a public forum. You don't get to choose what course a thread takes.

I'm also very happy with the addition of the virtual team size slider. We share joy in that for obvious reasons.

This change directly ties in to another change I've long sought after. I'm not going to sit back idly when there's the chance that I can use this opportunity to sway developer opinion.

[/ QUOTE ]

What the heck is your problem?
You should be nicer.


 

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If this was a democracy, you'd have a point. But since the devs make the rule, the only "argument" anyone needs is "because the devs have deemed TFs/SFs as team content."

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As Bill said, you are 100% correct, the devs make the rules. This is not a democracy, this is a business. Your point is also completely irrelevant to this discussion. Based on your logic, no player should ever bother making any type of suggestion for improving the game here on the forum. "Because the devs have deemed [....] as [....]" can be used as a basis to shoot down absolutely anything.

The very subject of this entire thread, the new team difficulty settings, originated here on the forums, along with many other things that have been added to the game over the years.

*Still waiting for anyone to actually have a valid argument as to what is wrong with the idea of relaxing TF starting requirements.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I made this thread because I am excited about what they are implementing... Not about wishes they would implement

[/ QUOTE ]

So what?

It's a public forum. You don't get to choose what course a thread takes.

I'm also very happy with the addition of the virtual team size slider. We share joy in that for obvious reasons.

This change directly ties in to another change I've long sought after. I'm not going to sit back idly when there's the chance that I can use this opportunity to sway developer opinion.

[/ QUOTE ]

What the heck is your problem?
You should be nicer.

[/ QUOTE ]

Or you should be thicker skinned.

He even threw you a bone by pointing out a commonality between you. That's pretty nice of someone when responding to your attempt to tell them what they can and can't do in a public forum.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I made this thread because I am excited about what they are implementing... Not about wishes they would implement

[/ QUOTE ]

So what?

It's a public forum. You don't get to choose what course a thread takes.

I'm also very happy with the addition of the virtual team size slider. We share joy in that for obvious reasons.

This change directly ties in to another change I've long sought after. I'm not going to sit back idly when there's the chance that I can use this opportunity to sway developer opinion.

[/ QUOTE ]

What the heck is your problem?
You should be nicer.

[/ QUOTE ]

Or you should be thicker skinned.

He even threw you a bone by pointing out a commonality between you. That's pretty nice of someone when responding to your attempt to tell them what they can and can't do in a public forum.

[/ QUOTE ]

I think he should be like... yanno when a really cute puppy comes and gives you bunches of kisses?
He should be nice like that. All the time.


 

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If this was a democracy, you'd have a point. But since the devs make the rule, the only "argument" anyone needs is "because the devs have deemed TFs/SFs as team content."

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As Bill said, you are 100% correct, the devs make the rules. This is not a democracy, this is a business. Your point is also completely irrelevant to this discussion. Based on your logic, no player should ever bother making any type of suggestion for improving the game here on the forum. "Because the devs have deemed [....] as [....]" can be used as a basis to shoot down absolutely anything.

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It's not my argument or my point. It's the way it is and if it was irrelevant you'd be soloing TFs right now. I never suggested players shouldn't take up their dislikes with the forums and post suggestions. I was merely informing you that, sometimes, "because the devs say so" is THE REASON.

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The very subject of this entire thread, the new team difficulty settings, originated here on the forums, along with many other things that have been added to the game over the years.

*Still waiting for anyone to actually have a valid argument as to what is wrong with the idea of relaxing TF starting requirements.

[/ QUOTE ]

Because it removes more Team Only content in a MMO that the devs designed to be team oriented.


 

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I think he should be like... yanno when a really cute puppy comes and gives you bunches of kisses?
He should be nice like that. All the time.

[/ QUOTE ]

The universe would implode. Conversely, there aren't enough drugs in the universe to attain that.


Be well, people of CoH.

 

Posted

[ QUOTE ]
[ QUOTE ]
I think he should be like... yanno when a really cute puppy comes and gives you bunches of kisses?
He should be nice like that. All the time.

[/ QUOTE ]

The universe would implode. Conversely, there aren't enough drugs in the universe to attain that.

[/ QUOTE ]

I think the universe would be just fine. And I bet you would feel better too in about 3 or 4 days afer you adjusted to the new happier you.

You cant go around being grumpy all the time, it leads to premature balding and ulcers.


