Power Myths!


Ad Astra

 

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Drive-by Foe Debuffs are kill stealing.

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They're not kill stealing, but I consider them rather rude.

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Rude = Helping you kill faster? Color me confused.

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Rude = insinuating yourself into my fight when I do not want your help. If I wanted help, I'd form a team. If I did not want to fight I would have fled.

I'm not interested in "killing faster". I'm interested in "challenging fights", testing my character's abilities (and my player skills) to the limit. I want to see "can I take these five +3 freakshow" or some such, and your drive by debuff just removed a big chunk of my fun because you assumed I both want and need your help, when that should be my call, not yours.

So yeah, I think it's rude.

Same with drive by buffing. Every time I get hit by a random speed boost or ice shields, I have to go sit and wait for them to wear off so I can continue with what I was doing. (If I'm doing open world fights, I'm usually testing a build or a power, it's hard to test something when someone else keeps throwing something new into the mix).


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Originally Posted by eltonio View Post
This is over the top mental slavery.

 

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I remember when I first started playing this game, I was used to non-MMOs and kept trying to evade attacks by running out of the way while the shots were in transit. Of course, when the boulders happily went through the building and into my head for a day or two, I finally dropped the habit, though I kept reminding myself it wasn't working to begin with.

I also used to think Aim was worthless because it only boosted accuracy. Of course, when I got a toon that could take it, I reread the description and saw it boosted damage too...


 

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I remember when I first started playing this game, I was used to non-MMOs and kept trying to evade attacks by running out of the way while the shots were in transit. Of course, when the boulders happily went through the building and into my head for a day or two, I finally dropped the habit, though I kept reminding myself it wasn't working to begin with.

I also used to think Aim was worthless because it only boosted accuracy. Of course, when I got a toon that could take it, I reread the description and saw it boosted damage too...

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I remember before real numbers when all we had to go by was that Aim "slightly" increases damage. Little did we know that "slightly" for a blaster is over 60%.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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I remember when I first started playing this game, I was used to non-MMOs and kept trying to evade attacks by running out of the way while the shots were in transit.

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I was thinking I was the only one to do that! haha.

This is and was my 1st MMO also. I used to try and dodge everything. Yup found out quickly it didn't work. I still to this day think it should be that way.(To be able to move an they miss)


 

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I remember when I first started playing this game, I was used to non-MMOs and kept trying to evade attacks by running out of the way while the shots were in transit.

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I still do this...One part out of habit, and also to make the fight more interesting. Why stand still when you can be jumping/flying all over the bloody place? I realize hitting an enemy from behind does nothing special...but it look cooler :P

Myth: Storm Summoning is a healing set.
Reality: O2 Boost sucks, and is entirely skippable.


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The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
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Virtue Forever.

 

Posted

02 Boost is actually really handy. as a mez breaker and mez resist buff. its healing component is pretty worthless though


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O2 Boost sucks, and is entirely skippable.

[/ QUOTE ]O2 Boost sucks as a heal. But it's quite good for stun/sleep protection (can you say Rikti?), as well as endurance drain protection. It's also one of the few grantable +Perception powers in the game.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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O2 Boost sucks, and is entirely skippable.

[/ QUOTE ]O2 Boost sucks as a heal. But it's quite good for stun/sleep protection (can you say Rikti?), as well as endurance drain protection. It's also one of the few grantable +Perception powers in the game.

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This. Only reason's mine slotted for heal is because of set bonuses. And the fact it can't really take any other sets but heals...

Totally a means to a different end, though. I only use it as a heal as a last resort.


 

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O2 Boost sucks, and is entirely skippable.

[/ QUOTE ]O2 Boost sucks as a heal. But it's quite good for stun/sleep protection (can you say Rikti?), as well as endurance drain protection. It's also one of the few grantable +Perception powers in the game.

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This. Only reason's mine slotted for heal is because of set bonuses. And the fact it can't really take any other sets but heals...

Totally a means to a different end, though. I only use it as a heal as a last resort.

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Same for my Grav/Storm's O2 Boost. Slotted it primarily with endurance and recharge reduction IO's from the set i used.


Dr. Todt's theme.
i make stuff...

 

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This isn't really a "powers" myth, but it amused me to no end, so I'll share.

