Misuse of the word "Healer"
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My Rad's heal is Vengeance. I even got the first Healing badge with it
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Uhm...letting your team mates die when it could have possibly been avoided by a heal is generally a bad thing, FYI.
[/ QUOTE ]If they don't die, how'm I supposed to use my nuke?
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I feel you there, man. My Fire Aura scrapper is just drooling over the thought of having Rise of the Phoenix.
...as is my Fire Blaster, but she's got a far longer wait.
Technically my Stalker with Aid Other and Resuscitate is a Healer.
That same technicality makes my Dominator with Vengeance a healer as well.
5 years and this dead horse is still being beaten on a daily basics it seems.
And alot of you have been fighting this fight for YEARS. WHY??? So people call defenders and controllers and corr's "healers".. so what? Have they insulted your mother or kicked your dog or something? Anyone who's played any ammount of time knows defenders are MORE then just healers, but alot of them call them that just the same. Newer people will learn. I've been playing as non healing "healers" for years now and have not been discriminated against at all in forever.
I've played nearly all the defendeing powersets to 50, all the non healers, like FF, sonic, and TA, and not once has anyone had issues with me. they laugh at my TA, but that's kind of a running joke now isn't it?
I'd have though we'd have gotten past this by now... LOL.
@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...
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5 years and this dead horse is still being beaten on a daily basics it seems.
And alot of you have been fighting this fight for YEARS. WHY??? So people call defenders and controllers and corr's "healers".. so what? Have they insulted your mother or kicked your dog or something? Anyone who's played any ammount of time knows defenders are MORE then just healers, but alot of them call them that just the same. Newer people will learn. I've been playing as non healing "healers" for years now and have not been discriminated against at all in forever.
I've played nearly all the defendeing powersets to 50, all the non healers, like FF, sonic, and TA, and not once has anyone had issues with me. they laugh at my TA, but that's kind of a running joke now isn't it?
I'd have though we'd have gotten past this by now... LOL.
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Who's fighting discrimination?
I'm battling ignorance.
Completely different set of gloves for that, mang.
'Healer' is a pointless, unnecessary distinction that is just as easily covered by the greater terms of 'Defender', 'Corrupter', 'Controller', and 'Mastermind', which are far more accurate and give you a much better approximation about the potential capabilities of the person involved.
And that's a pretty long winded post for something you could've clipped at the start. Anything you wanna share with the class? :3
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5 years and this dead horse is still being beaten on a daily basics it seems.
And alot of you have been fighting this fight for YEARS. WHY??? So people call defenders and controllers and corr's "healers".. so what? Have they insulted your mother or kicked your dog or something? Anyone who's played any ammount of time knows defenders are MORE then just healers, but alot of them call them that just the same. Newer people will learn. I've been playing as non healing "healers" for years now and have not been discriminated against at all in forever.
I've played nearly all the defendeing powersets to 50, all the non healers, like FF, sonic, and TA, and not once has anyone had issues with me. they laugh at my TA, but that's kind of a running joke now isn't it?
I'd have though we'd have gotten past this by now... LOL.
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Who's fighting discrimination?
I'm battling ignorance.
Completely different set of gloves for that, mang.
'Healer' is a pointless, unnecessary distinction that is just as easily covered by the greater terms of 'Defender', 'Corrupter', 'Controller', and 'Mastermind', which are far more accurate and give you a much better approximation about the potential capabilities of the person involved.
And that's a pretty long winded post for something you could've clipped at the start. Anything you wanna share with the class? :3
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Longwinded, i'm not out of breath at all. Fight all you want. People have for 5 years, you haven't won, and you won't. I just don't see the point is all. But carry on if you most. I spit me rant out, i'm good, i'm off to the game now. heh. have fun!
@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...
Eh. If everyone rolled over and gave up, nothing would get done.
Worked for Gahndi.
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I make an answer to this already and people still try to argue with me about it?
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"Argument" implies a dispute over facts. No-one has offered you any argument, we've merely corrected misinformation.
Fact: there is no such thing as a "healer" in this game (other than Cimerora Surgeon critters). No specific AT, not even a specific powerset, is dedicated to healing. Even Empathy, the powerset most likely to be used by someone attempting to create a "healer", has heals or +Regen buffs in fewer than half of its powers.
