My First Thoughts on Reichsman Strikeforce


7thCynic

 

Posted

Unfortunately the hero tf is really boring (ie, could be done in 30 mins if your team knows what to do/what to bring) and the villy sf seems/is broken atm.

I did one villy SF run and there were quite a few posts on the Issue 15 feedback about how the MM temp power wasn't working (didn't seem to be) and our team had to nuke and use shivans to win against Reichsman (eventually the ambushes stopped it seems).


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Posted

Villain SF>>>>Hero SF

The villains SF is just soo much more enjoyable. If you can't beat it the first time, don't write it off. Just like teams were failing the ITF left and right when it came out, it will take awhile for a stable strategy to develop before this SF can be completed regularly.


 

Posted

Gotta ask what the dealio is with the hero version. I have seen people posting times under an hour, but I just watched my wife's team (a PuG with two unskilled members but otherwise balanced-ish) take 1:53 to beat the thing. The last hour was entirely spent beating against a bag of hitpoints. Their team was two emps, tank, /kin troller, claws scrap, another claws scrap, psi blaster, and an energy blaster. The kin troller didn't seems to use their potential debuffs too much, and the team had no idea what the dimensional grounding thing was supposed to do. My wife figured it was the fix for his Unstoppable, but by the time the last 25% of his HP came around, most of the team had used their charges out of ignorance of its purpose.

I assume that ridding the team of the tank and at least one of the emps, and replacing with some radiation types would fix this issue? Sucks that this one seems to mandate a team makeup. I guess it will be all the sweeter when we all-scrapper it


 

Posted

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Hour & Half fighting a guy to half his life, only to watch it go back up again?

EXPLAIN TO ME how that is fun?

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I've always felt this kind of content is quality tested (alpha testing, not open beta testing sorts) by people that don't actually use the product. Otherwise there's someone thinking "I want some teams to be unable to finish this content." Now, if it's intentional, then it's fun because there's someone else out that has completed something you couldn't, so they get to be all filled up with testosterone and beat their chests while proclaiming their mad skills. I thought PvP was supposed to satisfy those leeches, though.


 

Posted

[ QUOTE ]
Villain SF>>>>Hero SF

The villains SF is just soo much more enjoyable. If you can't beat it the first time, don't write it off. Just like teams were failing the ITF left and right when it came out, it will take awhile for a stable strategy to develop before this SF can be completed regularly.

[/ QUOTE ]

This. It took me about four tries before I managed to beat the ITF. Now I can run it in my sleep.


 

Posted

[ QUOTE ]
Villain SF>>>>Hero SF

The villains SF is just soo much more enjoyable. If you can't beat it the first time, don't write it off. Just like teams were failing the ITF left and right when it came out, it will take awhile for a stable strategy to develop before this SF can be completed regularly.

[/ QUOTE ]

As it stands my only attempt so far had 3 VEATs, 2 Brutes, a Stalker, a Dom and a Therm corruptor, all played by people who knew what they were doing. Nothing else in the SF posed a serious challenge to us, but we worked on Reichsman for over 30 minutes, and while we cleared the ambushes and kept up a steady steam of damage, it was never enough to actually kill him. His "unbreakable" ability always kicked in, and restored him to 75%ish health. Possibly it would have been different if we'd had a Mastermind to use the temp power intended to shut off Unbreakable, but as I understand it, that temp power doesn't even work correctly at present.

I haven't written the SF off at this point, but I am feeling some frustration. It may be fair to say that we should have brought more debuffs. I'll have to see how things go in future runs.


 

Posted

[ QUOTE ]
[ QUOTE ]
Villain SF>>>>Hero SF

The villains SF is just soo much more enjoyable. If you can't beat it the first time, don't write it off. Just like teams were failing the ITF left and right when it came out, it will take awhile for a stable strategy to develop before this SF can be completed regularly.