I don't remember the specifics, but I was on a team with a fire/kin who was talking about how they moved from farm map A to farm map B (names removed to protect the (not-so) innocent). When I asked why the answer was "All of the good drops have been farmed out of it, so I moved on". I had no response at all, it was like a mag 30 stun hit me behind the keyboard.

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There may actually have been truth to this at one time. IIRC, shortly after IOs and Salvage were introduced someone discovered that if you ran certain missions in a certain way, you would get exactly the same drops in the same order every time. I believe it had to do with how the intern (I hope, anyway) seeded the salvage drops when you entered a mission. They fixed that little bug a while back, though, so even if this validated what the player believed at one time, it no longer applies.


 

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Well this is one I run into with my Hero I'm working on

All Defenders can heal.

My Trick Arrow/Electricity Defender would have trouble healing others (maybe handing out green inspirations)

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For these people, I give you Vengeance. Now every defender can heal.


 

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This isn't really a "powers" myth, but it amused me to no end, so I'll share.

I don't remember the specifics, but I was on a team with a fire/kin who was talking about how they moved from farm map A to farm map B (names removed to protect the (not-so) innocent). When I asked why the answer was "All of the good drops have been farmed out of it, so I moved on". I had no response at all, it was like a mag 30 stun hit me behind the keyboard.

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There may actually have been truth to this at one time. IIRC, shortly after IOs and Salvage were introduced someone discovered that if you ran certain missions in a certain way, you would get exactly the same drops in the same order every time. I believe it had to do with how the intern (I hope, anyway) seeded the salvage drops when you entered a mission. They fixed that little bug a while back, though, so even if this validated what the player believed at one time, it no longer applies.

[/ QUOTE ]It was a bug in the initialization of the RNG responsible for rewards; on certain specific missions (generally, missions filled with special enemies like 7th Generation Paragon Protectors) the drops were always the same. To my knowledge, none of the missions known to be bugged were ever considered farm maps.

All of the other missions had drops functioning normally.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Rude = insinuating yourself into my fight when I do not want your help. If I wanted help, I'd form a team. If I did not want to fight I would have fled.

I'm not interested in "killing faster". I'm interested in "challenging fights", testing my character's abilities (and my player skills) to the limit. I want to see "can I take these five +3 freakshow" or some such, and your drive by debuff just removed a big chunk of my fun because you assumed I both want and need your help, when that should be my call, not yours.

So yeah, I think it's rude.

Same with drive by buffing. Every time I get hit by a random speed boost or ice shields, I have to go sit and wait for them to wear off so I can continue with what I was doing. (If I'm doing open world fights, I'm usually testing a build or a power, it's hard to test something when someone else keeps throwing something new into the mix).

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I think you can safely say that your play-style (and choice to solo in an MMO) are not the dominant choices among your fellow players (not that you shouldn't do either). Therefore, people will assume they are helping and swoop in to do so... we ARE playing heroes after all (or a case of honor among thieves if you are playing red). Either way, I would assume most people do not realize that they are, in effect, unintentionally griefing you.

I think the dominant response to a drive-by buffing or debuffing is a "Thanks, dude" or the like... Heck, in AP I have even gone Dwarf with my PB so that I could Taunt enemies helping a lowly troller to actually be able to kill them. He thanked me for the help and we teamed for a bit with him as an SK, was a good time.



 

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To my knowledge, none of the missions known to be bugged were ever considered farm maps.

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One was - the Posessed Scientist cargo ship map on villains.

As far as I know, though, the bug didn't have anything to do with moving on to a different map. That player sounds like someone from a different game. Guild Wars, for example, has that kind of behavior.


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Confuse can diminish xp if a confused foe kills another foe.

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For a single mob, yes, EXP can be reduced. Over time, however, the damage contributed by a confused foe means you're killing the mobs more quickly; and the EXP curve remains unchanged. Also, the amount of exp lost by a "minor" damage contribution by a source not on the same team as you is very, very minimal.

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I still hear this one in fact last night:

Player A:
You know that confuse power is costing us exp?

Me on my fortuna: But it is helping us kill faster, so it's a wash [on custom mobs who were mostly lt's and rezed after dying].

Player A: Hardly.

Me: crickets chirping [another one who will never be convinced]

He left before the end of the mission, no one else said anything.

And then I've had other players who loved the confuse powers. Honestly I mainly use the confuse power when I have to to stay alive, not every time it is up, or to open a bunch of mobs when there's no brute.


