My First Thoughts on Reichsman Strikeforce


7thCynic

 

Posted

I don't think his phase is working heroside.

The difference between "breezing through the TF in 30 minutes" and "after 2 hours we gave up/barely won" is teams that have 2+ debuffers on them. That is all. if you can debuff him enough to keep doing damage with his unstoppable up (it only puts him up at 110-120% RES vs. all) then he's just a boring old bag of HP that you'll blow through reasonably quickly.

If you don't, then he'll go to 99% RES regularly and take forever to finish off.

Yes, heroside is just another "LOL, bring debuffers" TF.


 

Posted

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Nothing else in the SF posed a serious challenge to us, but we worked on Reichsman for over 30 minutes, and while we cleared the ambushes and kept up a steady steam of damage, it was never enough to actually kill him. His "unbreakable" ability always kicked in, and restored him to 75%ish health. Possibly it would have been different if we'd had a Mastermind to use the temp power intended to shut off Unbreakable, but as I understand it, that temp power doesn't even work correctly at present.

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Just to chime in -- we had two MMs on a four person team (thugs / dark, thugs / traps, fire / kin, shield / SS). Both of the MMs tried firing the temp before, during, and after Reichs fired off Unbreakable, but the temp seemed to do nothing to him.

It's funny. We had the survivability. We had the DPS. We had the (de)buffs to sissify Reichs. We had the patience to do this on a four person team. But we couldn't freakin' beat him down because of what amounts a giant, stinking pile of lame called Unbreakable.


 

Posted

Once again the devs ignore test data, bring a buggy release that will require a ton of tweaks to be playable and still some people defend them? Amazing.


Heroes : Angrem (50 Stone tank), Exo Inferis (50 Fire blaster), Exo Proteus (50 ill/emp), IceVengance (50 cold defender)
Villains : AtomBomb (50 Rad/Kin corruptor), Aleks (50 SS/Inv brute), StoneLethal (50 EM/Stone brute), Davroz (50 Bots/Dark mastermind)

 

Posted

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Now that Im more relaxed, cuz I was mad as a hornet last night.

Still borked, period. Hour & Half fight to never see him drop below half & watching him phase & go to full again. This fun how?

Why does redside become forced to have very specialized teams, while blueside can bring whatever, have a costume contest in middle of the fight, while half team is dancing, still win this? Makes no sense(yes bit over top, but folks are calling this the new Katie, gotta be a reason for it)

If this all broken, why was it even released? If folks pointed this out to Devs, bemoaned about it in the Beta, still pile of poo, then why was it released again?

Fact there is a requirement to have specific A.T.'s to make this work, again screws people over, imagine if your on a lower pop server for some reason you can't find a Stalker or a Mastermind or whatever, then how can they have fun doing this?

Why are we forced to have Shivans, Vanguard Robots, "insert random temp power here", to even do this Strikeforce, when said powers are suppose to be optional in this game, then all sudden becomes mandatory? (Sounds like LRSF doesnt it?, which is whole another angry)

At what point does this become a Fun SF? As I stated I enjoyed the first 2-3 mishes(when he woke up, kicked our but in the cut scene) I thought ok that was neat, then it went downhill from there.

All these are valid questions.


JJ

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You don't need Shivans or any special temps to complete the LRSF. Just wanted to point that out.

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I agree. My team has done it with out ANY corruptors too. I don't think we will even attempt the BSF like that though.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

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Has anyone doing the Hero TF see him use his phase power?

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I never saw it, but I will say that it seemed to me that using the temp powers (though it required multiple stacks) seemed to turn off the "unstoppable" (re: only taking 1 damage from an attack). I think the phase was replaced with crazy huge resists.

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This was my experience as well. He never phased, but periodically throughout the fight we would ntice that his hit points seemed to have stopped moving even though our attacks were still hitting perfectly fine, so we'd nail him with the Ugly-[censored]-Laser-Guns-From-Hell, and then we'd be back to turning him into confetti.


 

Posted

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It blows.(First 2 mishes, I enjoyed, past that it gets worse)

Last mish, 900billion 5th column, that never stop coming.

Updates if we quit & shitcan as something NEVER to do

We've been at the Reich fight for hour now.

JJ

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900 billion? That sounds ....... fun .......


 

Posted

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I suggest dividing Reichsman's HP by two. I did the SF blueside yesterday and took 30 min to drop him - that seems TOO long to me. 15-20 minutes seems reasonable.

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Comparing the blueside Reichsman to the redside Reichsman, which is what the OP is about mind you, is like comparing a koala bear vs. The Terminator.

Cute and cuddly vs. sonuvabiscuiteater


 

Posted

Kong_Fuu wrote:

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Yes, heroside is just another "LOL, bring debuffers" TF.

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Nothing like the forums to make me feel more worthless. After beating on Reichsmann for an HOUR AND A HALF, our team decided we couldn't win and escaped through our O-portals.

1 tank, 2 scrappers, 2 blasters, 2 controllers, 1 defender. And no debuffers.

