JJDrakken

Legend
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  1. -shakes head-

    Can't a guy enjoy a day of XP?


    JJ
  2. Borderlands 2, Also I believe I am done with MMOs also.

    I am so tired of this **** over & over again.


    JJ
  3. JJDrakken

    So....

    Does this mean we have to put our pants on?




    JJ
  4. -takes sign off his lawn- Ya'll are welcome on it. BBQ & Drinks!

    JJ
  5. JJDrakken

    Wow..

    I just came back too, Been having time of my life!


    JJ
  6. JJDrakken

    Aura Controller

    Pretty much, a controller that follows Tank/Melee in after they got initial aggro. Then stands around, chucking what needed debuff on main threat, while all Toggles do most work.


    JJ
  7. JJDrakken

    Aura Controller

    Just idea, figured I'd throw it out here see what ya'll think of it.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Poison
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Char -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(3), Lock-EndRdx/Rchg/Hold(3), Lock-Rchg/Hold(15), Lock-Acc/Rchg(17), Lock-%Hold(17)
    Level 1: Alkaloid -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx(48), Dct'dW-Heal(48)
    Level 2: Envenom -- ShldBrk-Acc/EndRdx/Rchg(A), ShldBrk-DefDeb/EndRdx/Rchg(21), ShldBrk-Acc/Rchg(36), ShldBrk-Acc/DefDeb(36), ShldBrk-DefDeb(37), ShldBrk-%Dam(37)
    Level 4: Weaken -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-ToHitDeb(5), SipInsght-ToHitDeb/EndRdx/Rchg(5), SipInsght-Acc/Rchg(19), SipInsght-Acc/ToHitDeb(19), SipInsght-%ToHit(21)
    Level 6: Smoke -- ToHitDeb-I(A)
    Level 8: Hot Feet -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/Slow(9), P'ngTtl-Dmg/Slow(9), P'ngTtl-Acc/EndRdx(11), P'ngTtl-Rng/Slow(13), P'ngTtl--Rchg%(42)
    Level 10: Neurotoxic Breath -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/Slow(11), TmpRdns-Dmg/Slow(40), TmpRdns-Acc/Dmg/Slow(40), TmpRdns-Rng/Slow(40), TmpRdns-Acc/EndRdx(42)
    Level 12: Flashfire -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(13), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(39), Stpfy-KB%(39)
    Level 14: Assault -- EndRdx-I(A), EndRdx-I(15)
    Level 16: Elixir of Life -- RechRdx-I(A)
    Level 18: Cinders -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(29), Lock-EndRdx/Rchg/Hold(31), Lock-Rchg/Hold(31), Lock-Acc/Rchg(31), Lock-%Hold(33)
    Level 20: Antidote -- S'fstPrt-ResDam/Def+(A)
    Level 22: Maneuvers -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(23), RedFtn-Def/Rchg(23), RedFtn-Def/EndRdx(50), RedFtn-Def(50), RedFtn-EndRdx(50)
    Level 24: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(25), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-Build%(29)
    Level 26: Vengeance -- DefBuff-I(A)
    Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 30: Super Jump -- Jump-I(A)
    Level 32: Fire Imps -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg(34), ExRmnt-+Res(Pets)(34)
    Level 35: Acrobatics -- EndRdx-I(A), EndRdx-I(36)
    Level 38: Venomous Gas -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(42), DarkWD-ToHitDeb/Rchg(43), DarkWD-ToHitdeb/Rchg/EndRdx(43), DarkWD-Rchg/EndRdx(43), DarkWD-Slow%(46)
    Level 41: Indomitable Will -- RechRdx-I(A)
    Level 44: World of Confusion -- Mlais-Dam%(A), Mlais-Acc/Rchg(45), Mlais-EndRdx/Conf(45), Mlais-Acc/EndRdx(45), Mlais-Conf/Rng(46), Mlais-Acc/Conf/Rchg(46)
    Level 47: Recall Friend -- RechRdx-I(A)
    Level 49: Teleport Foe -- Acc-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(7)
    ------------
  8. Yes it's not out yet, but anyone got chance to fiddle with it, let me know what you think of this build. Appreciate the feedback.