Fact: the game was designed to avoid the need for "healers". Not only is there a greater emphasis on proactive buffs and debuffs than in similar games, but all players are also given access to healing powers via the Medicine pool, temporary powers, pets and inspirations. All players, not one or two specific ATs or powersets, can heal both themselves and their teammates if they wish.
Fact: with the specific exception of healing badges, none of the content in this game was designed to require heals to be completed. Every task/strike force and trial in the game can be completed by a team of competent players without a single one of them being capable of healing.
Fact: there is no "heal aggro". The potential for that specific type of aggro does exist, but it has never been "turned on". The developers deliberately and consciously chose, and still choose, to treat healing as just one of many forms of damage mitigation, not a special form of mitigation worthy of special attention.
Fact: proactive damage mitigation is superior to reactive damage mitigation in this game, in every conceivable way. Healing is reactive mitigation, and as such, it costs more endurance in the long run, requires more effort and places the players at greater risk of defeat.
Fact: in the few rare situations where players became reliant on healing in order to progress through content, the developers changed that content to alleviate the emphasis on healing. Note the changes to Hamidon raids and the addition of "heal decay" in PvP for examples.
Fact: healing is not an important "role" for or function of defenders, controllers, corruptors, masterminds or any other AT, or any AT with access to any powerset with one or more heal powers. Healing is just one potential source of damage mitigation out of many.
Heals are tools, and yes, they're versatile, but they aren't the only tools, or the best ones in the toolbox.
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You know what? This is the same argument I've been in three years ago. It is also clear that everybody is ignorant, lazy, and just plain incompetent except "you."
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Has nothing to do with me. I don't even have any particular interest in "healer" debates, I just prefer to see accurate information conveyed on the forums. And it is accurate to say that heals aren't important as a function of any one AT or powerset, and that players who emphasize healing as the sole or primary method of progression through content are doing so out of ignorance (lack of knowledge, not stupidity), laziness (preferring to make others work harder to support them, or simply not willing to wait a few seconds while a buffer/debuffer does his/her thing before combat) or incompetence (playing poorly).
Don't get your knickers in a knot, I'm not insulting anyone or pointing fingers.
How to Ressurect the Dead Horse:
I just love how people try to say empathy is a set for noobs when there are just as many bad players playing other ATs out there.
Of course this is easliy proven by the number of people complaining about all the broadcasts that people make looking for healers. I doubt any of them making the the broadcasts are made by people playing an empathy set.
Then you mix the people who overact to people braodcasting looking for healers.
Lastly, sprinkle a person who is a bad player playing the empathy set and poof the dead horse lives again.
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My Rad's heal is Vengeance. I even got the first Healing badge with it
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Uhm...letting your team mates die when it could have possibly been avoided by a heal is generally a bad thing, FYI.
[/ QUOTE ]If they don't die, how'm I supposed to use my nuke?
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Living allies are of no use to a Widow.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I LOG ON MY EMP TO KEEP MY FRIEND'S KIDS ALIVE WHILE THEY PLAY A GAME THEY KNOW ALMOST NOTHING ABOUT
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Thank you for being more clear.
Empathy is okay, but not great, at what you're trying to do with it. Cold Domination, Dark Miasma, Radiation Emission, and Storm Summoning are more up the "single handedly keeping a team of 8 out of debt" alley. Especially Dark Miasma. I'd still rank Empathy above Kinetics, Sonic Resonance, and Trick Arrow, though.
I apologize if it is not your intent to imply that Empathy is the set best suited for that purpose, when it's closer to fifth best out of eight, but that's how I read it.
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We've all seen the broadcasts: lvl XX healer lft. I used to think people were referring strictly to empaths, but apparently storm summoners can pass themselves as "healers" as well, with their amazing healing set consisting of a whopping 1 single target heal. Maybe it's just me, but this is just more than a tad bit misleading. If this is the case, then any blaster who happens to pick up the ally heal from the Medicine power pool can pass themselves off as "healers" as well.
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Healers don't exist in this game. For me, it's buffers or debuffers. A heal is nothing more than a buff to your hp.
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I make an answer to this already and people still try to argue with me about it?
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"Argument" implies a dispute over facts. No-one has offered you any argument, we've merely corrected misinformation.
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Actually, argument in this context is a verbal dispute or quarrel.
Saying the same things over and over again without listening to dissenting opinions never makes a "fact." To be anything other than just an opinion, proof is needed. Sometimes debate is needed to strip the real facts from the opinions and biased viewpoints masquerading as such.
