City of Heroes Going Rogue - FAQ - Discussion


7thCynic

 

Posted

Or is it just a "Hey! Look at me! I have a really big Empire, with lots of people! YaY!"


You can reach me at: PrinceRecluse@gmail.com
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Keep in touch and God Bless Paragon!

 

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Yay! It is on the forms now. On a site it said something about getting to level 60, changing the color of our powers, going to the moon. I hope this comes when I am on summer break!

Found the link : D http://www.massively.com/2008/08/09/...cox-direction/

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I'd hate to burst your bubble, but level 60 is not happening. If you read that closely you would see he said enhancements that bring us to a hypothetical level 60.

Which is probably going to make my bubbler even happier.

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That link is full with suggestions players have made. I think they've been trolling the wrong forums, lol


Brutes are built to kick @$�, not to save that of yours - Double Electro

My DeviantArt | RobotSouls.com

 

Posted

HEY HEY!!

PLEASE make some new mission maps for the current game!!!

We've been playing the same old maps since beta. THAT is what needs to be done.

HELP!!


 

Posted

/Speculation


--A hero will have to become a Fallen Hero and a villain will have to be a Redeemed Villain.

--A FH or a RV will have to start as a one side and travel to Praetoria and begin investigating the problems in Praetoria. Everything we have seen about Tyrant makes no sense when it comes to Emperor Cole, His name is Marcus Cole but his evil name is Tyrant. Rogues will be brought up in Praetoria and scale to being a villain or a hero based on the missions that they do which I do not think is based on morality but based on missions regarding Tyrant and his Praetorians.

--Praetoria will have Infamy and Influence but it will equate to the same thing

--The final penalty for a Fallen Hero/Redeemed Villain will be that they are kicked off their SG's that makes the most sense.

--You can have a rogue super group for people that do not have a specific alighment, those grey individuals have acess to both sides of the game traditionally.

--The devs have not said anything about level 60 Enh's or a level cap. I think its going to be just more content for 50's and a goal for players to get to. I personally wouldn't mind a new ten levels of stuff...

--If bases get a teleport for the Praetorian zones it will have to be through a Portal Corp type teleporter that can be installed in your base, since the teleporters do not and cannot teleport across dimensions. Bases will have to get minor love to install a new teleport room and it will cater to Praetoria.

--The PPP/APP problem might be resolved by the fact that you can only take one at the time of your alignment, by this I mean that if you were a level 1-40 villain and decided that you changed your mind, you will do the missions required to rescale your morality and become a hero for level 41...at this time you will be able to keep your powers and choose the APP and keep going till 50...if you want to rescale again to redside you will keep the powers learned but cannot pick them as a villain. If you picked your first two APP at level 41 and 44 you cannot become a villain and pick your level 47 power. I also feel that in order to do this all over again the devs might be sadistic enough to just force you to become a hero again and respec yourself to get the chance to pick the PP you want.

--In Praetoria there must not be any super-powered citizens aside from Tyrant and the Praetorians we have fought in CoH since I would think that they are either in hiding from super powered genocide and Cole is making sure that he and his crew are the elite and have control. Why else would Desdemona mention that it looks like a paradise and have good old party-pooper Statesman say that looks can be decieving. I feel that Tyrant is far more villainous than the original content tells and this is why the going rogue expansion is going to elaborate.

--I do feel like there is a Praetorian Recluse but instead he is a ghost like Ghost Widow, why else were they in the same video.



Excuse the lack of proper punctuation and some spelling, I am trying to go home from work


http://s305.photobucket.com/albums/n...stumes%202011/

 

Posted

Praetorian Arachnos is something that I have been toying with for a while, in game. However, seeing them specifically now would be great. They have to be a Peace Keeping force, after all... and who says that on Preatorian Earth that Recluse ever wrested power from The Weaver?


 

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If I remember the lore right ...

There's no Praetorian version of Lord Recluse. In the Praetorian Earth, Marcus Cole killed Stephen Ritcher right after they opened Pandora's Box. So any version of Lord Recluse is basically a corpse.

There could be Praetorian versions of Ghost Widow, Scirroco, Black Scorpion, and their minions, though.

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With all the portal corp possibilities on the table, it's not entirely off the table for some form of a Praetorian Recluse to appear...


 

Posted

I really hope they don't flood us with zones in this expansion. CoH has so many dead zones even on the busiest servers. Villains is a bit better with fewer zones so I thought they were figuring it out. Then came the MA - too many of them and the players are all over the place.

