Power Myths!


Ad Astra

 

Posted

[ QUOTE ]
[ QUOTE ]
I don't know if this would apply here, but I remember when someone told me that Immo, stuns, and holds stack with each other. I.E. an Immo and Hold would make a mag 6 hold

[/ QUOTE ]

This one actually (in my experience at least) has a sliver of truth to it. I played a controller before Overpower was introduced and when I hit a boss with Mezmerize and Dominate back to back they would be affected by whichever I used second (the sleep seemed more reliable this way)

I don't, however, know if that was supposed to happen, or if there was a bug that was causing any mez to stack with any other mez.

[/ QUOTE ]

Mesmerize is a 3.5 mag sleep that will get a boss in a single aplication. The damage from Dominate will break the sleep if used afterwards


 

Posted

I think it's ok. I believe most people have some misconception on certain game mechanics. Even the dev won't know every details in the game.

I remember I toggled on the sonic disruption field on a tanker, and the tanker was angry because the disruption field could knockback mobs. Also, somebody thinks that putting a kb protection into forcefield dispersion bubble can give the whole team kb protection. When I asked him, he told me that it would also work in other pbaoe defense toggle/click as well. The third incident was really a long time ago, a tanker herded a lot of mobs but mobs were peeling off him, I used nightfall from dark blast to do some aoe, and the tanker said that the power had a fear component which made mobs fleeing.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I don't know if this would apply here, but I remember when someone told me that Immo, stuns, and holds stack with each other. I.E. an Immo and Hold would make a mag 6 hold

[/ QUOTE ]

This one actually (in my experience at least) has a sliver of truth to it. I played a controller before Overpower was introduced and when I hit a boss with Mezmerize and Dominate back to back they would be affected by whichever I used second (the sleep seemed more reliable this way)

I don't, however, know if that was supposed to happen, or if there was a bug that was causing any mez to stack with any other mez.

[/ QUOTE ]

Mesmerize is a 3.5 mag sleep that will get a boss in a single aplication. The damage from Dominate will break the sleep if used afterwards

[/ QUOTE ]

That's one of the reasons i use Dominate>Mesmerize>Dominate on bosses when soloing. They usually only get one chance to retaliate.

Someone (who is not a new player) posted in another thread a couple days ago that they'd dropped Darkest Night because it drew too much aggro and wasn't very useful. A little later they expressed surprise when told it was an AoE debuff, so for however long they thought it was a single target debuff.

Oh, and there was a SG coalition leader who while running his own Hami raids (the old raid) would shout for Spines Scrappers to spam Impale because he was convinced it debuffed regeneration. (Raids which for some reason frequently failed.)

Also, many players think toggle debuffs in general aren't as useful as the set's heals. Tell my toggle herding Dark Miasmists and Radiation Emitters that.


Dr. Todt's theme.
i make stuff...

 

Posted

[ QUOTE ]
I think it's ok. I believe most people have some misconception on certain game mechanics. Even the dev won't know every details in the game.

I remember I toggled on the sonic disruption field on a tanker, and the tanker was angry because the disruption field could knockback mobs. Also, somebody thinks that putting a kb protection into forcefield dispersion bubble can give the whole team kb protection. When I asked him, he told me that it would also work in other pbaoe defense toggle/click as well. The third incident was really a long time ago, a tanker herded a lot of mobs but mobs were peeling off him, I used nightfall from dark blast to do some aoe, and the tanker said that the power had a fear component which made mobs fleeing.

[/ QUOTE ]

I wish the one about Karma: Knockback Protection in Dispersion Bubble were true. I would never have remade my Bots/Bubbles Mastermind as Bots/Traps. Do putting any of those global effects into PBAoE buffs make them affect everyone in the buff area?


BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.

 

Posted

[ QUOTE ]
[ QUOTE ]
I don't know if this would apply here, but I remember when someone told me that Immo, stuns, and holds stack with each other. I.E. an Immo and Hold would make a mag 6 hold

[/ QUOTE ]

This one actually (in my experience at least) has a sliver of truth to it. I played a controller before Overpower was introduced and when I hit a boss with Mezmerize and Dominate back to back they would be affected by whichever I used second (the sleep seemed more reliable this way)

I don't, however, know if that was supposed to happen, or if there was a bug that was causing any mez to stack with any other mez.

[/ QUOTE ]

AFAIK overpower always existed, it certainly did the entire time you've had your account active, it is only recently that the devs decided to show you when it happens, however.


No

Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo

I think you underestimate our fools, sir.

Why /duel is a bad idea

 

Posted

[ QUOTE ]
I wish the one about Karma: Knockback Protection in Dispersion Bubble were true. I would never have remade my Bots/Bubbles Mastermind as Bots/Traps. Do putting any of those global effects into PBAoE buffs make them affect everyone in the buff area?

