Power Myths!


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Confuse can diminish xp if a confused foe kills another foe.

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For a single mob, yes, EXP can be reduced. Over time, however, the damage contributed by a confused foe means you're killing the mobs more quickly; and the EXP curve remains unchanged. Also, the amount of exp lost by a "minor" damage contribution by a source not on the same team as you is very, very minimal.

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I still hear this one in fact last night:

Player A:
You know that confuse power is costing us exp?

Me on my fortuna: But it is helping us kill faster, so it's a wash [on custom mobs who were mostly lt's and rezed after dying].

Player A: Hardly.

Me: crickets chirping [another one who will never be convinced]

He left before the end of the mission, no one else said anything.

And then I've had other players who loved the confuse powers. Honestly I mainly use the confuse power when I have to to stay alive, not every time it is up, or to open a bunch of mobs when there's no brute.

[/ QUOTE ]If you got a high damage team then any damage confuse does is overkill and not needed and in a sense just leeching xp. It doesnt happen often but sometimes I get on teams with multiple blasters that take turns nuking so spawn thats getting like 1 or 2 hits in before its steam rolled is just causing xp loss because they would have died anyways in the same amount of time from said nuke.

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Except if you're doing more then 50% of the total damage to the mob (as a group), then you're still getting the full experience for it, totally making that point invalid for the most part.

[/ QUOTE ]No, if you and your team are doing 50% of the damage to the critters, you're getting 80% xp, not 100%. See graph.

That said, on steamrolling teams I never use Confuse simply because the animation is too long (and my Fortunata doesn't have Aura of Confusion, and I don't have a Mind Dominator/Controller at 32+). By the time I've cast Confuse/Deceive, the spawn is already dead, or would be if I had used an AoE attack instead of Confuse.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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This isn't really a "powers" myth, but it amused me to no end, so I'll share.

I don't remember the specifics, but I was on a team with a fire/kin who was talking about how they moved from farm map A to farm map B (names removed to protect the (not-so) innocent). When I asked why the answer was "All of the good drops have been farmed out of it, so I moved on". I had no response at all, it was like a mag 30 stun hit me behind the keyboard.

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There may actually have been truth to this at one time. IIRC, shortly after IOs and Salvage were introduced someone discovered that if you ran certain missions in a certain way, you would get exactly the same drops in the same order every time. I believe it had to do with how the intern (I hope, anyway) seeded the salvage drops when you entered a mission. They fixed that little bug a while back, though, so even if this validated what the player believed at one time, it no longer applies.

[/ QUOTE ]It was a bug in the initialization of the RNG responsible for rewards; on certain specific missions (generally, missions filled with special enemies like 7th Generation Paragon Protectors) the drops were always the same. To my knowledge, none of the missions known to be bugged were ever considered farm maps.

All of the other missions had drops functioning normally.

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Actually, it was the fact that the drop system had more than one RNG in use, at least one of which was "home-grown." In other words, totally freaking broken.


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Not sure if this qualifies, but as the situation no longer exists its probably safe to state:

[Pre-I9 Hamidon] Entering the Hamidon goo will buff Hamidon's mez resistance.


I should mention that while many people thought this was true, some raid leaders knew it to be false but encouraged the belief anyway, for a variety of practical reasons.

[/ QUOTE ]Another that was frequently spouted by a Champion raid leader about the old Hamidon raid: teleporting to the hospital or your base when defeated triggers Mito splits. Actually, if i recall correctly, he used to claim anyone leaving the Hive could trigger it.

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Another one I've heard on more than one server: AoEs cause splits.

Technically, there is a minor truth element to this: damage caused splits, so splitting a mito and then hitting the split with splash damage was not recommended. But there's no way to increase the probability of splitting a single mito by any action separate from actually shooting at it. Killing it really really fast did seem to reduce the chances of the split occuring, though.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

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Confuse can diminish xp if a confused foe kills another foe.

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For a single mob, yes, EXP can be reduced. Over time, however, the damage contributed by a confused foe means you're killing the mobs more quickly; and the EXP curve remains unchanged. Also, the amount of exp lost by a "minor" damage contribution by a source not on the same team as you is very, very minimal.

...

[/ QUOTE ]

I still hear this one in fact last night:

Player A:
You know that confuse power is costing us exp?

Me on my fortuna: But it is helping us kill faster, so it's a wash [on custom mobs who were mostly lt's and rezed after dying].

Player A: Hardly.

Me: crickets chirping [another one who will never be convinced]

He left before the end of the mission, no one else said anything.

And then I've had other players who loved the confuse powers. Honestly I mainly use the confuse power when I have to to stay alive, not every time it is up, or to open a bunch of mobs when there's no brute.

[/ QUOTE ]If you got a high damage team then any damage confuse does is overkill and not needed and in a sense just leeching xp. It doesnt happen often but sometimes I get on teams with multiple blasters that take turns nuking so spawn thats getting like 1 or 2 hits in before its steam rolled is just causing xp loss because they would have died anyways in the same amount of time from said nuke.

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Except if you're doing more then 50% of the total damage to the mob (as a group), then you're still getting the full experience for it, totally making that point invalid for the most part.

[/ QUOTE ]No, if you and your team are doing 50% of the damage to the critters, you're getting 80% xp, not 100%. See graph.

That said, on steamrolling teams I never use Confuse simply because the animation is too long (and my Fortunata doesn't have Aura of Confusion, and I don't have a Mind Dominator/Controller at 32+). By the time I've cast Confuse/Deceive, the spawn is already dead, or would be if I had used an AoE attack instead of Confuse.

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Ahh. That helps a bit in figuring it out.

Really, in a large group, the only times I bother with confuse are when I have Seeds of Confusion or Mass Confusion up. Otherwise, I just sort of forget to do it when I have more effective tools on hand.

Though it comes in handy when I need to neturalize something fast, or I want to get the benefits of something NPCs get (like Radiation Infection, or pets), and I don't have anything better up. For much the same reasons you gave - way too slow.


 

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Even though the "Sonic causes migraines" thing was very much rooted in fact, even long after it was fixed I had to scrap my attempt at a team defender in my Sonic/* because I simply could not get teams, and soloing was laughably bad (This was before dual-builds).

The one team I did manage to get on, I was quickly kicked to make room for an emp >_>


 

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Any single target heal will break a mez.

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This may be confused with any heal actually breaks sleep effects, as it actually does, but not any other type of mez.


 

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Yellows / Aim make you miss with your next attack because it has to recalibrate the rng.

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Think this one comes from a misunderstanding of what the %s mean.. if you have only 23% chance to hit something and add what 7.5% by popping ACC you still only have 30% chance to hit or so. Yet I always hear people go.." That's ironic I popped an ACC and still missed!"

No it's not ironic it's - low chance to hit + small acc buff = still a crappy chance to hit.


 

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Yellows / Aim make you miss with your next attack because it has to recalibrate the rng.

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Think this one comes from a misunderstanding of what the %s mean.. if you have only 23% chance to hit something and add what 7.5% by popping ACC you still only have 30% chance to hit or so. Yet I always hear people go.." That's ironic I popped an ACC and still missed!"

No it's not ironic it's - low chance to hit + small acc buff = still a crappy chance to hit.

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It's not ironic because that's not the definition of irony, but that's beside the point. I always seem to "miss more" after hitting Aim and Build Up, but that's just my human perceptions wanting to remember all those times I've used both, followed with a Nova, and missed half the spawn rather than the countless times I decimated everything.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

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Even though the "Sonic causes migraines" thing was very much rooted in fact, even long after it was fixed I had to scrap my attempt at a team defender in my Sonic/* because I simply could not get teams, and soloing was laughably bad (This was before dual-builds).

The one team I did manage to get on, I was quickly kicked to make room for an emp >_>

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LOL that sucks.. yeah I go back an forth about sonics ANIs and sounds.. one min I'm that's cool.. then I'm like OK enough of the endless hum an yellow light shimmers hehe


 

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ok, so today i'm playing my Cold Domination corrupter, using my shields to buff my team as you do.

Conversation

brute "Stop shielding me"
Me "Any reason in particular"
Brute "Cold Shields slow down your recharge rate"
Me "ummmm... I assure you they don't"

I hear stuff like this on occasion and wonder where it comes from?

Anyone else have classic stories about being told how a power works, when you know that's complete rubbish?

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Is that Brute a RETARDED??? This is the most ridiculous myth I've heard.. but I think I should read more of this thread now.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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ok, so today i'm playing my Cold Domination corrupter, using my shields to buff my team as you do.