It's really tough finding teams on a regular basis these days. I hope Going Rogue has some pretty cool innovations or this game is toast


 

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This is Fantastic news. I can't wait to bring my Night Widow to the heroside so she can follow her story.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

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Okay, Alt, I was reading this thread and just had to stop at yours... for no good reason really...

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I know this is just a discussion about the "FAQ", but there are some issues that I want to put out there before this thing gets too far into development (knowing full well that it has gone quite a way already)

Here are the things that I definitely don't want to see :: <ul type="square">[*]SG High-Leader switching sides and taking the base with them.

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Good point and I agree, but I really don't see the devs doing anything like this... it'd anger WAY too many players.

[ QUOTE ][*]Characters that go "rogue" still having access to their sg and sg base.

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Same as above, really...

[ QUOTE ][*]The Markets merging[*]Influence and Infamy just turning into inf.
Influence is for heroic deeds, and Infamy is for dasdardly ones. Therefore, when the side switch happens, the infl or infa is lost. Time to start to build your rep from scratch.[*]The Markets, Vaults, and sg bases of the other dimension being connected to the Markets, Vaults, and sg bases of CoH or CoV[*]Players that go "rogue" still having access to their stuff in the Vault. A friend pointed out that the villains can already use the hero Vault in the Pocket D and vice-versa; however, it some how seems wrong to me that the side-switching wouldn't effect the "legality " (for lack of a better term) for giving items to a hero that was once a villain or vice-versa. So at least the Pocket D issue should be addressed.

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Now that... I can do nothing but agree... It has been argued back and forth that infl/infa is NOT money. rather it is a measure of how well you are 'known' by others. So if you switch, then you have to build your rep back up with others who WILL NOT trust you right away.
[*]How will this effect teaming? How much will this cause players to need to quit teams to keep their alignment where it is? The basic game gives you two variables - on a hero team and on a villain team. Some extended cotent adds a third - hero/villian team. This will add additional option for each giving six options - Hero-hero, hero- to villlain, Villain-Villian, Villlian- to hero, Hero/Villian - to hero, Hero/Villain- to villan. I think it will make teams harder to get and to recruit for. [*]A gray area where characters get access to both hero and villain stuff. [/list]
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...and it's hard enough to find a good team now. I wonder it they are going to do something about that... Team looking for member search or something.

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I know that some players are looking for the option of side switching/Fable-type game play.
I know that the DCUO will have this as part of it's game mechanics. (Characters start neutral - last thing I read...)
Champs will not have this option as it won't even have the ability to make villains (at least at the start).

I don't want to oppose something that they want that will give the game more playability and extend the life-time of the game. I'm assuming most of the cross over will happen in the other dimension and the mechanics of it won't come into play in CoH or CoV; that is to say, all the good/evil alignment-tilting missions will be there and that is where your alignment would change.

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I think, that is exactly what they are doing. Competition in today's market is key to survival.

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Basically, I'll sum it up with a tv ad slogan "What happens in Vegas, stays in Vegas".

For clarification that means, whatever you do in that alternate dimension just influences that dimension - market, sg/vg's/vault, etc. as it is an "alternate" dimension and not the same dimension. If you change sides, you lose everything except for what you have slotted and are carrying in trays (I'm not saying that players will have to start again at level 1 on the other-side once they go Rogue, but that may very well be the case...[that's not a troll, but I know it's going to start up some discussion. I'm putting it in because I just thought about it and who knows what's in the DEVs minds, and this is a pre-preemptive strike of sorts.]

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We don't know if that will be the case, but I don't think that the devs will be that obtuse about something so "big" to so many players.

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I could rant more, but that would be just more ranting...time to stop .... for now.

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Same here


 

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This is Fantastic news. I can't wait to bring my Night Widow to the heroside so she can follow her story.

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Assuming that epic archetypes are eligible?


 

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Random thoughts based upon minimal information...

1) For the side-switching/moral compass element (which admittedly has never been terribly important to me), I still would have rather seen a "City of Vigilantes" boxed set that added a fully realized third faction to the mix with it's own locations, contacts, and ATs. Sure, Praetoria may serve as a starting location in the game but it's not yet clear and I suspect we're not getting 5 more ATs. So far, it sounds like the line between good and evil will be a thin one.

2) If you can't play a villainous character on the blue side from Level 1 (and vice versa), I sincerely hope this addition doesn't mean an end to power proliferation. While becoming a redeemed villain or fallen hero may work for some character concepts, there are still a number of powers I'd like to see ported over from one side to the other. For example, if I want electric melee and electric armor on blue side, I may not want to have to switch sides to get it there.

3) I hope the moral compass is something that can be utilized from Paragon City or the Rogue Isles without going to Praetoria. A character should be able to make these decisions without interdimensional travel.

4) I really, really hope we're getting a massive graphics upgrade with this expansion. I'd love to see all the "with skin" options get an upgrade to booster pack quality as well as just seeing some depth added to the game and character models. I've been looking at these same city vistas for 5 years. A new place to go is always cool but getting to look at places I've been in a new way is just as cool.

5) Actually, it's probably long overdue for a whole revamp of the character creator with some major upgrades to the costumes and accessories. It'd be nice to see some long requested asymmetrical design choices (like Desdamona's single-garter thing) as well as some separate slots added (like for arms, legs, neck, etc.) added to this mother. While it may be a matter of taste, the coming competition this year and next will likely have some superior elements to their costume creators so there is no reason not to nix that potential edge now.

6) I always suspected that a new paid expansion might be the best time to push forward with some power customization options. As I'd said before, I don't think CO is going to be much in the way of competition but with DCUO on the horizon, I think working it in becomes imperative.

7) A paid expansion shows some commitment to this version of the game and I do like that. Honestly, I hope there never is a City of Heroes 2. I'd much rather see this game evolve as the years go by: Drop some enemy groups and introduce some new ones. Revamp some familiar zones in major ways. Defeat the Rikti once and for all. Kill off Statesman. The existence of Ouroboros could always allow for old missions/task forces from deactivated contacts to continue. Moreover, there could be paths to deactivate zones in Ouroboros, allowing players to visit the RWZ "in the past" if the Rikti were ever ultimately defeated.

Right now, I'm not feeling terribly excited about "Going Rogue" in and of itself but I am excited about the prospect of shaking things up a little. At least this may be a step in that direction.

Attache


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Posted

/speculation on

I doubt there will be a gray area where you have access to everything on both sides. After all, why be a hero or a villain and restrict yourself when you could be gray and have it all. Chances are at any given time you will be a hero or a villain, with maybe some transitional content. Realistically though, if you think of it, being gray would mean you are likely mistrusted by both sides, not trusted. So if there is some transitional spot where you are "gray", I doubt you'll have full access to either of the two sides.

As for grouping, I would guess that only the mission holder's morality would be affected to prevent people from changing against their will. If not, there likely or should be some kind of warning so players ahead of time will know in advance how they will be affected.

As far as supergroups, I would not be surprised to see this extended. As supergroups are a basis for the games social structure, I would not surprised if it would either allow both heroes and villains and work as they do now, or the same SG would be split so that the in game functional parts (like bases) are separated but still have a common communication system. I doubt that they will forcefully break you apart from your SG and friends just because you want to switch sides.

If there is any method to switch sides in Paragon/Rogue Isles, it will likely be limited (one story arc or such). What is more likely though is a contact in each side that sends you to someone in Praetoria to get you started.

/speculation off

Overall I have to admit, I'm excited about this. Usually with paid expansions comes a lot of new content. The free content updates are great, but every now and then you just need more than what can be otherwise provided.


 

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3) I hope the moral compass is something that can be utilized from Paragon City or the Rogue Isles without going to Praetoria. A character should be able to make these decisions without interdimensional travel.

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Based on this paragraph from the press release, I think you will only be able to alter your moral compass in Praetoria:

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In the Going Rogue expansion, hero and villain characters will become immersed in the new parallel universe known as Praetoria, which is governed by Tyrant™, the evil incarnation of the game's main protagonist, Statesman™. As gamers search for Tyrant and the rest of his Praetorian guard, implacable foes and fierce resistance will arise to face them from all sides, causing heroes and villains alike to question their loyalties.

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Emphasis mine. It's just simpler for the Devs this way; they don't have to work new contacts/arcs/missions into the existing Cities, and if you're playing purely Blue or Red side you have no chance to Fall or be Redeemed.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

I hope that villains (and heroes) will be allowed to get Epic Power Pool appropriate to their true faction. I am hoping for a straight Villain Epic (Patron based), straight Hero Epic (augmentation based) and then a "middle of the road" set of Epic Pools for each AT (combination of the Patron and augmentation). If the middle of the road isn't possible, at least allowing the characters to have 2 choices (Hero styled and Patron styled) for players to choose from.

After all, it doesn't make sense to have a straight Hero styled Dominator (or any other "villain" AT) to have a villain Patron who gives them additional power options.

