City of Heroes Going Rogue - FAQ - Discussion


7thCynic

 

Posted

Honestly, I don't see a heroic Zombie or Demon Mastermind as being any more silly or implausible than a hero who "arrests" people by bathing them in lethal radiation. Or by using an assault rifle or gigantic axe, for that matter. "I arrested him." "No, you chopped his head off. Where is it, by the way? Maybe if we find it quickly enough, the med techs can revive him. Do you have any idea how much paperwork these little stunts cause me?"


 

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Let me break this down. When GR hits, there will be three Cities: Paragon City, Rogue Isles, and Praetoria.

Paragon is Hero only, RI is Villain only, and Praetoria is accessible to everyone who owns the Going Rogue expansion. While in Praetoria, you can do stuff that will affect your alignment. If a Hero does enough Bad stuff, he will lose access to Paragon City and only be able to access the Rogue Isles. The same goes for a Villain with the locations reversed, obviously.

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I added an important detail to your post.

I'm pretty sure this is the way they will do it. Alignment adjusting stuff will have to be confined to Praetoria (which would only be accessible to those who owned the expansion), otherwise anyone could switch sides.

This would mean, though, that anything you do as a character in Paragon City is de facto heroic and good, and anything you do in the Rogue Isles is the opposite. They're alignment capitals, I suppose.


 

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Let me break this down. When GR hits, there will be three Cities: Paragon City, Rogue Isles, and Praetoria.

Paragon is Hero only, RI is Villain only, and Praetoria is accessible to everyone who owns the Going Rogue expansion. While in Praetoria, you can do stuff that will affect your alignment. If a Hero does enough Bad stuff, he will lose access to Paragon City and only be able to access the Rogue Isles. The same goes for a Villain with the locations reversed, obviously.

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I added an important detail to your post.

I'm pretty sure this is the way they will do it. Alignment adjusting stuff will have to be confined to Praetoria (which would only be accessible to those who owned the expansion), otherwise anyone could switch sides.

This would mean, though, that anything you do as a character in Paragon City is de facto heroic and good, and anything you do in the Rogue Isles is the opposite. They're alignment capitals, I suppose.

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Aren't all missions in RI listed as Villain now and all Paragon missions listed Hero? I'm guessing this was all in preparation for GR.

And yes, my assumption was you would need to own the expansion to access Praetoria; I should have clarified myself originally.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Not sure if this has been asked, but will the new expansion be "serverless"?


 

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If I start in Praetoria as a dominator...complete enough heroic Praetoria missions and take my side as a redeemed heroic Dominator...when I hit level 41, do I take APP or PPP?

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I think you get APP. The real question is what happens if you go evil again. Do you keep your APP, or do you have to respec into a Patron Pool?

This might lead to a lot of Villains going Hero to get access to the APPs, which might mean that the Devs will have to settle on some kind of unified "Epic" Power Pool system.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

damn Mental_Giant has alot of posts :P



Freedom Bound!!!

 

Posted

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If I start in Praetoria as a dominator...complete enough heroic Praetoria missions and take my side as a redeemed heroic Dominator...when I hit level 41, do I take APP or PPP?

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I think you get APP. The real question is what happens if you go evil again. Do you keep your APP, or do you have to respec into a Patron Pool?

This might lead to a lot of Villains going Hero to get access to the APPs, which might mean that the Devs will have to settle on some kind of unified "Epic" Power Pool system.

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How would a Dominator APP work? Would they chose from an existing pool or would their be some created pool?


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

I think that is why we have dual builds, one build will have to be auto sided for villains and one for hero...when you transfer over to a fallen hero or a redeemed villain you will automatically be active built to the corrosponding morality.

I feel that a ton of the masive new ideas that the Devs have added are just a prep for the GR Expansion...

I wouldnt mind being a redeemed villain to get psi torando on my Mind/Psionic...


http://s305.photobucket.com/albums/n...stumes%202011/

 

Posted

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If I start in Praetoria as a dominator...complete enough heroic Praetoria missions and take my side as a redeemed heroic Dominator...when I hit level 41, do I take APP or PPP?

[/ QUOTE ]

I think you get APP. The real question is what happens if you go evil again. Do you keep your APP, or do you have to respec into a Patron Pool?