[/ QUOTE ]

I don't think so. Global IO's, buff procs, and heal procs affect the caster (there might be some bugged exceptions here); damage procs and debuff procs affect foes.


Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.

 

Posted

This isn't really a "powers" myth, but it amused me to no end, so I'll share.

I don't remember the specifics, but I was on a team with a fire/kin who was talking about how they moved from farm map A to farm map B (names removed to protect the (not-so) innocent). When I asked why the answer was "All of the good drops have been farmed out of it, so I moved on". I had no response at all, it was like a mag 30 stun hit me behind the keyboard.


 

Posted

[ QUOTE ]
Stealth or Invisibility makes a tanker unable to get or hold aggro.

[/ QUOTE ]

This one drives me nutters.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I don't know if this would apply here, but I remember when someone told me that Immo, stuns, and holds stack with each other. I.E. an Immo and Hold would make a mag 6 hold

[/ QUOTE ]

This one actually (in my experience at least) has a sliver of truth to it. I played a controller before Overpower was introduced and when I hit a boss with Mezmerize and Dominate back to back they would be affected by whichever I used second (the sleep seemed more reliable this way)

I don't, however, know if that was supposed to happen, or if there was a bug that was causing any mez to stack with any other mez.

[/ QUOTE ]

AFAIK overpower always existed, it certainly did the entire time you've had your account active, it is only recently that the devs decided to show you when it happens, however.

[/ QUOTE ]

That is what I remembered too.

[ QUOTE ]
I don't remember the specifics, but I was on a team with a fire/kin who was talking about how they moved from farm map A to farm map B (names removed to protect the (not-so) innocent). When I asked why the answer was "All of the good drops have been farmed out of it, so I moved on". I had no response at all, it was like a mag 30 stun hit me behind the keyboard.


[/ QUOTE ]

Too funny

I also remeber when I was leveling my Fire/Fire/Fire blaster, I was trying to figure out what my next power was going to be and the Fire Tanker told me to get RotP because when you use it all the debt you had goes away for 60 sec. I told him I don't think thats how it works. He said trust me I frequently use it all the time, and this is how I felt ...

[ QUOTE ]
it was like a mag 30 stun hit me behind the keyboard.


[/ QUOTE ]

I didn't know what surprised me more that fact that he didn't know about the power itself or the fact that he was a Tanker frequently using RotP, either way as a blaster I did not feel safe.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Dark armor kills fury. Doms are too squishy to go first so follow the brute/tank. Healers keep everyone alive.


 

Posted

[ QUOTE ]
[ QUOTE ]
Stealth or Invisibility makes a tanker unable to get or hold aggro.

[/ QUOTE ]

This one drives me nutters.

[/ QUOTE ]

Does it make you unable, no. This will lower your threat rating by 1 for each application on you from different sources. Thus your Threat modifier when calculating your Aggro is lessened.

To confirm this, open your combat attributes.
On a Tank with Super Speed that is active, their Threat rating will be 3 and not 4.

Now on a Tank who has Stealth, Invisi or has Grant Invis cast on them, check out their Threat rating, is it still a 4? If not then they will make it harder for you maintain aggro as you will have to do more to equal a Tank who does not have those powers active or cast on them.

Are there benefits to their use, yes. The increased Defense you get from their casting/use before you attack is a benefit. Although the stealth component will be lost once you do so. I have not tested to see if the added Defense is suppressed from those powers once you attack. If someone can comment and confirm or disprove this would be helpful.

So there is some truth and some fiction to that Myth.


Main Characters - Virtue:
Manowar - Inv/SS/Pyre Incarnate Tanker
Mr Edward Hyde - SS/Inv/Scirocco Incarnate Brute

 

Posted

[ QUOTE ]
Dark armor kills fury. Doms are too squishy to go first so follow the brute/tank. Healers keep everyone alive.

[/ QUOTE ]

well, technically DA can cause some fury issues thanks to foes being unable to attack when Feared/stunned.

Doms are squishy when their AoEs aren't up, I wouldn't want to rush in to a fight with a dom when I didn't have any AoE control ready and throw out Spine Burst.


No

Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo

I think you underestimate our fools, sir.

Why /duel is a bad idea

 

Posted

[ QUOTE ]
[ QUOTE ]
Stealth or Invisibility makes a tanker unable to get or hold aggro.

[/ QUOTE ]

This one drives me nutters.