Cheers...


BALANCE IS A NERF
Liberty Server
@Energy Aura and @Ill Conceived on Global
Han Solo: [laughs] Hokey religions and ancient weapons are no match for a good BLASTER at your side, kid.

 

Posted

Mebe this will mean that I'll finally be able to kick the poopy out of all the little punks that send me blinds in zone!!! Oh joy!


 

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Just a thought that's popped into my head while reading over the speculation about teams breaking up due to mission alignment/not wanting to fall/be redeemed or go back:

Will there possibly be a way to lock the moral compass ala locking experience so that you can, for example, take a villain to praetoria (or start them there if it's an option), and first priority shift the compass all the way to hero so he's aligned to blue-side, then lock the compass so that you CAN'T fall again? I'd much like that. It would allow friends to run missions together in Praetoria that might be of other alignments without endangering the alignment that you prefer, and it would still fall within reasonable explanation territory, after all, they DID say that Praetoria is supposed to explore the gray areas.

I'm also thinking that MA arcs as well as Co-op zones will offer a way to shift the compass, if not all the way over as far as MA is concerned. They list missions as Heroic and Villainous. Say you start a hero and play a bunch of villainous MA arcs, it'll take you to like... 40% maximum but no further (unless they work in some way for you to cross-over mid-mission and have you zone out in an equivalent red-side zone, but that could be awkward and if you changed sooner than expected could cause problems with loose ends and whatnot), but if you go to Cimerora and team with a bunch of villains to run Sister Airlia's arc a few times (given you'd have to drop and start over every time they had to leave Cimerora, but still, for sake of argument), it will eventually shift you all the way to red-side, or at least far enough to cross over, and then when you leave Cimerora you'll zone into the Rogue Isles instead of Paragon. If things like this are going to be the case then I really would appreciate the option to lock my compass as-is because some of my characters I'd rather never take other-side, and a few that I'd like to do so with, I'd like to keep that way.


 

Posted

Being able to lock your compass makes alignment-effecting missions meaningless.

I think MA missions will definitely not affect alignment, because it's a simulator. In retrospect, I think the Devs went this way because they knew GR was in the works and it lets players experience all kinds of content without it having a "real world" impact.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

It would make pvp even if you can switch real sides instead.
except the side with the most people would always win.
I hope it also mens if you have hero and villian switch sides at level 50. You can create Hero and Villian chacters of any archetype.


The Legendary Cosmological Prince Reigar 53rd Illusion Control/Storm Summoning/Primal Forces Mastery/Incarnate

It's a dark and story night. That means something bad is happening out there

 

Posted

I have to say I am really looking forward to seeing how this all plays out. Here's to hoping our feedback will help put the finishing touches on this product. It'll be interesting to see who's speculation was closest.


**Damien**
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "

 

Posted

up the lvl cap up the lvl cap up the lvl cap


 

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It is pointless to up the level cap. That is just a weak idea - it doesn't solve the issue which is lack of end game.

If Rogue repeats one map/tile set from the current game I am likely done here


 

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Im pretty sure that theyre going to have a system like what you see in the KOTOR games. Take this mission, or achieve this objective - get + or - points. Once youve reached the far left or right, you do another mission or Task Force and you switch sides. I cant imagine it will be easy or quick.

As for the super/villain group thing, the simplest way I see to keep leaders from bailing sides and taking everything would be either to lock it so the leader of the Group cant change, or have them lose the position and have it automatically transfer to the second in command.

In regards to influence and infamy... they have both become money. Regardless of what you all would LIKE to think. Why else would you use them to TRADE and BARTER for GOODS at a CONSIGNMENT house or black MARKET. And for that matter, infamy means 'The state of being infamous; A reputation as being evil.' or 'A state of dishonor or shame.' Not how much you are trusted.


 

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It is pointless to up the level cap. That is just a weak idea - it doesn't solve the issue which is lack of end game.

If Rogue repeats one map/tile set from the current game I am likely done here

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Can I have your stuff?


 

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Fingers crossed that we might finally get pistols as a blaster power set...


 

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Im pretty sure that theyre going to have a system like what you see in the KOTOR games. Take this mission, or achieve this objective - get + or - points. Once youve reached the far left or right, you do another mission or Task Force and you switch sides. I cant imagine it will be easy or quick.


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We've got two new named characters - one hero-turned-villain, and one villain-turned-hero.

The most likely situation would be that they will be the contacts for two new arcs (or two sets of arcs) that will be used to make the transition.