City of Heroes Going Rogue - FAQ - Discussion


7thCynic

 

Posted

Why does everyone insist on getting more level bumps? I'm actully glad that CoH doesn't resort to adding more levels just to add more content.

Do people not realize that all they're really asking for is something to do when you reach 50. That's all a level bump is for in other games because they really don't know how to add new content to the game without bumping the levels. So you don't really get anything new in the lower levels you just get more leveling to do. Big deal, WOW goes to 80 now I belive, I really don't care.

I can't even get past 12 in WOW because there's freaking nothing to do in the lower levels, the most interesting thing in that game is the little movie that plays when you first make your character after that it's just a bunch of randomly clicking on contacts and randomly killing things because they're game engine doesn't even tell you where you need to go and all the quests are outdoor hunts.

WoW really doesn't have more content, it just has more levels. I know many people who play that game and they're just doing the same damn things every time I see them play. From 1-70 was nothing but hunting.

CoH/V we many only go to 50 but we do have WAY more content and things to do. It's not just about leveling, it's about haveing fun on the way there, actully haveing something to do, and once you get there, you still have stuff to do. (at least on the hero side, there's still entire zones I haven't been in yet after 5 years. Villains is still majorly lacking in content. My first MM actully completed every contact in the game before hitting 50. Allthough new contacts have been added sence then.)

Anyway, I'd rather have a consistant level cap and get more content than have nothing to do and a hier level cap. I can't keep buisy just by doing 500 hunt missions in a row, and then sit around waiting for a level bump to make me start playing again.

I don't need to level to give me insentive to keep playing, I just need something to do which WoW really doesn't offer.

WoW Make a character that looks exactly like every other character, enter game, now what? Talk to the guys with ? over their heads. Now what? Kill things.

CoH/V Make a custome character, enter game, and oh my gawd everything is actully self exsplanitory. You know where to go, what to do, and not every mission is exactly the same.

Yeah both games are rather repetative but it's not as bad when it's, hunt, kidnap, defeat all, find blinky, ect. as apposed to just Hunt, Hunt, Hunt, Hunt, Hunt. Seriously 80 levels of just hunting, how does that not get boring?


 

Posted

[ QUOTE ]
Blaster/Stalker
Controller/Dominator
Defender/Corrupter
Scrapper/Brute
Tanker/Mastermind

[/ QUOTE ]

How does a Blaster which is a ranged character pair up with a Melee character? Is that just because 90% of the people who play them are leaches? Because other than that absolutly nothing about the play stayl is anywhere near the least bit simular.

Defenders and Corrupters, yeah I can see that, I allmost made my evil version of my DDD as a Corupter but then I would of had the exact same powers.

Scrapper and Brute, yeah I can see that one too especially considering I have a Dual Blade/Willpower Brute and Scrapper and they both play EXACTLY the same except that my Brute can take more aggro than my Scrappper can. They have the exact same powers but simply because a Brute has more HP than a Scrapper and the more the Brute stays in a fight the more DMG he does so he stays alive longer and gets more enemys down in less time than my Scrapper.

Tanker and Mastermind, hell no, again, you're trying to compair a Melee character to a ranged character. Pluse they're on complete oppisite ends of the HP scale. Tankers have to most, Masterminds have the least. The only reason Masterminds can tank at all is because their pets draw the attention away from the mastermind otherwise what a mastermind actully does is the same as a Defender difference being that they're consintraiting more on keeping their own pets alive rather than their team.

Corrupters and Blasters are simular in the sence that they're both Primarily ranged attacks.

Brutes and Tankers both have high HP and defence but Brutes are better at attacking.

Scrappers and Stalkers, well, Stalkers suck but of the melee characters Stalkers don't really pair well at all with a Tanker.

Defenders and Masterminds because they're both doing the same thing, trying to keep others alive, Defenders with their teams, and Masterminds with their pets.


 

Posted

[ QUOTE ]
Why does everyone insist on getting more level bumps? I'm actully glad that CoH doesn't resort to adding more levels just to add more content.

Do people not realize that all they're really asking for is something to do when you reach 50. That's all a level bump is for in other games because they really don't know how to add new content to the game without bumping the levels. So you don't really get anything new in the lower levels you just get more leveling to do. Big deal, WOW goes to 80 now I belive, I really don't care.