Conversation

brute "Stop shielding me"
Me "Any reason in particular"
Brute "Cold Shields slow down your recharge rate"
Me "ummmm... I assure you they don't"

I hear stuff like this on occasion and wonder where it comes from?

Anyone else have classic stories about being told how a power works, when you know that's complete rubbish?

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Is that Brute a RETARDED??? This is the most ridiculous myth I've heard.. but I think I should read more of this thread now.

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This may come from the recent MA farms.. Don't know the cause of it but when AVs and shield-bots would buff you in the Farms it WOULD kill your recharge.. once I picked up like 3-4 shield bot while running around and even after using hasten felt like I was hit by lingering rad.


Sounds kinda like one I heard few weaks back, was buffing team with my pain corr, and a stalker said not to use enforced morale on him as it kept him goin stealth.. this have any basis in reality?


 

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Sounds kinda like one I heard few weaks back, was buffing team with my pain corr, and a stalker said not to use enforced morale on him as it kept him goin stealth.. this have any basis in reality?

[/ QUOTE ]Yes. If he's at full health and you use Enforced Morale on him, his Hide is suppressed for 8 seconds.

(Enforced Morale isn't really woth using on melee characters anyway, since they get mez protection, many get +Per, +Per isn't often needed, and the +Rech/+Spd is very small)


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Sounds kinda like one I heard few weaks back, was buffing team with my pain corr, and a stalker said not to use enforced morale on him as it kept him goin stealth.. this have any basis in reality?

[/ QUOTE ]Yes. If he's at full health and you use Enforced Morale on him, his Hide is suppressed for 8 seconds.

(Enforced Morale isn't really woth using on melee characters anyway, since they get mez protection, many get +Per, +Per isn't often needed, and the +Rech/+Spd is very small)

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Why does Enforced Morale cause Stalker to un-hide? Is Castle fixing this?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Sounds kinda like one I heard few weaks back, was buffing team with my pain corr, and a stalker said not to use enforced morale on him as it kept him goin stealth.. this have any basis in reality?

[/ QUOTE ]Yes. If he's at full health and you use Enforced Morale on him, his Hide is suppressed for 8 seconds.

(Enforced Morale isn't really woth using on melee characters anyway, since they get mez protection, many get +Per, +Per isn't often needed, and the +Rech/+Spd is very small)

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Why does Enforced Morale cause Stalker to un-hide? Is Castle fixing this?

[/ QUOTE ]Hide suppresses when you're damaged, and Enforced Morale deals minor damage if the target is at full health.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Sounds kinda like one I heard few weaks back, was buffing team with my pain corr, and a stalker said not to use enforced morale on him as it kept him goin stealth.. this have any basis in reality?

[/ QUOTE ]Yes. If he's at full health and you use Enforced Morale on him, his Hide is suppressed for 8 seconds.

(Enforced Morale isn't really woth using on melee characters anyway, since they get mez protection, many get +Per, +Per isn't often needed, and the +Rech/+Spd is very small)

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Why does Enforced Morale cause Stalker to un-hide? Is Castle fixing this?

[/ QUOTE ]Hide suppresses when you're damaged, and Enforced Morale deals minor damage if the target is at full health.

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Yikes.. Enforced Morale does damage on the target? I am making a Sonic/Pain and the more I read about /Pain, the more I dislike it...

But good to know. I need to keep this in mind. But I think most Stalker/Brute run with mez shield unless they are noob or lazy or not endurance.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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It doesn't do enough damage to get the target in trouble, and it only does damage if the target was at full health when you cast EM.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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ok, so today i'm playing my Cold Domination corrupter, using my shields to buff my team as you do.

Conversation

brute "Stop shielding me"
Me "Any reason in particular"
Brute "Cold Shields slow down your recharge rate"
Me "ummmm... I assure you they don't"

I hear stuff like this on occasion and wonder where it comes from?

Anyone else have classic stories about being told how a power works, when you know that's complete rubbish?

[/ QUOTE ]

Is that Brute a RETARDED??? This is the most ridiculous myth I've heard.. but I think I should read more of this thread now.

[/ QUOTE ]

This may come from the recent MA farms.. Don't know the cause of it but when AVs and shield-bots would buff you in the Farms it WOULD kill your recharge.. once I picked up like 3-4 shield bot while running around and even after using hasten felt like I was hit by lingering rad.



