City of Heroes Going Rogue - FAQ - Discussion


7thCynic

 

Posted

These are just my opinions based on the official "released" info on the Expansion.

Haven't read every post but almost all and it seems that for the most part, many people can't seem to figure out how this whole "Expasion" thing is going to work out.

This should be nothing new for the players who were here before CoV. Remember, City of Villains was an "Expansion" to City of Heroes. Many people now just assume that the 2 games are one and the same. While they "may" be copies of each other, they are both 2 separate entities. Even though they come packaged together now, they are still 2 "worlds" that interconnect. A long time ago (Happy 5 year anniversary btw) there was JUST City of Heroes, and then word came out that they were releasing an expasion, called "City of Villains", that had its own Signature Characters and "world", while still letting Villains "interact" with heroes. There were questions just like these, and it turned out quite well. In fact, the expansion worked so well with the actual "game" that the common thought became that it was just "one" game with two sides. The same will happen here, with the 2nd Expansion. There will be a "Third Side".

Consider this to be just like the release of City of Villains:
- New Common Title: "City of Heroes" Going Rogue
- New Signature Characters (including Altered Originals)
- New AT
- New Zone
- There will be multiple connections, at different levels, that access the previous parts of the game (i.e. PvP Zones, Pocket D, Arenas,etc.) in some "regulated" way.
- Use of common (same) interface and updater
- Same backgrounds and interface graphics, just with different theme (CoV had the Red with Black, I think this one will be Black with gray/silver or something like that)
- Etc.

Although I am not expecting this one to be as expansive, like having as many ATs as CoV, I expect that this will be extremely simliar to the launch of CoV. There will be a new "City", with multple zones. "Common Areas" for Heroes, Villains, and Neutrals. The only thing that is really different about the 2 expansions is the side switching. Which I am sure will be regulated in one way or another so that it is not a bother to anyone playing one of the previous games. Personally I think you will be able to enter Paragon or the Isles, based on your alignment, via some sort of Zone entrance like a contact, train, or portal. Probably a portal since you will be in an alternate world. . but

The other possibility, is a "copy" of Paragon and the Isles, but in an altered world, where you will not be interacting with the current players of CoH/V. But I feel this option is highly less likely as it will be a rather time consuming and costly waste of effort, AS WELL AS make CoH AND CoV totally obsolete, since you could play the entire game "world" from just the Expansion. But this is still a possibility.

Well at first I was ranting, but now I am pretty much just thinking out loud, so I will close it up. Basically just think of it as another City of Villains expansion, with a Morality meter.

(And I STILL think what "Alternate Statesman", or Tyrant, or whoever, says in the trailer video, is a DIRECT reference to the Devs possibily dropping the War Walls!! Even if it IS in a copy of Paragon in an alternate world.)

Please share YOUR thought and opinions about what I have said or other ideas about how this might work.


You can reach me at: PrinceRecluse@gmail.com
If you want copies or a link to my Demo Record files, send me an email.
My Global is @Blue Alpha and main server is Freedom.
Keep in touch and God Bless Paragon!

 

Posted

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So Praetoria might be a new starting "grey" area, or it might be a whole new city? If this is a paid expansion, I would think it will be an entire world. My bet is Praetoria is treated like a whole new world with 5-10 cities that are totally different from the ones we know. Imagine a Mercy Island that wasn't run down, but rather nice like a tourist destination....or a Skyway City completely run down and decrepid, overrun with Arachnoids.

If this is the case, you'll probably be able to enter Praetoria from either side, and do content to change your moral meter to switch sides....then head back to the real world. I'm thinking everything in Praetoria will be CoOp. Just my $.02

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Just read this. I totally agree with this theory. The more I think about it, the more it makes sense. Although this now creates just a few more questions.. But I think this theory of how the "New World" will be is the most logical, that I have seen.

... oh and Yes, it has been announced it will be a paid expansion, I feel pretty confident assuming the prices will be $29 and $39, for Standard and Collector's.


You can reach me at: PrinceRecluse@gmail.com
If you want copies or a link to my Demo Record files, send me an email.
My Global is @Blue Alpha and main server is Freedom.
Keep in touch and God Bless Paragon!

 

Posted

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So Praetoria might be a new starting "grey" area, or it might be a whole new city? If this is a paid expansion, I would think it will be an entire world. My bet is Praetoria is treated like a whole new world with 5-10 cities that are totally different from the ones we know. Imagine a Mercy Island that wasn't run down, but rather nice like a tourist destination....or a Skyway City completely run down and decrepid, overrun with Arachnoids.