I can't even get past 12 in WOW because there's freaking nothing to do in the lower levels, the most interesting thing in that game is the little movie that plays when you first make your character after that it's just a bunch of randomly clicking on contacts and randomly killing things because they're game engine doesn't even tell you where you need to go and all the quests are outdoor hunts.

WoW really doesn't have more content, it just has more levels. I know many people who play that game and they're just doing the same damn things every time I see them play. From 1-70 was nothing but hunting.

CoH/V we many only go to 50 but we do have WAY more content and things to do. It's not just about leveling, it's about haveing fun on the way there, actully haveing something to do, and once you get there, you still have stuff to do. (at least on the hero side, there's still entire zones I haven't been in yet after 5 years. Villains is still majorly lacking in content. My first MM actully completed every contact in the game before hitting 50. Allthough new contacts have been added sence then.)

Anyway, I'd rather have a consistant level cap and get more content than have nothing to do and a hier level cap. I can't keep buisy just by doing 500 hunt missions in a row, and then sit around waiting for a level bump to make me start playing again.

I don't need to level to give me insentive to keep playing, I just need something to do which WoW really doesn't offer.

WoW Make a character that looks exactly like every other character, enter game, now what? Talk to the guys with ? over their heads. Now what? Kill things.

CoH/V Make a custome character, enter game, and oh my gawd everything is actully self exsplanitory. You know where to go, what to do, and not every mission is exactly the same.

Yeah both games are rather repetative but it's not as bad when it's, hunt, kidnap, defeat all, find blinky, ect. as apposed to just Hunt, Hunt, Hunt, Hunt, Hunt. Seriously 80 levels of just hunting, how does that not get boring?

[/ QUOTE ]

I can't speak for WOW but LOTR in Hunt, kidnap, defeat all, rescue, get blinkie. ANd there are way, way, waaaay more missions than any one toon can do.

The can add new zones and side switching better graphics till they are blue in the face, but I can tell what most of my 50's will do in any situation in advance, they have become stagnant, they aren't growing.

Unless the game gives me some meaningful way to let my 50's grow, be it more levels or something else, not even going rogue will keep my interest for more than a couple of weeks.

There isn't one hero mission I haven't done at least once (and the warshade string is probably the only ones i've done only once) there are a few villian missions I haven't done, even so I know the groups I'll be facing, they won't be anything new. Misison Architect was actually kinda neat for a few because you could find yourself facing a level 52 thug dominator will willpower (I hate it when they rez), but in the end, I knew what my toons could and couldn't do. There is no real challange anymore.

Unless there is something more drastic in Going Rogue than mentioned so far, its time to move on.


 

Posted

I think I owe it to WOW to defend its higher level content- some of it is truly awesome. There's a quest for example, that has you latching onto a dragon, duelling its rider and dropping them to their doom. lather rinse repeat. One thing that it has that we don't have here in COV is something truly different. I'd like to able to be a hamidon mito, fire up some of those vanguard tanks and take on some rikti, or perhaps even take a ride in the arachnos flyer. Perhaps it's just a pipe dream, but it's something I'd like to see crop up in new content. More than just new maps/mobs with the same old game mechanics. I'd really love to see something else...


What part of phnglui mglw'nafl Cthulhu r'lyeh w'gah nagl fhtagn don't you understand?

 

Posted

Yeah I don't really like the fact that everything is limited to current game mechanics. It would be nice if there was some way of adding new game mechanics without screwing up any of the exsisting stuff but that would probly be verry costly and would require more time building the new systems then just reworking exsisting ones but it would be worth the wait.

Especially at this point, I mean if people though I14 was lacking in content I hate to see what the word is on I15 because I really don't see anything new in there. It's just a few new costumes we get every update a new TF for heroes and SF for Villains and both of them are tied around the 5th Colum makeing a return (which they kinda made their return back when Oro was added to the game.)

Haveing a new enemy group rather than a returning one would be better and given the lack of content and the name, shouldn't I15 allready be out?

Anyway being a comic bases game I still think that we should have everything avalible to comic book super heroes which we currently don't have access to.

This means PERSONAL bases, not just Super Group bases. We have the Hall of Justice but where's the Bat Cave and the Fortress of Solitude?

And not every super hero runs, jumps, flys, or teliports. Some heroes actully have VEHICLES. Hell even WoW has motorcycles which really makes no sence for that game but the only vehicle on CoV is the Bruiser's motorcycle and a few NPCs have jets.

Yeah, so maybe there's no real use for personal bases or vehicles but we should still have them as part of the whole comic book premis. There's no real use for origins either but we still have them.