The fight included Warwolves, Shivans, HVACs, and the Illusion controller's pets. And many many many deaths.

I wanted to have fun and experience the TF for what it is. Now I'll wait for a consensus strategy and follow the foot outlines and dotted lines on the floor.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

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Kong_Fuu wrote:

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Yes, heroside is just another "LOL, bring debuffers" TF.

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Nothing like the forums to make me feel more worthless. After beating on Reichsmann for an HOUR AND A HALF, our team decided we couldn't win and escaped through our O-portals.

1 tank, 2 scrappers, 2 blasters, 2 controllers, 1 defender. And no debuffers.

The fight included Warwolves, Shivans, HVACs, and the Illusion controller's pets. And many many many deaths.

I wanted to have fun and experience the TF for what it is. Now I'll wait for a consensus strategy and follow the foot outlines and dotted lines on the floor.

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Chalk me up as another one waiting for the official [or nonofficial] guide to getting through this nightmare of an experience.

I am glad there are those out there with the persistence and patience to keep running this thing till they figure out The Ultimate Strategy is; I only know those people are not me. But until they figure it out, I will be avoiding both versions of this nightmare like the plague.

Cuttin' the Gordian knot by proxy:
bad


 

Posted

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1 tank, 2 scrappers, 2 blasters, 2 controllers, 1 defender. And no debuffers.

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This is reminding me more and more of the ITF launch, due to how varied people's experiences seem to be with it. I just did it this morning, with a tank, 2 blasters, a scrapper, a fire/kin and a TA defender, and we took him down without any problems. Took about a half hour, but no major difficulties.


 

Posted

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I don't think his phase is working heroside.

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/em facepalm

Sheesh, that's all he needed to make that fight even more un-fun.

I didn't realize he was supposed to have that power. He never fired it off in the two hours we fought him (before escaping through O-portals also) on Test.

Our team was:
1 rad/rad defender
1 fire/rad controller
2 fire/? blasters
1 WP/SS tank
1 scrapper
And over a dozen shivans, HVAS, Warwolves, and miscelaneous other temp pets.

I too am avoiding this unstoppable spamming bag of hitpoints AV and poorly written story nightmare of a TF.


Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
https://www.facebook.com/groups/517513781597443/
Governments have fallen to the power of social media. Gaming companies can too.

 

Posted

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Has anyone doing the Hero TF see him use his phase power?

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I never saw it, but I will say that it seemed to me that using the temp powers (though it required multiple stacks) seemed to turn off the "unstoppable" (re: only taking 1 damage from an attack). I think the phase was replaced with crazy huge resists.

[/ QUOTE ]

This was my experience as well. He never phased, but periodically throughout the fight we would ntice that his hit points seemed to have stopped moving even though our attacks were still hitting perfectly fine, so we'd nail him with the Ugly-[censored]-Laser-Guns-From-Hell, and then we'd be back to turning him into confetti.

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Correct.

Hero TF Reichsman has no "Unaffected" phase. He instead has overlapping +RES "toggles." Each dose of the DGR turns off one of those "toggles" for a short time. Fully shielded, Reichsman has 99% RES. After a few hits from the DGRs, he only has 7%.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

This TF seems perfect for an all Scrapper team.


 

Posted

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I don't think his phase is working heroside.

The difference between "breezing through the TF in 30 minutes" and "after 2 hours we gave up/barely won" is teams that have 2+ debuffers on them. That is all. if you can debuff him enough to keep doing damage with his unstoppable up (it only puts him up at 110-120% RES vs. all) then he's just a boring old bag of HP that you'll blow through reasonably quickly.

If you don't, then he'll go to 99% RES regularly and take forever to finish off.

Yes, heroside is just another "LOL, bring debuffers" TF.

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I think you're right. One thing I noticed after doing this two times is that the Reichsman's first appearance is as "The Invincible Reichsman" while his second appearance is as regular "Reichsman." The Dimensional Grounding Ray worked on his first appearance in Boomtown, breaking through his phased status and allowing us to whittle him down - though we haven't beaten him yet (maybe sometime soon).

Perhaps it's as simple as the task force loading the wrong version of the Reichsman in the hero task force?

As an aside, it's absolutely true that it's another debuffer task force, which is damn frustrating. For those complaining about requiring certain ATs to succeed in the SF, that's how it feels for non-debuffers in the rest of the high profile task forces. Annoying.


The Paladin
Steel Canyon, Virtue
Exalted

@Paladin

 

Posted

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As an aside, it's absolutely true that it's another debuffer task force, which is damn frustrating. For those complaining about requiring certain ATs to succeed in the SF, that's how it feels for non-debuffers in the rest of the high profile task forces. Annoying.


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On the other hand ...

With the tools the devs have, it's probably tough, bordering on impossible, to make a TF that's possible for 8 blasters to do (without temps) that a team of (de)buffers couldn't sleepwalk through in half the time.

It's just how the game works.


 

Posted

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On the other hand ...