If this is the case, you'll probably be able to enter Praetoria from either side, and do content to change your moral meter to switch sides....then head back to the real world. I'm thinking everything in Praetoria will be CoOp. Just my $.02

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Just read this. I totally agree with this theory. The more I think about it, the more it makes sense. Although this now creates just a few more questions.. But I think this theory of how the "New World" will be is the most logical, that I have seen.
... oh and Yes, it has been announced it will be a paid expansion, I feel pretty confident assuming the prices will be $29 and $39, for Standard and Collector's.

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Something like this is pretty strongly confirmed in the Going Rogue FAQ. To the question "Do I have to change sides in order to play the expansion?" the answer is "No." This means we'll be able to venture into this "Praetoria" (why no call it Praetorian Earth, like it's called?) from both sides and likely interact with each other, then go back to the side we came from. The expansion's general premise - side switching - will likely allow us to visit Praetoria, switch sides, and then return to the OPPOSITE side's home town.

The question, I guess, is whether Praetoria will be a COMPLETE world with content from 1 to 50 and enough zones and contacts to facilitate that, or if it will be a TRUE expansion and focus on, say, post 35 content, which is closer to when Praetorian Earth opens up CoH-side. The interesting point to note is that, if it's the former, than that probably means we can START there and be undetermined, branching of into heroes or villains as the levels progress. This is somewhat problematic, however, as that means the expansion would need enough content to get to 50 twice over - one for the heroic path and one for the villainous path.

What's a lot more likely to me, however, is the latter - that it's a partial world that opens up at some point AFTER character creation, after you've picked a side and worked for it for some time. That way, the expansion won't need enough content to get to 50 twice over. It won't even need enough content to get to 50 once, because it would expand what you could do for your own "side," so you'd get to 50 both of, say, Paragon City and Praetoria.

This doesn't preclude the expansion from starting at level 1, of course, though it would likely mandate you to pick a side anyway, even if it can be changed. I expect we'd get a pop-up asking "Where would you like to start? 1. The Rogue Isles 2. Praetorian Earth." like we pick between Atlas Park and Galaxy City or between Kalinda and Burke. If this is the case, however, this means we'll be able to dimension-hop as early as level 1. This also means, however, that we'd likely get new ATs, so I'm hoping that ends up what's true


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Originally Posted by Arcanaville View Post
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Posted

If I'm a rogue... does it mean I can save Baby New Year only to then sell him to the highest bidder?

I have hated that runt for the last few years anyway...


CLOSE CITY OF HEROES?
NEVER PLAY ANOTHER NCSOFT PRODUCT AGAIN.

 

Posted

I am curious on the cost,I know they can't say anything about it,but I can not remember any expansion of a game costing more than the original game(special deluxe sets excluded),and as the current price can be as low as 19.95,wonder what this will cost.and I assume that it will be avail as a download ,so no packging costs.


Fluffy Bunny 1 Person SG
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Both on Freedom

 

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I am curious on the cost,I know they can't say anything about it,but I can not remember any expansion of a game costing more than the original game(special deluxe sets excluded),and as the current price can be as low as 19.95,wonder what this will cost.and I assume that it will be avail as a download ,so no packging costs.

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City of Villains cost me either $49.95 or $59.95 (can't remember) at the time when City of Heroes cost $19.95. I've no reason to believe this one will be cheaper. After all, an item pack with just one costume set in it is $9.95, we have to expect this will be significantly more expensive.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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I am curious on the cost,I know they can't say anything about it,but I can not remember any expansion of a game costing more than the original game(special deluxe sets excluded),and as the current price can be as low as 19.95,wonder what this will cost.and I assume that it will be avail as a download ,so no packging costs.

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City of Villains cost me either $49.95 or $59.95 (can't remember) at the time when City of Heroes cost $19.95. I've no reason to believe this one will be cheaper. After all, an item pack with just one costume set in it is $9.95, we have to expect this will be significantly more expensive.

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I'm thinking it will be between $30 and $50. No way they are releasing an expansion pack for the cost of two Costume Boosters.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

I hadn't even thought about new ATs. That would be the best thing ever! What would be really cool is if the Dual Pistols and Demon Summoning ended up being a new Epic AT instead of a power set (: I'd love to play a dual pistols EAT that was as tough and durable as the VEATs are!

If they did this, they could call these two new Epic ATs Rogues, and they would have no moral compass, but instead be able to become hero or villain at will and travel to either side!


 

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I hadn't even thought about new ATs. That would be the best thing ever! What would be really cool is if the Dual Pistols and Demon Summoning ended up being a new Epic AT instead of a power set (: I'd love to play a dual pistols EAT that was as tough and durable as the VEATs are!

If they did this, they could call these two new Epic ATs Rogues, and they would have no moral compass, but instead be able to become hero or villain at will and travel to either side!

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Good idea actually!



 

Posted

What would really be NOT cool is if we end up with 2 powersets the community has been begging for for ages being available ONLY through a paid expansion :/


Things to remember:
-Common sense ain't;
-Overkill is the only kill;
-If someone asks if you're a god, run away.

 

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What would really be NOT cool is if we end up with 2 powersets the community has been begging for for ages being available ONLY through a paid expansion :/

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I think the sets will be free... access to the new areas and side switching will be in the box. The new AT (I'm guessing "Spy" not Pistol or Demon Epics), if there is one, may also be box only.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Expect the expansion to cost $29 and $39 .... Not full price of a new game ($49) but yet not just a large booster ($9-$19). Think about it this way folks, NCSoft owns Guild Wars as well as CoX. The (Guild Wars) Factions, Nightfall, and Eye of the North Expansions cost $39. So of course the same company is gonna do the same thing with any game. Also, if you need another example, WoW. Both expansions, Burning Crusade and Wrath of Lich King started out costing $39.99. (I work at a major computer retailer).

This expansion will be a boxed edition (with online download of course) just like ALL the others so you can pretty much bet that this expansion will cost $29-$39, with a collector's edition at $10 more.


You can reach me at: PrinceRecluse@gmail.com
If you want copies or a link to my Demo Record files, send me an email.
My Global is @Blue Alpha and main server is Freedom.
Keep in touch and God Bless Paragon!

 

Posted

Um... Prince Recluse, there is no "Team Recluse" it's called "Arachnos".

Anyway...

I'm HOPEING that going Rouge will allow current characters to switch sides and actully physically go to the regular zones as in a Mastermind being able to get into Atlas Park and not just a Pretorian Atlas Park.

It really wouldn't make much sence to keep locking everyone out of zones if they're doing this because if you switch sides in the Pretorian Earth as a hero you'd still be in the Rouge Iles so there really wouldn't be anything new to see except alternate versions of zones we allready have.

If you're compairing it to the launch of City of Villains that would mean getting 5 new ATs right out of the box. Probly will only level to 40 untill the next update after the inital launch then bump up to 50. Eventually 2 REATs will be added to going rouge. And all the ATs will be in their own little pretorian world with a few zones set aside for Co-Ops and PvP with the exsisting Heroes and Villains.

Personally I think it should be some kind of mixture of both. Current characters should be able to switch sides and move around freely and I think it would be good to have 5 new ATs that start out in Pretorian Earth and can travel to Primal Earth. Once you get the Pretorians to 50 you should allso be able to unlock 2 new REATs (Rouge Epic Archetypes).

It would actully be cool if new characters when they pick what zone they want to start in if all 3 start zones appear as options but the catch is that if you're a hero Mercy Island is the Pretorian version and if you're a villain Atlas and Galaxy are the pretorian versions.


 

Posted

I am thinking new ATs are unlikely mainly because Devs asked at one time what ATs we still needed and there weren't any good answers. A new AT would be something that is possible with the game engine, balanced with the current game and reflecting comic book type powers that you can't replicate now.

There are Power Sets that are missing but AT wise there isn't a lot of ATs that can be done and are balanced. You won't ever be getting a Dual Pistols with Armor AT for example.

Some completely new Power Sets would be cool though. Proliferation is nice but not near as nice as new.


----------------------------
You can't please everyone, so lets concentrate on me.

 

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Um... Prince Recluse, there is no "Team Recluse" it's called "Arachnos".


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... Um ... Really? After all these years, I finally understand!!!!! Could have sworn it was "Team Recluse" not "Arachnos". Guess I was wrong. .. . ... Or maybe, just maybe, It is a reference to me being "Overlord" of MY Villain Group, Team Recluse, that is a fictional branch off of Arachnos. ... Just maybe.

...

But I am glad to see someone is actually paying special attention to my forum signature. Don't worry, I feel the love.

Now... Back to the Expansion.


You can reach me at: PrinceRecluse@gmail.com
If you want copies or a link to my Demo Record files, send me an email.
My Global is @Blue Alpha and main server is Freedom.
Keep in touch and God Bless Paragon!

 

Posted

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The question, I guess, is whether Praetoria will be a COMPLETE world with content from 1 to 50 and enough zones and contacts to facilitate that, or if it will be a TRUE expansion and focus on, say, post 35 content, which is closer to when Praetorian Earth opens up CoH-side. The interesting point to note is that, if it's the former, than that probably means we can START there and be undetermined, branching of into heroes or villains as the levels progress. This is somewhat problematic, however, as that means the expansion would need enough content to get to 50 twice over - one for the heroic path and one for the villainous path.

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I got the impression that there will be enough new content to get from 1-50 once, using a third path. That is to say, going from 1-50 as neither hero nor villain - you can make choices along the way that will bump you in either direction on the morality meter, but if you just want to experience the new content, you could see-saw between them by saving a baby in one mission and stomping a puppy in the next. So there will be three "sides" (hero/villain/rogue), each with their own paths to 50, but you can also choose to work your way from one side to one of the other two using the "Going Rogue" system.


 

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What would really be NOT cool is if we end up with 2 powersets the community has been begging for for ages being available ONLY through a paid expansion :/

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I think the sets will be free... access to the new areas and side switching will be in the box. The new AT (I'm guessing "Spy" not Pistol or Demon Epics), if there is one, may also be box only.

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I agree with MG here. My gut tells me that Blasters and Corruptors (and maybe even Defenders) will get Dual Pistols and Masterminds will get Demon Summoning just for being subscribed, whether they purchase the expansion or not. I also think that there will be some Quality of Life updates that will be given to every player (such as Power Customization), just for subscribing.

But all the stuff involving Praetoria and side-switching will be accessible only to those who purchase the expansion.


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Posted

This is nice and all, but how about some bug fixes first? I realize this is a ways down the line, but there are lots of little bugs that have gone unaddressed for too long. It's been enough to keep me from re-upping my subscription, and if these "insignificant" bugs are still being ignored this isn't enough to bring me back. Small each one might be, things add up.


Where are we going, and why am I in this hand basket?

 

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There are Power Sets that are missing but AT wise there isn't a lot of ATs that can be done and are balanced. You won't ever be getting a Dual Pistols with Armor AT for example.



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VEATS allow you to be all ranged or all melee, or any combination in between...yet you still get armor and good to great survivability. So I think this statement is false. A new Spy or Rogue AT could have a mix of Dual Pistols/Martial Arts/Gadgets as a primary, and still have good armor/defense. This would be just as balanced as Night Widows or Bane Spiders, just using Guns and Martial Arts instead of a blastingMace or shooting Claws.


 

Posted

Also, the demon summoning thing could be a new epic AT as well. I thinking like two small flying demons and later one big demon. With only 3 pets to control you could have more offensive attacks and better defense. Some sort of Mastermind hybrid. If this was the case though, I'd hope they would make several different demons to choose from for the set. Maybe even have them be customizable.


 

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Actually, I'm curious to see what the official word is on the Praetorian Lady Grey...

If she died ages ago and was though to never have gotten her powers (or if she's just never seen or heard from at all), that would mean my character's backstory still stands!

Otherwise, it's Retcon time.


All that is planned fails. All that is born dies.
All that is built crumbles. This will always be true.

But memories remain, And that is beautiful.

 

Posted

I dunno about a new EAT (I'm still hoping for Incarnates at some point) but I think there's still room for another standard AT in the game. Throw in new powersets, a little more proliferation- I want an Arch/TA corr =P. And colour me happy


What part of phnglui mglw'nafl Cthulhu r'lyeh w'gah nagl fhtagn don't you understand?

 

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If this has already been asked I apologize. Is the elvel cap being bumped up, like to 60?

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That hasn't been announced, and is highly unlikely given past statements by the devs.

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I wonder sometimes, everytime this question is asked, if an angel doesn't die a horrible death somewhere?

I don't know if it's just me or not, but everytime someone asks about raising the level cap, I'm filled with this unreasoning anger and hatred, and it makes me want to "Go Rogue". I'm not sure if it's a symptom of the way game developers have, over the years conditioned MMO players to expect the level caps of every game to rise with the release of new expansions, or what. It seems like half of them can't find creative solutions to the end-game problems of their games (probably because they didn't think long enough about what they were going to do when they got there, and just ran up against the wall one day) besides just raising the level cap, adding some powers, putting the players back on the treadmill, and calling it a day.

Take Age of Conan for example, while I like the general idea of the game, and the first 20 or so level are awesome, it becomes quickly apparent that no one thought about what to do after that, except some vague stuff; and they were stupid enough to launch with their level cap at EIGHTY (I can just see them thinking "well heck, WoW already goes up to 70, let's just start at EIGHTY, that'll show 'em!") without actually thinking about having to put CONTENT in those levels.

All of this just makes me happy CoH has been done the way it has, that we continue to get content, but don't have to deal with a constantly raising bar invalidating half of what we do.

Thank you Devs.

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I have 27 level 50 toons, most of them just gather dust. Why, the developers do not give me anything that will expand the toons horizons. Cimmorora or whatever it is called, so what, my toon do the same stuff against slightly differing baddies,yawn. Orobouros and Mission Architect have their good points, but they are symptons of the problem.

My toons are stagnat, they are not growing. When the best thing that has happened is day jobs and veteren rewards, there is something wrong. Side switching and updated graphics won't fix that. Ditto the 5th Column. The new areas won't do anything that I can see.

A new power set my get my interst for a while, but realistically, I'm tired of playing my level 50's, they are getting boring. I want them to expand and grow--and if COH can't deliver soon, my 3 accounts are gone. Other games don't have difficulty giving toons new powers after level 50. There are technical reason why doing it would be difficult, the developers have entrenched themselves pretty firmly at 50, they seem determined to make their last stand there.

I have a levell 50 fire/willpower tank with all io set enhancments that cannot be killed by Babbage, Palidin, Eochai and the kraken that I know of, she can't kill them either by herself. If the developers can't give me some way to grow and some challanges, I might as well park her with the other 50's I don't use. By NOT giving me a path do develop my toons further, they have invalidated 95% of the work I've done.

I don't want to after 5 years, but I took a free trial of Lord of the Rings and haven't looked back, maybe after 5 years it will be boring to, but right now, my level 46 hunter is getting close to the mines of moria and after 2 years we'e abut half way through the first book.


 

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I dunno about a new EAT (I'm still hoping for Incarnates at some point) but I think there's still room for another standard AT in the game. Throw in new powersets, a little more proliferation- I want an Arch/TA corr =P. And colour me happy

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I'm not sure what the word is on the Incarnates.

Originally Statesman had said that Incarnates was an Archetype that would be avalible in a future update but more recintly Incarnate has been listed as his Origin not his Archetype.

Around that same time there was allso talk of a winged archetype, a character whoes entire power base would revolve around haveing wings but obviously that's changed as well and I'm glad for it.

I would still like to see water based power sets. Not Ice or ghost sharks but actully WATER.

As for the dual pistols, yes they do need to be reworked and given to Corrupters and Blasters as Primary power set as well as Secondary for Defenders.

Any kind of new Pet summoning would be great for Masterminds but I don't think there should be a new AT just for demon summoning when we allready have an AT that can do it.

If they were to add new ATs for going rouge they would have to be compairable to the exsisting ones with a few differences.

As an example,

Brutes and Tankers are basically the same thing. They each have the hiest HP, they're both great for keep aggro away from the rest of the team, but Brutes are more attack oriented with the Primary and Secondary powersets being switched.

A Rouge version of a Tanker/Brute would again have the hiest hit points and be built to hold aggro but it's differences could be that insted of haveing a built in "Gauntlet" or Taunt into his powersets the more Damage he does the stronger his taunt is going to be. And maybe an extra enherent defence to go with it, as long as he's hitting the target taunting at the same time he can't be hit by that target. He'd be a character whos offence is actully his defence. I'd be called a Monster.

Insted of a Blaster/Corrupter maybe have an AT whos Primary is still Ranged Attacks but its secondary would be much weaker versions of defencive powersets like regen. Something that will help with the healing between fights but not really durring, that much weaker. This one could be called a Sniper.

The Scrapper/Stalker type AT can be something to the effect of you have the Stalkers Assassin Strike but don't need Hide to use it. You won't have that delay but the damage would just be the same as a Scrappers Critical Hit. This is the Assassin.

For Controllers/Dominators the Rouge version would still have Sleeps, Holds, Immobilize as the Primary Power Set but the secondary would be a weaker version of Masterminds Primary. You'd only get 3 pets insted of 6 and no upgrades. The Elementals.

Defenders/Masterminds equivilant would be something along the lines of haveing the same power sets as the Mastermind but reversed and without the pets. Rather than getting an upgrade for a pet you'd have a buff for a team mate. Necromancy users would still be able to summon their ghosts but through the corpse of a dead team mate rather than a pet and thugs can still have Gang War but not their regular pets. They'd be just like Defenders essentially just with modified versions of Mastermind powersets. And this would be called a Supplier.

As for another Epic AT, I really don't know sence I don't think the Villains Epic even matches up to the Heroes. The only thing I can think of is maybe Bounty Hunters. One would have a combination of Katana and Assult Rifle for it's Primary and the other would have a combination of Dual Pistols and Dual Blades for the Primary. They'd start off not as heroes or villains and would have to option latter in game to be one or the other and have different power options based on if they're heroes, villains, or stay neutral. For example, they'd have an even mix of Ranged and Melee attacks when they're neutral. As a hero they be more honor bound to face their apponant rather than useing gorilla tactics and to reflect this they'd have more melee attacks than range. If they choose to side more with the villains then gorilla tactics of stabbing someone in the back or snipeing from a distance won't be an issue so they'd have more ranged attacks. The individual names would be Fame and Fortune refering to their reason for being a bounty hunter, either to collect the cash and maybe you're not proud of it but it's the only way you can make money or you want to get your name out there and you still take the money but you don't care as much about getting paid.


 

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As an example,

Brutes and Tankers are basically the same thing. They each have the hiest HP, they're both great for keep aggro away from the rest of the team, but Brutes are more attack oriented with the Primary and Secondary powersets being switched.

A Rouge version of a Tanker/Brute would again have the hiest hit points and be built to hold aggro but it's differences could be that insted of haveing a built in "Gauntlet" or Taunt into his powersets the more Damage he does the stronger his taunt is going to be. And maybe an extra enherent defence to go with it, as long as he's hitting the target taunting at the same time he can't be hit by that target. He'd be a character whos offence is actully his defence. I'd be called a Monster.

Insted of a Blaster/Corrupter maybe have an AT whos Primary is still Ranged Attacks but its secondary would be much weaker versions of defencive powersets like regen. Something that will help with the healing between fights but not really durring, that much weaker. This one could be called a Sniper.

The Scrapper/Stalker type AT can be something to the effect of you have the Stalkers Assassin Strike but don't need Hide to use it. You won't have that delay but the damage would just be the same as a Scrappers Critical Hit. This is the Assassin.

For Controllers/Dominators the Rouge version would still have Sleeps, Holds, Immobilize as the Primary Power Set but the secondary would be a weaker version of Masterminds Primary. You'd only get 3 pets insted of 6 and no upgrades. The Elementals.

Defenders/Masterminds equivilant would be something along the lines of haveing the same power sets as the Mastermind but reversed and without the pets. Rather than getting an upgrade for a pet you'd have a buff for a team mate. Necromancy users would still be able to summon their ghosts but through the corpse of a dead team mate rather than a pet and thugs can still have Gang War but not their regular pets. They'd be just like Defenders essentially just with modified versions of Mastermind powersets. And this would be called a Supplier.

As for another Epic AT, I really don't know sence I don't think the Villains Epic even matches up to the Heroes. The only thing I can think of is maybe Bounty Hunters. One would have a combination of Katana and Assult Rifle for it's Primary and the other would have a combination of Dual Pistols and Dual Blades for the Primary. They'd start off not as heroes or villains and would have to option latter in game to be one or the other and have different power options based on if they're heroes, villains, or stay neutral. For example, they'd have an even mix of Ranged and Melee attacks when they're neutral. As a hero they be more honor bound to face their apponant rather than useing gorilla tactics and to reflect this they'd have more melee attacks than range. If they choose to side more with the villains then gorilla tactics of stabbing someone in the back or snipeing from a distance won't be an issue so they'd have more ranged attacks. The individual names would be Fame and Fortune refering to their reason for being a bounty hunter, either to collect the cash and maybe you're not proud of it but it's the only way you can make money or you want to get your name out there and you still take the money but you don't care as much about getting paid.

[/ QUOTE ]

Small nitpick, but that's not it really.

The AT's go,

Blaster/Stalker
Controller/Dominator
Defender/Corrupter
Scrapper/Brute
Tanker/Mastermind

That is all.


P.S.
I honestly can't wait until CoX: Going Rogue comes out. I have been waiting for side switching for a long time. I saw and had many team-up ideas, the top being a Kheldian/Stalker duo pre-Void/Quantum "nerf".


"L'on'das: "Query: madness? Current location: SPARTA!!!!!!""
-gnosis05