 

Posted

Honestly, I think everyone threatening to leave is really jumping the gun. We're about to get the first true expansion in a few YEARS and the tidbit they give us is side-switching with implication of two long-desired powersets and the promise of a new world to explore. And this is just what they've told us so far. We all know that there will be more than just that, but just think for a second. This is just the first announcement to stir things up and get people talking, what all else do they have in store? They could have a veritable truck-load of very impressive content and features that they aren't disclosing just yet so they have something to keep us interested until it comes out. Who knows, next month they may drop us a few more morsels. "Oh hey, power customization is coming!" or "We finally gave you that moonbase!" or hell, maybe they'll even confirm/deny what that "survey" talked about as truth, meaning we'd get the 10 universal enhancement slots to raise our toons to a virtual level 60, and we'd have to work for those slots it seems based on what the survey said. And this is just what they talked about in the survey. They could have quite a bit more planned for going Rogue.

They just rebranded as Paragon Studios to show their devotion the COX, I'd say the switch over to NCSoft as the sole developer has been nothing but good, and it just seems like it'll keep getting better. Even if Going Rogue has all this new content and doesn't give you that one little thing you wanted, give it just a bit more time, you never know if it might be coming in an update shortly after. Remember COV? It dropped with all it's content and then if I remember correctly the next issue introduced the invention system, though I could be wrong as it's been a while and my details are fuzzy. They might drop Going Rogue with all this new stuff and then next issue we might get something else that people left over in a huff because "Well HUMPH! I want such and such NOW. I'm LEAVING!" Just calm down folks, and stop threatening to storm off immediately if Going Rogue doesn't raise the level cap. Enjoy the new content when it appears and give it time for the next issue or so to drop, you might get a pleasant surprise.


 

Posted

Honestly I like all the stuff with the side switch and extra powersets, but if they give 10 extra enhancement slots, that in itself is worth buying a new expansion. Also hoping for a couple more free character slots.

P.S. Don't get me wrong I am really looking forward to the Dual Pistols, have a good feeling that is going to be the new main


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

[ QUOTE ]
I did mention badges/accolades having cross-side equivalents needing to be looked at before implementation (huge potential for bugs and/or doubling up of benefits).

[/ QUOTE ]

Most accolades/badges are the same on both sides with different badge name and graphics being displayed depending on faction, so doubling up seems unlikely. (Day jobs work the same way.) Once you have an accolade/badge you can't unlock it again, it's already been set to active. Even if an accolade has different unlock/activation conditions for both sides it's still the same accolade. What i'm wondering is what badge name will be used if a character stays to the middle, the grey area.
A new neutral badge?
The badge name used by their previous faction?
Cuddles?


Dr. Todt's theme.
i make stuff...

 

Posted

[ QUOTE ]
[ QUOTE ]
Blaster/Stalker
Controller/Dominator
Defender/Corrupter
Scrapper/Brute
Tanker/Mastermind

[/ QUOTE ]

How does a Blaster which is a ranged character pair up with a Melee character? Is that just because 90% of the people who play them are leaches? Because other than that absolutly nothing about the play stayl is anywhere near the least bit simular.

Defenders and Corrupters, yeah I can see that, I allmost made my evil version of my DDD as a Corupter but then I would of had the exact same powers.

Scrapper and Brute, yeah I can see that one too especially considering I have a Dual Blade/Willpower Brute and Scrapper and they both play EXACTLY the same except that my Brute can take more aggro than my Scrappper can. They have the exact same powers but simply because a Brute has more HP than a Scrapper and the more the Brute stays in a fight the more DMG he does so he stays alive longer and gets more enemys down in less time than my Scrapper.

Tanker and Mastermind, hell no, again, you're trying to compair a Melee character to a ranged character. Pluse they're on complete oppisite ends of the HP scale. Tankers have to most, Masterminds have the least. The only reason Masterminds can tank at all is because their pets draw the attention away from the mastermind otherwise what a mastermind actully does is the same as a Defender difference being that they're consintraiting more on keeping their own pets alive rather than their team.

Corrupters and Blasters are simular in the sence that they're both Primarily ranged attacks.

Brutes and Tankers both have high HP and defence but Brutes are better at attacking.

Scrappers and Stalkers, well, Stalkers suck but of the melee characters Stalkers don't really pair well at all with a Tanker.

