New SD/SS build


Angelface

 

Posted

Atm im trying to make the bonuses better but if one end improve the other get worse, i dont feel spending billions on recovery.

The build seems to be within range of 200-250 million, its not fantastic but its cheap.

Im open to major changes and help.

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Battle Agility <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (33) Red Fortune - Defense/Recharge[*] (39) Red Fortune - Endurance/Recharge[*] (40) Red Fortune - Defense/Endurance/Recharge[*] (40) Red Fortune - Defense[*] (48) Red Fortune - Endurance[/list]Level 1: Jab <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (3) Mako's Bite - Damage/Endurance[*] (9) Mako's Bite - Damage/Recharge[*] (9) Mako's Bite - Accuracy/Endurance/Recharge[*] (17) Mako's Bite - Chance of Damage(Lethal)[*] (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 2: True Grit <ul type="square">[*] (A) Aegis - Resistance/Recharge[*] (3) Aegis - Endurance/Recharge[*] (34) Aegis - Resistance/Endurance[*] (37) Aegis - Resistance/Endurance/Recharge[*] (39) Aegis - Resistance[/list]Level 4: Haymaker <ul type="square">[*] (A) Perfect Zinger - Taunt/Recharge[*] (5) Perfect Zinger - Taunt[*] (5) Perfect Zinger - Taunt/Recharge/Range[*] (11) Perfect Zinger - Accuracy/Recharge[*] (25) Perfect Zinger - Taunt/Range[*] (50) Perfect Zinger - Chance for Psi Damage[/list]Level 6: Active Defense <ul type="square">[*] (A) Endurance Reduction IO[*] (7) Endurance Reduction IO[*] (7) Recharge Reduction IO[/list]Level 8: Against All Odds <ul type="square">[*] (A) Taunt Duration IO[*] (11) Recharge Reduction IO[/list]Level 10: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 12: Phalanx Fighting <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance[*] (13) Gift of the Ancients - Defense/Recharge[*] (13) Gift of the Ancients - Endurance/Recharge[*] (33) Gift of the Ancients - Defense/Endurance/Recharge[/list]Level 14: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt[*] (15) Perfect Zinger - Taunt/Recharge[*] (15) Perfect Zinger - Accuracy/Recharge[*] (17) Perfect Zinger - Taunt/Range[*] (45) Perfect Zinger - Taunt/Recharge/Range[*] (46) Perfect Zinger - Chance for Psi Damage[/list]Level 16: Hover <ul type="square">[*] (A) Flight Speed IO[/list]Level 18: Grant Cover <ul type="square">[*] (A) Gift of the Ancients - Endurance/Recharge[*] (19) Gift of the Ancients - Defense/Endurance/Recharge[*] (19) Gift of the Ancients - Defense/Recharge[*] (50) Gift of the Ancients - Defense/Endurance[/list]Level 20: Knockout Blow <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (21) Mako's Bite - Damage/Endurance[*] (21) Mako's Bite - Damage/Recharge[*] (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (31) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 22: Fly <ul type="square">[*] (A) Soaring - FlySpeed[*] (23) Soaring - Endurance[*] (23) Soaring - Endurance/FlySpeed[*] (37) Freebird - FlySpeed[/list]Level 24: Kick <ul type="square">[*] (A) Empty[/list]Level 26: Shield Charge <ul type="square">[*] (A) Perfect Zinger - Taunt/Recharge[*] (27) Perfect Zinger - Taunt/Recharge/Range[*] (27) Perfect Zinger - Accuracy/Recharge[*] (33) Perfect Zinger - Taunt/Range[*] (37) Perfect Zinger - Chance for Psi Damage[*] (50) Perfect Zinger - Taunt[/list]Level 28: Tough <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (29) Reactive Armor - Resistance/Recharge[*] (29) Reactive Armor - Endurance/Recharge[*] (34) Reactive Armor - Resistance/Endurance/Recharge[*] (45) Reactive Armor - Endurance[/list]Level 30: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense/Recharge[*] (31) Luck of the Gambler - Endurance/Recharge[*] (31) Luck of the Gambler - Defense/Endurance/Recharge[*] (34) Luck of the Gambler - Defense/Endurance[/list]Level 32: Health <ul type="square">[*] (A) Healing IO[/list]Level 35: Rage <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (46) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 38: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (39) Performance Shifter - EndMod/Recharge[*] (43) Performance Shifter - EndMod/Accuracy/Recharge[*] (45) Performance Shifter - EndMod/Accuracy[*] (48) Performance Shifter - Accuracy/Recharge[/list]Level 41: Foot Stomp <ul type="square">[*] (A) Perfect Zinger - Chance for Psi Damage[*] (42) Perfect Zinger - Taunt/Range[*] (42) Perfect Zinger - Accuracy/Recharge[*] (42) Perfect Zinger - Taunt/Recharge/Range[*] (43) Perfect Zinger - Taunt/Recharge[*] (43) Perfect Zinger - Taunt[/list]Level 44: One with the Shield <ul type="square">[*] (A) Reactive Armor - Resistance/Recharge[/list]Level 47: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (48) Recharge Reduction IO[/list]Level 49: Deflection <ul type="square">[*] (A) Reactive Armor - Endurance/Recharge[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]20,5% DamageBuff(Smashing)[*]20,5% DamageBuff(Lethal)[*]20,5% DamageBuff(Fire)[*]20,5% DamageBuff(Cold)[*]20,5% DamageBuff(Energy)[*]20,5% DamageBuff(Negative)[*]20,5% DamageBuff(Toxic)[*]20,5% DamageBuff(Psionic)[*]15% Defense(Smashing)[*]15% Defense(Lethal)[*]6,56% Defense(Fire)[*]6,56% Defense(Cold)[*]5,63% Defense(Energy)[*]5,63% Defense(Negative)[*]9,38% Defense(Melee)[*]9,38% Defense(Ranged)[*]8,44% Defense(AoE)[*]3,6% Max End[*]9% Enhancement(Accuracy)[*]25% Enhancement(RechargeTime)[*]10% FlySpeed[*]161,6 HP (8,63%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 6,6%[*]MezResist(Immobilize) 9,9%[*]MezResist(Terrorized) 11%[*]10% (0,17 End/sec) Recovery[*]50% (3,91 HP/sec) Regeneration[*]6,26% Resistance(Fire)[*]1,26% Resistance(Cold)[*]15% RunSpeed[*]2,5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Red Fortune[u]
(Battle Agility)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)[/list][u]Mako's Bite[u]
(Jab)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 28,1 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3,3%[*] 3,75% Defense(Ranged), 1,88% Defense(Energy), 1,88% Defense(Negative)[/list][u]Aegis[u]
(True Grit)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[*] 2,5% XPDebtProtection[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[/list][u]Perfect Zinger[u]
(Haymaker)<ul type="square">[*] MezResist(Terrorized) 2,75%[*] 10% (0,78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[*] 2,5% DamageBuff(All)[*] 3,13% Defense(Smashing,Lethal), 1,56% Defense(Melee)[/list][u]Gift of the Ancients[u]
(Phalanx Fighting)<ul type="square">[*] 2% (0,03 End/sec) Recovery[*] 2,5% Resistance(Fire)[*] 1,8% Max End[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] MezResist(Terrorized) 2,75%[*] 10% (0,78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[*] 2,5% DamageBuff(All)[*] 3,13% Defense(Smashing,Lethal), 1,56% Defense(Melee)[/list][u]Gift of the Ancients[u]
(Grant Cover)<ul type="square">[*] 2% (0,03 End/sec) Recovery[*] 2,5% Resistance(Fire)[*] 1,8% Max End[/list][u]Mako's Bite[u]
(Knockout Blow)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 28,1 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3,3%[/list][u]Soaring[u]
(Fly)<ul type="square">[*] 1% (0,02 End/sec) Recovery[*] 14,1 HP (0,75%) HitPoints[/list][u]Perfect Zinger[u]
(Shield Charge)<ul type="square">[*] MezResist(Terrorized) 2,75%[*] 10% (0,78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[*] 2,5% DamageBuff(All)[*] 3,13% Defense(Smashing,Lethal), 1,56% Defense(Melee)[/list][u]Reactive Armor[u]
(Tough)<ul type="square">[*] MezResist(Immobilize) 1,1%[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[*] 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)[*] 1,25% Defense(AoE), 0,63% Defense(Fire), 0,63% Defense(Cold)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0,78 HP/sec) Regeneration[*] 21,1 HP (1,13%) HitPoints[*] 9% Enhancement(Accuracy)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Rage)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35,1 HP (1,88%) HitPoints[*] 2,5% (0,04 End/sec) Recovery[*] 2,5% DamageBuff(All)[*] 2,5% Defense(Melee), 1,25% Defense(Lethal), 1,25% Defense(Smashing), 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative), 2,5% Defense(AoE), 1,25% Defense(Fire), 1,25% Defense(Cold)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35,1 HP (1,88%) HitPoints[*] 2,5% (0,04 End/sec) Recovery[*] 2,5% DamageBuff(All)[/list][u]Perfect Zinger[u]
(Foot Stomp)<ul type="square">[*] MezResist(Terrorized) 2,75%[*] 10% (0,78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[*] 2,5% DamageBuff(All) (Exceeded 5 Bonus Cap)[*] 3,13% Defense(Smashing,Lethal), 1,56% Defense(Melee)[/list]


 

Posted

One thing i would like to change is 2-3 shield defense powers for 2-3 in pyre mastery. However im not sure how useful it is ranged damage on a tank.


 

Posted

It would help if you said what your building the SD/ Tanker to do...PvE or PvP


"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales

 

Posted

General notes though;

1. Why are you leaving Deflection till lvl 49!!! and then single slotting it also...???

2. Why are you slotting so much taunt into your damage dealing attacks...???

3. Why are you wasting 3 valuable slots on Fly...?

4. Why are you 6 slotting Rage...?

5. Phalanx Fighting is a complete waste unless your joining teams of 3-6 Scrappers &amp; Tankers...Radius on this power is only 8'...!!!

6. Grant Cover is only slightly better than PF IMO...If your taunting everything around you then your teammates don't need the +Def and who exactly is near you anyways...Except other high Def toons...Once again the radius of this power is only 15'...!!!

7. You don't have enough accuracy buffs to hit anything +2 and up...

I'll post my SD/SS build to give you an idea...I am not saying that my SD Tank is the best but he does his job well either way...Also he's a little more expensive but not by much (Maybe in the 300-350 Inf range)

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Freedoms Sentinel: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(5), RedFtn-EndRdx(15)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(37)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(7), RedFtn-EndRdx(17)
Level 4: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 6: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 8: True Grit -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(11), Aegis-Psi/Status(13)
Level 10: Swift -- Run-I(A)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 14: Against All Odds -- EndRdx-I(A), EndRdx-I(21), Taunt-I(23)
Level 16: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(17), RgnTis-Regen+(48)
Level 18: Combat Jumping -- Krma-Def/EndRdx(A), Krma-Def/Rchg(19), Krma-ResKB(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Acc(37), P'Shift-End%(43)
Level 22: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Taunt -- Zinger-Acc/Rchg(A), Zinger-Dam%(29)
Level 30: Rage -- RechRdx-I(A), RechRdx-I(31), ToHit-I(50)
Level 32: One with the Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33)
Level 35: Boxing -- Acc-I(A)
Level 38: Foot Stomp -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(39), KinCrsh-Rechg/EndRdx(39), KinCrsh-Dmg/EndRdx/KB(39), KinCrsh-Acc/Dmg/KB(40), KinCrsh-Rchg/KB(46)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam(42), ImpArm-ResPsi(43)
Level 44: Weave -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx/Rchg(45), S'dpty-Def/EndRdx/Rchg(45), S'dpty-Def(45), S'dpty-EndRdx(46)
Level 47: Char -- Lock-Acc/Hold(A), Lock-%Hold(48)
Level 49: Melt Armor -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(50), Achilles-ResDeb%(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]19.5% DamageBuff(Smashing)[*]19.5% DamageBuff(Lethal)[*]19.5% DamageBuff(Fire)[*]19.5% DamageBuff(Cold)[*]19.5% DamageBuff(Energy)[*]19.5% DamageBuff(Negative)[*]19.5% DamageBuff(Toxic)[*]19.5% DamageBuff(Psionic)[*]6.25% Defense(Fire)[*]6.25% Defense(Cold)[*]3.75% Defense(Psionic)[*]7.81% Defense(AoE)[*]4.5% Max End[*]32.5% Enhancement(RechargeTime)[*]26% Enhancement(Accuracy)[*]5% FlySpeed[*]203.8 HP (10.9%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -7)[*]Knockup (Mag -7)[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 14.9%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 2.75%[*]7.5% (0.13 End/sec) Recovery[*]10% (0.78 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]3.13% Resistance(Toxic)[*]6% Resistance(Psionic)[*]17% RunSpeed[*]4% XPDebtProtection[/list]


"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales