That1GuyUKnow

Apprentice
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  1. Ok. Results:

    I copied my character to the Beta Server (download was faster, also didn't realize there were two test servers, but I realize that now).

    ****The name was retained with all its two-letter glory.****

    However, doing the "friend test" on both of the two servers I had wanted to transferred to, it seems the name is in use by someone else on those servers.

    I would have to transfer to one where the name is not in use. Exalted, for example, wasn't around at the time where 2-letter names were possible. I already have countless characters spread out across 3 servers, I don't think I want to make it 4 or more.

    Thanks again for all the advice.
  2. Thanks for all the input. I had not thought of testing by friending the name I hope to still have on the destination server, that's a great idea.

    I will test the training room tonight and report the results.

    Oh, and it seems I didn't notice rule #4 of the forum rules - even though I omitted the name of the GM, it seems you're not supposed to post any correspondence you have with them. Guess now I know.
  3. Still hoping for a definative answer.

    I wonder if trying to transfer the character to the training room will give me an idea of what would happen on live?
  4. I have a character with a two-letter name that was created prior to naming restriction that required names be 3 letters or longer.

    If I were to transfer this character to another server, would I be able to keep the name?

    Yeah... "I don't know, I could loose my name" was the answer I came up with before I asked. Has anyone ever been in this situation that could say definitively what happens?
  5. I found this screenshot I took on my laptop from 6/15/2007 captured on the CoH Test Server. If I recall, this was during the i10 beta (don't remember if it was the open or closed stage). The mission shown in the screenshot, I think, was never implemented when RWZ went live. I have some screenshots of the ship exploding, as it was a rather unique animation (nuke-like flash of light, shockwave).

    However, the main question I have is... Who is this 'Vince' and why does he rock?

    Note: I can assure you, my name isn't Vince and the screenshot has not been manipulated.

  6. That1GuyUKnow

    Name Change

    I just checked. It is still there. It's not under the "Enter Store" list. Just click on your character you want to re-name and click "Buy Rename Token".
  7. Yep, and be sure that the channel is not set to auto. Furthermore, be sure you do not have any 2.4GHz cordless phones in your house. I used to have the problem where every time the phone would ring - the wireless connection would drop, which is why I switched to 5.8GHz for the phones.

    You've changed the default administration password on your router, right? What brand and model do you have? Some stock firmwares are buggy at best - try to see if there's a firmware update from your manufacterer or else see if your router is compatibile with DD-WRT.
  8. This happens during events and other times of high-traffic - double xp, anniversary, etc since everybody has to download the patch from a single server.

    [Rhetorical]Ever wonder why a certain other patcher uses BitTorrent?[/Rhetorical]
  9. I have noticed this as well. It only happens when you run a mission with a level range of 54-54 in MA (i.e. fighting level 54s). It doesn't happen when you're fighting 53s (53-53 level range) or anything lower than that.

    The effectiveness of Transference is also roughly halved in 54-54 missions.
  10. It could just be a bug with the reporting of CoH Helper, but it says your max monitor resolution is 1600x1200 and you're running at 1920x1200? Perhaps that could be an issue?

    Try bumping down your resolution to 1024x768 and see if anything happens.
  11. [ QUOTE ]
    If you pick any blast powerset the mobs get Defiance. Technically, it should give them Defiance if you picked a Blast set under Blaster, but not if you picked it under Corruptor or Defender.

    [/ QUOTE ]
    I didn't realize that, thanks. But does that mean if you chose the Corruptor version, they'd get Scourge? Obviously Defender blast would be best in either case.
  12. That1GuyUKnow

    Auto lacky

    I don't know if it's taboo or not, however, it's fairly easy to do:

    <ul type="square">[*] To get a mission that spawns level 54s and auto-sk's to 50, add a Freedom Corps Cataphract as a Boss, Ally, or Captive to your mission. This will cause the level range to show as "54-54"[*]To spawn level 53s and still have auto-sk to 50, unlock the Freedom Phalanx Level 50+ Heroes and add one of them (Positron, Synapse, Statesman, etc) to your mission. This will cause the level range to show as "53-53".[*] To spawn level 52s and have auto-sk fuctionality, you supposedly add Viridian or one of the Arachnos AVs with a level range of "52-52". I haven't tried it myself though.[/list]
  13. Completely agree with this - I was very happy to get The Lovers fortune on my claws/WP scrapper but every few minutes and right after zoning I'd get a loud, smacking, 'smooching' sound assaulting my ears.
  14. Sounds like a good idea. The 'pet' rank of an NPC (ex. Fusionette) is apparently stronger than a Lt but weaker than a Boss. Would be a nice balance indeed.
  15. I'd jump on a lifetime subscription - but it'd be even better if they did something along the lines of what T-Mobile introduced recently: a loyalty plan.