Defenders and Masterminds because they're both doing the same thing, trying to keep others alive, Defenders with their teams, and Masterminds with their pets.

[/ QUOTE ]Yes tanks are master mind equals becuase they hold the most agro and if a MM is made right there invincable just like a stone tank is with granite armor. and yes i know but the MM has the lowest hp and will die asap but its not true because they get body gaurd mode pets and healing powers or shielding powers.
Stalkers and blasters do the most dmg.
Corrs and defenders heal.
Doms and controlles control.
Butes and scrapper becuse there higher ranking def and dmg and they cant take as much punishment as a tank or MM.
All in all you can't just match arch-types by the powers they have but there play style.


------------------------------------------------------------ Stealth is your ally -------------------------------------------------------------
---------------------------------------------------------------- Trust no one ------------------------------------------------------------------

 

Posted

This 'raise the level cap' stuff is so tiresome (and I'm a bit cranky so I guess this is a minor rant).

At level 50 my Widow has defeated Lord Recluse in personal combat, sliced up most of the Phalanx at one point or another, personally defeated Statesman (that one with a bit of assistance from a Shivan, I'll admit), killed the corporal form of a goddess, directly foiled Nemesis... I could go on for quite a while here.

What would a level 60 even mean... that you could solo the Hamidon? Stage a one-man/woman/whatever Mothership raid? What would even be the point of such a character?

I don't have any problems with them finding ways for level 50s to develop, it sounds like these coming universal slots will provide an avenue there, but raising the level cap would make a joke out of the entire campaign background.

Quit with the level-cap-raising talk. Please.


 

Posted

I wonder if it will have a seperate BM/WW? so even more problems getting recipes/salvage


Fluffy Bunny 1 Person SG
Rabid Bunny 1 Person VG
Both on Pinnacle
Hobbit's Hole 1 Person SG
Spider's Web 1 Person VG
Both on Freedom

 

Posted

[ QUOTE ]
I wonder if it will have a seperate BM/WW? so even more problems getting recipes/salvage

[/ QUOTE ]

Originally, I was thinking yes, but given some comments Posi made about merging the markets in he Interview on the EU forums near the end of last month, I'm guessing there won't be BM/WW access from Praetoria (or any kind of market there) which actually kind of makes sense if you think about it...


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

[ QUOTE ]
This 'raise the level cap' stuff is so tiresome (and I'm a bit cranky so I guess this is a minor rant).

At level 50 my Widow has defeated Lord Recluse in personal combat, sliced up most of the Phalanx at one point or another, personally defeated Statesman (that one with a bit of assistance from a Shivan, I'll admit), killed the corporal form of a goddess, directly foiled Nemesis... I could go on for quite a while here.

What would a level 60 even mean... that you could solo the Hamidon? Stage a one-man/woman/whatever Mothership raid? What would even be the point of such a character?

I don't have any problems with them finding ways for level 50s to develop, it sounds like these coming universal slots will provide an avenue there, but raising the level cap would make a joke out of the entire campaign background.

Quit with the level-cap-raising talk. Please.

[/ QUOTE ]

indeed!

...moving on...


 

Posted

will they be upping the lvl cap to 60 maybe ??? oh please please please!!!!!!


 

Posted

[ QUOTE ]
Scrappers and Stalkers, well, Stalkers suck but of the melee characters Stalkers don't really pair well at all with a Tanker

[/ QUOTE ]

You've never really played a Stalker have you? Or at least played one for long? Built right, a Stalker can be nasty, and they don't even need to rely on their AS.


"L'on'das: "Query: madness? Current location: SPARTA!!!!!!""
-gnosis05

 

Posted

[ QUOTE ]
will they be upping the lvl cap to 60 maybe ??? oh please please please!!!!!!

[/ QUOTE ]

Give this idea a rest. Seriously. Raising the level cap...pure dumb.


 

Posted

[ QUOTE ]
All in all you can't just match arch-types by the powers they have but there play style.

[/ QUOTE ]

That still doesn't make any sence because the play styal of a Stalker is NOTHING like a Blaster. Blasters stand back and attack from a distance. Stalkers get right up close, assassin strike, run away till hide comes back and do it again.

Hell the play styal of a stalker really isn't equill to ANYTHING. I really hate them personally because of the whole run away and hide thing. They just can't stay alive verry long otherwise. Even with regen I was dieing shortly after my assassin strike.