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Fact: there is no such thing as a "healer" in this game (other than Cimerora Surgeon critters). No specific AT, not even a specific powerset, is dedicated to healing. Even Empathy, the powerset most likely to be used by someone attempting to create a "healer", has heals or +Regen buffs in fewer than half of its powers.
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False. See below.
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Fact: the game was designed to avoid the need for "healers". Not only is there a greater emphasis on proactive buffs and debuffs than in similar games, but all players are also given access to healing powers via the Medicine pool, temporary powers, pets and inspirations. All players, not one or two specific ATs or powersets, can heal both themselves and their teammates if they wish.
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And that is one of my points I was trying to make. All players have the option of investing in Medicine power pool and being a Healer, should they so choose.
If there were no such thing as healers in the game, then the Medicine pool wouldn't exist. Neither would the Empath, Thermal, or Pain Domination sets. So this "fact" is a direct contradiction to the previous "fact."
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Fact: with the specific exception of healing badges, none of the content in this game was designed to require heals to be completed. Every task/strike force and trial in the game can be completed by a team of competent players without a single one of them being capable of healing.
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I won't argue that the original City of Heroes was deliberately designed in such a way as to make healers unnecessary. Frankly I was there back in I1 and reading the developers talk about it. The real issue is, the design in this case just isn't perfect, possibly deliberately. Are healing inspirations building up in your inventory to be converted to other inspirations or simply used to make room for more of other types? Did you and your supergroup skip the Health power from the Fitness pool (which almost everyone takes on their way to Stamina). Did you forget about the Rest power that everyone has starting at level 2? These are all, technically, healing powers.
Tell me that you can clear a task force without your team taking a single point of damage and I'll laugh in your face. Even if you honestly think you've done it.
But this really gets back to the original topic. Exactly what is supposed to be the definition of "healer?" How can we avoid misusing it if people can't agree on what it means.
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Fact: there is no "heal aggro". The potential for that specific type of aggro does exist, but it has never been "turned on". The developers deliberately and consciously chose, and still choose, to treat healing as just one of many forms of damage mitigation, not a special form of mitigation worthy of special attention.
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Truth, and I have never argued otherwise. Was this brought up before?
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Fact: proactive damage mitigation is superior to reactive damage mitigation in this game, in every conceivable way. Healing is reactive mitigation, and as such, it costs more endurance in the long run, requires more effort and places the players at greater risk of defeat.
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Uh, you're preaching to the choir here. Damage mitigation is superior to recovery. As I tried to say before, "An ounce of prevention is worth a pound of cure."
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Fact: in the few rare situations where players became reliant on healing in order to progress through content, the developers changed that content to alleviate the emphasis on healing. Note the changes to Hamidon raids and the addition of "heal decay" in PvP for examples.
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Good for them. They're correcting balance issues that made healers overpowered.
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Fact: healing is not an important "role" for or function of defenders, controllers, corruptors, masterminds or any other AT, or any AT with access to any powerset with one or more heal powers. Healing is just one potential source of damage mitigation out of many.
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False. And that is one of the conflicts that really irks me. I would expect that Empaths, Pain Domination users, and Thermal users would start getting huge rebalancing boosts, or the rest of the damage mitigation sets getting huge nerfs if this ever did become "fact." That's not even considering that the last sentence of this "fact" is a direct contradiction to the first.
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Heals are tools, and yes, they're versatile, but they aren't the only tools, or the best ones in the toolbox.
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Which is, ironically, a huge contradiction to your last "fact," and a rephrased version of what I have been saying. Heals are tools, yes. They aren't the only tools or even always the best ones in the toolbox. But they're really versatile.
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You know what? This is the same argument I've been in three years ago. It is also clear that everybody is ignorant, lazy, and just plain incompetent except "you."
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Has nothing to do with me. I don't even have any particular interest in "healer" debates, I just prefer to see accurate information conveyed on the forums. And it is accurate to say that heals aren't important as a function of any one AT or powerset, and that players who emphasize healing as the sole or primary method of progression through content are doing so out of ignorance (lack of knowledge, not stupidity), laziness (preferring to make others work harder to support them, or simply not willing to wait a few seconds while a buffer/debuffer does his/her thing before combat) or incompetence (playing poorly).
Don't get your knickers in a knot, I'm not insulting anyone or pointing fingers.
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Not a good idea to take me, or any forum reader, for a fool either.