With the tools the devs have, it's probably tough, bordering on impossible, to make a TF that's possible for 8 blasters to do (without temps) that a team of (de)buffers couldn't sleepwalk through in half the time.

It's just how the game works.

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You're absolutely right; it is the way the game is, and (outside of gadget task forces) it's not likely to change from being so (de)buff centric. But like BadStorm's impossible quest for the return of nipples, I still hope that it can be addressed.


The Paladin
Steel Canyon, Virtue
Exalted

@Paladin

 

Posted

I have always supported Devs, I was one first to chime up to Positron's letter about AE, supported his choice, I always accepted everything that came out. Hell even after E.D., I was like ok I can deal with this, Went about my merry way & continued to support them.


This Strikeforce(NOT TASKFORCE), Some how became the straw that broke the camel's back for me. For once in my entire CoH MMO life, I actually am disgusted with the game & just dont feel happy even playing it right now.


That has amazed more offline & online friends. They all know I was massive addict, I dunno. Maybe I was getting close to Burn out, but didnt realize it yet, this Strikeforce is what did me in.

As for "knowledgeable players" all my SGmates & regulars have many many vet badges, we've been playing together for a very long time. We've done crazy stuff together, like 15 ITFs in 24hour period, etc.. We love the game, but atm, This has become a black cloud over our heads.


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Hi, I’m Bruce Harlick, aka Horatio, the guy who was in charge of the Reichsman Task Force and Strike Force. Thank you for the comments and feedback on the TF & SF. I’d like to take the opportunity to respond to some of them and let you know our some of our intended responses.

To start, there is a difference in the challenge of the final fight in the SF and TF. The TF fight is much trickier and takes longer. We didn’t address that when assigning the initial merit values for the SF. We will be increasing the merit award for the Strike Force to 30 merits later this week. As time goes by and we collect more data on how long it takes groups to complete these arcs, we’ll likely be adjusting the merit rewards further.

There seems to be some confusion as to the use of the dimensional ground ray in the final fight of the Task Force. Before Reichsman’s hit by the ray, he is in a phased state and is running a rather nasty debuffing aura. When he is hit by the ray, it “grounds out” some of his power and he returns to a normal state and his aura is shut down. This will persist for the duration of the fight. The dimensional grounding ray isn’t intended to be used at specific points in the fight; it should be used early on, and one hit will do.

On the villain side of things, our intent was to try to do something a bit different for the end fight. As has been previously stated, we wanted to do a “gadget” fight; something that was more than just hit the bad guy until he fell over. And we wanted to encourage teams to include different ATs, to help shake up some standard team compositions. Certainly, the end fight is more difficult without having each of the appropriate ATs on the team, but it is still doable. Each of the temp powers is intended to make stages of the fight easier. There is no one “golden solution” to solving the fight; by including some or all of the ATs that can take advantage of the various temp powers, you can approach this battle using different tactics.

The Mastermind temp power is not working at this time; Castle has fixed that, but his fix did not go out with the release due to some build issues. This power should be working in a patch this week.

Switching voices, I am aware of the canon issues with the story. The problems are purely my fault; when I came up with the original flow for the story I was under some mistaken impressions on some events in the game’s history. While I did make some adjustments to the story due to the feedback from the training room, I didn’t get all the details nailed down as best I could. Due to a tight translation deadline, I was unable to get final text passes into the build that was going to the Live servers, but rest assured I’ll be doing my best to address them over the next week or so to bring the story of Reichsman’s return in line with the existing history of the 5th Column.

I’ll certainly be reading this (and the other) threads for any other comments you have on the issue. Please feel free to PM me with your comments and concerns if you’d like. I’ll do my best to respond to them in a timely fashion.

-------
-Horatio


 

Posted

Thanks for the response Horatio. The fact you are listening and responding to the playerbase's concerns goes a long way in my book and I'm sure it does in others as well.


Infatum on Virtueverse

 

Posted

Thank you greatly Horatio for this update . I am glad my MM will be able to ruin him on a team soon once the update is slapped on the live servers. Also it is great to hear you are putting it to heart for the SF/TF, I can see the CoX getting better very quickly.

Now I demand a hero for Bruce in game now, specifically him as good old vill .


 

Posted

Well by the time it rolls around that they add him in game it probally will be out just look at pohsyb.


 

Posted

Welcome to the forums!

Thank you for this news - it helps to eliminate some of the questions floating around the game. The merit increase agrees with my 'feel' to what is an appropriate award.

ALso, thank you for branching out to create a 'non-traditional' final battle. I hope that this is expanded to other future parts of the game.

Finally, thank you for making some villain content that makes the heroes a wee bit jealous!


Go Team Venture!

 

Posted

Hero info is disappointing to say the least. Beating on a huge bag of hitpoints is tedious and not interesting at all. I'm hoping that the story issues are looked at very closely, because as it sits it's a wreck.

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Finally, thank you for making some villain content that makes the heroes a wee bit jealous!

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It's true, I am so used to the devs shafting redside that when it happens blueside, I am confused and frightened.