Issue 14: Architect Discussion
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unless you have NPCs in your arcs helping you fight
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where'd you get this, from what i've read you still get full rewards if you have ally npc, you're just limited to how many you can have; Are dev-content arcs that have npc allies nerfed xp? I've never noticed anything like that
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See here.
There were some discussions about this a looong time ago, but they've been lost over the months.
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Thanks for the link Mirai,
That stinks though, i was planning an npc or two for some of my missions - wish they would just put more restrictions instead of taking away xp/inf
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Hmm. Do you think players would rate an arc low if it had a mission with an ally NPC in it? A couple of the arcs I want to do are going to have a mission with allies (which is important to the story), but now I'm worried that some players won't like that.
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Hmm. Do you think players would rate an arc low if it had a mission with an ally NPC in it? A couple of the arcs I want to do are going to have a mission with allies (which is important to the story), but now I'm worried that some players won't like that.
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Well I HOPE that fun/challenge is the major factor. If we ahve to min/max MA content in order to make players happy because they receive the "best" rewards what is the point? We are back to scripting the same thing over and over and over again.
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Hmm. Do you think players would rate an arc low if it had a mission with an ally NPC in it? A couple of the arcs I want to do are going to have a mission with allies (which is important to the story), but now I'm worried that some players won't like that.
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I'd say it may depend on what you do with the allies. If you put them early in the mission and required the player to free them as part of the objectives, then they might suck up too much XP, resulting in bad ratings. If you make taking them along optional, players could balance the XP loss against the gains and decide for themselves.
I plan to use NPC allies frequently in my missions, but I'll make them optional.
Ok... I meant like their own personal favs that they don't have to go through several approvals and paper work.
http://s305.photobucket.com/albums/n...stumes%202011/
Most NPC helpers (allys) "attach" to whoever rescues them. When the NPC attacks, the person who the NPC is following will see orange damage numbers over whatever enemy the NPC is attacking. That player will get credit for defeating the enemy and XP is NOT reduced in any way. I have seen rare exceptions to this with some NPCs but I'd call that a bug ("neutral" NPCs?).
It seems some people are cursed to never believe the words "Were granting full experience (XP) and influence rewards for defeating enemies in player made content." Instead, they instead insist there's a huge "except when it doesn't" that the Devs meant to add following that statement.
I say just wait and see. Arguing about what's likely to happen when nobody in these public forums is supposed to know anything definate about i14 except what has been said and released by the Devs is just beyond childish. Of course somebody in closed beta could come out and say "Hey this is what is going on..." and end it all, but I doubt it ever happening (or if it does, it won't be around for people to read for very long).
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It seems some people are cursed to never believe the words "Were granting full experience (XP) and influence rewards for defeating enemies in player made content." Instead, they instead insist there's a huge "except when it doesn't" that the Devs meant to add following that statement.
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I'm guessing you didn't bother to actually read the link that Mirai was nice enough to find and post, huh? Here it is again. Maybe read it this time?
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It seems some people are cursed to never believe the words "Were granting full experience (XP) and influence rewards for defeating enemies in player made content." Instead, they instead insist there's a huge "except when it doesn't" that the Devs meant to add following that statement.
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Hmm. That's an interesting insight. I was also under the impression that MA missions won't give you an XP and inf bonus when you complete them. (See here.) But you're probably right. You probably know far more about what the devs have said than I do.
Will there be a way to have something spawn from an object? For instance, the glowie is a body bag and when you click it, a zombie appears "from inside"? Or there's a destructible urn, and when you destroy it, a genie appears?
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unless you have NPCs in your arcs helping you fight
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where'd you get this, from what i've read you still get full rewards if you have ally npc, you're just limited to how many you can have; Are dev-content arcs that have npc allies nerfed xp? I've never noticed anything like that
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No. Dev-content arcs still give you full XP when you have NPC helpers. I read somewhere that NPCs in MA arcs will reduce your XP (which makes sense, because otherwise you could make MA incredibly easy by stuffing missions full of powerful NPCs to help you). I'll try to dig up the source, unless someone knows already (::summons Tripp_Hazzard:.
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BAMF!
Pohsyb:
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Really? I hadn't heard that NPC allies will reduce your rewards. That would, of course, be different behavior from existing missions.
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Its true. If you put a bunch of allied archvillains at the front of the map, you can't just watch them kill everything for you and get full xp.
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Sorry, I suddenly got busy at work and couldn't spend as much time forum surfing, but I see others kindly picked up my slack. Good job!
<hands out Dark Chocolate Hershey's Kisses with Truffle Filling>
My initial post in this thread:
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Most NPC helpers (allys) "attach" to whoever rescues them. When the NPC attacks, the person who the NPC is following will see orange damage numbers over whatever enemy the NPC is attacking. That player will get credit for defeating the enemy and XP is NOT reduced in any way. I have seen rare exceptions to this with some NPCs but I'd call that a bug ("neutral" NPCs?).
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It seems some people are cursed to never believe the words "Were granting full experience (XP) and influence rewards for defeating enemies in player made content." Instead, they instead insist there's a huge "except when it doesn't" that the Devs meant to add following that statement.
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I say just wait and see. Arguing about what's likely to happen when nobody in these public forums is supposed to know anything definate about i14 except what has been said and released by the Devs is just beyond childish. Of course somebody in closed beta could come out and say "Hey this is what is going on..." and end it all, but I doubt it ever happening (or if it does, it won't be around for people to read for very long).
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I'm not here to "start" anything with anyone. There are those who twist peoples' meaning or don't fully understand the idea one is trying to express.
Let me clarify my initial post:
My post wasn't directed at any one person.