    T-Mobile is offering customers who have accounts in good standing for at least 22 months the ability to have unlimited voice for $50/mo (instead of $100). For 24 month vets of CoH, ($360 spent over those two years) you could have the ability to buy another two years or so for half that - $180 or something.

    Another idea would be to offer 'loyalty' time, so instead of your $15 buying 30 days of time, you get 45 once you've reached a certain veteran time.
  16. [ QUOTE ]
    Added more stat tracking under the hood to keep track of unrated wins, losses, and draws. [u]Later issues will take advantage of this data.[u]

    [/ QUOTE ]
    Oooh, i15!! Perhaps...

    Issue 15: "The Way We Was" - Featuring new 'classic' PvP zone/Arena modes and the return of Cathedral of Pain/base raiding!
  17. [ QUOTE ]
    Dagnabbit. If I knew this, I would have changed my global handle last night.

    Why? Well, I didn't know that I would be stuck with my initial character as a chat handle, and it's not something I want as my chat handle. The only reason I didn't change it that I was worried I might come up with something better or otherwise screw up my choice. Since it was made very clear that you could never change your name again, I didn't want to screw that up.

    ...and now I'm back in that boat. Though I might end up using the rename anyway for my mission architect usage, and regret it later.

    *sigh*

    [/ QUOTE ]
    What's this? Someone who agrees with me!?!?! Someone who was thinking the same thing I was thinking!!?!

    Oh my god... I'm scared now
  18. [ QUOTE ]
    Why would they? Asking for more than one Global Name Change just seems dUmb, not to mention pointless.

    [/ QUOTE ]
    There are too many things wrong with that assertion to even poke fun at...

    [ QUOTE ]
    No you will not.

    Renames do not stack.

    [/ QUOTE ]
    Thanks for the reply. If you think about it though, you could have changed your global last night, then changed it again today (if you had a reason to)... had they announced this.
  19. [ QUOTE ]
    NCsoft will be granting a @Global Chat Handle rename token with the Issue 14 launch.

    [/ QUOTE ]
    We all know that freespecs do not stack, but will this Global token stack with the initial change token that comes with all full accounts (all full accounts come with the ability to change Global Chat Handles ONCE)?

    In other words, since I have never used the initial token that came with my account, will I now have the ability to change my chat handle twice? If not, I think this detail should have been announced in advance, like the freespec warning.
  20. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]

    So, that’s the background. There is no other solution that we are currently able to implement at this time.

    [/ QUOTE ]

    You could implement the status quo. Somehow we've gotten by for almost five years now with the players being pretty happy with it. Now it's a crisis demanding a change? Not just a change but a detrimental change.

    You're not improving the game with this change. If you need some constructive ideas to fill your time with, every single AT forum on these boards has lists of things that really are broken and can be addressed without nerfs. How about knocking that stuff out instead of throwing yet another "it's for your own good even though it's detrimental" spin job at us.

    [/ QUOTE ]

    I'd be happy if my Bruiser and Grave Knights would go into freaking melee w/out forcing them w/ macros.

    [/ QUOTE ]I tried out my thugs/mm once this change went on Test - overall I was very happy. It seemed like the Bruiser was acting a whole lot more like a human SS brute ([Hurl] followed by running in and punching) instead of ([Hurl]...stand....[Hurl]....stand). He even executed [Foot Stomp] when it came up while he was in a mob.

    Before this, the only way I could get him to do anything but stand on the sidelines and [Hurl] was to only [Equip] him and not [Upgrade] him (it's the upgrade that gives him [Hurl]).
  21. Excellent, I was hoping that this would be possible.
  22. My initial post in this thread:
    [ QUOTE ]
    Most NPC helpers (allys) "attach" to whoever rescues them. When the NPC attacks, the person who the NPC is following will see orange damage numbers over whatever enemy the NPC is attacking. That player will get credit for defeating the enemy and XP is NOT reduced in any way. I have seen rare exceptions to this with some NPCs but I'd call that a bug ("neutral" NPCs?).