A lot of the game mechanics has only recently been made more open, and I have been away for a long time. The player community, and therefore the forum, is still pretty much the best resource for for players to know what works, what doesn't, and how well it works. So when there is a significant difference to what people are saying and what I actually see in the game, the only sane way to deal with the misinformation is to poke at it in the forums and see what happens. I do enjoy a good debate occasionally.
I have already accepted the fact that I had a bit of misinformation on opponent accuracy and that defense on Invincible is better than I gave it credit for. But checking the facts still came up with a nasty hole. Having 1 out of 11 enemy blows able to hit can be really nasty when something like a Warrior Hewer lieutenant can take out half of a blaster's or defender's hit points in one lucky strike.
Sure if the tank or controller can get control again, the squishie can get to safety and rest up. But healing is still an incredibly convenient band-aid to get the teammate back in the battle quickly and safely as long as the damage mitigation is still there. "As long as the damage mitigation is still there" being a key phrase here. With healing alone, the "healer" ends up forced to rely on Revive, Resuscitate, Mutation, etc. etc. to pick instantly defeated teammates off the floor. But as long as the damage mitigation is there (and that's worth repeating), healing can bring someone back from the edge who got unlucky before they get two-shotted by a run of bad luck. The only real way to replace that kind of convenience is to have multiple defenders buffing both the defense and resistance of everyone involved so you have both the 91% defense mitigation and the 75% resistance mitigation (and possibly even a 50% slow-based damaged mitigation on top of that). I just don't see that happening outside a dedicated super-group or the old "City of Defenders" that existed before the rebalancing act they pulled years ago to correct that. (That was some fun times on the forum. )
Yes, healing is still important. I am still not convinced to drop Radiant Aura from my character build.
I can heal my bots one at a time with Repair. My Protector Bots do most of the necessary healing when the fighting gets a tad rough however. I've thought about picking up something from one of the powersets, but honestly I'm not sure how much I'd use it.
I would say that without either Repair or Protector bots, I'd have a hard time being a successful MM in tough spots, especially against EB. I think for reasons like these people continue on the logic that healing is necessary for success.
Doc Mech-Nec (Exalted): 50 Bots/FF MM
Crey Radiation Tank (Exalted): 50 Rad/Rad Corr
Servers: Exalted, Triumph, Champion
Alts: 32
Steam Profile
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If people weren't so deluded into thinking a healer is needed to survive in this game, then we wouldn't have this problem. A good stormy, with or without O2 Boost, far outperforms an average empath.
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Sounds like Empathy needs a buff? (or storm a nerf....)
Unless the gap from average to good is supposed to be "far outperforms" wide.
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The devs know it, obviously. You get your weaker powers earlier on, and they decided all those heals were weaker powers.
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Actually, the devs have ALWAYS maintained that you get your key power early on, and your more specialized ones later. Your early powers are the ones you're expected to use early and often.
As to the main topic...sigh.
Healing is powerful and useful, but not strictly necessary because characters can have extensive regeneration/heals on their own in CoH. It's not that healing isn't important, it's that everyone has/can have it to a reasonable degree.
Buffs are important too. I think anyone who ignores either buffs or heals is a noob. I expect rads to take and use their heal. I expect empaths to take and use their buffs. The sets are balanced around the whole. The anti-healer forces want to minimize the role of healing, to the detriment of their teams, in my opinion. They are no different that the folks who do the opposite and think heals are the end all of mitigation.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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Even Empathy, the powerset most likely to be used by someone attempting to create a "healer", has heals or +Regen buffs in fewer than half of its powers.
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Healing Aura
Heal Other
Absorb Pain
Regen Aura
Resurrect
Adrenalin Boost
Sounds like 6 of 9 to me?
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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The sets are balanced around the whole. The anti-healer forces want to minimize the role of healing, to the detriment of their teams, in my opinion. They are no different that the folks who do the opposite and think heals are the end all of mitigation.
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Truth here. This is where the anti-"healer" forces always lose me: They want to take the fact that healing is not as important as buffs and debuffs--which I agree with--and take it all the way to the conclusion that healing is not important at all. Worthless. Not even worth having.
In other words, buffs/debuffs alone are better than healing alone. But also, buffs debuffs plus healing is better than buffs/debuffs alone.
And about the word "healer." Aside from some highly specialized mathematical and technical terms, there's not a word in the English language that doesn't have a fuzzy definition, or multiple definitions, or different definitions to different people, or different definitions to the same person at different times depending on the context. The word "healer" is not exceptional in this regard. It's the very nature of human language.