    Villain Plan by Mids' Villain Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Necromancy
    Secondary Power Set: Nature Affinity
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Zombie Horde -- SvgnRt-Acc(A), SvgnRt-Acc/Dmg(3), SvgnRt-Acc/Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(5), SvgnRt-Dmg/EndRdx(5), SvgnRt-PetResDam(7)
    Level 1: Corrosive Enzymes -- Acc-I(A)
    Level 2: Regrowth -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(11)
    Level 4: Wild Growth -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/Rchg(40), Aegis-Psi/Status(40)
    Level 6: Enchant Undead -- RechRdx-I(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Spore Cloud -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(11), DarkWD-ToHitDeb/Rchg(40), DarkWD-ToHitdeb/Rchg/EndRdx(42), DarkWD-Rchg/EndRdx(42), DarkWD-Slow%(42)
    Level 12: Grave Knight -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Acc/EndRdx(13), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/Dmg(15), BldM'dt-Acc(17), BldM'dt-Dmg(17)
    Level 14: Assault -- EndRdx-I(A), EndRdx-I(15)
    Level 16: Lifegiving Spores -- EndMod-I(A), EndMod-I(19), EndMod-I(43), Heal-I(46), Heal-I(50), Heal-I(50)
    Level 18: Soul Extraction -- ExRmnt-Acc/Dmg(A), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-Acc/Rchg(34), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-Dmg/EndRdx(34), ExRmnt-+Res(Pets)(36)
    Level 20: Wild Bastion -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal(33), Dct'dW-Rchg(33)
    Level 22: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(23), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(31), GSFC-Build%(33)
    Level 24: Super Jump -- Jump-I(A)
    Level 26: Lich -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-ToHitDeb(27), SipInsght-ToHitDeb/EndRdx/Rchg(27), SipInsght-Acc/Rchg(29), SipInsght-Acc/ToHitDeb(29), SipInsght-%ToHit(31)
    Level 28: Rebirth -- RechRdx-I(A)
    Level 30: Acrobatics -- EndRdx-I(A), EndRdx-I(31)
    Level 32: Dark Empowerment -- RechRdx-I(A)
    Level 35: Entangling Aura -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(36), Lock-EndRdx/Rchg/Hold(36), Lock-Rchg/Hold(37), Lock-Acc/Rchg(37), Lock-%Hold(37)
    Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(50)
    Level 41: Scorpion Shield -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(43), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx(45), RedFtn-Def(46), RedFtn-EndRdx(46)
    Level 44: Maneuvers -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(45), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx(48), RedFtn-Def(48), RedFtn-EndRdx(48)
    Level 47: Recall Friend -- RechRdx-I(A)
    Level 49: Vengeance -- DefBuff-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 1: Supremacy
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(9)
    ------------
  9. JJDrakken

    Oh Hi There...

    To many things to list+Bioware on my **** list.


    JJ
  10. JJDrakken

    Oh Hi There...

    Quote:
    Originally Posted by Apogee View Post
    Did you get fed up with TOR as well?
    Let down more like it.


    JJ
  11. JJDrakken

    Oh Hi There...

    Are you all that's left of the Old Guard?


    JJ
  12. JJDrakken

    Oh Hi There...

    -plants sign on lawn-

    Guess who's back.


    JJ
  13. rats, ship, water.

    -wanders off-


    JJ
  14. Rawr?

    Contact me via @Darkmire in game


    JJ
  15. Paragon Studies let go 9 people, one of them was Back Alley Brawler

    :|

    http://boards.cityofheroes.com/showthread.php?t=241110


    JJ
  16. hrmm...I felt winds of change, when they had Dev's remove us peons from their friends list.
    I felt that change constantly, I just felt the homegrown company I enjoyed becoming to unfriendly, thats just my opinion.


    I dislike seeing BaB leave, which would only bug me more if Castle left.

    Good Luck to you Bruce, have fun doing whatever it is you do next.


    JJ
  17. I'll give yah 3

    Legend (No not I Am Legend, but the fantasy movie in 80s)
    Time Bandits
    Labyrinth

    Bonus: Willow


    JJ
  18. I do know this Saturday, the misfits & me, are going do some Trials.

    Believe we are discussing Caverns of Transcendence for our first run.
    I do know we are all bemoaning about the sewer trial, thats going take me really kicking ourselves in our collective arses to do that one,