    [/ QUOTE ][ QUOTE ]
    It seems some people are cursed to never believe the words "We’re granting full experience (XP) and influence rewards for defeating enemies in player made content." Instead, they instead insist there's a huge "except when it doesn't" that the Devs meant to add following that statement.


    [/ QUOTE ][ QUOTE ]

    I say just wait and see. Arguing about what's likely to happen when nobody in these public forums is supposed to know anything definate about i14 except what has been said and released by the Devs is just beyond childish. Of course somebody in closed beta could come out and say "Hey this is what is going on..." and end it all, but I doubt it ever happening (or if it does, it won't be around for people to read for very long).

    [/ QUOTE ]
    I'm not here to "start" anything with anyone. There are those who twist peoples' meaning or don't fully understand the idea one is trying to express.

    Let me clarify my initial post:

    My post wasn't directed at any one person.

    Each paragraph is its own thought - which is why they are seperated:
    <ul type="square">[*]Paragraph 1: Refers to my previous experience with NPC allys (pets) while in missions and their effect on XP.[*]Paragraph 2: Refers to what I have noticed both in-game and on the boards about those who are hell-bent on insisting that if you defeat an enemy in an MA mission, you get no XP/inf for defeating that enemy.[*]Paragraph 3: Once I14 goes open beta/live, then we can argue or complain about &lt;insert feature here&gt;.[/list]
    As this is a discussion, expression of opinions is supposed to be welcome - as is the response to opinions. However, lets leave out the attitude and respond to only what is written. For example, I did not dispute the lack of end-of-mission xp bonus for MA content anywhere - yet obnoxious message(s) were posted as though I had.

    Thank you.
  23. Most NPC helpers (allys) "attach" to whoever rescues them. When the NPC attacks, the person who the NPC is following will see orange damage numbers over whatever enemy the NPC is attacking. That player will get credit for defeating the enemy and XP is NOT reduced in any way. I have seen rare exceptions to this with some NPCs but I'd call that a bug ("neutral" NPCs?).

    It seems some people are cursed to never believe the words "We’re granting full experience (XP) and influence rewards for defeating enemies in player made content." Instead, they instead insist there's a huge "except when it doesn't" that the Devs meant to add following that statement.

    I say just wait and see. Arguing about what's likely to happen when nobody in these public forums is supposed to know anything definate about i14 except what has been said and released by the Devs is just beyond childish. Of course somebody in closed beta could come out and say "Hey this is what is going on..." and end it all, but I doubt it ever happening (or if it does, it won't be around for people to read for very long).
  24. Long story short - the merit system is all wrong.

    I think the overall concept is a step in the right direction, but, as of now, it's implemented all wrong:

    Good part of the idea:
    <ul type="square">[*]The concept that the Katie Hannon Task Force and the Quaterfield Task Force should NOT bestow the same reward upon completion.[/list]
    The bad part of the idea:
    <ul type="square">[*]8 merits for a Single Origin Enhancment - compare how long it takes to get 8 merits and how long it takes to get 30,000-60,000 influence/infamy. Multiply that by how many enhancments you need on a typical build and you have one screwed up system. Also, it could only 5 inf to buy one off the market, or even free if you wait for one to drop.[*]"Treat eveyone the same" - This is a completely unfair idea. The ITF is an excellent example of this. While some people take as few as 40 minutes to get 25 merits from this TF, others take as long as 3.5hrs. And yet both teams are rewarded equally. Not sure how that could be resolved, exactly, it's just really unfair.[/list]
    I could probably go on and on about the bad ways this system was implemented, but I'm sure that's been done enough on this and other threads.

    The merit system should be adjusted so that the Katie Hannon Task Force grants enough rewards for a random roll, like it used to, and the Quaterfield task force grants enough rewards to buy a couple specific recipes.

    As more and more people spend time farming influence/infamy to buy TF-pool recipes from the markets instead of wasting time with the flawed Merit System, we're beginning to see prices which used to be 7-figures max climb well into 8-figures. Pretty soon, as we're already starting to see, recipes with thousands bidding but none for sale.

    FIX IT! FIX IT! FIX IT! FIX IT!
  25. I didn't need the compatible cursors option. I also noticed that with nVidia drivers through Windows Update, Aero wasn't turned off when CoH was launched. Pretty cool.