DocOz3000

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  1. Hiya'll,

    Just transfered over my 50 Thug/Poison MM (Snake Harris) to Freedom...will be the only Red side guy I have on the server...I originally wasn't going to bring him over when there was talk about banning cetain AT/power choices but i think they said there would be no bans at this time so I figuered, why not...

    I have done some PvP with him but only 1 v 1 and 2 v 2...Don't know how well MMs are in groups...

    Oz
  2. OK OK...New Name...

    U. P. S. - We Deliver
    (Ultimate Pwn Syndicate)

    Heh

    Oz
  3. Oh, and I was thinking up some team names;

    Rick's Roughnecks

    Pwn'some Doves...

    IO's r' Us

    Badgers!...We Don't Need No Skinkin' Badgers...

    Silent But Deadly...

    Paragon Privateers

    ;-0...Just me being idle...lol...well off to beat on some bad guys...

    Oz
  4. Hiya'll

    Alrighty then when do we start kicking A$$...

    Guess I should have been more active in the forum to get a spot on a D6 team but I'm kool with the 8 man...Just tell me what ya need and 'll bring on the roll player...Lvl'n my Rad/Rad & Fire/Kin up right now, but both have what it takes...heh

    If I read the other posts right our 1st round will be on the 21st, is that right...If so what time and where do we meet...Or is that info TBD sometime in the future...

    Oz
  5. What are your in-game Globals?:
    @Mr Wizard

    What characters do you have on Freedom?:
    # Lvl AT Name Build
    1. 50 Tanker Stellar Hammer Inv/SS
    2. 50 Def TnA Specialist TA/Arch
    3. 50 Blaster Temporal Soldier AR/Dev
    4. 48 Scrapper Captian Maximus I BS/Inv
    5. 41 'troller Icon Per'Pul Tu Yu Fire/Kin
    6. 31 Scrapper Ghostly Biker Dark/Fire
    7. 31 'troller Great Beast T'kala Stone/Kin
    8. 27 Scrapper Cpt Bombastic MA/SR
    9. 27 Def Ed Watson aka Vazh Rad/Rad
    10. 26 Def Sgt Gun PPD Swat Traps/AR
    10. 23 PB Ebony Mirage Mono Form PB
    11. 22 'troller (or Def...I forget) Blood Magic Bubbler/Illusion?
    12. 21 Blaster Darkfire Ronin Fire/Fire
    13. 20 Tanker 1st Response WP/Axe

    Are you willing to respec into a PvP build?:
    Sure but most of my toons are set to PvP anyways, IOs and such...

    Are you willing to roll a new character if needed?:
    Sure, I don't mind being a rollplayer on a team...

    Briefly describe your PvP experience:
    Mostly Zone PvP...Very little xp in the arena...Though I did come in 4th out of 12 or so in a PVPEC event on the Protector Server with my WP/SS Tanker once...
  6. I like how you your build is set with just a few changes;

    1. Hami's are kool but I think your wasting them in Fiery Embrace, by changing the current 3 slot Hamis to 2 slot with Rech Redux you get the same recharge for a lot less cost. Additionally you free up a slot to place somewhere else, like;

    2. Stamina, adding a 4th slot to stamina with PS in it gives you additiona +End/sec which every Fire Tank needs in spades.

    3. Char is a much better Ancillary over RoF simply because Incapacitate > Immobilize IMHO. Additionally the [Lockdown] set has way better set bonuses.

    4. Just my personal opinion, but Brawl is kind of an "eh" choice for your attack chain I think those extra 3 slots would be better served to be placed in something else, like;

    5. Add 2 slots to Combat jumping and 1 slot to weave and change the sets a little with what you already have putting the LotG Def that you have slotted in Weave to CJ and instead go with GotA 2 slotted for an additional +End/sec (see 2. above for my reasons).

    6. If your going to go for the complete Numina's set I think you'd be better off fully 6 slotting it for the addiotional +Def bonus the set gives at 6 then splitting in between HF and Health. Leaving the Miracle Proc in health is fine.

    Here's what it looks like with the changes I suggested;

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Fire Tanker 1: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(31), S'fstPrt-ResDam/Def+(37), S'fstPrt-ResKB(43)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 2: Blazing Aura -- Oblit-Dmg/Rchg(A), Oblit-Acc/Rchg(5), Oblit-Dmg(13), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
    Level 4: Healing Flames -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(7), Numna-Heal(19), Numna-Regen/Rcvry+(19), Numna-Heal/EndRdx(23)
    Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
    Level 8: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(40)
    Level 10: Consume -- Zinger-Dam%(A), Zinger-Taunt/Rng(11), Zinger-Taunt(15), Zinger-Taunt/Rchg(33), Zinger-Taunt/Rchg/Rng(39), Zinger-Acc/Rchg(43)
    Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(23)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(37)
    Level 22: Burn -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(34), Oblit-Dmg(40), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(33)
    Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(43)
    Level 28: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(29), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(40)
    Level 30: Build Up -- HO:Membr(A), HO:Membr(31), HO:Membr(39)
    Level 32: Fiery Embrace -- RechRdx-I(A), RechRdx-I(33)
    Level 35: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(36)
    Level 38: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(46)
    Level 44: Melt Armor -- RechRdx-I(A)
    Level 47: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
    Level 49: Rise of the Phoenix -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]14.5% DamageBuff(Smashing)[*]14.5% DamageBuff(Lethal)[*]14.5% DamageBuff(Fire)[*]14.5% DamageBuff(Cold)[*]14.5% DamageBuff(Energy)[*]14.5% DamageBuff(Negative)[*]14.5% DamageBuff(Toxic)[*]14.5% DamageBuff(Psionic)[*]26.8% Defense(Smashing)[*]26.8% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]10.5% Defense(Energy)[*]10.5% Defense(Negative)[*]3% Defense(Psionic)[*]23.3% Defense(Melee)[*]12.4% Defense(Ranged)[*]5.5% Defense(AoE)[*]57% Enhancement(Accuracy)[*]6% Enhancement(Heal)[*]2.5% Enhancement(Held)[*]47.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]175.7 HP (9.38%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 5.5%[*]MezResist(Immobilize) 11.6%[*]MezResist(Stun) 6.6%[*]MezResist(Terrorized) 2.75%[*]14% (0.23 End/sec) Recovery[*]32% (2.5 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]5% RunSpeed[/list]
  7. Recharge of haste in the build, if you bothered to open it, is 119.1 sec (Duration of Haste 120 Secs) Unless we have different understandings of what a Perma Power is?
  8. Well looking at the build I would change a bunch of stuff...though I have different feelings about a lot of the choices you have made and there might be philosophical differences to our build...