[/ QUOTE ]

Meh. I don't like being Invisible on my WP tank mostly because I want the mobs to be able to see me as I'm diving in to get some initial "Hey, there's a big guy jumping at us!" aggro. Being invisible makes it harder to do that, but it doesn't really inhibit gathering aggro as a tanker and keeping it.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

Posted

With invisible tanks, its not so much about maintaining aggro as about where the alpha goes. If the tank is invisible there's a chance some enemies won't see him/her at first. A Controller or Blaster might then use an AoE that grabs the mob's attention and causes the well-known instant death shot. A related phenomenon is when a Tanker runs partially into a group instead of all the way; some members don't see him/her at first and so they aggro the squishies when they roll in. Lots of deaths on my Controller are related to this kind of thing.


 

Posted

[ QUOTE ]
[ QUOTE ]
Dark armor kills fury. Doms are too squishy to go first so follow the brute/tank. Healers keep everyone alive.

[/ QUOTE ]

well, technically DA can cause some fury issues thanks to foes being unable to attack when Feared/stunned.

Doms are squishy when their AoEs aren't up, I wouldn't want to rush in to a fight with a dom when I didn't have any AoE control ready and throw out Spine Burst.

[/ QUOTE ]

My doms (except grav! ) always have a control up if they have hasten/good slotting. And if we are moving faster than that controls aren't really needed. And dark doesn't hurt fury much more than any other brute set (fault, burn, foot stomp, other stuff).


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Stealth or Invisibility makes a tanker unable to get or hold aggro.

[/ QUOTE ]

This one drives me nutters.

[/ QUOTE ]

Does it make you unable, no. This will lower your threat rating by 1 for each application on you from different sources. Thus your Threat modifier when calculating your Aggro is lessened.

To confirm this, open your combat attributes.
On a Tank with Super Speed that is active, their Threat rating will be 3 and not 4.

Now on a Tank who has Stealth, Invisi or has Grant Invis cast on them, check out their Threat rating, is it still a 4? If not then they will make it harder for you maintain aggro as you will have to do more to equal a Tank who does not have those powers active or cast on them.

[/ QUOTE ]Only some stealth powers modify Threat Level. Grant Invisibility and Stealth, for example, don't affect Threat Level at all. Group Invisibility and Super Speed do.

Also, Taunt (including the Taunt from punchvoking things) generates so much Threat, that your Threat Level is only really relevant if there's someone else Taunting the enemies. If you're the only one doing it, the Taunts will still hold aggro regardless.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

[ QUOTE ]
Does it make you unable, no. This will lower your threat rating by 1 for each application on you from different sources. Thus your Threat modifier when calculating your Aggro is lessened.

[/ QUOTE ]

Powers that reduce Threat modifier by 1: (According to latest edition of City of Data)

Super Speed
Invisibility
Phase Shift
Superior Invisibility
Group Invisibility
Quantum Flight
Nebulous Form

Powers that do not effect Threat modifier:

Stealth
Grant Invisibility
Cloak of Darkness
Energy Cloak
Arctic Fog
Shadow Fall
Steamy Mist
Cloaking Device (both Blaster and SoA versions)
Mask Presence
Shadow Cloak
All forms of Hide

Which means that all those Tankers running around with Super Speed on all the time are actually worse at holding aggro than a Tanker running Stealth.

Also, while Group Invisibility does reduce Threat, I often point out that if EVERYONE has reduced Threat, then the Tanker should still draw more aggro. (In fact, he should be better at it, since his ratio to squishies will be 4:1 instead of 5:2) If he wants to stay out of the GI radius, that's even better. (5:1)

Interestingly, I could have sworn PFF either reduced your Threat or gave you a small stealth modifier, but there's no sign of that in City of Data. So either that's changed, or there's another myth.


 

Posted

Here's another myth:

Weave grants no more Defense than other Power Pool powers such as Hover and Combat Jumping.

I actually believed this until I checked it with the Power Attributes window recently.


 

Posted

All controller, or all defender teams suck.

*Edit: I actually believed that many issues ago until my scrapper did a TF with all trollers and didn't register a single kill.


 

Posted

Not sure if this qualifies, but as the situation no longer exists its probably safe to state:

[Pre-I9 Hamidon] Entering the Hamidon goo will buff Hamidon's mez resistance.


I should mention that while many people thought this was true, some raid leaders knew it to be false but encouraged the belief anyway, for a variety of practical reasons.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Oh one more:
Not clicking the glowies on the Hero respec trial makes it easier in the core.


 

Posted

Hasten has a recov debuff >_>


 

Posted

It does have an end crash


 

Posted

Healers are vital in any group.

GAH! That one drives me nuts! One SF I was in we had enough Def and Dam resist where against pretty much any enemy in the arc our designated "healer" was bored out of their mind because no one was taking any damage.