Anyway, moving on the play styal of a Tanker is NOTHING like a Mastermind. I have 5 Masterminds, I love Masterminds but again, I hate Tankers. Tanks, all I do is stand there and taunt. It's rather boring to play a tanker. I can't do much else without looseing all my end and haveing my toggles drop. Mastermind, get pets out then once I have them out from there Playing my Zombie/Dark MM is exactly like playing my DDD just with zombies following me.

Now Brutes and Scrappers, yes the play styal on them is VERRY simular. Like I said before I have DB/WP Brute and Scrapper and they both have the exact same powers, I play them both the same but the Brute can take ALOT more DMG than my Scrapper can. My Brute goes through mobs alot faster because of fury and sence I'm trying to keep furry up as much as possible he doesn't stop to rest as much as the scrapper who just does random criticals. The Scrapper I stop to regain health and end between mobs as needed.

Corrupter and Defender, yeah they both essentially have the same powers anyway but Corrupters ranged attacks are their primary as apposed to the Defenders Secondary. Corrupters just seem like Blasters with a more usefull secondary set to me.


 

Posted

[ QUOTE ]
[ QUOTE ]
Scrappers and Stalkers, well, Stalkers suck but of the melee characters Stalkers don't really pair well at all with a Tanker

[/ QUOTE ]

You've never really played a Stalker have you? Or at least played one for long? Built right, a Stalker can be nasty, and they don't even need to rely on their AS.

[/ QUOTE ]

At the moment I do have a level 36 DB/WP Stalker so if that's "not playing for verry long" than no I haven't. Depends on what your definition of "verry long" is.

And your last remark it's hard to take you seriously anyway. You really think a Stalker doesn't need to rely on Assassin Strike? That's their strongest freaking power. It took me about 3 failed attempts at a Stalker to even realize exactly how important it was.

My first stalker, Ninja Blade/Ninjitsu, I skiped Assassin Strike, I hated that character. I deleted him by level 10.

Made a new stalker with regen, same primary. Again, even with regen, he lasted a little bit longer than Ninjitsu but he was takeing more DMG than he was dealing. The first strike would be great then after that it was like I was useing a butter knife to attack insted of a sword. I think he actully made it to 20 before I deleted him.

The current one I started to play him the same way as the first two and it still wasn't working. Rather than deleting him this time I did a respec and made sure to grab any power that was exsclusive to the Stalker. (Scrappers, Brutes, and Tankers all have the same powers, Stalkers especially with Dual Blades, even the combos are different.)

Anyway, the point being, Stalkers still suck. At least now I can last a little longer than I did before. I mean my Willpower Stalker is actully doing better than my Regen because he has Assassin Strike. Assassin Strike and Placate actully, I really hate Placate but it's needed. You don't have to run away to get hide back as much.

Stalkers are just all about hide and Assassin Strike. That's it, really. I like Dual Blade because of the Attack Vitals combo, that helps alot with the DMG. but anything else after the first strike is worthless.

Best thing about Assassin Strike, one hit kills. Never really killed anything without it, lowered their life just a little bit, yes, kill anyone, only with Assassin Strike.


 

Posted

[ QUOTE ]
[ QUOTE ]
All in all you can't just match arch-types by the powers they have but there play style.

[/ QUOTE ]

That still doesn't make any sence because the play styal of a Stalker is NOTHING like a Blaster. Blasters stand back and attack from a distance. Stalkers get right up close, assassin strike, run away till hide comes back and do it again.

Hell the play styal of a stalker really isn't equill to ANYTHING. I really hate them personally because of the whole run away and hide thing. They just can't stay alive verry long otherwise. Even with regen I was dieing shortly after my assassin strike.

Anyway, moving on the play styal of a Tanker is NOTHING like a Mastermind. I have 5 Masterminds, I love Masterminds but again, I hate Tankers. Tanks, all I do is stand there and taunt. It's rather boring to play a tanker. I can't do much else without looseing all my end and haveing my toggles drop. Mastermind, get pets out then once I have them out from there Playing my Zombie/Dark MM is exactly like playing my DDD just with zombies following me.

Now Brutes and Scrappers, yes the play styal on them is VERRY simular. Like I said before I have DB/WP Brute and Scrapper and they both have the exact same powers, I play them both the same but the Brute can take ALOT more DMG than my Scrapper can. My Brute goes through mobs alot faster because of fury and sence I'm trying to keep furry up as much as possible he doesn't stop to rest as much as the scrapper who just does random criticals. The Scrapper I stop to regain health and end between mobs as needed.