I agree that using the AT name is better/more precise/less controversial, and in fact that's what I do--but using "healer" as a shortcut isn't exactly a high crime, and I can't for the life of me understand how it can possibly be worth so much angst.
So that was my rant on the subject, I guess. Glad I got that off my chest.
A Healer Thread? It must be Tuesday. Hey! It is!
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quote]My Rad's heal is Vengeance. I even got the first Healing badge with it
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Uhm...letting your team mates die when it could have possibly been avoided by a heal is generally a bad thing, FYI.
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Have you ever Seen or Used Vengeance? I have been on teams willing to rotate who GETS to die, just so we can hit Vengeance, Falluout, and Rez and then wipe the floor with the next few groups.
:-)
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
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Fact: there is no such thing as a "healer" in this game (other than Cimerora Surgeon critters). No specific AT, not even a specific powerset, is dedicated to healing. Even Empathy, the
powerset most likely to be used by someone attempting to create a "healer", has heals or +Regen buffs in fewer than half of its powers.
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False. See below.
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False. No set in a Defender primary is dedicated to healing as Luminara(sp?) said.
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Fact: the game was designed to avoid the need for "healers". Not only is there a greater emphasis on proactive buffs and debuffs than in similar games, but all players are also given access to healing powers via the Medicine pool, temporary powers, pets and inspirations. All players, not one or two specific ATs or powersets, can heal both themselves and their teammates if they wish.
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And that is one of my points I was trying to make. All players have the option of investing in Medicine power pool and being a Healer, should they so choose.
If there were no such thing as healers in the game, then the Medicine pool wouldn't exist. Neither would the Empath, Thermal, or Pain Domination sets. So this "fact" is a direct contradiction to the previous "fact."
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False, even if there were no 'healers', the medicine pool would still exist.
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Fact: with the specific exception of healing badges, none of the content in this game was designed to require heals to be completed. Every task/strike force and trial in the game can be completed by a team of competent players without a single one of them being capable of healing.
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I won't argue that the original City of Heroes was deliberately designed in such a way as to make healers unnecessary. Frankly I was there back in I1 and reading the developers talk about it. The real issue is, the design in this case just isn't perfect, possibly deliberately. Are healing inspirations building up in your inventory to be converted to other inspirations or simply used to make room for more of other types? Did you and your supergroup skip the Health power from the Fitness pool (which almost everyone takes on their way to Stamina). Did you forget about the Rest power that everyone has starting at level 2? These are all, technically, healing powers.
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You're wrong. Powers that regenerate your health are far from healing powers. For them to be considered healing powers, green numbers would have to appear, which they don't.
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Tell me that you can clear a task force without your team taking a single point of damage and I'll laugh in your face. Even if you honestly think you've done it.
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Maybe it's not a single point of damage, but close to none is what I would call because when I completed the MoSTF with, there wasn't one situation where someone was close to dead. And this was all thanks to a FF Defender.
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But this really gets back to the original topic. Exactly what is supposed to be the definition of "healer?" How can we avoid misusing it if people can't agree on what it means.
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I'm pretty sure healing means restoring someone's health through the use of green numbers.
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Fact: proactive damage mitigation is superior to reactive damage mitigation in this game, in every conceivable way. Healing is reactive mitigation, and as such, it costs more endurance in the long run, requires more effort and places the players at greater risk of defeat.
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Uh, you're preaching to the choir here. Damage mitigation is superior to recovery. As I tried to say before, "An ounce of prevention is worth a pound of cure."
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Nope, casting Fortitude on several players is better than casting Heal Other on them twenty times.
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Fact: in the few rare situations where players became reliant on healing in order to progress through content, the developers changed that content to alleviate the emphasis on healing. Note the changes to Hamidon raids and the addition of "heal decay" in PvP for examples.
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Good for them. They're correcting balance issues that made healers overpowered.
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lol.
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Fact: healing is not an important "role" for or function of defenders, controllers, corruptors, masterminds or any other AT, or any AT with access to any powerset with one or more heal powers. Healing is just one potential source of damage mitigation out of many.
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False. And that is one of the conflicts that really irks me. I would expect that Empaths, Pain Domination users, and Thermal users would start getting huge rebalancing boosts, or the rest of the damage mitigation sets getting huge nerfs if this ever did become "fact." That's not even considering that the last sentence of this "fact" is a direct contradiction to the first.
