Necro/Nature Combo


Deacon_NA

 

Posted

Yes it's not out yet, but anyone got chance to fiddle with it, let me know what you think of this build. Appreciate the feedback.

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Nature Affinity
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Zombie Horde -- SvgnRt-Acc(A), SvgnRt-Acc/Dmg(3), SvgnRt-Acc/Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(5), SvgnRt-Dmg/EndRdx(5), SvgnRt-PetResDam(7)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Regrowth -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(11)
Level 4: Wild Growth -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/Rchg(40), Aegis-Psi/Status(40)
Level 6: Enchant Undead -- RechRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Spore Cloud -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(11), DarkWD-ToHitDeb/Rchg(40), DarkWD-ToHitdeb/Rchg/EndRdx(42), DarkWD-Rchg/EndRdx(42), DarkWD-Slow%(42)
Level 12: Grave Knight -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Acc/EndRdx(13), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/Dmg(15), BldM'dt-Acc(17), BldM'dt-Dmg(17)
Level 14: Assault -- EndRdx-I(A), EndRdx-I(15)
Level 16: Lifegiving Spores -- EndMod-I(A), EndMod-I(19), EndMod-I(43), Heal-I(46), Heal-I(50), Heal-I(50)
Level 18: Soul Extraction -- ExRmnt-Acc/Dmg(A), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-Acc/Rchg(34), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-Dmg/EndRdx(34), ExRmnt-+Res(Pets)(36)
Level 20: Wild Bastion -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal(33), Dct'dW-Rchg(33)
Level 22: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(23), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(31), GSFC-Build%(33)
Level 24: Super Jump -- Jump-I(A)
Level 26: Lich -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-ToHitDeb(27), SipInsght-ToHitDeb/EndRdx/Rchg(27), SipInsght-Acc/Rchg(29), SipInsght-Acc/ToHitDeb(29), SipInsght-%ToHit(31)
Level 28: Rebirth -- RechRdx-I(A)
Level 30: Acrobatics -- EndRdx-I(A), EndRdx-I(31)
Level 32: Dark Empowerment -- RechRdx-I(A)
Level 35: Entangling Aura -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(36), Lock-EndRdx/Rchg/Hold(36), Lock-Rchg/Hold(37), Lock-Acc/Rchg(37), Lock-%Hold(37)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(50)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(43), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx(45), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 44: Maneuvers -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(45), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx(48), RedFtn-Def(48), RedFtn-EndRdx(48)
Level 47: Recall Friend -- RechRdx-I(A)
Level 49: Vengeance -- DefBuff-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(9)
------------


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

I'm turning my attention now to what to make with NA, I'm thinking a MM makes sense with all the pbaoe buffs. So this post caught my attention. I only played to about level 12 or so on Beta so I can't really comment on the best slotting of the NA powers.

I'll start with generic comments.

The pet upgrades should be slotted with End Red IOs, not Recharge Reduction.

Are you taking Acro for the mag 2 hold protection? If not, I'd dump that and put a BotZ -kb IO into one of Recall or Super Jump.

I'd throw a Numi proc into Health and Perf Shifter into Stamina. Might as well throw a LotG 7.5 into Veng.

You may want to reevaluate some of your 6th slot bonuses, specifically for Aegis, Dark Watchers, and Doctored Wounds. The psi and toxic resists aren't the worst thing, but there may be better things to use, for example a Steadfast 3% for one of the Aegis slots. I'd probably move 2 Dark Watchers to Regrowth to get 5 Doctored Wounds.

I'd want to find a spot for at least 2 of the 3 pet def ios. If you're solo mostly I'd use the 2 5% ones, if on teams, especially in iTrials, then the MM ATO proc would be preferable. Yes it sacrifices 3% of your ranged def for 10% to all for pets.

I'd throw a stealth IO into sprint, but I value stealth highly.

Now, on to comments on powers I know little about.

For Lifegiving Spores, I'd probably go with 3 parts Numi and 3 parts Efficacy Adaptor to get some bonuses. That's a "season to taste" thing.

I'm curious about Overgrowth. It takes massive recharge to get it close to perma. Not sure if that's a worthy thing or not. To help with this recharge I think I'd skip Recall Friend for Hasten and move an extra slot there (from DW).

Here's the original build with the modifications above:

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Nature Affinity
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Zombie Horde -- SvgnRt-Acc(A), SvgnRt-Acc/Dmg(3), SvgnRt-Acc/Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(5), SvgnRt-Dmg/EndRdx(5), SvgnRt-PetResDam(7)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Regrowth -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(11), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42)
Level 4: Wild Growth -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/Rchg(40), S'fstPrt-ResDam/Def+(40)
Level 6: Enchant Undead -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Spore Cloud -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(11), DarkWD-ToHitdeb/Rchg/EndRdx(42), DarkWD-Rchg/EndRdx(42)
Level 12: Grave Knight -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Acc/EndRdx(13), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/Dmg(15), BldM'dt-Acc(17), BldM'dt-Dmg(17)
Level 14: Assault -- EndRdx-I(A), EndRdx-I(15)
Level 16: Lifegiving Spores -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(19), Efficacy-EndMod/EndRdx(33), Numna-Heal(43), Efficacy-EndMod(46), Efficacy-EndMod/Rchg(50)
Level 18: Soul Extraction -- ExRmnt-Acc/Dmg(A), C'Arms-+Def(Pets)(19), ExRmnt-Acc/Rchg(34), ExRmnt-Acc/Dmg/Rchg(34), EdctM'r-PetDef(34), ExRmnt-+Res(Pets)(36)
Level 20: Wild Bastion -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal(33)
Level 22: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(23), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(31), GSFC-Build%(33)
Level 24: Super Jump -- Zephyr-ResKB(A)
Level 26: Lich -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-ToHitDeb(27), SipInsght-ToHitDeb/EndRdx/Rchg(27), SipInsght-Acc/Rchg(29), SipInsght-Acc/ToHitDeb(29), SipInsght-%ToHit(31)
Level 28: Rebirth -- RechRdx-I(A)
Level 30: Acrobatics -- EndRdx-I(A), EndRdx-I(31)
Level 32: Dark Empowerment -- EndRdx-I(A)
Level 35: Entangling Aura -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(36), Lock-EndRdx/Rchg/Hold(36), Lock-Rchg/Hold(37), Lock-Acc/Rchg(37), Lock-%Hold(37)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(50)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(43), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx(45), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 44: Maneuvers -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(45), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx(48), RedFtn-Def(48), RedFtn-EndRdx(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7), P'Shift-End%(9)
------------



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