Power Myths!


Ad Astra

 

Posted

Last time I loosed a lama, I received a court order barring me from ever entering the state of California or its airspace. But those were quiter times.


BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.

 

Posted

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My personal favorute power myths

Empathy is a healing set

Defenders are healers

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Many just call them healers because it's easier and more accurate than calling them support. (Swear to gawd that is the actual argument i've seen used.)

Personally i prefer the term "support", even if it is somehow harder than typing "healer". i've also convinced myself that support is in general a more accurately descriptive term than healer. But what do i know?


Other myths: There are still people who think that the only thing Speed Boost does is make you run faster. Not nearly as many as there used to be, but they're still out there.

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Except healers is less accurate than support >_> By a large friggin margin.

[/ QUOTE ]Good job reading the whole post.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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I would have sworn on a stack of Klondike Bars that I already posted this:

I was on a team where one player kept telling me to get closer. (I was a Blaster, on a good team. In that situation I don't DO "closer".) He finally explained that I'd hit more often if I got closer.

He was convinced that distance affected accuracy/to hit. No amount of "discussion" from the rest of the team would convince him otherwise, and he finally quit, saying we were all "lamas loosers". (still my favorite incoherent insult.)

Then I saw someone else describe virtually the same experience in the forums. I sure hope it was the same guy, and that there aren't TWO of him out there.

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This reminds me of a STF I was on once. Mostly with friends, we had one member, a Rad Defender, that was picked up from a global channel.

During most of the AV fights, she would tell us to wait because she wanted PBU before she turned her toggles on. She swore up and down that if she hit PBU first, it would boost her debuffs (even Enervating Field) until the time she turned them off.

Everyone else on the team tried to tell her it only lasted for the duration of PBU, and that Enervating Field wouldn't be affected anyway, but she refused to believe us. She said it wouldn't be fair to toggle powers if that's how PBU worked with them and that she'd been playing this way for years and she knew what she was talking about and blah blah blah.

Eventually, we all just had to let her continue to be crazy, because we wanted to finish.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

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I would have sworn on a stack of Klondike Bars that I already posted this:

I was on a team where one player kept telling me to get closer. (I was a Blaster, on a good team. In that situation I don't DO "closer".) He finally explained that I'd hit more often if I got closer.

He was convinced that distance affected accuracy/to hit. No amount of "discussion" from the rest of the team would convince him otherwise, and he finally quit, saying we were all "lamas loosers". (still my favorite incoherent insult.)

Then I saw someone else describe virtually the same experience in the forums. I sure hope it was the same guy, and that there aren't TWO of him out there.

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This reminded me of someone I ran into a few weeks ago. We were fighting the Banished Pantheon, and one of the guys was having a hard time landing hits on the BP Masks. After awhile, he informed the group that we should attack the masks from the sides or back since apparently the mask itself was deflecting attacks from the front. It took awhile of me explaining how the game actually works for him to accept the possibility that he was wrong, though it didn't stop him from circling around to the back of the masks to fight them.

Another time I recall was during a level 35ish mission on my blaster. A couple of guys were complaining about one of the tanks on the team not running some of his armor powers (he wasn't the "lead tank" of the group to begin with, but that's beside the point here). These two guys we convinced that if this WP tank was running Mind Over Body and Heightened Senses, then the other blaster (not me -- one of the complainers) wouldn't die so much since the tank would hold aggro better.

This of course ignores the fact that neither of those armors contributes to aggro generation, and the blaster that kept dying insisted on pulling mobs with Fire Ball and never breaking LoS afterwards. Just for fun, I pulled up his badge info and, sure enough, he had tons of AE badges but exactly zero Vet badges (this was a few days after the AE was released and farming it was all the rage). It's like I was teaming with Winter Lord Babies, version 2.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

Posted

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My personal favorute power myths

Empathy is a healing set

Defenders are healers

[/ QUOTE ]

Many just call them healers because it's easier and more accurate than calling them support. (Swear to gawd that is the actual argument i've seen used.)

Personally i prefer the term "support", even if it is somehow harder than typing "healer". i've also convinced myself that support is in general a more accurately descriptive term than healer. But what do i know?


Other myths: There are still people who think that the only thing Speed Boost does is make you run faster. Not nearly as many as there used to be, but they're still out there.

[/ QUOTE ]

Except healers is less accurate than support >_> By a large friggin margin.

[/ QUOTE ]Good job reading the whole post.

[/ QUOTE ]

I read the whole post. I agree with what was said, I was just echoing.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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I don't know if this would apply here, but I remember when someone told me that Immo, stuns, and holds stack with each other. I.E. an Immo and Hold would make a mag 6 hold

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This one actually (in my experience at least) has a sliver of truth to it. I played a controller before Overpower was introduced and when I hit a boss with Mezmerize and Dominate back to back they would be affected by whichever I used second (the sleep seemed more reliable this way)

I don't, however, know if that was supposed to happen, or if there was a bug that was causing any mez to stack with any other mez.

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Mesmerize is a 3.5 mag sleep that will get a boss in a single aplication. The damage from Dominate will break the sleep if used afterwards

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Many bosses with resists to hold/immob have little or no resist to sleep. I can sleep Cimmeroran bosses and EBs all day long, but it takes stacking holds to lock them down.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

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Drive-by Foe Debuffs are kill stealing.

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They're not kill stealing, but I consider them rather rude.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

I thought that mercenaries and ninja could get away from detonator. Poor poor pets. This is the description btw: "Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers and other free thinking Henchmen will try to place the explosive on the ground and get away. But you know... the fuse is short."


 

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I haven't seen the "Shadow Maul misses more often than other attacks" one yet I don't think.