This might lead to a lot of Villains going Hero to get access to the APPs, which might mean that the Devs will have to settle on some kind of unified "Epic" Power Pool system.

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How would a Dominator APP work? Would they chose from an existing pool or would their be some created pool?

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Uh... yeah, didn't think of that. They could make it simple:

Doms = Controller EPP
Brutes = Tank EPP
Stalker = Scrapper EPP
Corruptor = Defender EPP
Mastermind = Blaster EPP? I dunno about them.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Purely speculative comment.

It would seem that villainous (former) heroes would be giving up their ancillary/epic power pool and qualify for patron powers. Likewise, villains would be giving up their patrons and now be able to select ancillary/epic powers once they became heroic. It follows reason that no patron would be willing to help a former villain.


 

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Mastermind = Blaster EPP? I dunno about them.

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Yeah I agree with most but this one lol. Maybe Ok for MMs, but Blasters with AoE immobs, Oppressive Gloom, and KO blow. I can already see the nerfs.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

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Sure, you can just say, oh, we stole the equipment and are using it against them, but wouldn't it be much more interesting for former Arachnos soldiers to use their military training and discipline in a similar environment blueside? Maybe they could keep their "Training" powers (such as the Leadership-type buffs everyone wants them for), but receive new government equipment based on the branch of service they entered. Perhaps instead of Crab Spiders and Bane Spiders, we could have Longbow Wardens and Wyvern Sting Agents.

Just a thought.

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That doesnt make much sense does it? Longbow agents and wyvern agents dont use the same powers as the arachnos, especially not the widows. ( yeah psy powers do exist, but the hiding, and training with the wristdarts and blades?)

Granted arachnos walking around in uniform would be kinda strange, but since it's a comsetic issue ( uniforms) why not solve it in a cosmetic fashion, a redeemed arachnos uniform of some sort.


As far as the market and muling: I assume ( and hope) that they will consolidate the markets and currency. The effect will be that for a month or less there will be a lload of currency flowing one way or another, untill the market balances out.

After that it wont matter if you ar a villain or a hero, everything is as cheap or as expensive. Other wise you'd either have to lose everything you worked for, which no one wants, so there wouldnt be much switching, or people WILL start muling, which isnt a good thing either.

Best take the 'pain' in a single short blow.


 

Posted

I mentioned this a few pages earlier, but hearing other input it kinda nudged my thinking in the direction that your epic/patron power pools available will depend what alignment you are when you hit 41/respec. If you're a Dominator with a patron power pool, you switch to hero side and find you're not doing so hot, decide to respec, and find yourself with the choice of a few ancillaries tailored to your AT waiting for you at level 41. By the same token, you start a Scrapper in Praetoria, shift the compass to red-side, and go purely villain all the way up to level 40, and your told to go pick a patron and get some spiffy new powers that are re-balanced for your AT instead of the closest analog from red-side.

Now the real question everyone seems to be asking is whether you'll be forced to change these powers when you switch sides but I can't imagine them doing that, nor it making much sense story-wise. In the case of villains being redeemed I can possibly see the rest of Paragon telling them "Dude, you've gotta quit flashing that Arachnos mace around/summoning the souls of your murder victims, it's creeping people out." but at the same time, they started out in a dark place so their powers are going to mirror that. For heroes... it just doesn't make sense. They've already got an epic. If they wanna make them take a patron to prove their new alleigance then yeah, but I can't imagine "You've gotta drop that pansy epic power pool and get one of our HARDCORE BADASS ONES." I mean really?

As far as I can forsee, you get the pools from whatever alignment you happen to be when you ding 40. If you switch sides and respec, you get the others which could be played into the story as having a deep-seated soul searching and shucking off the dark powers from a patron pool and discovering a new power inside of yourself, or as learning a new gift from your patron that, to use, requires you to do something that suppresses your other powers.

As someone pointed out though, dual builds happened. A redeemed/fallen character could take themselves other-side and swap to build 2, respec into an epic power pool, then switch over to build 1 again if they felt like having a good, old-fashioned patron power pool. I can also see people using this to swap sides, respec a second build into an epic/patron pool, and then switching back so they'd have a traditional hero/villain to play with and a new epic to switch to if the situation called for it, or they just felt like shaking things up. Either way, it sounds like fun to me, and I'm looking forward to seeing how it's handled. I've always been a little eh at being forced to choose the same four themed power sets for villain epics that may or may not suit your character theme. How many villains out there REALLY make sense summoning ghost sharks? Fire/Fire dom with some fire shield toggles or power of the phoenix? Yes please.