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It gets worse, the guy was a stone brute and had another brute friend. They spawned a large map full of 54 Devouring earth to farm (who farms DE????). I went along becuase they asked nicely.

I was sidekicked to a guy who door sat (mainly becuase i think he was a 2nd account of the stone brute). 3 other toons did nothing but door sit

These 2 brutes attacked the DE and were SO VERY SLOW at killing them. Granite with no DPS equals very slow going.

2 Brutes and they couldnt control aggro either, I face planted just about everytime i attacked. After 5 minutes of realising that no one was doing anything, i kept dying, and the brutes couldnt kill anything I quit. The "don't buff me" thing was simply the last straw.

It was a shocker, let me tell you. And if i was a worse human being i would have screamed "LRN2PLYN00b!"


Crime of Fashion Level 50 Rad/Rad Corrupter
My Toons
My Rad/Rad Corrupters Guide
Mindscape - Reworking

 

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My two favorite myths that are repeated over and over and probably will continue for as long as the game goes on;

#1 We "need" a Tank

#2 We "need" a Healer

IMHO these are the two greatest myths in the game...


"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales

 

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It doesn't do enough damage to get the target in trouble, and it only does damage if the target was at full health when you cast EM.

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Let me clear up some confusion here.

Enforced Morale does NO damage to a Hidden Stalker and will not unhide them.

And it only does damage to allies if they're above 90% Health, and I believe even then, it will never take them below 90%.

And just for clarity, that does not mean it will take you from 100% to 90% in one application, just that it will continue to do a trivial amount of damage, with each application doing less and less damage, until your target is at 90%.


Trickshooter's Characters | @Trickshooter @Brightside

 

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my favorite myth is ppl thinking a build is makin an alt, and an alt is makin a gamer.


 

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my favorite myth is ppl thinking a build is makin an alt, and an alt is makin a gamer.

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what?


 

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my favorite myth is ppl thinking a build is makin an alt, and an alt is makin a gamer.

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well, reverse it.
I think both directions, so, if you encouter me in the forums, try a lil crossthinking.






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my favorite myth is ppl thinking a build is makin an alt, and an alt is makin a gamer.

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well, reverse it.
I think both directions, so, if you encouter me in the forums, try a lil crossthinking.






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I'm pretty sure, you're just on drugs.


 

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Rude = insinuating yourself into my fight when I do not want your help. If I wanted help, I'd form a team. If I did not want to fight I would have fled.

I'm not interested in "killing faster". I'm interested in "challenging fights", testing my character's abilities (and my player skills) to the limit. I want to see "can I take these five +3 freakshow" or some such, and your drive by debuff just removed a big chunk of my fun because you assumed I both want and need your help, when that should be my call, not yours.

So yeah, I think it's rude.

Same with drive by buffing. Every time I get hit by a random speed boost or ice shields, I have to go sit and wait for them to wear off so I can continue with what I was doing. (If I'm doing open world fights, I'm usually testing a build or a power, it's hard to test something when someone else keeps throwing something new into the mix).

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I think you can safely say that your play-style (and choice to solo in an MMO) are not the dominant choices among your fellow players (not that you shouldn't do either). Therefore, people will assume they are helping and swoop in to do so... we ARE playing heroes after all (or a case of honor among thieves if you are playing red). Either way, I would assume most people do not realize that they are, in effect, unintentionally griefing you.

I think the dominant response to a drive-by buffing or debuffing is a "Thanks, dude" or the like... Heck, in AP I have even gone Dwarf with my PB so that I could Taunt enemies helping a lowly troller to actually be able to kill them. He thanked me for the help and we teamed for a bit with him as an SK, was a good time.

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Yeah, saw MM in trouble scrambling .. all pets dead and yellow, while running an alt to lvl, attacked an stole the aggro so dude could recover and only used brawl to hold aggro, guy type "idiot" lol was like dam dude, sorry for helpin ya..

Pretty sure the devs posted their stance on this few years back.. If another joins you in fight in open PvE it's not griefing it is playing the game "as intended". If a player wants a private spawn all to self to kill they are expected to spawn instsnces. Not exact wording they used but pretty sure it was the meaning of what they said.