 

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I think he should be like... yanno when a really cute puppy comes and gives you bunches of kisses?
He should be nice like that. All the time.

[/ QUOTE ]

I hate puppies. Way too needy/clingy.

Cats are better. Much more self-reliant.


Support the Mentor Project - http://tinyurl.com/citymentorproject
[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.

 

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Because it removes more Team Only content in a MMO that the devs designed to be team oriented.

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Precisely. The discussion we're having, regardless of whether everyone acknowledges it, is if this makes any sense.

It makes no sense to me. Never has. This game has always been somewhat solo friendly and has only become more so as it has evolved. Has this killed teaming? Has it EVER killed teaming? No. Never. Not once.

Hell, I still team from time to time when the mood strikes me. It's never been difficult for me to find a team. I state plainly on my server's badge channel "5th diff ITF starting now, all welcome." Within 15-20 minutes on a bad night I'll have a team.

People must like teaming for that to happen.

Some nights, I don't want to team at all. Sometimes I'll close my chat window entirely after putting myself on global hide to all and never say a word to anyone.

It's those nights that I'd like to be able to fire up the ITF all on my own. I can crank it up at 6PM, play for an hour, take a 3 hour break to hang out with my wife and son, and go back to it after they've gone to bed. Play til 3 am if I like.

How does this hurt anyone else? How would this in any way be detrimental at all to anyone else?

Do I team more now than I would if my requested change were to be implemented? Hell no. I team when and if I desire a team. When I don't feel like teaming but do feel like socializing with my fellow players, I yap along with the best of them in the badge channel.

MMO does not equate to forced teaming. It means nothing more than that you CAN team.


Be well, people of CoH.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I think he should be like... yanno when a really cute puppy comes and gives you bunches of kisses?
He should be nice like that. All the time.

[/ QUOTE ]

The universe would implode. Conversely, there aren't enough drugs in the universe to attain that.

[/ QUOTE ]

I think the universe would be just fine. And I bet you would feel better too in about 3 or 4 days afer you adjusted to the new happier you.

You cant go around being grumpy all the time, it leads to premature balding and ulcers.

[/ QUOTE ]

Ulcers went away when I quit drinking whiskey. As for balding:

Never gonna happen. I'll have a full head of grey hair on my deathbed.


Be well, people of CoH.

 

Posted

[ QUOTE ]
[ QUOTE ]
I think he should be like... yanno when a really cute puppy comes and gives you bunches of kisses?
He should be nice like that. All the time.

[/ QUOTE ]

I hate puppies. Way too needy/clingy.

Cats are better. Much more self-reliant.

[/ QUOTE ]

Plus kittens beat puppies when it comes to being cute


"YOU DID NOT READ THE THREAD. GO READ THE LONG, LONG THREAD.
Then, perhaps your butt cheeks will relinquish their grip on your chin." -The_Zekiran

 

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It makes no sense to me. Never has. This game has always been somewhat solo friendly and has only become more so as it has evolved. Has this killed teaming? Has it EVER killed teaming? No. Never. Not once.

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I started with CoV back in June 2006. I have a harder time building and finding teams now than I did when I first joined. Is that evidence to disprove your point? Nope. But I play CoV nearly everyday and I use my experience to assert my opinions.

So, to me, teaming as declined since the addition of more soloable content that you mentioned.

I'll say again...making these TFs/SFs soloable will make no difference how I continue to play this game, but I bet it will reduce teaming in the datamining results.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I think he should be like... yanno when a really cute puppy comes and gives you bunches of kisses?
He should be nice like that. All the time.

[/ QUOTE ]

The universe would implode. Conversely, there aren't enough drugs in the universe to attain that.

[/ QUOTE ]

I think the universe would be just fine. And I bet you would feel better too in about 3 or 4 days afer you adjusted to the new happier you.

You cant go around being grumpy all the time, it leads to premature balding and ulcers.

[/ QUOTE ]

Ulcers went away when I quit drinking whiskey. As for balding:

Never gonna happen. I'll have a full head of grey hair on my deathbed.

[/ QUOTE ]

You look grumpy


 

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[ QUOTE ]


It makes no sense to me. Never has. This game has always been somewhat solo friendly and has only become more so as it has evolved. Has this killed teaming? Has it EVER killed teaming? No. Never. Not once.