[/ QUOTE ]

I don't think its the play style that is important but more the role they play, a masterminds keep aggro like tanks, Stalkers do High damage like blasters etc.
Personally i think direct comparisons shouldn't be made, but if they are then it should be more on the roles each AT plays.


 

Posted

I just hope this comes out before CHAMPS and has lots of new stuff. This game needs new innovations added and I hope the expansion brings that.

I think they fail to realize adding the same mission (tile set, mobs etc) does not make a game rich in things to do. It's called being repetitive. Add to that some lacking update issues and CoX might be in trouble if ROGUE doesn't deliver. Here's hoping for the best!


 

Posted

I think they announced it prematurely because they are worried about losing people to DC and Champs. They are trying to give us something BIG to get people to stick around. Unfortunetly I don't think i16 will be out for 4-6 months.

Love to be wrong though.


 

Posted

[ QUOTE ]
I think they announced it prematurely because they are worried about losing people to DC and Champs. They are trying to give us something BIG to get people to stick around. Unfortunetly I don't think i16 will be out for 4-6 months.

[/ QUOTE ]

Actually, I think that time frame is probably about right and on the early end of that range (4 months) would release about the same time as CO, if that game manages to keep their latest release date.

I know there are some folks who think DCUO is going to make it out this year but I'm thinking CoH has close to another year to worry about that competition. Even with the customization options in CO, I think City of Heroes will survive that hit. I'm not sure they will survive the DCUO if the game is the best of the three.

Attache


Attache @ deviantART

Attache's Anti-401k Art Collection

 

Posted

I like the level cap right where it is, thank you! Don't ever raise it! I also think, though I could be wrong about this, that those who want the level cap raised also secretly still play WoW! I tried WoW, after the Burning Crusade Expansion came out, just to see what all the hype about WoW, at that time, was about, but I grew bored very fast! In fact, none of my characters in that game ever even made it to level 15, before I got bored and deleted WoW from my computer!


Try my 3 MArcs: I.D.#67166:Protect the Artifacts!! I.D.#97724:Level-Up Time. I.D.#243803:Witch War! Salem vs. Croatoa!

 

Posted

[ QUOTE ]
I like the level cap right where it is, thank you! Don't ever raise it! I also think, though I could be wrong about this, that those who want the level cap raised also secretly still play WoW! I tried WoW, after the Burning Crusade Expansion came out, just to see what all the hype about WoW, at that time, was about, but I grew bored very fast! In fact, none of my characters in that game ever even made it to level 15, before I got bored and deleted WoW from my computer!

[/ QUOTE ]

The last thing I would want is for my Level 50s to suddenly not be as super as they were before and raising the cap would do just that. Personally, I like the idea of extra slots you can earn in a post-50 game. I also think it would be cool to allow post-50 players to earn signature powers and a little global resistance as per Hero & Archvillain resistances. While I'm not a big fan of unlocked costume pieces - I like my hero to look how I want him or her to look out of the gate - I wouldn't strongly object to some small collection of special costume pieces that were only available to level 50s as rewards for certain missions or arcs.

Of course, these things would have to be balanced for AT and ultimate effect on the game but I would like it if the goal was not an arbitrary level increase but an increase in raw power. While I realize there might be undesirable elements to making it so just any hero could stand toe-to-toe with an AV and win, would it really be game destroying to opening up that narrow field just a little when people have put the time and energy into their characters to maximize their potential? Considering the comic genre, I always kind of hate it that you have to get a gang of heroes together (if you're not in the AV-slaying elite) to pound a single archvillain into submission. It just never feels very heroic.

And while downgrading AV to EB status is a viable option for solo heroics, apparently there are people and ATs out there that have trouble with this as well. Depending on the EB, I can manage it with most any AT but usually only my scrappers can do it without beaucoup inspirations.

Attache


Attache @ deviantART

Attache's Anti-401k Art Collection

 

Posted

[ QUOTE ]
In fact, most masterminds don't make sense as heroes... "I'm a savior to the down-trodden, who sends his army of street thugs to beat up other street thugs! Gang warfare... for justice!"

[/ QUOTE ]

Two Words: Nick Fury (Merc/Traps) 8P


It's 106 miles to Grandville, we got a full tank of gas, half a pack of cigarettes, it's dark and we're wearing faceless helmets

... Hit it ...