    1. Drop all extra slots from Taunt...You can get more and better set bonuses from other powers with these slots than Taunt...
    a. Up all of your Reactive Armor sets to 5 from your current 4 slotage...
    b. Add 1 slot to CJ &amp; SJ and add the 3rd BotZ.
    c. Add 3 slots to Stamina and change to PSs instead of EAs
    d. Add 3 slots to Rage and go for complete set of GSFC which has extremely better bonuses than MB.

    2. I personally would change all of your "frakensloted" Melee attacks for complete sets of either ToD or Mako's...

    3. Again "frankensloting" in Stomp is far less effective than just picking a set and going with it...I suggest Multi-Strike.

    4. It seems odd to me you have so many Rech Redux and you are getting very little out of them...Your total -Rech is only 35% and your +Acc is only 18%, I think you might be better served with dropping Foc Acc and adding Hasten 2 slotted with Rech Redux for Perma Rage x2...

    Just my $0.02...

    Below is a Inv/SS tanker I posted a little while ago for someone...This Tank has both Perma Haste &amp; Rage x2...with generally the same basic build you have posted...


    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    CoH Super Man: Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-ResDam/EndRdx/Rchg(3), Aegis-ResDam(5), Aegis-Psi/Status(36)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 2: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 6: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7), RctvArm-EndRdx(9), RctvArm-ResDam/Rchg(11)
    Level 8: Resist Elements -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(19)
    Level 10: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13), RctvArm-EndRdx(15)
    Level 12: Hover -- Krma-Def/EndRdx(A), Krma-Def/Rchg(15), Krma-ResKB(17)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(43)
    Level 16: Swift -- Flight-I(A)
    Level 18: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(19)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(34), P'Shift-End%(43)
    Level 22: Knockout Blow -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(23), FrcFbk-Rchg/KB(23), FrcFbk-Rchg/EndRdx(31), FrcFbk-Dmg/EndRdx/KB(33), FrcFbk-Rechg%(34)
    Level 24: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(31), RctvArm-EndRdx(42)
    Level 26: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(37), RedFtn-EndRdx(37)
    Level 28: Rage -- RechRdx-I(A)
    Level 30: Tough Hide -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(31), Ksmt-EndRdx/Rchg(33), Ksmt-Def/EndRdx/Rchg(36), Ksmt-ToHit+(37)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(36)
    Level 35: Taunt -- Zinger-Dam%(A)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
    Level 41: Unstoppable -- ImpSkn-Status(A)
    Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-Build%(46), GSFC-ToHit/EndRdx(50)
    Level 47: Laser Beam Eyes -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(48), ShldBrk-Acc/Rchg(48), ShldBrk-DefDeb/EndRdx/Rchg(48), ShldBrk-Acc/EndRdx/Rchg(50), ShldBrk-%Dam(50)
    Level 49: Super Speed -- Winter-ResSlow(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]9.5% DamageBuff(Smashing)[*]9.5% DamageBuff(Lethal)[*]9.5% DamageBuff(Fire)[*]9.5% DamageBuff(Cold)[*]9.5% DamageBuff(Energy)[*]9.5% DamageBuff(Negative)[*]9.5% DamageBuff(Toxic)[*]9.5% DamageBuff(Psionic)[*]20.8% Defense(Smashing)[*]20.8% Defense(Lethal)[*]16.8% Defense(Fire)[*]16.8% Defense(Cold)[*]10.8% Defense(Energy)[*]10.8% Defense(Negative)[*]6.13% Defense(Psionic)[*]16.1% Defense(Melee)[*]13% Defense(Ranged)[*]25.8% Defense(AoE)[*]20% Enhancement(Accuracy)[*]8.75% Enhancement(RechargeTime)[*]15% FlySpeed[*]210.8 HP (11.3%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Confused) 11.7%[*]MezResist(Held) 10%[*]MezResist(Immobilize) 23.8%[*]MezResist(Sleep) 10%[*]MezResist(Stun) 10%[*]MezResist(Terrorized) 12.8%[*]10.5% (0.18 End/sec) Recovery[*]20% (1.56 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]3.13% Resistance(Negative)[*]3% Resistance(Psionic)[*]20% RunSpeed[*]5.5% XPDebtProtection[/list]
    Cheers, and Happy Hunting!
  9. Here's a bit of a different take on the subject, bumping the taunt value of Consume since it does such crap damage anyway, but the Mocking Berate does have a high concentration of recharge IOs with very good Set Bonuses also. I highly recomend the Blessing of the Zephys sets for both Combat Jumping and SJ both for the -KB/KU aspects as well as the best set bonuses for a 3 IO set availible. Additionally with a couple billion availible for your build I would try to swing both the Miracle and Numina procs for your Healing powers.

    Note: I don't particularly think that a Fire/Fire/Pyre Tank needs the Taunt Power, but with the Perfect Zinger proc sloted it becomes another ranged attack IMO so I left it in. you could easily change it out for another Poll or Ancillary power and be just as happy.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(3), M'Strk-Acc/EndRdx(5), M'Strk-Acc/Dmg/EndRdx(5), M'Strk-Dmg/EndRdx/Rchg(7)
    Level 1: Scorch -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(13), P'ngFist-Acc/Dmg/EndRdx/Rchg(13)
    Level 2: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9), RctvArm-EndRdx(17)
    Level 4: Healing Flames -- Numna-Heal/Rchg(A), Numna-Regen/Rcvry+(15)
    Level 6: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11)
    Level 10: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(37), Mocking-Rchg(45)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(45)
    Level 16: Taunt -- Zinger-Dam%(A)
    Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(19)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
    Level 22: Plasma Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(37), S'fstPrt-ResKB(40)
    Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(29)
    Level 26: Fiery Embrace -- RechRdx-I(A)
    Level 28: Kick -- Acc-I(A)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(46), RctvArm-EndRdx(46)
    Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(34), RedFtn-EndRdx(43)
    Level 35: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(50)
    Level 38: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(48)
    Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
    Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 47: Melt Armor -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(48), ExVuln-DefDeb/Rchg/EndRdx(48)
    Level 49: Incinerate -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(50), P'ngFist-Acc/Dmg/EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]19% DamageBuff(Smashing)[*]19% DamageBuff(Lethal)[*]19% DamageBuff(Fire)[*]19% DamageBuff(Cold)[*]19% DamageBuff(Energy)[*]19% DamageBuff(Negative)[*]19% DamageBuff(Toxic)[*]19% DamageBuff(Psionic)[*]14.6% Defense(Smashing)[*]14.6% Defense(Lethal)[*]15.5% Defense(Fire)[*]15.5% Defense(Cold)[*]17.4% Defense(Energy)[*]17.4% Defense(Negative)[*]3% Defense(Psionic)[*]18.6% Defense(Melee)[*]24.3% Defense(Ranged)[*]23.3% Defense(AoE)[*]1.8% Max End[*]2.5% Enhancement(Held)[*]15% Enhancement(RechargeTime)[*]21% Enhancement(Accuracy)[*]10% FlySpeed[*]126.5 HP (6.75%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 8.25%[*]MezResist(Immobilize) 7.7%[*]MezResist(Sleep) 6.05%[*]MezResist(Stun) 6.05%[*]9% (0.15 End/sec) Recovery[*]12% (0.94 HP/sec) Regeneration[*]2.21% Resistance(Fire)[*]2.21% Resistance(Cold)[*]10% RunSpeed[/list]
  10. Set temp power could be "Beg"

    Using the exsisting panhandle emote, you can gain 1 inf per hour if you log off in this emote and you're not in a building or other day job location...
  11. I've thought about these two upcomming booster a little and came up with these ideas;

    For Natural,

    I'm seeing more weapon customizations (AR, Axe, Sword, Katana, etc), and depending on wether the "Natural" booster comes out before or after the next big expansion, they could add in more hand gun options for the upcoming Dual Pistol set. Backpacks have got to be on the Devs list somewhere, they've been asked for forever.

    Natural Power = Single target (timed) Leadership ability [Manuvers] [Assault] or [Tactics] just like the magic booster Tarot ability.

    Costume change emote, I liked the Phone Booth idea someone had earlier.

    For Mutants,

    I see more costume parts, beastial and otherwise, Heads (multiple?), new tails, arm types (ala. tech arms upper lower choices). Possibly new/upgraded auras also.

    Mutant Power = Single targeted (timed) Insp shot [Accuracy] [Damage] [Luck] etc...Or, possibly go the other way and make it a single shot enemy debuff, kind of counter Tarot.

    Costume change emote, how about a melt then unmelt emote...you melt to a puddle then reform...or a fullbody morph type thing, with extra wierd stuff happening during the change (i.e. extra arm grows then retreats back into your body) sort of thing.

    Just my $0.02
  12. I love my WP/SS Tanker and he can give as good as he gets in most instances...As an additional plus my build won't cost you an arm and a leg...This build comes in around 300-400 mil, easily doable by lvl 50...I didn't go with any Ancillary Pools for this Tank, but WP/SS has so much to it Ancillary Pools don't add alot IMHO. Of course you're Perma Rage and about 20 secs off for Perma Haste...

    Highlights;
    25-45% Defense across the board
    Smash/Leathal Res: 71%+ (Capped 90% [100+%] w/SoW of course)
    All other Res: 35-40% (50-55% w/SoW)
    Psi Res: 70% (86% w/SoW)

    End Drain: 1/sec (w/all toggles on)
    End Recov: 3.75/sec (4.25/sec w/SoW)
    Regen: 515% [52HP/sec] @1 Foe (881% [90HP/sec @10 Foes)

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Agent XXX: Level 50 Mutation Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed

    Hero Profile:
    Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(5), Aegis-Psi/Status(7)
    Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(3), P'ngS'Fest-Dmg/Rchg(11), P'ngS'Fest-Stun%(31)
    Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
    Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(31), Mako-Dmg/Rchg(43)
    Level 6: Fast Healing -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(33)
    Level 8: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(33)
    Level 10: Rise to the Challenge -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(11), DefEgo-RecDeb%(19), DarkWD-Slow%(21)
    Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc/Rchg(13), P'Shift-EndMod/Acc(17), P'Shift-End%(27)
    Level 14: Combat Jumping -- Krma-Def/EndRdx(A), Krma-Def/Rchg(15), Krma-ResKB(15)
    Level 16: Super Jump -- Winter-ResSlow(A)
    Level 18: Hurdle -- Jump-I(A)
    Level 20: Health -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(21)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25), P'Shift-EndMod/Acc/Rchg(48)
    Level 24: Knockout Blow -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(34), KinCrsh-Rchg/KB(37), KinCrsh-Rechg/EndRdx(37), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/Dmg/KB(50)
    Level 26: Taunt -- Zinger-Dam%(A)
    Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(33), RedFtn-EndRdx(34)
    Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(31), GSFC-Build%(34), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(48)
    Level 32: Boxing -- Acc-I(A)
    Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36), RctvArm-EndRdx(37)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(46)
    Level 44: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Strength of Will -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(50), S'fstPrt-ResKB(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]19.5% DamageBuff(Smashing)[*]19.5% DamageBuff(Lethal)[*]19.5% DamageBuff(Fire)[*]19.5% DamageBuff(Cold)[*]19.5% DamageBuff(Energy)[*]19.5% DamageBuff(Negative)[*]19.5% DamageBuff(Toxic)[*]19.5% DamageBuff(Psionic)[*]8.63% Defense(Smashing)[*]8.63% Defense(Lethal)[*]10.2% Defense(Fire)[*]10.2% Defense(Cold)[*]13.6% Defense(Energy)[*]13.6% Defense(Negative)[*]3% Defense(Psionic)[*]10.5% Defense(Melee)[*]14.9% Defense(Ranged)[*]12.7% Defense(AoE)[*]16% Enhancement(Accuracy)[*]30% Enhancement(RechargeTime)[*]19% FlySpeed[*]189.7 HP (10.1%) HitPoints[*]19% JumpHeight[*]19% JumpSpeed[*]Knockback (Mag -11)[*]Knockup (Mag -11)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 9.9%[*]MezResist(Stun) 2.2%[*]15.5% (0.26 End/sec) Recovery[*]24% (1.88 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]2.5% Resistance(Smashing)[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]3% Resistance(Psionic)[*]27% RunSpeed[*]4% XPDebtProtection[/list]
  13. [ QUOTE ]
    [ QUOTE ]
    Hero side MMs in film &amp; pop culture;

    Necro = Frank Bannister (Frighteners) http://en.wikipedia.org/wiki/The_Frighteners

    Mercs = Col John "Hannibal" Smith (The A-team) http://en.wikipedia.org/wiki/A_team

    Thugs = Curtis Sliwa (Guardian Angels) http://en.wikipedia.org/wiki/Curtis_Sliwa

    Ninjas = Splinter (TMNT) http://en.wikipedia.org/wiki/Teenage..._Ninja_Turtles

    Robots = Johhy Sokko Though he only had 1 BIG robot (Which is how I envisioned Blue Side Robot MMs anyways) http://en.wikipedia.org/wiki/Giant_Robo_(tokusatsu)

    [/ QUOTE ]


    Some of the most ridiculous stretches I've ever seen.

    [/ QUOTE ]

    Go troll someone elseÂ’s posts, especially if youÂ’re not going to give any explanation to a comment like that...

    The OP asked for "ideas" about Hero MMs...My examples were neither "stretches" nor "ridiculous" they're simply examples...
  14. Hero side MMs in film &amp; pop culture;

    Necro = Frank Bannister (Frighteners) http://en.wikipedia.org/wiki/The_Frighteners

    Mercs = Col John "Hannibal" Smith (The A-team) http://en.wikipedia.org/wiki/A_team

    Thugs = Curtis Sliwa (Guardian Angels) http://en.wikipedia.org/wiki/Curtis_Sliwa

    Ninjas = Splinter (TMNT) http://en.wikipedia.org/wiki/Teenage..._Ninja_Turtles

    Robots = Johhy Sokko Though he only had 1 BIG robot (Which is how I envisioned Blue Side Robot MMs anyways) http://en.wikipedia.org/wiki/Giant_Robo_(tokusatsu)
  15. DocOz3000

    Bored and Rich

    Well I'd like to throw my hat into the ring with a concept build I made a while back...Since Mids hasn't been updated in a bit the new PvP IOs might even make this build better...

    As is, you're Perma Hasten + Perma (x2 Stacked) Rage , and with all toggles goin your still chugging along with tons of Health &amp; End...(Notice all 3 Procs in Health...heh )

    And I know you might think you needed Purples...IMHO you don't...Plenty of expensive IOs w/o being purples...

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    CoH Super Man: Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-ResDam/EndRdx/Rchg(3), Aegis-ResDam(5), Aegis-Psi/Status(36)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Knock%(34)
    Level 2: Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
    Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
    Level 6: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7), RctvArm-EndRdx(9), RctvArm-ResDam/Rchg(11)
    Level 8: Resist Elements -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(42)
    Level 10: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13), RctvArm-EndRdx(15)
    Level 12: Hover -- Krma-Def/EndRdx(A), Krma-Def/Rchg(15), Krma-ResKB(17)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(45)
    Level 16: Swift -- Flight-I(A)
    Level 18: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(19), Numna-Regen/Rcvry+(19)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(50)
    Level 22: Knockout Blow -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(23), FrcFbk-Rchg/KB(23), FrcFbk-Rchg/EndRdx(31), FrcFbk-Dmg/EndRdx/KB(33), FrcFbk-Rechg%(34)
    Level 24: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(31), RctvArm-EndRdx(46)
    Level 26: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-EndRdx/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(37), LkGmblr-Rchg+(37)
    Level 28: Rage -- RechRdx-I(A)
    Level 30: Tough Hide -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(31), Ksmt-EndRdx/Rchg(33), Ksmt-Def/EndRdx/Rchg(36), Ksmt-ToHit+(37)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(36)
    Level 35: Taunt -- Zinger-Dam%(A)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
    Level 41: Unstoppable -- ImpSkn-Status(A)
    Level 44: Focused Accuracy -- Rec'dRet-Pcptn(A)
    Level 47: Laser Beam Eyes -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(48), ShldBrk-Acc/Rchg(48), ShldBrk-DefDeb/EndRdx/Rchg(48), ShldBrk-Acc/EndRdx/Rchg(50), ShldBrk-%Dam(50)
    Level 49: Super Speed -- Winter-ResSlow(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]8% DamageBuff(Smashing)[*]8% DamageBuff(Lethal)[*]8% DamageBuff(Fire)[*]8% DamageBuff(Cold)[*]8% DamageBuff(Energy)[*]8% DamageBuff(Negative)[*]8% DamageBuff(Toxic)[*]8% DamageBuff(Psionic)[*]13.9% Defense(Smashing)[*]13.9% Defense(Lethal)[*]15.5% Defense(Fire)[*]15.5% Defense(Cold)[*]10.2% Defense(Energy)[*]10.2% Defense(Negative)[*]6.13% Defense(Psionic)[*]13.6% Defense(Melee)[*]11.8% Defense(Ranged)[*]23.3% Defense(AoE)[*]11.3% Enhancement(RechargeTime)[*]29% Enhancement(Accuracy)[*]15% FlySpeed[*]196.8 HP (10.5%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Confused) 11.7%[*]MezResist(Held) 18.8%[*]MezResist(Immobilize) 22.1%[*]MezResist(Sleep) 10%[*]MezResist(Stun) 10%[*]MezResist(Terrorized) 12.8%[*]20% Perception[*]8% (0.13 End/sec) Recovery[*]30% (2.35 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]3.13% Resistance(Negative)[*]6.13% Resistance(Psionic)[*]20% RunSpeed[*]5.5% XPDebtProtection[/list]


    <font class="small">Code:
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  16. DocOz3000

    FA/DM

    [ QUOTE ]
    My latest Tanker project is a FA/DM Tanker (in his 30s currently) and it works fine thus far.

    I disagree with Rylas Prime about defenses. The thing to know about FA Tankers is that they're squishy. Any amount of defense you can add to an FA/DM build is like gold. The reason being is that you have Healing Flames and Siphon Life to offset what gets through and fairly decent resists when thrown into the mix.

    On an FM/DM Tanker you can get about 32%+ melee and ranged defense between set bonuses and the normal defensive run of CJ/Hover and Weave.

    If you max out for damage in an FA/DM build you'll have a gimpy Scrapper.

    [/ QUOTE ]

    Lol...

    Wow I feel better, Kruunch is usually telling me how wrong I am about my Tank builds. Nice to see we think alike sometimes as I think Kruunch is pretty good in his assesments...usully.
  17. DocOz3000

    FA/DM

    I undestand what your saying about SL, ToF, &amp; MG, but with my Def being all in the 20+% range, plus add in Res between 45-67% accross the board, I wanted to Max out AoE. SL, ToF, and MG are all single target attacks/holds...With a large + Health, and two Large AoE +Ends every 60 sec or so, I figuered a FA/DM Tank should be able to stand in large spawns toss Burn every 15 secs and laugh...

    Additionally, later with FB in the build, you have yet another large AoE attack. I back loaded the ST attacks with Pyre Mastery as you can see.

    But as a matter for comparison, I changed the build, as I see it, to add in the "2 most damaging attacks in DM" to see how the build fleshes out...

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Seeing Sunspots IOs: Level 50 Science Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Dark Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(3), M'Strk-Acc/EndRdx(5), M'Strk-Acc/Dmg/EndRdx(5), M'Strk-Dmg/EndRdx/Rchg(7)
    Level 1: Shadow Punch -- DampS-ToHitDeb/Rchg(A), DampS-ToHitDeb/Rchg/EndRdx(23), DefEgo-ToHitDeb(25), DefEgo-ToHitDeb/Rchg(40), DefEgo-RecDeb%(43)
    Level 2: Smite -- DampS-ToHitDeb/Rchg(A), DampS-ToHitDeb/Rchg/EndRdx(27), DefEgo-ToHitDeb(33), DefEgo-ToHitDeb/Rchg(40), DefEgo-RecDeb%(43)
    Level 4: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(9), RctvArm-EndRdx(9)
    Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11)
    Level 8: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc/Rchg(13), P'Shift-Acc/Rchg(15), P'Shift-EndMod/Acc(15), P'Shift-End%(50)
    Level 10: Combat Jumping -- Krma-Def/EndRdx(A), Krma-Def/Rchg(17), Krma-ResKB(17)
    Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(19), RctvArm-EndRdx(21)
    Level 14: Shadow Maul -- DampS-ToHitDeb/Rchg(A), DampS-ToHitDeb/Rchg/EndRdx(34), DefEgo-ToHitDeb(34), DefEgo-ToHitDeb/Rchg(40), DefEgo-RecDeb%(43)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Heal-I(A), Heal-I(21)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(23)
    Level 22: Taunt -- Zinger-Acc/Rchg(A), Zinger-Dam%(33)
    Level 24: Burn -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(46), M'Strk-Dmg/EndRdx/Rchg(46)
    Level 26: Boxing -- Acc-I(A)
    Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(36), RctvArm-EndRdx(36)
    Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37)
    Level 35: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(39), P'Shift-End%(46)
    Level 38: Siphon Life -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(48), SipInsght-%ToHit(48)
    Level 41: Midnight Grasp -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(42), P'ngS'Fest-Dmg/Rchg(42), P'ngS'Fest-Stun%(42)
    Level 44: Rise of the Phoenix -- RechRdx-I(A)
    Level 47: Char -- Lock-Acc/Hold(A), Lock-%Hold(48)
    Level 49: Melt Armor -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(50), ExVuln-DefDeb/Rchg/EndRdx(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]25% DamageBuff(Smashing)[*]25% DamageBuff(Lethal)[*]25% DamageBuff(Fire)[*]25% DamageBuff(Cold)[*]25% DamageBuff(Energy)[*]25% DamageBuff(Negative)[*]25% DamageBuff(Toxic)[*]25% DamageBuff(Psionic)[*]11.3% Defense(Smashing)[*]11.3% Defense(Lethal)[*]8.13% Defense(Fire)[*]8.13% Defense(Cold)[*]6.25% Defense(Energy)[*]6.25% Defense(Negative)[*]11.3% Defense(Melee)[*]5% Defense(Ranged)[*]16.3% Defense(AoE)[*]21% Enhancement(Accuracy)[*]19% FlySpeed[*]133.5 HP (7.13%) HitPoints[*]19% JumpHeight[*]19% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 5.5%[*]MezResist(Sleep) 3.3%[*]MezResist(Stun) 3.3%[*]MezResist(Terrorized) 4.95%[*]7.5% (0.13 End/sec) Recovery[*]8% (0.63 HP/sec) Regeneration[*]4.41% Resistance(Fire)[*]4.41% Resistance(Cold)[*]19% RunSpeed[*]3.5% XPDebtProtection[/list]

    The only real diferance I see, is I now have a larger +Dam bonus, sacrificing 3-5% +Def accross the board...

    As a side note I wanted this build to be relativly cheap, with Max survivability at low cost...I know I didn't state it in the begining but both of these builds should cost under 150 mil with is easily do-able by lvl 50 standards.
  18. DocOz3000

    FA/DM

    I looked and haven't seen any posts on FA/DM in the Tanker forum...Has anyone else tried this combo and been successful?

    I'll post my prospective build below...so far the Def and Res totals are pretty high but I'm unsure about the damage output on this build...

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Seeing Sunspots: Level 50 Science Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Dark Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(3), M'Strk-Acc/EndRdx(5), M'Strk-Acc/Dmg/EndRdx(5), M'Strk-Dmg/EndRdx/Rchg(7)
    Level 1: Shadow Punch -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(23), DefEgo-ToHitDeb(25), DefEgo-ToHitDeb/Rchg(40), DefEgo-RecDeb%(43)
    Level 2: Smite -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(27), DefEgo-ToHitDeb(33), DefEgo-ToHitDeb/Rchg(40), DefEgo-RecDeb%(43)
    Level 4: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(9), RctvArm-EndRdx(9)
    Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11)
    Level 8: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc/Rchg(13), P'Shift-Acc/Rchg(15), P'Shift-EndMod/Acc(15), P'Shift-End%(50)
    Level 10: Combat Jumping -- Krma-Def/EndRdx(A), Krma-Def/Rchg(17), Krma-ResKB(17)
    Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(19), RctvArm-EndRdx(21)
    Level 14: Shadow Maul -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(34), DefEgo-ToHitDeb(34), DefEgo-ToHitDeb/Rchg(40), DefEgo-RecDeb%(43)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Heal-I(A), Heal-I(21)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(23)
    Level 22: Taunt -- Zinger-Acc/Rchg(A), Zinger-Dam%(33)
    Level 24: Burn -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(46), M'Strk-Dmg/EndRdx/Rchg(46)
    Level 26: Boxing -- Acc-I(A)
    Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(36), RctvArm-EndRdx(36)
    Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37)
    Level 35: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(39), P'Shift-End%(46)
    Level 38: Rise of the Phoenix -- RechRdx-I(A)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
    Level 44: Fire Blast -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
    Level 47: Fire Ball -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(48), AirB'st-Dmg/Rchg(48), AirB'st-Dmg/Rng(48)
    Level 49: Melt Armor -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(50), ExVuln-DefDeb/Rchg/EndRdx(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]14% DamageBuff(Smashing)[*]14% DamageBuff(Lethal)[*]14% DamageBuff(Fire)[*]14% DamageBuff(Cold)[*]14% DamageBuff(Energy)[*]14% DamageBuff(Negative)[*]14% DamageBuff(Toxic)[*]14% DamageBuff(Psionic)[*]7.5% Defense(Smashing)[*]7.5% Defense(Lethal)[*]6.25% Defense(Fire)[*]6.25% Defense(Cold)[*]10% Defense(Energy)[*]10% Defense(Negative)[*]9.38% Defense(Melee)[*]6.88% Defense(Ranged)[*]12.5% Defense(AoE)[*]7.5% Enhancement(RechargeTime)[*]2% Enhancement(Knockback)[*]2% Enhancement(Knockup)[*]19% Enhancement(Accuracy)[*]15% FlySpeed[*]147.6 HP (7.88%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 9.9%[*]MezResist(Sleep) 3.3%[*]MezResist(Stun) 3.3%[*]MezResist(Terrorized) 4.95%[*]11.5% (0.19 End/sec) Recovery[*]10% (0.78 HP/sec) Regeneration[*]0.63% Resistance(Smashing)[*]0.63% Resistance(Lethal)[*]4.41% Resistance(Fire)[*]4.41% Resistance(Cold)[*]15% RunSpeed[*]1.5% XPDebtProtection[/list]
  19. Thought I'd post the build I went with for my Katana/WP Scrapper...I went a bit more on the themed side of things and kept my Natural build w/o travel powers per se...Though Hurdle + Combat Jumping gets me where I want to go usually...Plus Raptor Packs are easy enought to get if you need extra mobility...I went Tough + Weave for the extra survivability and kept the Ancillary Pool down to bare minimum's once again for theme reasons...

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Master Sensei Yao: Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Weapon Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(45)
    Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Dmg/Rchg(21), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(50)
    Level 4: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-EndRdx/Rchg(5), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam(11), Aegis-Psi/Status(11)
    Level 6: Fast Healing -- Tr'ge-Heal/EndRdx(A), Tr'ge-EndRdx/Rchg(7), Tr'ge-Heal/Rchg(7), Tr'ge-Heal/EndRdx/Rchg(9)
    Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(50)
    Level 10: Indomitable Will -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(13), S'dpty-Def(13), S'dpty-EndRdx(43)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Combat Jumping -- Krma-Def/EndRdx(A), Krma-Def/Rchg(15), Krma-ResKB(15)
    Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(17), DefEgo-ToHitDeb(17), DefEgo-ToHitDeb/Rchg(19), DefEgo-RecDeb%(40), DarkWD-Slow%(42)
    Level 18: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(43), RgnTis-Regen+(43)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(25)
    Level 22: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
    Level 24: The Lotus Drops -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(40)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
    Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(31)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Golden Dragonfly -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
    Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-EndRdx(37)
    Level 38: Weave -- GftotA-Def/EndRdx(A), GftotA-EndRdx/Rchg(39), GftotA-Def/EndRdx/Rchg(39), GftotA-Run+(40)
    Level 41: Strength of Will -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42)
    Level 44: Caltrops -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/Dmg/Slow(45)
    Level 47: Shuriken -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx(48), Mael'Fry-Dmg/Rchg(48), Mael'Fry-Dmg/EndRdx/Rchg(48)
    Level 49: Resurgence -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]6.5% DamageBuff(Smashing)[*]6.5% DamageBuff(Lethal)[*]6.5% DamageBuff(Fire)[*]6.5% DamageBuff(Cold)[*]6.5% DamageBuff(Energy)[*]6.5% DamageBuff(Negative)[*]6.5% DamageBuff(Toxic)[*]6.5% DamageBuff(Psionic)[*]6.13% Defense(Smashing)[*]6.13% Defense(Lethal)[*]14.6% Defense(Fire)[*]14.6% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]7.38% Defense(Melee)[*]3.63% Defense(Ranged)[*]13.9% Defense(AoE)[*]1.8% Max End[*]2% Enhancement(Heal)[*]29% Enhancement(Accuracy)[*]20% Enhancement(RechargeTime)[*]15% FlySpeed[*]160.6 HP (12%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Immobilize) 7.7%[*]MezResist(Sleep) 3.3%[*]MezResist(Stun) 7.15%[*]5% (0.08 End/sec) Recovery[*]8% (0.45 HP/sec) Regeneration[*]5.65% Resistance(Fire)[*]3.15% Resistance(Cold)[*]3.13% Resistance(Toxic)[*]2.25% Resistance(Psionic)[*]39.5% RunSpeed[*]6.5% XPDebtProtection[/list]
  20. Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Agent XXX: Level 50 Mutation Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed

    Hero Profile:
    Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(5), Aegis-Psi/Status(7)
    Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(48)
    Level 2: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(25), TtmC'tng-EndRdx(27)
    Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43)
    Level 6: Fast Healing -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(33)
    Level 8: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(34), LkGmblr-Rchg+(34)
    Level 10: Rise to the Challenge -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(11), DefEgo-ToHitDeb(11), DefEgo-RecDeb%(19), DarkWD-ToHitDeb/EndRdx(19), DarkWD-Slow%(21)
    Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc(13), P'Shift-End%(17)
    Level 14: Combat Jumping -- Krma-Def/EndRdx(A), Krma-Def/Rchg(15), Krma-ResKB(15)
    Level 16: Super Jump -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-ResSlow(17)
    Level 18: Hurdle -- Jump-I(A)
    Level 20: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Regen+(21)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
    Level 24: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(50)
    Level 26: Taunt -- Zinger-Acc/Rchg(A), Zinger-Dam%(27)
    Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29), LkGmblr-Rchg+(33)
    Level 30: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-Rchg(31)
    Level 32: Boxing -- Acc-I(A)
    Level 35: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(36), ImpArm-EndRdx/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam(37), ImpArm-ResPsi(37)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
    Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42)
    Level 44: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Strength of Will -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(50), S'fstPrt-ResKB(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]7.5% DamageBuff(Smashing)[*]7.5% DamageBuff(Lethal)[*]7.5% DamageBuff(Fire)[*]7.5% DamageBuff(Cold)[*]7.5% DamageBuff(Energy)[*]7.5% DamageBuff(Negative)[*]7.5% DamageBuff(Toxic)[*]7.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]9.25% Defense(Fire)[*]9.25% Defense(Cold)[*]6.75% Defense(Energy)[*]6.75% Defense(Negative)[*]8% Defense(Psionic)[*]3% Defense(Melee)[*]6.75% Defense(Ranged)[*]10.8% Defense(AoE)[*]2.25% Max End[*]62% Enhancement(Accuracy)[*]20% Enhancement(RechargeTime)[*]14% FlySpeed[*]295.2 HP (15.8%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 11.6%[*]MezResist(Immobilize) 8.25%[*]MezResist(Sleep) 2.2%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 4.95%[*]13.5% (0.23 End/sec) Recovery[*]40% (3.13 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]5% Resistance(Cold)[*]1.26% Resistance(Energy)[*]4.39% Resistance(Negative)[*]9.13% Resistance(Psionic)[*]23% RunSpeed[*]4% XPDebtProtection[/list]
  21. Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Freedoms Sentinel: Level 50 Mutation Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(5), RedFtn-EndRdx(15)
    Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(37)
    Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(7), RedFtn-EndRdx(17)
    Level 4: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 6: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(48)
    Level 8: True Grit -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(11), Aegis-Psi/Status(13)
    Level 10: Swift -- Run-I(A)
    Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13)
    Level 14: Against All Odds -- EndRdx-I(A), EndRdx-I(21), Taunt-I(23)
    Level 16: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(17), RgnTis-Regen+(48)
    Level 18: Combat Jumping -- Krma-Def/EndRdx(A), Krma-Def/Rchg(19), Krma-ResKB(19)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Acc(37), P'Shift-End%(43)
    Level 22: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(46)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
    Level 28: Taunt -- Zinger-Acc/Rchg(A), Zinger-Dam%(29)
    Level 30: Rage -- RechRdx-I(A), RechRdx-I(31)
    Level 32: One with the Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33)
    Level 35: Boxing -- Acc-I(A)
    Level 38: Foot Stomp -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(39), KinCrsh-Rechg/EndRdx(39), KinCrsh-Dmg/EndRdx/KB(39), KinCrsh-Acc/Dmg/KB(40), KinCrsh-Rchg/KB(46)
    Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam(42), ImpArm-ResPsi(43)
    Level 44: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(45), S'dpty-Def/EndRdx/Rchg(45), S'dpty-Def(45), S'dpty-EndRdx(46)
    Level 47: Char -- Lock-Acc/Hold(A), Lock-%Hold(48)
    Level 49: Melt Armor -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(50), Achilles-ResDeb%(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]19.5% DamageBuff(Smashing)[*]19.5% DamageBuff(Lethal)[*]19.5% DamageBuff(Fire)[*]19.5% DamageBuff(Cold)[*]19.5% DamageBuff(Energy)[*]19.5% DamageBuff(Negative)[*]19.5% DamageBuff(Toxic)[*]19.5% DamageBuff(Psionic)[*]6.25% Defense(Fire)[*]6.25% Defense(Cold)[*]3.75% Defense(Psionic)[*]7.81% Defense(AoE)[*]4.5% Max End[*]32.5% Enhancement(RechargeTime)[*]26% Enhancement(Accuracy)[*]5% FlySpeed[*]203.8 HP (10.9%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -7)[*]Knockup (Mag -7)[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 14.9%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 2.75%[*]7.5% (0.13 End/sec) Recovery[*]10% (0.78 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]3.13% Resistance(Toxic)[*]6% Resistance(Psionic)[*]17% RunSpeed[*]4% XPDebtProtection[/list]
  22. Hiya,

    I've rolled both WP/SS and SD/SS and I like both sets...I go for a more low key look on most of my toons and both WP &amp; SD have few overbearing graphics, which i like...

    Both are great solo as well as teamed (w/Taunt) and both do well IO'd in post i13 PvP...

    I'm not overly impressed with Stone Melee and have never gotten a XX/SM Tank beyond lvl 22 ATM...Maybe someone else that's more familar with the set can give you that info...

    I'll post my two builds for ya to see...
  23. DocOz3000

    New SD/SS build

    General notes though;

    1. Why are you leaving Deflection till lvl 49!!! and then single slotting it also...???

    2. Why are you slotting so much taunt into your damage dealing attacks...???

    3. Why are you wasting 3 valuable slots on Fly...?

    4. Why are you 6 slotting Rage...?

    5. Phalanx Fighting is a complete waste unless your joining teams of 3-6 Scrappers &amp; Tankers...Radius on this power is only 8'...!!!

    6. Grant Cover is only slightly better than PF IMO...If your taunting everything around you then your teammates don't need the +Def and who exactly is near you anyways...Except other high Def toons...Once again the radius of this power is only 15'...!!!

    7. You don't have enough accuracy buffs to hit anything +2 and up...

    I'll post my SD/SS build to give you an idea...I am not saying that my SD Tank is the best but he does his job well either way...Also he's a little more expensive but not by much (Maybe in the 300-350 Inf range)

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Freedoms Sentinel: Level 50 Mutation Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(5), RedFtn-EndRdx(15)
    Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(37)
    Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(7), RedFtn-EndRdx(17)
    Level 4: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 6: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(48)
    Level 8: True Grit -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(11), Aegis-Psi/Status(13)
    Level 10: Swift -- Run-I(A)
    Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13)
    Level 14: Against All Odds -- EndRdx-I(A), EndRdx-I(21), Taunt-I(23)
    Level 16: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(17), RgnTis-Regen+(48)
    Level 18: Combat Jumping -- Krma-Def/EndRdx(A), Krma-Def/Rchg(19), Krma-ResKB(19)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Acc(37), P'Shift-End%(43)
    Level 22: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(46)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
    Level 28: Taunt -- Zinger-Acc/Rchg(A), Zinger-Dam%(29)
    Level 30: Rage -- RechRdx-I(A), RechRdx-I(31), ToHit-I(50)
    Level 32: One with the Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33)
    Level 35: Boxing -- Acc-I(A)
    Level 38: Foot Stomp -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(39), KinCrsh-Rechg/EndRdx(39), KinCrsh-Dmg/EndRdx/KB(39), KinCrsh-Acc/Dmg/KB(40), KinCrsh-Rchg/KB(46)
    Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam(42), ImpArm-ResPsi(43)
    Level 44: Weave -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx/Rchg(45), S'dpty-Def/EndRdx/Rchg(45), S'dpty-Def(45), S'dpty-EndRdx(46)
    Level 47: Char -- Lock-Acc/Hold(A), Lock-%Hold(48)
    Level 49: Melt Armor -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(50), Achilles-ResDeb%(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]19.5% DamageBuff(Smashing)[*]19.5% DamageBuff(Lethal)[*]19.5% DamageBuff(Fire)[*]19.5% DamageBuff(Cold)[*]19.5% DamageBuff(Energy)[*]19.5% DamageBuff(Negative)[*]19.5% DamageBuff(Toxic)[*]19.5% DamageBuff(Psionic)[*]6.25% Defense(Fire)[*]6.25% Defense(Cold)[*]3.75% Defense(Psionic)[*]7.81% Defense(AoE)[*]4.5% Max End[*]32.5% Enhancement(RechargeTime)[*]26% Enhancement(Accuracy)[*]5% FlySpeed[*]203.8 HP (10.9%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -7)[*]Knockup (Mag -7)[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 14.9%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 2.75%[*]7.5% (0.13 End/sec) Recovery[*]10% (0.78 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]3.13% Resistance(Toxic)[*]6% Resistance(Psionic)[*]17% RunSpeed[*]4% XPDebtProtection[/list]