Spines/ D A lvl 50 Scrap, stone/wm lvl 50 tank, Kat/reg lvl 50 Scrap
Grav/Kin lvl 50 Cont, Fire/Enegry lvl 50 Blast
Warshade lvl 50, PB lvl 39, nightwidow lvl 50, crab lvl 42
plant/thorns lvl 50 dom, ice/fire lvl 40 dom, grav/nrg lvl 41 dom

 

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O2 Boost sucks, and is entirely skippable.

[/ QUOTE ]O2 Boost sucks as a heal. But it's quite good for stun/sleep protection (can you say Rikti?), as well as endurance drain protection. It's also one of the few grantable +Perception powers in the game.

[/ QUOTE ]It's really not as bad a heal as everyone keeps saying, though. On an MM, it's only 40 points less base than Soothe, from Pain Dom, and on a controller, it's only 75 less than Heal Other. It also provides of host of other benefits. As a heal it actually does its job slotted up, and can easily save a squishy's butt.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

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Confuse can diminish xp if a confused foe kills another foe.

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For a single mob, yes, EXP can be reduced. Over time, however, the damage contributed by a confused foe means you're killing the mobs more quickly; and the EXP curve remains unchanged. Also, the amount of exp lost by a "minor" damage contribution by a source not on the same team as you is very, very minimal.

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I still hear this one in fact last night:

Player A:
You know that confuse power is costing us exp?

Me on my fortuna: But it is helping us kill faster, so it's a wash [on custom mobs who were mostly lt's and rezed after dying].

Player A: Hardly.

Me: crickets chirping [another one who will never be convinced]

He left before the end of the mission, no one else said anything.

And then I've had other players who loved the confuse powers. Honestly I mainly use the confuse power when I have to to stay alive, not every time it is up, or to open a bunch of mobs when there's no brute.

[/ QUOTE ]If you got a high damage team then any damage confuse does is overkill and not needed and in a sense just leeching xp. It doesnt happen often but sometimes I get on teams with multiple blasters that take turns nuking so spawn thats getting like 1 or 2 hits in before its steam rolled is just causing xp loss because they would have died anyways in the same amount of time from said nuke.


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Thank You Devs for Merits!!!!

 

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Confuse can diminish xp if a confused foe kills another foe.

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For a single mob, yes, EXP can be reduced. Over time, however, the damage contributed by a confused foe means you're killing the mobs more quickly; and the EXP curve remains unchanged. Also, the amount of exp lost by a "minor" damage contribution by a source not on the same team as you is very, very minimal.

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I still hear this one in fact last night:

Player A:
You know that confuse power is costing us exp?

Me on my fortuna: But it is helping us kill faster, so it's a wash [on custom mobs who were mostly lt's and rezed after dying].

Player A: Hardly.

Me: crickets chirping [another one who will never be convinced]

He left before the end of the mission, no one else said anything.

And then I've had other players who loved the confuse powers. Honestly I mainly use the confuse power when I have to to stay alive, not every time it is up, or to open a bunch of mobs when there's no brute.

[/ QUOTE ]If you got a high damage team then any damage confuse does is overkill and not needed and in a sense just leeching xp. It doesnt happen often but sometimes I get on teams with multiple blasters that take turns nuking so spawn thats getting like 1 or 2 hits in before its steam rolled is just causing xp loss because they would have died anyways in the same amount of time from said nuke.

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Except if you're doing more then 50% of the total damage to the mob (as a group), then you're still getting the full experience for it, totally making that point invalid for the most part.


 

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I can see that and I wouldn't have used it then, there were no blasters and the mobs were more or less getting scattered and taken out in smaller groups at the time, most of them one at a time. There was some AOE but not enough to finish off the mobs in short order. It wasn't a very organized team. But they did pull it off.


Spines/ D A lvl 50 Scrap, stone/wm lvl 50 tank, Kat/reg lvl 50 Scrap
Grav/Kin lvl 50 Cont, Fire/Enegry lvl 50 Blast
Warshade lvl 50, PB lvl 39, nightwidow lvl 50, crab lvl 42
plant/thorns lvl 50 dom, ice/fire lvl 40 dom, grav/nrg lvl 41 dom

 

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The amount of XP loss confuse powers would cause on a high-damage team is negligible to say the least. All confuse would be doing is making alphas safer for the squishies.


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Confuse can diminish xp if a confused foe kills another foe.

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For a single mob, yes, EXP can be reduced. Over time, however, the damage contributed by a confused foe means you're killing the mobs more quickly; and the EXP curve remains unchanged. Also, the amount of exp lost by a "minor" damage contribution by a source not on the same team as you is very, very minimal.

...

[/ QUOTE ]

I still hear this one in fact last night:

Player A:
You know that confuse power is costing us exp?

Me on my fortuna: But it is helping us kill faster, so it's a wash [on custom mobs who were mostly lt's and rezed after dying].

Player A: Hardly.

Me: crickets chirping [another one who will never be convinced]

He left before the end of the mission, no one else said anything.

And then I've had other players who loved the confuse powers. Honestly I mainly use the confuse power when I have to to stay alive, not every time it is up, or to open a bunch of mobs when there's no brute.

[/ QUOTE ]If you got a high damage team then any damage confuse does is overkill and not needed and in a sense just leeching xp. It doesnt happen often but sometimes I get on teams with multiple blasters that take turns nuking so spawn thats getting like 1 or 2 hits in before its steam rolled is just causing xp loss because they would have died anyways in the same amount of time from said nuke.

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Except if you're doing more then 50% of the total damage to the mob (as a group), then you're still getting the full experience for it, totally making that point invalid for the most part.

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Ahh but what about those pesky ones that by some miracle didn't get hit at all by the players!!!! That was worth the one post.


 

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I think confuse is a funny power. I use it when I have to, and use it just to have fun with it. I have wasted a lot of time on my ill/emp just going around confusing mobs. One funny thing to see is when you confuse a mortificator and it kills a cadaver then rezes it then kills it again.


 

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I wish the one about Karma: Knockback Protection in Dispersion Bubble were true. I would never have remade my Bots/Bubbles Mastermind as Bots/Traps. Do putting any of those global effects into PBAoE buffs make them affect everyone in the buff area?

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I don't think so. Global IO's, buff procs, and heal procs affect the caster (there might be some bugged exceptions here); damage procs and debuff procs affect foes.

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Well, Performance Shifter Chance for Endurance in Speed Boost will give the target of the power the benefits of the proc should it fire rather than the user. So you could slot it in Recovery Aura to give everyone a minor chance for a minor endurance refill each time you used it. I can't think of any others that might work that way, but they would all be proc effects rather than the constant bonuses. So, close, but not quite.

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I always thought SB was bugged in that regard... it's hard to tell what's bugged and what's WAI anymore.


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I wish the one about Karma: Knockback Protection in Dispersion Bubble were true. I would never have remade my Bots/Bubbles Mastermind as Bots/Traps. Do putting any of those global effects into PBAoE buffs make them affect everyone in the buff area?

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I don't think so. Global IO's, buff procs, and heal procs affect the caster (there might be some bugged exceptions here); damage procs and debuff procs affect foes.

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Well, Performance Shifter Chance for Endurance in Speed Boost will give the target of the power the benefits of the proc should it fire rather than the user. So you could slot it in Recovery Aura to give everyone a minor chance for a minor endurance refill each time you used it. I can't think of any others that might work that way, but they would all be proc effects rather than the constant bonuses. So, close, but not quite.

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I always thought SB was bugged in that regard... it's hard to tell what's bugged and what's WAI anymore.

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Some procs target the originator of the power and other procs target the target of the power. Personally, I'd love to have them actually state in the proc's description whether it specifically targets you or it simply targets the target of the power.


 

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If you got a high damage team then any damage confuse does is overkill and not needed and in a sense just leeching xp.

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If it's a high damage team, then Confuse also reduces the risk of the NPC to 0%. It's not just doing damage to enemy NPCs, but it's not doing damage to you. It's also applying any buffs it has to your team, not the enemy NPCs. This is especially handy against NPCs that resist many types of Mez effects, such as Fortunatas.


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It doesnt happen often but sometimes I get on teams with multiple blasters that take turns nuking so spawn thats getting like 1 or 2 hits in before its steam rolled is just causing xp loss because they would have died anyways in the same amount of time from said nuke.

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In this instance is could also be argued that any Mez powers would be redundant, as they don't need to be held to be Nuked. In specialized instances, many powers become obsolete, and Confuse effects are not exempt from that.