[/ QUOTE ]

As it stands my only attempt so far had 3 VEATs, 2 Brutes, a Stalker, a Dom and a Therm corruptor, all played by people who knew what they were doing. Nothing else in the SF posed a serious challenge to us, but we worked on Reichsman for over 30 minutes, and while we cleared the ambushes and kept up a steady steam of damage, it was never enough to actually kill him. His "unbreakable" ability always kicked in, and restored him to 75%ish health. Possibly it would have been different if we'd had a Mastermind to use the temp power intended to shut off Unbreakable, but as I understand it, that temp power doesn't even work correctly at present.

I haven't written the SF off at this point, but I am feeling some frustration. It may be fair to say that we should have brought more debuffs. I'll have to see how things go in future runs.

[/ QUOTE ]

My first ITf was an almost identical team, and we failed miserably at the Romulus encounter. And yet now, I can run it on even the worst of teams. Don't give up, just wait for the next patch or two to fix the temps and such.


 

Posted

[ QUOTE ]
[ QUOTE ]
Villain SF>>>>Hero SF

The villains SF is just soo much more enjoyable. If you can't beat it the first time, don't write it off. Just like teams were failing the ITF left and right when it came out, it will take awhile for a stable strategy to develop before this SF can be completed regularly.

[/ QUOTE ]

This. It took me about four tries before I managed to beat the ITF. Now I can run it in my sleep.

[/ QUOTE ]

I find it funny to hear those things. My team beat the ITF on the first try and didn't even know much about the Nictus thing at the end. We even had a *gasp* Thugs Mastermind with Gang War and we still figured out a way to beat Rommie.

But the ITF has no true gimmicks, if you have enough DPS you can simply pound him into the ground 4 times and be home in time for cornflakes. This new Strike Force sounds like something ridiculous.


 

Posted

Seriously overreacting. We didn't have anything special on our team and we beat it in 50 minutes.


 

Posted

almost sounds like the way it was on test >.< ack.

Hero version.. yeah not much there. we knocked it out in under an hour but had a great team make up. Still fighting Reichsman, omg is he a bag of hit points. He's harder to take down that Lord Recluse after the towers go down.

team was, Plant/storm Ill/Kin Rad/Sonic 2 scrappers 2 blasters 1 tank.


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Posted

I can definitely see how on an unbalanced team, the sf would not be fun in the end. Our full team consisted of 3x brutes, 2x corrs (rad), 1x MM (necro/thugs), 1x dom (grav) and a VEAT. I should also mention we ran on difficulty setting 3.

Maybe strats includes the ever popular kinetics be present for fulcrum shifting ambush mobs in the final room to help drop Reichsman faster, but the brutes would definitely need to manage mob aggro.

I think the new sf is enjoyable, but the last part of the final mission is on the craptacular side of things. At this time, the low amount of merits for completion is going to make some folks mutter under their breaths.


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Posted

It is ridiculous.

We did ITF our first try on day 1 as well.

We jus figured out Nictus thing, then went to town.


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

So take your ball and go home then. You sound like an angry child.


 

Posted

Exactly. There hasn't been one "major" TF/SF that hasn't needed tweaking after it went live. Remember the RSF with the lvl 54 PF? Or how insane the new Hami was when it first rolled out? Give it a week to work out all the live bugs, and people will start formulating strategies to take him out. And NO, certain ATs aren't required- though just like everything else, some make it easier.




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat

 

Posted

[ QUOTE ]
Villain SF>>>>Hero SF

The villains SF is just soo much more enjoyable. If you can't beat it the first time, don't write it off. Just like teams were failing the ITF left and right when it came out, it will take awhile for a stable strategy to develop before this SF can be completed regularly.

[/ QUOTE ]

I agree with this. I ran into the un-killable AV in the last mission my first time on test. Tried it again with a better built team and finished it rather easily. None of us had ever done the Hero TF before tonight, but it still took less time than the Villain SF that we were prepared for.

Personally, I think the devs are trying to balance villain content around the fact that all villain primaries are damage. I think they forget that most villain AT's are defined by their secondaries rather than their primaries.