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This reminded me of someone I ran into a few weeks ago. We were fighting the Banished Pantheon, and one of the guys was having a hard time landing hits on the BP Masks. After awhile, he informed the group that we should attack the masks from the sides or back since apparently the mask itself was deflecting attacks from the front. It took awhile of me explaining how the game actually works for him to accept the possibility that he was wrong, though it didn't stop him from circling around to the back of the masks to fight them.


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In some MMORPGs facing does matter and that person may have been used to those mechanics. E.g. in EQ you would do more melee damage per unit time attacking the back of many/most mobs cause they can't parry back attacks. It was actually annoying how many players *didn't* know that as you had to constantly remind people to "stand on the other side please" if you were the one tanking.


 

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Drive-by Foe Debuffs are kill stealing.

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They're not kill stealing, but I consider them rather rude.

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Rude = Helping you kill faster? Color me confused.



 

Posted

My all time favorite belief, heard from many sources so it must be true, like all information off Wikipedias!

There is no situation in the game that floating green numbers can't cure. *sage nod*


Pinnacle
Heroes
When in danger, or in doubt; Run in circles, scream and shout.

 

Posted

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I haven't seen the "Shadow Maul misses more often than other attacks" one yet I don't think.

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I think it does more like dark melee has lower than base accuracy and misses so much its broken.

A great story for that, a guy in a global channel I was in said he has proof of it. When asked for said proof he said he has petitioned it and got the reply back that it was all dark melee toons made at a certain time and the only fix was to reroll the toon.


The guy was areal hoot. He has another one where he was talking about how his ffers shields were 6 slotted for defense. When I told him ed was eating most of that he replied back 'well that can't be true I am not anywhere close to 90% yet'. Good times I tell yeah, good times.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Stealth / Invis negates an MM's Supremacy.

I think for awhile in beta it did, but it does bot now.


@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill

 

Posted

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Stealth / Invis negates an MM's Supremacy.

I think for awhile in beta it did, but it does bot now.

[/ QUOTE ]The pool power Invisibility does negate Supremacy, as does any "Only Affecting Self" power.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

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Stealth / Invis negates an MM's Supremacy.

I think for awhile in beta it did, but it does bot now.

[/ QUOTE ]The pool power Invisibility does negate Supremacy, as does any "Only Affecting Self" power.

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Ok, I never used the pool one. I have had Invs on me and my pets still had i8. But Good to know.


@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill

 

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I think it does more like dark melee has lower than base accuracy and misses so much its broken.

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i've always liked that myth myself. That's what really surprises me: people still believe some of these myths even though they can now view the actual numbers for powers in game and even monitor character stats as they play.


Dr. Todt's theme.
i make stuff...

 

Posted

We need a healer.


 

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I think it does more like dark melee has lower than base accuracy and misses so much its broken.

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i've always liked that myth myself. That's what really surprises me: people still believe some of these myths even though they can now view the actual numbers for powers in game and even monitor character stats as they play.

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Dark Melee does have lower accuracy than many other melee sets: Broadsword, Katana, Ninja Blade, MA, Warmace and Battle Axe. Since those sets have higher accuracy, they make DM seem like it has lower accuracy thus giving origin to this "myth"


 

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I think it does more like dark melee has lower than base accuracy and misses so much its broken.

[/ QUOTE ]
i've always liked that myth myself. That's what really surprises me: people still believe some of these myths even though they can now view the actual numbers for powers in game and even monitor character stats as they play.

[/ QUOTE ]

Dark Melee does have lower accuracy than many other melee sets: Broadsword, Katana, Ninja Blade, MA, Warmace and Battle Axe. Since those sets have higher accuracy, they make DM seem like it has lower accuracy thus giving origin to this "myth"

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The "myth" was "lower than base accuracy". Yeah, DM doesn't have the accuracy bonus that other melee sets are given, but the same myth isn't frequently attributed to sets like Energy Melee, Ice Melee, Superstrength, Fiery Melee, Electrical Melee and the like who also lack an accuracy bonus.


Dr. Todt's theme.
i make stuff...

 

Posted

I have a friend who used to think that snipe powers did more damage the farther away you were from an enemy. That is, if you used them right up close to enemies, you'd do very little damage. As a result he'd often spend way too much time getting the max distance away from enemies before firing off the snipe. He'd also slot it with range.

I think it may have been because of the wording, since it recommends you only use it from far away and such.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

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The "myth" was "lower than base accuracy". Yeah, DM doesn't have the accuracy bonus that other melee sets are given, but the same myth isn't frequently attributed to sets like Energy Melee, Ice Melee, Superstrength, Fiery Melee, Electrical Melee and the like who also lack an accuracy bonus.

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Indeed. Most of the weapon sets have a mere 1.05 accuracy (as opposed to 1.0). Yet people were claiming that it missed so much it was broken, the frequently espoused theory being that it debuffed itself.

I don't think it had much to do with the other sets' accuracy bonus.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

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Many bosses with resists to hold/immob have little or no resist to sleep. I can sleep Cimmeroran bosses and EBs all day long, but it takes stacking holds to lock them down.

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The sleep you are using is higher mag than the holds. The bosses have exeactly the same ability to shrug off holds, sleeps, disorients and fears.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Sonic Attacks is another set that is also falsely rumored to have lower accuracy than the other blast sets, supposedly as some trade off for the -Resistance it causes.

Yes, the Knockback and Sleep cones have accuracy penalties, but that's because they're AoE controls.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

My favorite myth was that perma Phase Shift was good for tanking.


 

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We need a healer.

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R U HLR?


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.