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How are healing powers better than buffs and debuffs?
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Heals are tools, and yes, they're versatile, but they aren't the only tools, or the best ones in the toolbox.
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Which is, ironically, a huge contradiction to your last "fact," and a rephrased version of what I have been saying. Heals are tools, yes. They aren't the only tools or even always the best ones in the toolbox. But they're really versatile.
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It wasn't a contradiction at all. Both of his or her statements were an agreement to each other saying that healing powers are versatile or have mitigation (I call BS on the mitigation though).
And I highly disagree that healing powers are really versatile. While you could be healing someone, you could also be casting Fortitude or hitting them up with AB + RA.
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Sure if the tank or controller can get control again, the squishie can get to safety and rest up. But healing is still an incredibly convenient band-aid to get the teammate back in the battle quickly and safely as long as the damage mitigation is still there. "As long as the damage mitigation is still there" being a key phrase here. With healing alone, the "healer" ends up forced to rely on Revive, Resuscitate, Mutation, etc. etc. to pick instantly defeated teammates off the floor. But as long as the damage mitigation is there (and that's worth repeating), healing can bring someone back from the edge who got unlucky before they get two-shotted by a run of bad luck. The only real way to replace that kind of convenience is to have multiple defenders buffing both the defense and resistance of everyone involved so you have both the 91% defense mitigation and the 75% resistance mitigation (and possibly even a 50% slow-based damaged mitigation on top of that). I just don't see that happening outside a dedicated super-group or the old "City of Defenders" that existed before the rebalancing act they pulled years ago to correct that. (That was some fun times on the forum. )
Yes, healing is still important. I am still not convinced to drop Radiant Aura from my character build.
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You're correct on one thing, healing is only good to bring someone to close to full health if they're death. That's is something buffs can't do, however, buffs are there so the player's health doesn't drop that low. All healing pretty much is either a waste or delays the inevitable. I also wouldn't be surprised if a person was doing nothing but healing they would have to use a rez power.
Also, any powerset can easily replace another even if the set has a healing power. The most obvious is FF or Cold Domination. Cold Dom is a beast of a set and FF just makes sure you don't have a pop another green again.
I agree with you about not dropping Radiant Aura for one reason only. I would only use it to make either myself or someone else to bring them out of the red. Other than that, I wouldn't use it at all.
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Even Empathy, the powerset most likely to be used by someone attempting to create a "healer", has heals or +Regen buffs in fewer than half of its powers.
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Healing Aura
Heal Other
Absorb Pain
Regen Aura
Resurrect
Adrenalin Boost
Sounds like 6 of 9 to me?
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5/9 (yes, i was wrong about Emp's total number of +regen buffs, didn't account for AB). Resurrect isn't a heal.
I can see Resurrections being counted as heals.
After all they do bring you up form 0 HP to Full HP, suppl you that big green number and count towards the healing badges.
Of course this is all technical but then again technically My Dominator with Vengeance is a healer.
I found the ultimate misuse of Heal0r:
"Dude, I friggin healed her all night long... she was doing the heal-walk the whole afternoon."
........or is that the BEST USE EVAR?
Nope. Pretty bad.
+regen heals. This is the hind leg of the horse. AB also regens. That is the tail.
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Mesmerized by this thread. The healer-hate just seems a little dramatic.
Healing is not as bad as people are making it out to be. Heals, numerically, work exactly the same as damage resistance in that they extend the amount of HP you can sustain before dying. They are reactive, but they "protect" from all forms of damage, regardless of source.
Arguments that you can just carry a tray of greens miss the point that you could have been carrying a tray of something else.
Healing is effective in some situations. Waiting an hour for a "healer" is stupid if you could have had a different team member join you. Both of these facts are pretty much undeniable. I would think.
I have played characters that have heals. At level 50 they do sometimes have to use the heal. And sometimes the heal helps a lot. Sometimes not. It depends. Just like my Controllers, who sometimes don't get get to use sleep/knockback/knockdown because of what the team is doing.
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My Rad's heal is Vengeance. I even got the first Healing badge with it
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Uhm...letting your team mates die when it could have possibly been avoided by a heal is generally a bad thing, FYI.
[/ QUOTE ]If they don't die, how'm I supposed to use my nuke?
http://www.fimfiction.net/story/36641/My-Little-Exalt