Oh well, 20 merits are not worth the effort, seriously. I cannot see myself farming either one for merits. They are of the badge and done variety in my opinion.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

This was our Team

2 Stalkers
2 Brutes(Both Stone Armor)
2 MMs(secondary: Traps/Pain)
2 Corrs(Rad & Kin)

We still couldnt do it.


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

[ QUOTE ]
This was our Team

2 Stalkers
2 Brutes(Both Stone Armor)
2 MMs(secondary: Traps/Pain)
2 Corrs(Rad & Kin)

We still couldnt do it.


JJ

[/ QUOTE ]

ah,
Stalkers. Burst damage, little else.
2 stones is overkill. The damage debuff of granite stinks 75% buff. 100% debuff
2 MM's: Im'm not sure if there has been a stealth nerf or not, but MM's seem to be doing A LOT less damage since I-13. Combine that with the PGT nerf....
A kin and a rad: unless the /kin was spamming transfusion WITH the /rad having LR going every time it was up AND EF on, at all times, you couldn't overcome his regen.

Sounds like my first test server experience.

Get rid of the second stone, you don't need it. Drop the second MM, you don't need it. Get more Debuffs/Buffs

2 Stalkers? Why?

Not the best team build for this SF IMO



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

[ QUOTE ]
gimmicky "raid" with niche ATs required,

[/ QUOTE ]

...What planet are you living on that MMs are a 'niche' AT?


 

Posted

[ QUOTE ]
[ QUOTE ]
gimmicky "raid" with niche ATs required,

[/ QUOTE ]

...What planet are you living on that MMs are a 'niche' AT?

[/ QUOTE ]

On my planet everything is a niche AT, and every step you take leads you to some gimmick.


 

Posted

First thing to mention, the MM temp power is a NAMING bug. I got TWO Black Scorpion powers, one is Auto, the second is trigger. Also, someone said something about being to hit him while you're phased.
Lastly, it took us over 3 hours till we were able to take out all the ambushes. That was INSANE. I will not be doing this SF again until things are made clear or fixed (I dunno, maybe we were triggering them by.....staying alive?).
Not a pleasant time spent here. Of course, I may just be moaning since I'm so tired....(sob, 3 hours plus at the end of my day....)


 

Posted

[ QUOTE ]
Drop the second MM, you don't need it.


[/ QUOTE ]



And why would they drop /Pain and /Traps?

Sounds like Traps alone could've debuffed the Reichsman very easily, especially with Poison Trap and Seeker Drones, and not to mention the use of Acid Mortar combined with the Pain's Anguishing Cry.

Seems to me either A: They weren't built correctly or B: Didn't have a very good understanding/synergy of and with their powers.


 

Posted

[ QUOTE ]
Hour & Half fighting a guy to half his life, only to watch it go back up again?

EXPLAIN TO ME how that is fun?

No Seriously, EXPLAIN that to me, I would love to see you try & convince me of that. Let alone, forcing you to have an AT requirement.

[/ QUOTE ]

This Tf is such epic fail that words fail me. I have had root-canals that were more enjoyable.

I am glad some people enjoy this sort of encounter, meanwhile I think its most likely seen the last of me. I would rather take an exam that counts for half my grade than run that thing again.

Horrible.

EDIT: and one more thing! In another thread Zombie Man had the nerve to get all hostile with me over "old information" regarding the AV's 220,000+ Hp and rapid self heals. I get to the final mission and what do we see?....? 220,000+ HP and a self-heal the instant he takes 100 PoD! LOL! So much for "old" information.


 

Posted

[ QUOTE ]
[ QUOTE ]
gimmicky "raid" with niche ATs required,

[/ QUOTE ]

...What planet are you living on that MMs are a 'niche' AT?

[/ QUOTE ]

the one where they have a power in that SF that turns the raid from impossible or nigh impossible; if stacked. into a possible one with a normal team build, did we mention said power is broken to boot?


 

Posted

We're failing a mission!

Quick, Boy Blunder! To the forums, to let everyone know!

Nanananana-nah-nahhh!

(spin-sequence scene change to hospital)


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Also: Six years of casual play begins to look an awful lot like one year of hardcore play.