[/ QUOTE ]

I started with CoV back in June 2006. I have a harder time building and finding teams now than I did when I first joined. Is that evidence to disprove your point? Nope. But I play CoV nearly everyday and I use my experience to assert my opinions.

So, to me, teaming as declined since the addition of more soloable content that you mentioned.

I'll say again...making these TFs/SFs soloable will make no difference how I continue to play this game, but I bet it will reduce teaming in the datamining results.

[/ QUOTE ]

I'd love to see the datamining on that. How much of your decreased ability to form a team is due to players choosing to only team for speed TF/SFs? How much of it is caused now due to players only teaming for farms in the AE?

Are you talking about building teams for standard content? Or for TF/SFs? I acknowledge fully that it *seems* like no one is teaming for standard content these days. But I'm one of the folks soloing that content, so I wouldn't notice it anyway.

How much would the requested change further degrade one's ability to get a team going for a TF/SF?

These are worthwhile questions. Questions that only the devs can answer.


Be well, people of CoH.

 

Posted

I've come to realize in order to have freedom, others must be free.


 

Posted

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How much would the requested change further degrade one's ability to get a team going for a TF/SF?

These are worthwhile questions. Questions that only the devs can answer.

[/ QUOTE ]

Or how much would the requested change INCREASE the ability to form teams for certain TF's? I've seen players attempt to form TF teams and either give up, because they couldn't find enough people to start the TF, or switch to a different TF that was more popular and easier to find team mates for.


 

Posted

[ QUOTE ]
[ QUOTE ]
How much would the requested change further degrade one's ability to get a team going for a TF/SF?

These are worthwhile questions. Questions that only the devs can answer.

[/ QUOTE ]

Or how much would the requested change INCREASE the ability to form teams for certain TF's? I've seen players attempt to form TF teams and either give up, because they couldn't find enough people to start the TF, or switch to a different TF that was more popular and easier to find team mates for.

[/ QUOTE ]



Example: I want to run Manticore. I can only get 5 to join for a total of 6. Can't even find a pad. Dead in the water.

Change is implemented. I set my virtual team diff slider to 7. TF starts. We have 6 people diving through a TF being spawned for 7. Complete without issue. 6 happy players.

Example 2: I want to run Manticore at 3 in the morning. No way in hell I'm finding 6 more players. I set my VTDS to 7. I solo the whole thing cuz my claws/sr is a badass. 1 VERY happy player.


Be well, people of CoH.

 

Posted

[ QUOTE ]
I think he should be like... yanno when a really cute puppy comes and gives you bunches of kisses?
He should be nice like that. All the time.

[/ QUOTE ]

BillZPuppy.

Hmm.

There's a marketing gold mine in that name somewhere.


 

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and until they decide otherwise

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And welcome to the point. I've laid out my arguments for change. I've seen no worthwhile arguments against this change.

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"Worthwhile" is purely subjective. I've found your arguments to not be "worthwhile". There's a ton of content in the game that you can partake in solo, just because you want to do something doesn't make it a good reason to be implemented.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

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"Worthwhile" is purely subjective. I've found your arguments to not be "worthwhile". There's a ton of content in the game that you can partake in solo, just because you want to do something doesn't make it a good reason to be implemented.

[/ QUOTE ]

and vice versa.

Bill makes a much better case for opening up TFs than others do for keeping them gated.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

[ QUOTE ]
[ QUOTE ]

"Worthwhile" is purely subjective. I've found your arguments to not be "worthwhile". There's a ton of content in the game that you can partake in solo, just because you want to do something doesn't make it a good reason to be implemented.

[/ QUOTE ]

and vice versa.

Bill makes a much better case for opening up TFs than others do for keeping them gated.

[/ QUOTE ]
I feel my argument carries quite a bit of weight. TFs and SFs, with the exception of Rikti Mothership Raids and Hamidon (which nobody does anymore), are the only special content in the game. Degrade them so that they're on par with radio missions means you have no special content anymore nor anything that stands out. Everything is just basic missions. If you get rid of size requirements, why not get rid of level requirements too? Why shouldn't a level 10 be able to run the STF or LRSF? I bet a lot of people would like that too! Just slide the difficulty level down so that a level 10 could solo it. Tons of happy people.

"Hey, I just solo'd the STF!"
"Big deal. Everyone solos it. I solo'd it twice today with my level 11 Empathy/Radiation defender."

Ooooooh. The feeling of achievement will be staggering!


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens