SD/ & /SS or SM? or WP/? Help!


Cosmiclad

 

Posted

Hello all!

I have an old Taker of mine (OLD! He has the second Anniversary badge!) that I've just started playing again. He's IN/EM... but I've got another In/EM on another server, and with this concept I was thinking WP/ might be better when it came out, but I never got to rerolling him. Now, SD/ has come out, and I've loved it with the toons I've tried it on, and I think it'd match his theme just fine if not better than WP/.

Anyway, working with him as IN/EM....well, I just got him up a few more levels and I'm not that thrilled with the /EM. (And I've just rarely ever been happy with IN/ ...not sure why.)

Reading many posts on here is very informative, but people are asking different things from what I'm wondering, so I'm trying to take all the info in, but my head's getting confused. So, I'm thinking, maybe I can post and get it more collected so I don't get a headache...!

Anyway, question is, if I reroll him, with SD/ which would be better, /SS or /SM? I've never been a huge fan of either, just from reading descs pov. But with SD/ I'm sure I'd like that, and it's pretty graphics are enough to keep me happy if /SS doesn't do a whole lot graphically (does it?).
And I get confused, is /SS or /SM either one does more st or aoe damage?
Which looks neater?
Which works better with SD/?
Would WP/ really be a much better choice for with either? Are there any huge holes in Def/Res going any of those routes I should really worry about? (I tried working through Mid's but I'm having trouble comparing possible sets...) This would be a mostly solo Tanker, but I do have a duoing partner who I may play with (unsure what they'd be.)

(I know /DM works really well with SD/, but I have one of those. And the weapons and /DM, /FM, /IM just aren't right with the concept.)

Oh, I of course plan on Health & Stamina, and planning on Combat Jumping & Superjump. Not planning on Tough & Weave...would they REALLY be necessary for anything I've suggested?

Okay, I think I just spewed out a really big post there...sorry! If anyone has any input to help a poor confused altoholic, I'd love to hear it. Thank you very much!!!!


 

Posted

Hiya,

I've rolled both WP/SS and SD/SS and I like both sets...I go for a more low key look on most of my toons and both WP & SD have few overbearing graphics, which i like...

Both are great solo as well as teamed (w/Taunt) and both do well IO'd in post i13 PvP...

I'm not overly impressed with Stone Melee and have never gotten a XX/SM Tank beyond lvl 22 ATM...Maybe someone else that's more familar with the set can give you that info...

I'll post my two builds for ya to see...


"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales

 

Posted

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Freedoms Sentinel: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(5), RedFtn-EndRdx(15)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(37)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(7), RedFtn-EndRdx(17)
Level 4: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 6: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 8: True Grit -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(11), Aegis-Psi/Status(13)
Level 10: Swift -- Run-I(A)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 14: Against All Odds -- EndRdx-I(A), EndRdx-I(21), Taunt-I(23)
Level 16: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(17), RgnTis-Regen+(48)
Level 18: Combat Jumping -- Krma-Def/EndRdx(A), Krma-Def/Rchg(19), Krma-ResKB(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Acc(37), P'Shift-End%(43)
Level 22: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Taunt -- Zinger-Acc/Rchg(A), Zinger-Dam%(29)
Level 30: Rage -- RechRdx-I(A), RechRdx-I(31)
Level 32: One with the Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33)
Level 35: Boxing -- Acc-I(A)
Level 38: Foot Stomp -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(39), KinCrsh-Rechg/EndRdx(39), KinCrsh-Dmg/EndRdx/KB(39), KinCrsh-Acc/Dmg/KB(40), KinCrsh-Rchg/KB(46)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam(42), ImpArm-ResPsi(43)
Level 44: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(45), S'dpty-Def/EndRdx/Rchg(45), S'dpty-Def(45), S'dpty-EndRdx(46)
Level 47: Char -- Lock-Acc/Hold(A), Lock-%Hold(48)
Level 49: Melt Armor -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(50), Achilles-ResDeb%(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]19.5% DamageBuff(Smashing)[*]19.5% DamageBuff(Lethal)[*]19.5% DamageBuff(Fire)[*]19.5% DamageBuff(Cold)[*]19.5% DamageBuff(Energy)[*]19.5% DamageBuff(Negative)[*]19.5% DamageBuff(Toxic)[*]19.5% DamageBuff(Psionic)[*]6.25% Defense(Fire)[*]6.25% Defense(Cold)[*]3.75% Defense(Psionic)[*]7.81% Defense(AoE)[*]4.5% Max End[*]32.5% Enhancement(RechargeTime)[*]26% Enhancement(Accuracy)[*]5% FlySpeed[*]203.8 HP (10.9%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -7)[*]Knockup (Mag -7)[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 14.9%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 2.75%[*]7.5% (0.13 End/sec) Recovery[*]10% (0.78 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]3.13% Resistance(Toxic)[*]6% Resistance(Psionic)[*]17% RunSpeed[*]4% XPDebtProtection[/list]


"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales

 

Posted

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Agent XXX: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(5), Aegis-Psi/Status(7)
Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 2: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(25), TtmC'tng-EndRdx(27)
Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43)
Level 6: Fast Healing -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(33)
Level 8: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(34), LkGmblr-Rchg+(34)
Level 10: Rise to the Challenge -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(11), DefEgo-ToHitDeb(11), DefEgo-RecDeb%(19), DarkWD-ToHitDeb/EndRdx(19), DarkWD-Slow%(21)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc(13), P'Shift-End%(17)
Level 14: Combat Jumping -- Krma-Def/EndRdx(A), Krma-Def/Rchg(15), Krma-ResKB(15)
Level 16: Super Jump -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-ResSlow(17)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Regen+(21)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
Level 24: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 26: Taunt -- Zinger-Acc/Rchg(A), Zinger-Dam%(27)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29), LkGmblr-Rchg+(33)
Level 30: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-Rchg(31)
Level 32: Boxing -- Acc-I(A)
Level 35: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(36), ImpArm-EndRdx/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam(37), ImpArm-ResPsi(37)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42)
Level 44: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Strength of Will -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(50), S'fstPrt-ResKB(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]7.5% DamageBuff(Smashing)[*]7.5% DamageBuff(Lethal)[*]7.5% DamageBuff(Fire)[*]7.5% DamageBuff(Cold)[*]7.5% DamageBuff(Energy)[*]7.5% DamageBuff(Negative)[*]7.5% DamageBuff(Toxic)[*]7.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]9.25% Defense(Fire)[*]9.25% Defense(Cold)[*]6.75% Defense(Energy)[*]6.75% Defense(Negative)[*]8% Defense(Psionic)[*]3% Defense(Melee)[*]6.75% Defense(Ranged)[*]10.8% Defense(AoE)[*]2.25% Max End[*]62% Enhancement(Accuracy)[*]20% Enhancement(RechargeTime)[*]14% FlySpeed[*]295.2 HP (15.8%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 11.6%[*]MezResist(Immobilize) 8.25%[*]MezResist(Sleep) 2.2%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 4.95%[*]13.5% (0.23 End/sec) Recovery[*]40% (3.13 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]5% Resistance(Cold)[*]1.26% Resistance(Energy)[*]4.39% Resistance(Negative)[*]9.13% Resistance(Psionic)[*]23% RunSpeed[*]4% XPDebtProtection[/list]


"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales

 

Posted

Thanks very much for the replies/ build posts DocOz3000 - it's greatly appreciated! I'm still not 100%, but I think I'm leaning towards the SD/SS...

Any other sage words of wisdom from anyone?