    Besides that we are always willing to run a TF/SF. Send tell tlo @darkmire


    JJ
  19. This what Im shooting for, on my final build, though I any positive feedback is always welcomed.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Claws
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Swipe -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(7), Mako-Acc/EndRdx/Rchg(19), Mako-Dmg/Rchg(33), Mako-Dmg/EndRdx(33), Mako-Dam%(33)
    Level 1: Hide -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(3), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx(48), RedFtn-Def(48), RedFtn-EndRdx(50)
    Level 2: Slash -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
    Level 4: High Pain Tolerance -- Heal-I(A), Heal-I(5), Heal-I(5), ResDam-I(42), S'fstPrt-ResDam/Def+(50), ResDam-I(50)
    Level 6: Swift -- Run-I(A)
    Level 8: Assassin's Claw -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
    Level 10: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/EndRdx/Rchg(11), Aegis-EndRdx/Rchg(40), Aegis-ResDam/Rchg(40), Aegis-Psi/Status(42)
    Level 12: Placate -- RechRdx-I(A), RechRdx-I(13)
    Level 14: Health -- Heal-I(A), Heal-I(17), Heal-I(17)
    Level 16: Indomitable Will -- LkGmblr-Rchg+(A)
    Level 18: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Focus -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(23), Thundr-Dmg/EndRdx(23), Thundr-Acc/Dmg(37), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39)
    Level 24: Heightened Senses -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx(25), RedFtn-Def(25)
    Level 26: Eviscerate -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Dmg/EndRdx(27), C'ngImp-Acc/Dmg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31)
    Level 28: Fast Healing -- Heal-I(A), Heal-I(29), Heal-I(29)
    Level 30: Reconstruction -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(43), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/EndRdx(45), Dct'dW-Heal(45), Dct'dW-Rchg(46)
    Level 32: Boxing -- Empty(A)
    Level 35: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam/Rchg(36), ImpArm-EndRdx/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResPsi(37)
    Level 38: Strength of Will -- ResDam-I(A), ResDam-I(39), ResDam-I(40)
    Level 41: Superior Conditioning -- EndMod-I(A), P'Shift-End%(42)
    Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(46), Mrcl-Rcvry+(46), Heal-I(48)
    Level 47: Resurgence -- RechRdx-I(A)
    Level 49: Hurdle -- Jump-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 7% DamageBuff(Smashing)
    • 7% DamageBuff(Lethal)
    • 7% DamageBuff(Fire)
    • 7% DamageBuff(Cold)
    • 7% DamageBuff(Energy)
    • 7% DamageBuff(Negative)
    • 7% DamageBuff(Toxic)
    • 7% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 7.69% Defense(Fire)
    • 7.69% Defense(Cold)
    • 9.88% Defense(Energy)
    • 9.88% Defense(Negative)
    • 4.88% Defense(Psionic)
    • 3% Defense(Melee)
    • 13% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 2.25% Max End
    • 4% Enhancement(Heal)
    • 32.5% Enhancement(RechargeTime)
    • 28% Enhancement(Accuracy)
    • 4% FlySpeed
    • 58.7 HP (4.88%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 14.3%
    • MezResist(Terrorized) 2.2%
    • 4.5% (0.08 End/sec) Recovery
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 4.39% Resistance(Toxic)
    • 17.9% Resistance(Psionic)
    • 9% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Mako's Bite
    (Swipe)
    • MezResist(Immobilize) 3.3%
    • 18.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Red Fortune
    (Hide)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Crushing Impact
    (Slash)
    • MezResist(Immobilize) 2.2%
    • 13.6 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Steadfast Protection
    (High Pain Tolerance)
    • 3% Defense(All)
    Crushing Impact
    (Assassin's Claw)
    • MezResist(Immobilize) 2.2%
    • 13.6 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Aegis
    (Mind Over Body)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Resistance(Toxic)
    • 3% Resistance(Psionic)
    Luck of the Gambler
    (Indomitable Will)
    • 7.5% Enhancement(RechargeTime)
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    Thunderstrike
    (Focus)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Red Fortune
    (Heightened Senses)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    Crushing Impact
    (Eviscerate)
    • MezResist(Immobilize) 2.2%
    • 13.6 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Doctored Wounds
    (Reconstruction)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Impervium Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • MezResist(Held) 2.75%
    • 3.13% Resistance(Psionic)
    • 3% Resistance(Psionic)


    JJ
  20. JJDrakken

    Tank LFSG :D

    Send a tell to @Darkmire, sometimes, I like to hang out in back & fall asleep.

    I normally run point though 98% time, no matter what toon I am on, but my group of misfits know what we are doing, we've been doing it for quite some time.

    Welcome to come hang out with us, see if we fit your play style & vice versa. Best times to catch me are 5pm Pac-7/7:30pm Pac(8-10/10:30 east), Mon-Thu, Fri-Sun: Random times, my crew bout same as far as scheduling goes


    JJ
  21. Post probably get deleted, but I wanted folks to know!

    JJ
  22. Played it 6 times, was a great DLC


    JJ
  23. Yes, I did cut my teeth on 2nd Edition. I was 14, so that was 20 years ago, from there I learned to play Vampire: Masquerade, RIFTS, Legends of the 5 Rings, Heroes, dabbled in some GURPS(so little I barely remember any of it), Shadow Run, Cyberpunk.

    Was out loop for some time, came back in my late 20s to play 3.5 for bout year, really was not having any fun what so ever, so at 30 I stopped playing/GMing everything.

    We even took Star Trek game someone had & mixed Cyberpunk set up into it, called it Cyber Star, that was fun.


    JJ
  24. 3.5 made me start hating DnD in general, couldnt stand it anymore, gave up GMing & Playing for many years.

    4th made me skeptical, I was on the I hates it bandwagon, until I tried it finally(on the behest of a friend running a game, I was like sure, free whiskey & hanging out with friends, Im there.)

    I really enjoyed it, it reminded of the fun I use to have back in 2nd. I liked it so much, I went out bought 8 books & G.M. for first time in 4yrs. So, 4th may have its haters or folks who like it, but to me it brought back some fun, thats really all that matters in the end.

    Having Fun


    JJ