Each paragraph is its own thought - which is why they are seperated:
<ul type="square">[*]Paragraph 1: Refers to my previous experience with NPC allys (pets) while in missions and their effect on XP.[*]Paragraph 2: Refers to what I have noticed both in-game and on the boards about those who are hell-bent on insisting that if you defeat an enemy in an MA mission, you get no XP/inf for defeating that enemy.[*]Paragraph 3: Once I14 goes open beta/live, then we can argue or complain about <insert feature here>.[/list]
As this is a discussion, expression of opinions is supposed to be welcome - as is the response to opinions. However, lets leave out the attitude and respond to only what is written. For example, I did not dispute the lack of end-of-mission xp bonus for MA content anywhere - yet obnoxious message(s) were posted as though I had.
Thank you.
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Will there be a way to have something spawn from an object? For instance, the glowie is a body bag and when you click it, a zombie appears "from inside"? Or there's a destructible urn, and when you destroy it, a genie appears?
[/ QUOTE ]Not directly, but you could have an ambush spawn when you do it (and ambushes can be friendly), and it might be possible for the ambush to appear where the mission objective was.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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Paragraph 2: Refers to what I have noticed both in-game and on the boards about those who are hell-bent on insisting that if you defeat an enemy in an MA mission, you get no XP/inf for defeating that enemy.
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If I misunderstood you, then I apologize. But the immediate discussion in this thread, to which you replied, was about whether or not mob XP was reduced if you had NPC helpers in MA missions. It *is* reduced, and your post seemed to be disputing that.
I don't recall anyone, in this thread, at least leading up to the posts that you were replying to, saying that you wouldn't get ANY XP for mobs that were killed with the aid of helper NPCs, just that that XP would be reduced.
*sigh* The super secret attitude from the devs is just getting very old. I have been hyped up for this for so many months it's now gotten to be old news. Plus we have nothing new on the horizon to look forward too.
[/ QUOTE ]I'm definitely hoping for Architect access from within an SG base, but somehow, I think I'm wishing in vain....
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you never know, the fire and ice crystals gave access to flash back missions in the SG base with out having to go to Oroboros, I hope they do something similar with MA as well.
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The Trash Came Back
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I hear its very time consuming, VERY...Almost sounds to me like it almost wont be worth really using unless you have a LOAD of time to put into making missions/arcs.
The person said it was like waiting forever for a 3 minute ride
I can see it now. People that have little going on in their life and a tad bit of writing skill will be the ones getting the badges for the MA.
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*sigh* The super secret attitude from marketing is just getting very old. I have been hyped up for this for so many months it's now gotten to be old news. Plus we have nothing new on the horizon to look forward too.
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Fixt.
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Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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*sigh* The super secret attitude from marketing is just getting very old. I have been hyped up for this for so many months it's now gotten to be old news. Plus we have nothing new on the horizon to look forward too.
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Fixt.
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Yup. Feeling the same. For a feature that was about to be released with i13 it is taking a very long time. I am sure it'll be great and can't wait...but we're in March now...lol.
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*sigh* The super secret attitude from marketing is just getting very old. I have been hyped up for this for so many months it's now gotten to be old news. Plus we have nothing new on the horizon to look forward too.
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Fixt.
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Yeah and a good fix. Either way. It's very old.
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Yup. Feeling the same. For a feature that was about to be released with i13 it is taking a very long time. I am sure it'll be great and can't wait...but we're in March now...lol.
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I wouldnt say its late just yet....
They originally said it would be out Winter 09, which means the deadline for that is March 20th - next week. (Doubt it.) They may have clarified and said 1st Q of 09, which means by March 31st. (Maybe?) And Amazon has the box release date as 4/14, but they suggested we'd be playing it before then. (April 7th?)
My instincts say Tues 3/31, w/open beta starting next week and lasting 2 weeks.
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I hear its very time consuming, VERY...Almost sounds to me like it almost wont be worth really using unless you have a LOAD of time to put into making missions/arcs.
The person said it was like waiting forever for a 3 minute ride
I can see it now. People that have little going on in their life and a tad bit of writing skill will be the ones getting the badges for the MA.
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You people and your "badges".
Can't it ever be the love of a story/enjoying the game?! O.o
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I hear its very time consuming, VERY...Almost sounds to me like it almost wont be worth really using unless you have a LOAD of time to put into making missions/arcs.
The person said it was like waiting forever for a 3 minute ride
I can see it now. People that have little going on in their life and a tad bit of writing skill will be the ones getting the badges for the MA.
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Yay for DOOM!
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I hear it dispenses candy! Yay for hearing things!
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A fantasy world of celluloid villains and heroes."
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I hear its very time consuming, VERY...Almost sounds to me like it almost wont be worth really using unless you have a LOAD of time to put into making missions/arcs.
The person said it was like waiting forever for a 3 minute ride
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I imagine it's like anything else that involves a creative endeavor. Some people will go with more generic options and pop a new mission out quickly (especially as they become proficient with the editor) and some will agonize over every detail spending hours upon hours tweaking it until it's *just right*. Like the costume creator and base editor before it.
I already expected to put alot of time into each mission I would create, so this is not really news to me.
However, as I understand it, you can save your mission or mission arc at any point in it's creation, so you do not need to create a mission that requires 3+ hours of work all in one sitting. You could put in 30 minutes a day until it's done.
why is there a city of heroes expansion 14 Architect edition game listed for sale on EBGames in the new release games area. It says it is scheduled to be released 4/14/2009.?????
http://www.ebgames.com/Catalog/Produ...oduct_id=74144
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Will the Devs create their own arcs and publish them, would'nt mind seeing what the Devs have to write up. would be kinda cool...maybe eventually get special badges for defeating Dev created content.
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Err, that set of missions has been known as "City of Heroes".
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