 

Posted

Another issue:
Since Praetoria is an alternate dimension, will we be allowed to create alignment-opposite doubles of our current characters there?
If yes, then will we receive a bunch of new character slots with the expansion? I'm down to just two free slots on my server of choice, and I've got at least 5 characters I'd like to make Praetorian doubles for.


 

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Another issue:
Since Praetoria is an alternate dimension, will we be allowed to create alignment-opposite doubles of our current characters there?

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You could already have done this in CoV. If you're asking if two characters on the server can have the same name, I'm pretty sure they can't.

EDIT: Oh, you meant opposite alignment with the same AT. Sure, you'll be able to do that, but you'll have to level them up from 1.

As for more slots, I'd be surprised if they increased the cap from 36 characters per server. I know the game is predicated on alt-itis, but that's a large number of slots!


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

I have a question in regards to SG Bases. Are supergroups going to become non-alignment or will my hero lose his base access when he becomes evil?

And if SG Bases become neutral will I be able to invite villains to my SG and build another TP room for their zones only accessable if you have a villain alignment?

Come to think of it. Praetoria will also probably have TP zones so I will need a room for that as well.

Guess I better start saving prestige up to upgrade.


 

Posted

I was a little disappointed when i read that your side will change depending on which mission you choose, leaning you to good or evil. I was really hoping the utopia was a whole new copy of our current zones, but with Rogue Isles being a hero's in hiding, and paragon city being a place where the heroes are hunted. Kind of like xmen- nightmares of future past. I think it would be cool to be doing heroic stuff like saving people - but saving them from the government. A hero to the people, but an enemy of the state. I hope it isn't just alignment switching.


 

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Purely speculative comment.

It would seem that villainous (former) heroes would be giving up their ancillary/epic power pool and qualify for patron powers. Likewise, villains would be giving up their patrons and now be able to select ancillary/epic powers once they became heroic. It follows reason that no patron would be willing to help a former villain.

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But don't the Patrons teach you that power? They give you the means to cast that power...surely they couldn't un-teach you something?


 

Posted

I don't think so


 

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paint their armor bright pink

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LIGHT RED!


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque

 

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This might lead to a lot of Villains going Hero to get access to the APPs, which might mean that the Devs will have to settle on some kind of unified "Epic" Power Pool system.

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God, I hope that's what it means.


 

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Sure, you can just say, oh, we stole the equipment and are using it against them, but wouldn't it be much more interesting for former Arachnos soldiers to use their military training and discipline in a similar environment blueside? Maybe they could keep their "Training" powers (such as the Leadership-type buffs everyone wants them for), but receive new government equipment based on the branch of service they entered. Perhaps instead of Crab Spiders and Bane Spiders, we could have Longbow Wardens and Wyvern Sting Agents.

Just a thought.

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That doesnt make much sense does it? Longbow agents and wyvern agents dont use the same powers as the arachnos, especially not the widows. ( yeah psy powers do exist, but the hiding, and training with the wristdarts and blades?)

Granted arachnos walking around in uniform would be kinda strange, but since it's a comsetic issue ( uniforms) why not solve it in a cosmetic fashion, a redeemed arachnos uniform of some sort.

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Yeah, the redeemed uniform is probably what will actually happen. It's too bad if you ask me. I feel like the VEATs should be a last holdout of "evil only" and think a "good version" would add interest to the class and answer a lot of questions about how former Arachnos could operate with the same abilities outside of the command structure they were trained in. I think it would be a good compromise to let them keep the training-related powers but change the equipment-related powers. I guess maybe you have a point that Widows train with knives all their lives and couldn't transfer that skill to firing bows instead (I'm thinking Soldiers would transfer to Longbow and Widows would join Wyvern, maybe) ... but, you know, I don't see it as that much of a stretch


 

Posted

maybe i can level a vill finally... been sitting at lvl 37 for months.... and months...


No one goes there anymore, it's too crowded...
"The potato goes in the FRONT."